Search found 544 matches
Tuesday, 2nd May 2017, 22:09
Forum: Game Design Discussion
Topic: Why are the colors always wrong?
Replies: 15
Views: 5079
Saturday, 29th April 2017, 21:26
Forum: Dungeon Crawling Advice
Topic: Troll Transmuter
Replies: 33
Views: 12566
Re: Troll Transmuter
Friday, 28th April 2017, 23:17
Forum: Game Design Discussion
Topic: You ought to be able to invoke altars...
Replies: 4
Views: 1976
Re: You ought to be able to invoke altars...
Friday, 28th April 2017, 21:40
Forum: Dungeon Crawling Advice
Topic: Shouldn't rpois prevent hornet paralysis? Thx.
Replies: 9
Views: 2594
Friday, 28th April 2017, 06:06
Forum: Crazy Yiuf's Corner
Topic: Crawl's Manifiesto
Replies: 18
Views: 7466
Re: Crawl's Manifiesto
Polearms are supposedly quite powerful with ideal use of reaching, but you have to pause and remember to do an extra button constantly to get full use out of that one.
you can just mash tab, you'll make reaching attacks when appropriate
Thursday, 27th April 2017, 23:42
Forum: Dungeon Crawling Advice
Topic: Shouldn't rpois prevent hornet paralysis? Thx.
Replies: 9
Views: 2594
Re: Shouldn't rpois prevent hornet paralysis? Thx.
Thursday, 27th April 2017, 20:50
Forum: Game Design Discussion
Topic: Should late-switch gods partially protect against wrath?
Replies: 14
Views: 5227
Re: Should late-switch gods partially protect against wrath?
Thursday, 27th April 2017, 11:30
Forum: Game Design Discussion
Topic: Is there a reason for vamp weapons to require Full?
Replies: 21
Views: 6943
Re: Is there a reason for vamp weapons to require Full?
Thursday, 27th April 2017, 00:10
Forum: Game Design Discussion
Topic: New monk is really hilariously bad
Replies: 31
Views: 10936
Re: New monk is really hilariously bad
MrPlanck wrote:What's wrong with oldmonk? I like oldmonk Easily my favorite class.
old monk was ok but weapon choice is nice because sometimes you want the piety bonus on a character who doesn't want to go unarmed
Sunday, 23rd April 2017, 08:01
Forum: Game Design Discussion
Topic: Real-world references
Replies: 101
Views: 44611
Re: Real-world references
Friday, 21st April 2017, 17:27
Forum: Crazy Yiuf's Corner
Topic: Turn SB into offhand weapons
Replies: 7
Views: 2292
Re: Turn SB into offhand weapons
Friday, 21st April 2017, 17:22
Forum: Game Design Discussion
Topic: New monster: kobolds with blowguns -> kobold assassins
Replies: 7
Views: 2604
Re: New monster: kobolds with blowguns -> kobold assassins
Wednesday, 19th April 2017, 18:38
Forum: Crazy Yiuf's Corner
Topic: pull watch: zin change, overwhelming strike charm
Replies: 19
Views: 5335
Re: pull watch: zin change, overwhelming strike charm
Tuesday, 18th April 2017, 00:52
Forum: Game Design Discussion
Topic: Player Ghosts
Replies: 19
Views: 6408
Tuesday, 18th April 2017, 00:16
Forum: Game Design Discussion
Topic: Player Ghosts
Replies: 19
Views: 6408
Player Ghosts
Monday, 17th April 2017, 21:57
Forum: Crazy Yiuf's Corner
Topic: [Race Concept] Arachnidian
Replies: 16
Views: 5073
Saturday, 15th April 2017, 09:06
Forum: Game Design Discussion
Topic: New monk is really hilariously bad
Replies: 31
Views: 10936
Saturday, 15th April 2017, 01:58
Forum: Crazy Yiuf's Corner
Topic: [Race Concept] Arachnidian
Replies: 16
Views: 5073
Re: [Race Concept] Arachnidian
Friday, 14th April 2017, 18:22
Forum: Game Design Discussion
Topic: Real-world references
Replies: 101
Views: 44611
Re: Real-world references
Friday, 14th April 2017, 03:00
Forum: Game Design Discussion
Topic: Real-world references
Replies: 101
Views: 44611
Friday, 14th April 2017, 02:13
Forum: Game Design Discussion
Topic: Real-world references
Replies: 101
Views: 44611
Re: Real-world references
Thursday, 13th April 2017, 23:50
Forum: Game Design Discussion
Topic: Real-world references
Replies: 101
Views: 44611
Re: Real-world references
Tuesday, 11th April 2017, 22:22
Forum: Game Design Discussion
Topic: Real-world references
Replies: 101
Views: 44611
Re: Real-world references
Monday, 10th April 2017, 16:51
Forum: Crazy Yiuf's Corner
Topic: Silent Spectre (Race)
Replies: 6
Views: 2382
Monday, 10th April 2017, 00:40
Forum: Game Design Discussion
Topic: Dynamic Monsters branch / bezotting update
Replies: 33
Views: 11582
Re: Dynamic Monsters branch / bezotting update
Saturday, 1st April 2017, 03:58
Forum: Crazy Yiuf's Corner
Topic: Quality of life & Quality of play
Replies: 9
Views: 3249
Re: Quality of life & Quality of play
Wednesday, 22nd March 2017, 22:24
Forum: Game Design Discussion
Topic: Limit # of player ghosts within a range of floors
Replies: 0
Views: 984
Limit # of player ghosts within a range of floors
Sunday, 19th March 2017, 08:08
Forum: Game Design Discussion
Topic: A nice change of pace.
