Search found 182 matches

Thursday, 24th October 2019, 16:31

Forum: YASD! YAVP! and characters in progress too

Topic: Re: CIP MiFi (First Three Runes!)

Replies: 13

Views: 4395

Re: CIP MiFi: Oklob Sapling next to Temple

Press x, move the blinking tile to the enemy, and press v. This will tell you the enemy's max damage. For an oklob sapling, I believe this is 21. I believe having rCorr halves that damage, so the maximum becomes 11. You have 68 HP, so there is no way it can one-shot or two-shot you from full HP. The...

Thursday, 17th October 2019, 14:11

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 71858

Re: Short Newperson Questions

Am I the only person who finds falling through shafts quintupally annoying when playing a fragile flying creature such as a Tengu? I have now fallen through the fourth (including twice in Lair 2), and find my ability to suspend disbelief suffering greatly from the fact that my dude flies. Has there...

Wednesday, 16th October 2019, 16:52

Forum: YASD! YAVP! and characters in progress too

Topic: Cosplaying Veteran's Journey: Challenge 8-5

Replies: 19

Views: 6281

Re: Cosplaying Veteran's Journey: Challenge 8-5

Crypt isn't really easier than Depths. The same thing could have happened with a shaft into a curse skull, revenant, and vampire knight. If you're going with a teleport plan, You probably needed to read blink -> fog -> tele, in order to protect your HP as much as possible first. After that, quaffing...

Tuesday, 15th October 2019, 21:13

Forum: Dungeon Crawling Advice

Topic: MiBe going for first win

Replies: 5

Views: 2376

Re: MiBe going for first win

You have a scroll of brand weapon and a big pile of enchant weapon scrolls, so if any broad axe exists in your game, you can immediately turn it into an awesome weapon.

You have an unidentified ring in your inventory, wear it and see what it is.

Monday, 14th October 2019, 21:53

Forum: YASD! YAVP! and characters in progress too

Topic: Cosplaying Veteran's Journey: Challenge 8-5

Replies: 19

Views: 6281

Re: Cosplaying Veteran's Journey: Challenge 8-5

I would absolutely use the Skin of Zhor over a +2 robe of magic resistance. Magic resistance is nice, but it can't compare to Zhor's extra 2 AC and the slow effect (it also has rC, but this is a very small perk since you already have rC jewelry available). I would probably use the int +4 ring over t...

Tuesday, 8th October 2019, 15:00

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: deee^veh went from cruising to bruising in 6 seconds

Replies: 3

Views: 1621

Re: YASD: deee^veh went from cruising to bruising in 6 secon

When a quicksilver dragon has a line of fire to you, with a breath attack that removes your buffs, casting statue form may be just wasting your turns and MP. I also think statue form is questionable in general, but regardless of that, it is certainly not good against a quicksilver dragon. Teleportit...

Tuesday, 8th October 2019, 14:17

Forum: YASD! YAVP! and characters in progress too

Topic: Cosplaying Veteran's Journey: Challenge 8-4

Replies: 15

Views: 4263

Re: Cosplaying Veteran's Journey: Challenge 8-4

Elf: 3 had Bai Suzhen, Madame White Snake, which I deal with, but a crowd of deep elf demonologists and very unlucky blinking casts and teleportations gets me into hot water. This is exactly what I meant by the need for a strong walk-away game. Bai Suzhen and deep elf demonologists are all speed 10...

Tuesday, 8th October 2019, 14:09

Forum: YASD! YAVP! and characters in progress too

Topic: Now YASD:VSAs^Dith: He sneaks,he stabs,he bites,he bites,

Replies: 8

Views: 2894

Re: CIP:VSAs^Dith: He sneaks,he stabs,he bites,he bites,he b

Don't bother with a +0 vampiric rapier, the difference between +0 and +5 is massive. Don't bother with the dagger either. The +5 rapier of speed and the +3 demon blade are both okay, the speed one is probably better since you're a vinestalker. Any amulet of rage available? This massively increases y...

