Search found 246 matches

Wednesday, 22nd November 2017, 07:35

Forum: Game Design Discussion

Topic: Tree burning vaults (was: Wand simplification happy dance)

Replies: 14

Views: 4323

Re: Tree burning vaults (was: Wand simplification happy danc

Yeah, this makes special levels like forest-themed depths or those Lair endings more interesting and dynamic. It's not necessarily a bad thing to restrict these to the cool guys who can train the relevant spells but you're definitely missing out now. It's a bad mechanic to restrict areas of the gam...

Tuesday, 21st November 2017, 13:50

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 20754

Re: Remove shafts

VeryAngryFelid wrote:Why? If it's such a good feature, it should happen in every game.

But shafts do exist in every game. Your argument is tantamount to saying that nothing in Crawl should be random. Got a sword? It should always hit when you swing it. Hitting is a good feature, right?

Come on, man.

Tuesday, 21st November 2017, 09:36

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 20754

Re: Remove shafts

Would it be better if all characters got shafted from d:4 to d:6 after 100 turns on d:4? The same from d:8 to d:10 and from d:12 to d:14? No because the player simply waits for the shaft in a safe place. If you randomize what level you do this on, you encourage camping on each of the possible level...

Monday, 20th November 2017, 12:34

Forum: Game Design Discussion

Topic: Don't offer to wear a ring in the same slot as the same ring

Replies: 7

Views: 2456

Re: Don't offer to wear a ring in the same slot as the same

bel wrote:Of course, if you don't know the cursed status of the new ring, there's nothing wrong with having a prompt anyway,

That is exactly my point.

Monday, 20th November 2017, 07:05

Forum: Game Design Discussion

Topic: Don't offer to wear a ring in the same slot as the same ring

Replies: 7

Views: 2456

Re: Don't offer to wear a ring in the same slot as the same

You are wearing ring A and ring B. You have a copy ring A2, which you do not know is cursed. You often swap ring A with some other rings, as ring B is a central piece of your defenses. However, you find yourself in a special situation where you should use both ring A and ring A2 at the same time. If...

Sunday, 19th November 2017, 22:34

Forum: Game Design Discussion

Topic: Don't offer to wear a ring in the same slot as the same ring

Replies: 7

Views: 2456

Re: Don't offer to wear a ring in the same slot as the same

Only if you know the new ring is not cursed.

Saturday, 18th November 2017, 12:38

Forum: Dungeon Crawling Advice

Topic: Spriggan AE - fashion advice needed

Replies: 16

Views: 4398

Re: Spriggan AE - fashion advice needed

My argument was that it wasn't really an option. Its a non-decision 99.99999% of the time. Crawl design policy, and all.

Saturday, 18th November 2017, 12:24

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 20754

Re: Remove shafts

Yeah, but the chance that shaft gives you an immediate unavoidable death is not that high. I mean granted, dropping into a swarm of killer bees at XL3 or something can happen, but it most often does not. I admit that tweaking the XP tables etc is a better all-around improvement (please make this gam...

Saturday, 18th November 2017, 12:11

Forum: Game Design Discussion

Topic: Remove Piety Decay

Replies: 12

Views: 3299

Re: Remove Piety Decay

Ru should have piety decay. You would need to keep sacrificing in order to keep your powers. If you dally too long, you might be a cripple by the time you make it to Zot. What a clock!

Saturday, 18th November 2017, 11:23

Forum: Game Design Discussion

Topic: Change to bucklers

Replies: 11

Views: 3193

Re: Change to bucklers

shields penalize accuracy too By the time you can confidently swing a 2H-weapon, no, they don't. By the time you can confidently swing a 2H-weapon, you dont even care about accuracy because you hit almost every time anyhow. You also do more than enough damage, not only to make up for the times that...

Saturday, 18th November 2017, 05:30

Forum: Game Design Discussion

Topic: Change to bucklers

Replies: 11

Views: 3193

Re: Change to bucklers

Change the game in a significant manner because of reasons that I am sure of but which I admit are highly complex and hotly debated, but dont ask me to explain any of that I cant be bothered to actually defend my position (even in my OP), just believe me when I state my extreme opinion despite the ...

Friday, 17th November 2017, 22:57

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 20754

Re: Remove shafts

Im always surprised to see people so often get angry about shafts since they are rare and usually survivable, whereas getting blasted in the face by Ijyb with a wand of disintegrate, or walking around a corner and getting LOADED with poison by an adder on d3 without a cure potion in sight because th...

Friday, 17th November 2017, 15:33

Forum: YASD! YAVP! and characters in progress too

Topic: Now YASD - GrFi - Lots of Slaying

Replies: 12

Views: 3541

Re: Now YASD - GrFi - Lots of Slaying

You also need to be leaving WELL before you get to 17 hps, which is when he hit you with that last shatter.