Replies: 19
Views: 7413
Re: A nice change of pace.
PowerOfKaishin wrote:Vaults varying the experience of DCSS are one of my favorite parts about this game.
I think it would be cool to have more floor-wide vaults like this.
i found that vault for the first time recently too and it was very cool. i enjoyed it a lot.
Wednesday, 15th March 2017, 20:12
Forum: Game Design Discussion
Topic: Replace permafood with a single generic food item
Replies: 30
Views: 16441
Re: Replace permafood with a single generic food item
Wednesday, 15th March 2017, 04:00
Forum: Crazy Yiuf's Corner
Topic: Rename ring of loudness -> ring of disclosure
Replies: 15
Views: 4325
Re: Rename ring of loudness -> ring of disclosure
tabstorm wrote:serious question: is there any situation in which you want to wear a ring of stealth (generic) over some other ring in your inventory? I can't think of many plausible scenarios. i think both stealth and loudness rings should be removed.
when you want more stealth
Tuesday, 14th March 2017, 23:42
Forum: Crazy Yiuf's Corner
Topic: The Inventory Thread
Replies: 44
Views: 24491
Re: The Inventory Thread
Sunday, 12th March 2017, 23:31
Forum: Crazy Yiuf's Corner
Topic: Bikeshedding time: Power Leap
Replies: 19
Views: 6016
Re: Bikeshedding time: Power Leap
Thursday, 9th March 2017, 18:28
Forum: Game Design Discussion
Topic: Don't make ogre a fat human
Replies: 101
Views: 38177
Re: Don't make ogre a fat human
you're welcome.
Sunday, 5th March 2017, 18:09
Forum: Game Design Discussion
Topic: ITT: we post species organizations and argue about them
Replies: 57
Views: 17620
Re: ITT: we post species organizations and argue about them
Wednesday, 1st March 2017, 22:39
Forum: Crazy Yiuf's Corner
Topic: Yiuf's Home for Lost and Forgotten Species
Replies: 48
Views: 44846
Re: Yiuf's Home for Lost and Forgotten Species
Sunday, 19th February 2017, 17:09
Forum: Game Design Discussion
Topic: !brilliance should boost Evocations
Replies: 21
Views: 6131
Friday, 17th February 2017, 20:30
Forum: Crazy Yiuf's Corner
Topic: spriggan berserker mobs can summon Death Yaks, I am jealous.
Replies: 1
Views: 961
Re: spriggan berserker mobs can summon Death Yaks, I am jeal
Friday, 17th February 2017, 00:56
Forum: Crazy Yiuf's Corner
Topic: Remove fighting skill
Replies: 53
Views: 23928
Thursday, 16th February 2017, 18:40
Forum: Suggestions & Criticism
Topic: dynast ban
Replies: 5
Views: 5332
Thursday, 16th February 2017, 17:52
Forum: Crazy Yiuf's Corner
Topic: Metroidvanias
Replies: 30
Views: 10678
Re: Metroidvanias
Monday, 13th February 2017, 17:21
Forum: Crazy Yiuf's Corner
Topic: Potion of Mutation is Completely Different in Trunk
Replies: 13
Views: 4586
Re: Potion of Mutation is Completely Different in Trunk
Thursday, 9th February 2017, 18:44
Forum: Game Design Discussion
Topic: Remove fast regen from Crimson Imp
Replies: 11
Views: 4221
Re: Remove fast regen from Crimson Imp
or merge crimson and shadow imps, give crimson imps pain
Wednesday, 25th January 2017, 15:19
Forum: Game Design Discussion
Topic: Remove Beogh
Replies: 104
Views: 41427
Re: Remove Beogh
Wednesday, 25th January 2017, 07:04
Forum: Game Design Discussion
Topic: Remove Beogh
Replies: 104
Views: 41427
Re: Remove Beogh
Monday, 16th January 2017, 18:37
Forum: Crazy Yiuf's Corner
Topic: feels like alot of indie games are now called roguelikes
Replies: 112
Views: 49008
Saturday, 14th January 2017, 18:48
Forum: Game Design Discussion
Topic: Dynamic Monsters branch
Replies: 48
Views: 20095
Re: Dynamic Monsters branch
Saturday, 14th January 2017, 18:36
Forum: Game Design Discussion
Topic: FR: Remove chunks, and (optionally) lengthen hunger clock
Replies: 6
Views: 2056
Re: FR: Remove chunks, and (optionally) lengthen hunger cloc
pedritolo wrote:I'd agree with this, except for those lovely mutagenic chunks, so one may freely partake in the obscene mutation roulette.
if this were important to the game you could just increase !mut spawn rate
Wednesday, 11th January 2017, 03:53
Forum: Game Design Discussion
Topic: Combine !HW and !mut
Replies: 6
Views: 1853
Thursday, 5th January 2017, 15:43
Forum: Game Design Discussion
Topic: Assassin's Cowl (unrandart)
Replies: 15
Views: 4116
Re: Assassin's Cowl (unrandart)
Nekoatl wrote:I'm not attached to the name or the AC modifier. Actually, I prefer both "Silent Cowl" and "Demonskin Cowl" to "Assassin's Cowl".
Quiet Coat
Shawl of Shush
Skulking Scarf
Saturday, 31st December 2016, 20:55
Forum: Game Design Discussion
Topic: Frog Feedback
Replies: 21
Views: 6500
Re: Frog Feedback
Speleothing wrote:I think a tongue grab would be too strong.
would it? i haven't used beckoning yet. i'd think i would use it on orc priests and some other stuff, but is it really that great?