Monday, 7th October 2019, 22:02

Forum: YASD! YAVP! and characters in progress too

Topic: Cosplaying Veteran's Journey: Challenge 8-4

Replies: 15

Views: 4263

Re: Cosplaying Veteran's Journey: Challenge 8-4

I clear the crowd and find a randart +1 hand crossbow of Sasat {elec, MR-, Dex+4}, which was not a good weapon because of the MR- attribute. Actually this is not a good weapon because it is only +1 and has pretty low base damage (as most 1-handed weapons do). On Vaults:2, I find a randart +0 arbale...

Thursday, 3rd October 2019, 20:17

Forum: YASD! YAVP! and characters in progress too

Topic: CIP DEEE^Veh: What are the chances?

Replies: 13

Views: 4136

Re: CIP DEEE^Veh: What are the chances?

Shatter is a powerful spell, but it is really loud and certain enemies are resistant to it, so I wouldn't plan on using it all the time. I'd probably amnesia a relatively-low-damage spell; probably bolt of magma. Maybe Fireball or LRD, but, in some situations they can be used to damage enemies out o...

Thursday, 3rd October 2019, 18:45

Forum: YASD! YAVP! and characters in progress too

Topic: CIP DEEE^Veh: What are the chances?

Replies: 13

Views: 4136

Re: CIP DEEE^Veh: What are the chances?

I'm sure you're right. At the time, however, I had gotten spellforged servitor as a gift from vehumet without any other real alternatives (hadn't found many of those books yet) and didn't want to have it casting crap. It was an unidentified scroll and I chose not to waste it entirely, there wasn't ...

Wednesday, 2nd October 2019, 19:25

Forum: YASD! YAVP! and characters in progress too

Topic: CIP DEEE^Veh: What are the chances?

Replies: 13

Views: 4136

Re: CIP DEEE^Veh: What are the chances?

I have found a grand fornicating total of ONE scroll of amnesia, which I used to forget Sandblast. You blew a scroll of amnesia to get just one spell slot. This was probably a mistake, unless you really needed one spell slot at the time and didn't have any bigger useless spells. The proper time to ...

Friday, 13th September 2019, 13:31

Forum: Dungeon Crawling Advice

Topic: Transference and resting Monsters

Replies: 3

Views: 2158

Re: Transference and resting Monsters

Thanks for sharing your results. Wizmode testing is usually the only way to find answers to obscure situations like this :)

Friday, 30th August 2019, 13:39

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DrFE^Sif - Slow and steady wins the race

Replies: 1

Views: 1179

Re: YAVP: DrFE^Sif - Slow and steady wins the race

Congrats on the win! Don't worry about the time, devoting more realtime to your play is just a sign that you enjoy really trying to win; playing optimally does take more time. Also, characters that rely on spamming spells to kill things tend to take more time in general. The regeneration spell is a ...

Wednesday, 28th August 2019, 19:42

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: I knew it was a bad idea

Replies: 14

Views: 3838

Re: YASD: I knew it was a bad idea

Paralysis or polymorph wands are very good against Sonja, but this character didn't have either of those. Confuse was in the spell library, but no exp was in Hexes. I think fireball spam would have been the best way for this particular character to engage Sonja. Disintegration wand might have been o...

Friday, 23rd August 2019, 21:58

Forum: Game Design Discussion

Topic: hat of illiteracy

Replies: 17

Views: 5451

Re: hat of illiteracy

A less extreme idea for this item could be a helmet with blurry vision.

Thursday, 22nd August 2019, 21:15

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Abyssed within sight of the orb

Replies: 9

Views: 3069

Re: YASD: Abyssed within sight of the orb

If you change his morgue's file extension to .lst you can actually look at what was available in his game. That's a cool feature. I wish it showed the EA scrolls though. There were a few ways to scrape together more AC - I see +2 boots, +1 helmet, +0 CPA - and I personally would have used those, bu...

