Search found 544 matches

Tuesday, 2nd May 2017, 22:09

Forum: Game Design Discussion

Topic: Why are the colors always wrong?

Replies: 15

Views: 5079

Re: Why are the colors always wrong?

i think tiles is intentionally bad to make you ashamed to play tiles

Saturday, 29th April 2017, 21:26

Forum: Dungeon Crawling Advice

Topic: Troll Transmuter

Replies: 33

Views: 12566

Re: Troll Transmuter

people love giving crawl advice so much that they're just advising into the void here in this 5 year old thread

Friday, 28th April 2017, 23:17

Forum: Game Design Discussion

Topic: You ought to be able to invoke altars...

Replies: 4

Views: 1976

Re: You ought to be able to invoke altars...

I don't see how this "scumming" would be wrong or unusual -- how would you decide what to memorize other than by standing on a pile of all your spellbooks and hitting M? The chunk "scumming" I suggested would be an amusing challenge. It's hard to get together a huge number of ch...

Friday, 28th April 2017, 06:06

Forum: Crazy Yiuf's Corner

Topic: Crawl's Manifiesto

Replies: 18

Views: 7466

Re: Crawl's Manifiesto

Polearms are supposedly quite powerful with ideal use of reaching, but you have to pause and remember to do an extra button constantly to get full use out of that one.


you can just mash tab, you'll make reaching attacks when appropriate

Thursday, 27th April 2017, 23:42

Forum: Dungeon Crawling Advice

Topic: Shouldn't rpois prevent hornet paralysis? Thx.

Replies: 9

Views: 2594

Re: Shouldn't rpois prevent hornet paralysis? Thx.

I think it was less "Shouldn't rPois prevent hornet paralysis, since the wiki says it does?", and more "shouldn't rPois prevent hornet paralysis, because poison resistance should protect me from poison?" It's hard to tell what someone meant when they couldn't even take the time ...

Thursday, 27th April 2017, 20:50

Forum: Game Design Discussion

Topic: Should late-switch gods partially protect against wrath?

Replies: 14

Views: 5227

Re: Should late-switch gods partially protect against wrath?

if jiyva doesnt work as a temple god or a zealot start god then how much does jiyva really add to the game? if jiyva is added as a temple god and doesn't work it will receive a lot more attention than ever before and either be reformed or removed.

Thursday, 27th April 2017, 11:30

Forum: Game Design Discussion

Topic: Is there a reason for vamp weapons to require Full?

Replies: 21

Views: 6943

Re: Is there a reason for vamp weapons to require Full?

if free vamp weapon swapping were overpowered then wouldnt undead gain a huge benefit from it

Thursday, 27th April 2017, 00:10

Forum: Game Design Discussion

Topic: New monk is really hilariously bad

Replies: 31

Views: 10936

Re: New monk is really hilariously bad

MrPlanck wrote:What's wrong with oldmonk? I like oldmonk :( Easily my favorite class.


old monk was ok but weapon choice is nice because sometimes you want the piety bonus on a character who doesn't want to go unarmed

Sunday, 23rd April 2017, 08:01

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 44611

Re: Real-world references

i never had the impression that wucad mu was supposed to imitate a name in any particular language, it's just a weird old wizard name i thought

Friday, 21st April 2017, 17:27

Forum: Crazy Yiuf's Corner

Topic: Turn SB into offhand weapons

Replies: 7

Views: 2292

Re: Turn SB into offhand weapons

short blades aren't really situational... you just focus on abilities that let you stab more (allies, hexes, stealth), all of which improve your deadliness and survivability on their own terms as well. you effectively get the skill for free if you train long blades, and a dagger or quick blade of el...