Friday, 17th November 2017, 05:50

Forum: Crazy Yiuf's Corner

Topic: Give advice using the absolute worst reasoning possible

Replies: 221

Views: 83263

Re: Give advice using the absolute worst reasoning possible

duvessa wrote:Even when they realize their dildo is gone, they'll never ask you if you stole it, because it would mean admitting that it's their dildo.

Did you steal the dildo, Duvessa?

Thursday, 16th November 2017, 11:19

Forum: Dungeon Crawling Advice

Topic: OpBe advice

Replies: 26

Views: 6706

Re: OpBe advice

Somebody will come along with more specific advice, Im sure, but for starters: Op's greatest weakness is having to melee anything. Avoid that at all costs, so yeah throwing or some form of ranged is a very good idea, even more so than typically. Evocation is also a big idea. Stealth is a really good...

Wednesday, 15th November 2017, 02:21

Forum: Dungeon Crawling Advice

Topic: Spriggan AE - fashion advice needed

Replies: 16

Views: 4398

Re: Spriggan AE - fashion advice needed

On a related note, if 99% of the time, any given character who could wear robes should ditch folly, then folly needs to be reworked (two pips of negative MR is obviously far too much) or removed.

Monday, 13th November 2017, 14:00

Forum: Game Design Discussion

Topic: Show $ Somewhere in Main Screen

Replies: 10

Views: 3438

Re: Show $ Somewhere in Main Screen

Maybe put it as the first "item" in your (I)nventory screen, then.

Saturday, 11th November 2017, 19:58

Forum: Crazy Yiuf's Corner

Topic: Make Wands A Skill, Remove Throwing

Replies: 3

Views: 1412

Re: Make Wands A Skill, Remove Throwing

I am so completely and utterly confused as to what you actually want here, Shtopit.

Tuesday, 7th November 2017, 19:29

Forum: Game Design Discussion

Topic: Ogres don't "have an excellent grasp of magic".

Replies: 4

Views: 2838

Re: Ogres don't "have an excellent grasp of magic".

Nasst wrote:how do we convince players to train fighting on book backgrounds?

By repeatedly taking away all of their hitpoints.

Sunday, 5th November 2017, 13:09

Forum: Dungeon Crawling Advice

Topic: Tales of the Spider's Nest

Replies: 49

Views: 20170

Re: Tales of the Spider's Nest

Spiders have "web-sense"? That explains it...

Friday, 3rd November 2017, 12:22

Forum: Crazy Yiuf's Corner

Topic: fr: "you're welcome" button

Replies: 3

Views: 1503

Re: fr: "you're welcome" button

I want a Consuela "noooooo...." button.

Friday, 3rd November 2017, 12:14

Forum: Crazy Yiuf's Corner

Topic: Math Question not Crawl related (its CRAZY tho)

Replies: 10

Views: 3141

Re: Math Question not Crawl related (its CRAZY tho)

Lol did they legalize it where you are from?

Tuesday, 31st October 2017, 13:41

Forum: Game Design Discussion

Topic: Is Ru poorly designed?

Replies: 25

Views: 10459

Re: Is Ru poorly designed?

The correct answer is to always hit apocalypse and just put all your skill points into fighting ;)

Tuesday, 31st October 2017, 08:21

Forum: Dungeon Crawling Advice

Topic: Do spectral weapon and battlesphere steal xp?

Replies: 19

Views: 4898

Re: Do spectral weapon and battlesphere steal xp?

Because with a non-summoning character, you don't have anything standing between you and death/advancement. Therefore, your skill level is directly tested in every battle. Combined with breakpoints like the integerisation of AC, it makes it optimal to push one skill at a time. That said, you can cer...

Monday, 30th October 2017, 16:45

Forum: Dungeon Crawling Advice

Topic: Do spectral weapon and battlesphere steal xp?

Replies: 19

Views: 4898

Re: Do spectral weapon and battlesphere steal xp?

Summoners are advised to have a non-allies method for dealing with non-threatening enemies All characters who use magic as their primary kill-dudes are advised to have a non-magic method of killing popcorn, question is why so as to avoid needlessly missing out on XP. ...and that's not it, no matter...

Sunday, 29th October 2017, 20:24

Forum: Crazy Yiuf's Corner

Topic: Math Question not Crawl related (its CRAZY tho)

Replies: 10

Views: 3141

Re: Math Question not Crawl related (its CRAZY tho)

Is the tree you get, like, a prize for the graph? A potted plant? Sounds neat. Lol, no just if you graph out the branches you end up with what is called a "tree" in the study of graphs. What you actually get, is an army of variable number of units (strength) based on how you stack the dec...