Friday, 16th August 2019, 17:52

Forum: Game Design Discussion

Topic: Balance Kiku's Corpse Delivery

Replies: 6

Views: 2925

Re: Balance Kiku's Corpse Delivery

Oroborous wrote:If nothing else base corpse delivery on Necromancy skill instead of branches

I believe it is currently based on both.

Thursday, 15th August 2019, 19:40

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Abyssed within sight of the orb

Replies: 9

Views: 3069

Re: YASD: Abyssed within sight of the orb

That's a fine ring, just swap it out when something with hexes shows up (like a lich). You want better defenses though, this is really subpar for a spell-less shield character. The +0 artifact cloak I understand, it has properties that are way better than 2 AC, but every other armour looks so bad. S...

Wednesday, 14th August 2019, 19:49

Forum: Dungeon Crawling Advice

Topic: Weapon choice, looking for fsim guru

Replies: 5

Views: 2246

Re: Weapon choice, looking for fsim guru

Didn't use fsim but I am 99% sure the elec rapier does the most damage right now. However, it will take very little necromancy skill for the quick blade to beat it; training necromancy until the manual runs out should do it.

Friday, 9th August 2019, 22:11

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:OpTm Chei-Advice Needed

Replies: 27

Views: 7441

Re: CIP:OpTm Chei-Advice Needed

Oh you also had a wand of enslavement. That is an important item to remember; it's incredible for situations like this and you should definitely try to use it next time.

Friday, 9th August 2019, 16:33

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:OpTm Chei-Advice Needed

Replies: 27

Views: 7441

Re: CIP:OpTm Chei-Advice Needed

You probably should have used sticks to snakes a bunch of times, before transforming and trying to kill everything yourself. An octopode is not very likely to successfully just manfight an orc warrior, especially one with friends, before lair. As for not being able to use god abilities, my guess wou...

Thursday, 8th August 2019, 14:01

Forum: Game Design Discussion

Topic: Remove confusing touch

Replies: 76

Views: 24119

Re: Remove confusing touch

bel, you propose to remove Confusing Touch, and your first sentence is Confusing touch is an extremely weird spell. This is a reason to KEEP Confusing Touch. We want spells to be unique and interesting; if it wasn't weird at all and was easily comparable to some other spell, that would be a reason t...

Thursday, 8th August 2019, 13:54

Forum: Game Design Discussion

Topic: Remove confusing touch

Replies: 76

Views: 24119

Re: Remove confusing touch

edit - accidental double post

Tuesday, 6th August 2019, 19:18

Forum: YASD! YAVP! and characters in progress too

Topic: CiP : MiTm^Chei, is Confusing Touch good ?

Replies: 6

Views: 2059

Re: CiP : MiTm^Chei, is Confusing Touch good ?

For a transmuter at this stage of the game, Confusing Touch is not very good. CT makes your attacks do 0 damage while attempting to apply the confusion. You have 3 (UC base) + 14 (UC skill) + 19 (blade hands) = 36 BASE damage, and 31 strength. You hit like a truck. You can kill enemies with damage n...

Friday, 26th July 2019, 18:36

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:Next DDEE Makhleb

Replies: 18

Views: 4884

Re: CIP:Next DDEE Makhleb

how do passwall stabs work then? You see an enemy sleeping next to a wall. Step out of LOS, stay out of LOS as you walk to the opposite side of the wall, passwall through the wall so that you end up adjacent to the sleeping enemy, and stab it. You can one-shot a lot of enemies this way, but if you ...

Friday, 26th July 2019, 13:39

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:Next DDEE Makhleb

Replies: 18

Views: 4884

Re: CIP:Next DDEE Makhleb

Speed dagger has a 50% faster attack speed, so over repeated stab attempts, you would get 50% more stab damage than a normal dagger. Spriggan knife treats all stabs as high-tier stabs, which are the more powerful stabs you get on sleeping, paralyzed, or petrified enemies. The stabbing damage for hig...

Thursday, 18th July 2019, 20:03

Forum: Crazy Yiuf's Corner

Topic: No MP Regen with monsters in LOS

Replies: 30

Views: 8790

Re: No MP Regen with monsters in LOS

That's a pretty basic error, but it seems to me the thing to do would've been to delete it rather than elaborate on it and get into a chain of responses to it If you think so, you should have said so in the first place, instead of just being a dick. Now you're trying to add context to make it appea...