Friday, 21st April 2017, 17:22

Forum: Game Design Discussion

Topic: New monster: kobolds with blowguns -> kobold assassins

Replies: 7

Views: 2604

Re: New monster: kobolds with blowguns -> kobold assassins

getting killed by kobolds with concealed blowguns builds character

Wednesday, 19th April 2017, 18:38

Forum: Crazy Yiuf's Corner

Topic: pull watch: zin change, overwhelming strike charm

Replies: 19

Views: 5335

Re: pull watch: zin change, overwhelming strike charm

I don't think it's a conjuration in disguise just because it does damage but I also don't think it sounds very good. If the damage were high enough to instantly kill some high HP dangerous enemy, maybe it would have situational use, but at level 7 and consuming all the caster's MP (ie taking away es...

Tuesday, 18th April 2017, 00:52

Forum: Game Design Discussion

Topic: Player Ghosts

Replies: 19

Views: 6408

Re: Player Ghosts

Rast wrote:FR: re-save surviving ghosts at game end.


damnit no

Tuesday, 18th April 2017, 00:16

Forum: Game Design Discussion

Topic: Player Ghosts

Replies: 19

Views: 6408

Player Ghosts

<mibe> hey if you guys are sick of dealing with ghosts check this out <mibe> ??shaftrobi <Sequell> shaftrobi ~ shaftrobin[1/2]: An account that automatically selects formicid and has shaft macro'd to 1. Hold down 2 to die. Use it before playing when you dont want to see any ghosts! <mibe> i only set...

Monday, 17th April 2017, 21:57

Forum: Crazy Yiuf's Corner

Topic: [Race Concept] Arachnidian

Replies: 16

Views: 5073

Re: [Race Concept] Arachnidian

jman wrote:Spidertaur sounds good.


it was a joke!

Saturday, 15th April 2017, 09:06

Forum: Game Design Discussion

Topic: New monk is really hilariously bad

Replies: 31

Views: 10936

Re: New monk is really hilariously bad

i like new monk

Saturday, 15th April 2017, 01:58

Forum: Crazy Yiuf's Corner

Topic: [Race Concept] Arachnidian

Replies: 16

Views: 5073

Re: [Race Concept] Arachnidian

It's OK to rip off WOTC (literally OK -- the Drider is Open Content), but at least use the correct name instead of making up your own. You could also draw inspiration from the following: http://www.d20srd.org/srd/monsters/drider.htm http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/drid...

Friday, 14th April 2017, 18:22

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 44611

Re: Real-world references

taoism isnt an ancestor worship religion, so please nobody in this thread rewrite any gods based on their idea of taoism

Friday, 14th April 2017, 03:00

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 44611

Re: Real-world references

sure minmay

Friday, 14th April 2017, 02:13

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 44611

Re: Real-world references

so any of yall noticed that since this discussion is premised on the idea that the participants are (reading between the lines) atheist male westerners it is impossible for anyone who is not an atheist male westerner to contribute on the terms of the discussion without identifying their personal bac...

Thursday, 13th April 2017, 23:50

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 44611

Re: Real-world references

fr: put sword of hitler back into the game for the first time since 1946

Tuesday, 11th April 2017, 22:22

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 44611

Re: Real-world references

a lot of the 4th wall breaking jokes and references are tacky and dont add to the game but all this self-conscious guilty armchair sociology is not great imo

Monday, 10th April 2017, 16:51

Forum: Crazy Yiuf's Corner

Topic: Silent Spectre (Race)

Replies: 6

Views: 2382

Re: Silent Spectre (Race)

less essay more code just make it already

Monday, 10th April 2017, 00:40

Forum: Game Design Discussion

Topic: Dynamic Monsters branch / bezotting update

Replies: 33

Views: 11582

Re: Dynamic Monsters branch / bezotting update

it's a problem for players who want out of crawl basically a series of encounters whose tactical solutions aren't all trumped by using stairs. if crawl were more linear, with smaller levels, and the player less free to back up, then the player would always be challenged to discover the safest and mo...