Sunday, 29th October 2017, 20:03

Forum: Crazy Yiuf's Corner

Topic: Math Question not Crawl related (its CRAZY tho)

Replies: 10

Views: 3141

Math Question not Crawl related (its CRAZY tho)

Just kidding, its not really that crazy. Say you have a deck of 52 cards, and you have to pull n cards. On each card is a command to pull between 0 and m new cards, with each value having a given likelihood in the deck (for example 10 cards will tell you to pull two new cards). You get a tree if you...

Sunday, 29th October 2017, 15:17

Forum: Dungeon Crawling Advice

Topic: Do spectral weapon and battlesphere steal xp?

Replies: 19

Views: 4898

Re: Do spectral weapon and battlesphere steal xp?

They're not allies, and no they do not.

Also, you shouldn't worry about losing XP. There is a glut of XP in the game, and if using a given mechanic helps you get some of it easier, it is making your game as a whole easier, not harder.

Saturday, 28th October 2017, 11:12

Forum: Crazy Yiuf's Corner

Topic: Why version 0.xx?

Replies: 4

Views: 1954

Re: Why version 0.xx?

0.x implies we are moving ever closer to removing food.

Saturday, 28th October 2017, 10:59

Forum: Crazy Yiuf's Corner

Topic: Spell school enhancers missing

Replies: 6

Views: 3185

Re: Spell school enhancers missing

I've definitely seen randart rings with fire/ice enhancers, and I want to say that I have seen it on amulets or possibly weapons but I imagine I am wrong here.

Friday, 27th October 2017, 17:55

Forum: Crazy Yiuf's Corner

Topic: Spell school enhancers missing

Replies: 6

Views: 3185

Spell school enhancers missing

I figure this has been asked before, but the search restrictions on these forums is ridiculous. Why are only ice and fire allowed to have ring or randart enhancer properties, but not earth and air (at the least, they are elemental too) or necro/summoning/poison/etc.. I cant for the life of me figure...

Thursday, 26th October 2017, 12:26

Forum: Game Design Discussion

Topic: Is Ru poorly designed?

Replies: 25

Views: 10459

Re: Is Ru poorly designed?

Yeah except as mentioned in this thread, the game purposely minimizes the final sacrifices so that you will only overshoot 6* by as little as possible.

I still think Ru should get apocalypse at 6*. I also think the piety power meter is a good idea (also for other gods).

Monday, 23rd October 2017, 13:51

Forum: Crazy Yiuf's Corner

Topic: Non-flying scarabs

Replies: 15

Views: 4572

Re: Non-flying scarabs

How do you know if they rarely fly or not if you dont even know if they can fly at all?` Protip, they can : https://www.youtube.com/watch?v=y2owjAJ5hho

Also, changing things to make a fantasy computer game more realistic is terrible game design.

Monday, 23rd October 2017, 13:28

Forum: Dungeon Crawling Advice

Topic: Should I...

Replies: 10

Views: 3100

Re: Should I...

If you can afford a shop, might try to pop an armour shop first on the off chance that you get either a hat or a GDS. If you havent done lair yet, might want to do it down to the bottom, in case that elephant slug unique loads, he always has a hat. Definitely do orc for the shops as well if you have...

Monday, 23rd October 2017, 13:14

Forum: Dungeon Crawling Advice

Topic: The orcish Legion

Replies: 5

Views: 1883

Re: The orcish Legion

Why isn't Beogh revamped to only allow a few followers at a time, max? This just screams tedium. Might as well hardcode all the steps players are taking here to optimize their allies. You could even do something fun like : Beogh moves an orc warrior to join your cause. Your party is already full. An...

Monday, 23rd October 2017, 06:09

Forum: Crazy Yiuf's Corner

Topic: Another idea for a clock

Replies: 2

Views: 1288

Re: Another idea for a clock

That's not a continual clock. The player is going to be disadvantaged at the start of every floor, and you may push bad play (especially among less skilled players) much as timed portals can do as the player rushes around trying to uncover as many tiles as possible. After some time goes by, dependin...

Sunday, 22nd October 2017, 08:05

Forum: Game Design Discussion

Topic: Wand Autopickup Suggestion

Replies: 3

Views: 1607

Re: Wand Autopickup Suggestion

Agree, but turn it off if you drop a wand with zero charges.

Saturday, 21st October 2017, 07:06

Forum: Dungeon Crawling Advice

Topic: Terrible situation with Disapater

Replies: 10

Views: 3663

Re: Terrible situation with Disapater

Robust 3 is excellent (possibly the only good significant muts along with wild magic) but teleport 3 is deadly on end vault - where dangerous enemies are grouped together - double so with blurry vision 1 Stacking up a bunch of AC mutations is a significant improvement for most characters, and simpl...

Thursday, 19th October 2017, 19:20

Forum: Crazy Yiuf's Corner

Topic: The Inventory Thread

Replies: 44

Views: 24884

Re: The Inventory Thread

I'd rather remove stones altogether, and not have effectively infinite throwing ammo available. You need to get rid of awkward throwing too for this to work, of course. But this removes that interesting decision that every one of my characters comes up against in mid-lair: I really need another pot...

Thursday, 19th October 2017, 19:10

Forum: Game Design Discussion

Topic: cap melee noise by monster hp

Replies: 15

Views: 4093

Re: cap melee noise by monster hp

@ crawlnoob: that makes sense in theory, but has the effect of making the early game harder and the late game easier, which would strengthen an already present problem. Yeah I was thinking the same thing, but then I prefer the early game. One fix there is to try to make monster behavior increasingl...

Thursday, 19th October 2017, 07:19

Forum: Game Design Discussion

Topic: cap melee noise by monster hp

Replies: 15

Views: 4093

Re: cap melee noise by monster hp

Why not inverse the noise cap. Players should be rewarded for training a skill, not punished, and vice-versa. So using an untrained weapon gives you the greatest chance of attracting attention, and skill would gradually reduce this noise. You could tie that in to weapon delay even, if you wanted to ...

Sunday, 15th October 2017, 17:38

Forum: YASD! YAVP! and characters in progress too

Topic: Bug? YASD OgFE of Vehemut

Replies: 12

Views: 4159

Re: Bug? YASD OgFE of Vehemut

Bump. I got the correct file in, really would like somebody to tell me what happened if possible. I cant see that I am petrified here.

Sunday, 15th October 2017, 17:34

Forum: Crazy Yiuf's Corner

Topic: Secret Tips and Tricks to Improve Your Crawl Games

Replies: 19

Views: 8352

Re: Secret Tips and Tricks to Improve Your Crawl Games

You're clearly only just good at this game, but not secret good.

Thursday, 12th October 2017, 14:45

Forum: YASD! YAVP! and characters in progress too

Topic: [YASD] was [CiP] DrEE level 16, something unusual

Replies: 13

Views: 3582

Re: [YASD] was [CiP] DrEE level 16, something unusual

Firestorm includes irresistable damage, so you can nuke OOFs with it too. I like to soften them up and then hit them with iron shot or OOD for the easy kill.

Thursday, 12th October 2017, 14:19

Forum: Game Design Discussion

Topic: Is Ru poorly designed?

Replies: 25

Views: 10459

Re: Is Ru poorly designed?

Ah-hah.. I wonder what the dice difference is between 5* and 6*, and why do they even mention min-piety or do they mean the earliest piety you can get the ability at? For that matter, does the game tell you if you hit the natural piety cap/automatically cap piety the moment you hit 6*, or can you fo...

Thursday, 12th October 2017, 14:03

Forum: Dungeon Crawling Advice

Topic: Decisions decisions

Replies: 4

Views: 1809

Re: Decisions decisions

All of the runed doors are vaults that can be memorized (spoilery), so you should open them and learn them on earlier characters who are probably going to die anyways. Some notable runed vaults : Early D: A big rectangular room at the starting position that you can walk around, this is full of slime...

Thursday, 12th October 2017, 13:48

Forum: Game Design Discussion

Topic: Is Ru poorly designed?

Replies: 25

Views: 10459

Re: Is Ru poorly designed?

Ahh, I knew there had to be something.. but yeah, that is not very apparent is it.

Thursday, 12th October 2017, 13:37

Forum: Crazy Yiuf's Corner

Topic: Potion of Wispification

Replies: 1

Views: 1268

Re: Potion of Wispification

Its basically a no-brainer for any low-strength species (and frankly a smart option even for high strength species), to carry these around specifically for totally negating the constriction status-effect. The more recent game design momentum been focused on, among other things, reducing inventory cl...

Thursday, 12th October 2017, 13:26

Forum: Game Design Discussion

Topic: Is Ru poorly designed?

Replies: 25

Views: 10459

Re: Is Ru poorly designed?

Whether or not you think apocalypse is OP or not (its pretty much a win-button with only a restriction on the immediate rate you can mash it), the main question is why do you get it at 5* and what is the point of Ru continuing to offer you sacrifices afterwards when you have nothing to gain for taki...

Thursday, 12th October 2017, 13:23

Forum: YASD! YAVP! and characters in progress too

Topic: CIP--> YASD HOFi of Beogh

Replies: 21

Views: 4721

Re: CIP- HOFi of Beogh

It was the wand of digging that the other guys had that killed me, it just opened up so much space for their earth elementals, it wasn't even funny. Just FYI, the earth elementalist elves dont have a wand of digging, they have a spell, so you can expect to encounter that tactic every time unless yo...
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