Saturday, 1st April 2017, 03:58

Forum: Crazy Yiuf's Corner

Topic: Quality of life & Quality of play

Replies: 9

Views: 3249

Re: Quality of life & Quality of play

no, crawl is just something i do as a brief distraction from life, regardless of when it's going well or poorly, and i play badly and impatiently no matter what

Wednesday, 22nd March 2017, 22:24

Forum: Game Design Discussion

Topic: Limit # of player ghosts within a range of floors

Replies: 0

Views: 984

Limit # of player ghosts within a range of floors

In current game I'm partway through lair and just encountered my 4th player ghost just in d1-8 and l1-5. this is at least two times too many. they're all easily escapable but unkillable or unreasonably risky for me at current power level without burning a lot of consumables. the result is they just ...

Sunday, 19th March 2017, 08:08

Forum: Game Design Discussion

Topic: A nice change of pace.

Replies: 19

Views: 7413

Re: A nice change of pace.

PowerOfKaishin wrote:Vaults varying the experience of DCSS are one of my favorite parts about this game.

Image

I think it would be cool to have more floor-wide vaults like this.


i found that vault for the first time recently too and it was very cool. i enjoyed it a lot.

Wednesday, 15th March 2017, 20:12

Forum: Game Design Discussion

Topic: Replace permafood with a single generic food item

Replies: 30

Views: 16441

Re: Replace permafood with a single generic food item

I have some plans for this, but they probably won't happen in 0.20. All numbers below would have to be tuned, but that can be done with objstat and some arithmetic so as not to change the total amount of food. ⋅  Merge permafood into a single item, "ration", that is N% of the si...

Wednesday, 15th March 2017, 04:00

Forum: Crazy Yiuf's Corner

Topic: Rename ring of loudness -> ring of disclosure

Replies: 15

Views: 4325

Re: Rename ring of loudness -> ring of disclosure

tabstorm wrote:serious question: is there any situation in which you want to wear a ring of stealth (generic) over some other ring in your inventory? I can't think of many plausible scenarios. i think both stealth and loudness rings should be removed.


when you want more stealth

Tuesday, 14th March 2017, 23:42

Forum: Crazy Yiuf's Corner

Topic: The Inventory Thread

Replies: 44

Views: 24491

Re: The Inventory Thread

Mix cancellation and curing. There is some difference between the potions, but imho not enough to justify the existence of two different items. Cancellation is also very seldom used, and its distinctive ability to lower contamination is too weak for a rare potion, while it would be good for curing ...

Sunday, 12th March 2017, 23:31

Forum: Crazy Yiuf's Corner

Topic: Bikeshedding time: Power Leap

Replies: 19

Views: 6016

Re: Bikeshedding time: Power Leap

Liminal Step. You call upon Ru, and the thin and ethereal ribbon between creation and void reveals itself to you as a broad and easily traversed path. You pass through, blinking up to three tiles in one direction. The annihilating power of Ru seeps through the portal, damaging foes adjacent to your ...

Thursday, 9th March 2017, 18:28

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 38177

Re: Don't make ogre a fat human

just introduce npc ogres with shields and spears, then everyone will be happy. also introduce a "giant sharpened club" item that is a very large spear.

you're welcome.

Sunday, 5th March 2017, 18:09

Forum: Game Design Discussion

Topic: ITT: we post species organizations and argue about them

Replies: 57

Views: 17620

Re: ITT: we post species organizations and argue about them

to make crawl really noob friendly devs need to introduce unlocks, trophies, animations, and sond efeacts

Wednesday, 1st March 2017, 22:39

Forum: Crazy Yiuf's Corner

Topic: Yiuf's Home for Lost and Forgotten Species

Replies: 48

Views: 44846

Re: Yiuf's Home for Lost and Forgotten Species

wow. those pants. that cape. what should we name this little guy

Sunday, 19th February 2017, 17:09

Forum: Game Design Discussion

Topic: !brilliance should boost Evocations

Replies: 21

Views: 6131

Re: !brilliance should boost Evocations

that RNG feel

Friday, 17th February 2017, 20:30

Forum: Crazy Yiuf's Corner

Topic: spriggan berserker mobs can summon Death Yaks, I am jealous.

Replies: 1

Views: 961

Re: spriggan berserker mobs can summon Death Yaks, I am jeal

trog's bros have arms, for holding arms

Friday, 17th February 2017, 00:56

Forum: Crazy Yiuf's Corner

Topic: Remove fighting skill

Replies: 53

Views: 23928

Re: Remove fighting skill

lame

Thursday, 16th February 2017, 18:40

Forum: Suggestions & Criticism

Topic: dynast ban

Replies: 5

Views: 5332

dynast ban

why did dynast get banned what drama is this

Thursday, 16th February 2017, 17:52

Forum: Crazy Yiuf's Corner

Topic: Metroidvanias

Replies: 30

Views: 10678

Re: Metroidvanias

environmental station alpha was good although i remember one buggy boss battle that was very difficult (serpentine monster encircles you and if it attacks from a certain angle it will circle you for a while at extremely small radius and unavoidably kill you)

Monday, 13th February 2017, 17:21

Forum: Crazy Yiuf's Corner

Topic: Potion of Mutation is Completely Different in Trunk

Replies: 13

Views: 4586

Re: Potion of Mutation is Completely Different in Trunk

sorry, i don't like it, i like being able to avoid muts without going zin

Thursday, 9th February 2017, 18:44

Forum: Game Design Discussion

Topic: Remove fast regen from Crimson Imp

Replies: 11

Views: 4221

Re: Remove fast regen from Crimson Imp

yes but also spawn them with wands, slings, and bows, imo

or merge crimson and shadow imps, give crimson imps pain

Wednesday, 25th January 2017, 15:19

Forum: Game Design Discussion

Topic: Remove Beogh

Replies: 104

Views: 41427

Re: Remove Beogh

fwiw i never thought beogh was supposed to be some kind of insult to christianity, i just thought it was a joke where orcs are evil and so is their religion

Wednesday, 25th January 2017, 07:04

Forum: Game Design Discussion

Topic: Remove Beogh

Replies: 104

Views: 41427

Re: Remove Beogh

is anyone here religious and offended, or just summoning indignation on behalf of unknown others

Saturday, 14th January 2017, 18:48

Forum: Game Design Discussion

Topic: Dynamic Monsters branch

Replies: 48

Views: 20095

Re: Dynamic Monsters branch

I tried this with vp and it didn't have much effect for me, since i had batform. i think bezotted monsters should gain ranged attacks... like a bezotted yak starts breathing fireballs 8)

Saturday, 14th January 2017, 18:36

Forum: Game Design Discussion

Topic: FR: Remove chunks, and (optionally) lengthen hunger clock

Replies: 6

Views: 2056

Re: FR: Remove chunks, and (optionally) lengthen hunger cloc

pedritolo wrote:I'd agree with this, except for those lovely mutagenic chunks, so one may freely partake in the obscene mutation roulette.


if this were important to the game you could just increase !mut spawn rate

Wednesday, 11th January 2017, 03:53

Forum: Game Design Discussion

Topic: Combine !HW and !mut

Replies: 6

Views: 1853

Re: Combine !HW and !mut

i like it

Thursday, 5th January 2017, 15:43

Forum: Game Design Discussion

Topic: Assassin's Cowl (unrandart)

Replies: 15

Views: 4116

Re: Assassin's Cowl (unrandart)

Nekoatl wrote:I'm not attached to the name or the AC modifier. Actually, I prefer both "Silent Cowl" and "Demonskin Cowl" to "Assassin's Cowl".


Quiet Coat
Shawl of Shush
Skulking Scarf

Saturday, 31st December 2016, 20:55

Forum: Game Design Discussion

Topic: Frog Feedback

Replies: 21

Views: 6500

Re: Frog Feedback

Speleothing wrote:I think a tongue grab would be too strong.


would it? i haven't used beckoning yet. i'd think i would use it on orc priests and some other stuff, but is it really that great?
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