Re: CiP : DsGl^Mak, is Leech good enough to swap at this poi

Yes. Vanilla battleaxe is crap, 11 Axes is not that much, and since you don't have a gifting god you might not get a good axe for a long time.

Thursday, 18th July 2019, 13:23

Forum: Game Design Discussion

Topic: Spellbinder + Okawaru = Tragedy

Replies: 2

Views: 1874

Re: Spellbinder + Okawaru = Tragedy

In general, the game warns you when you do something that would harm your ally. Maybe attacking with spellbinder while you have an ally should produce a warning (at least the first time - then if you ignore it, the warning will cease to appear)?

Tuesday, 16th July 2019, 13:22

Forum: Dungeon Crawling Advice

Topic: Dumb AM ranger 13- Oklob sapling

Replies: 6

Views: 2494

Re: Dumb AM ranger 13- Oklob sapling

Oklob sapling has 14-30 HP and deals 3d7 damage. So if you have more than 21 HP, you can try killing it from range (should not be a problem for AM), retreating to heal if necessary. It's not like you are wasting piety while doing it. If I understand what you mean, you are suggesting to shoot the ok...

Thursday, 11th July 2019, 20:19

Forum: Game Design Discussion

Topic: no random stat gain pls.

Replies: 41

Views: 15770

Re: no random stat gain pls.

If you removed species stat gain altogether, I suspect very few players would even notice. Honestly I like this solution the best. As duvessa implied, the rate of stat gain is so slow that it's basically unnoticeable. I don't think species stat gain does anything good for the game. The difference i...

Tuesday, 9th July 2019, 23:41

Forum: YASD! YAVP! and characters in progress too

Topic: CiP : DEIE, funniest character in a while

Replies: 2

Views: 1403

Re: CiP : DEIE, funniest character in a while

You could memorize Deflect Missiles and use it right now.

Friday, 5th July 2019, 13:47

Forum: Game Design Discussion

Topic: no random stat gain pls.

Replies: 41

Views: 15770

Re: no random stat gain pls.

qepasa, we used to have a system like that for skill training (manual skill training did not exist, all exp was allocated based on actions). It was removed because it added incentive for weird player behavior (called "victory dancing") to try and direct exp to the desired place. See: http:...

Wednesday, 3rd July 2019, 19:09

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: MfGl^Hep

Replies: 4

Views: 2185

Re: YASD: MfGl^Hep

Not sure what your method was for dealing with shining eyes, but I would suggest hiding behind your ancestor and letting your ancestor kill it. Malmutate requires line of sight, so you should be able to prevent getting mutated this way. I think your character could have killed TRJ, you had the summo...

Tuesday, 2nd July 2019, 15:56

Forum: Game Design Discussion

Topic: no random stat gain pls.

Replies: 41

Views: 15770

Re: no random stat gain pls.

As Siegurt mentioned, there are 2 independent forms of stat gain: firstly, you choose a stat every 3 levels and gain +1 in it, and secondly, there is a species-dependent rate and distribution of stat gain. For some species, the distribution is not random. They are: Ogre, Troll (always get STR every ...

Thursday, 27th June 2019, 16:09

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: GrEE - blaster caster

Replies: 4

Views: 1621

Re: CIP: GrEE - blaster caster

Your spell set is a big smorgasbord of ways to kill stuff. You don't really need any more spells to win, and if I were you I would probably be training dodging. However I can see sense in wanting a better reach spell than Bolt of Fire for your third rune (to snipe either wardens or TRJ). It depends ...

Thursday, 27th June 2019, 13:00

Forum: Dungeon Crawling Advice

Topic: Riposte Swordsman Advice

Replies: 9

Views: 4007

Re: Riposte Swordsman Advice

Instead of Dith, try the god that allows you to strike stuff by moving around it... umm forgot the name offhand, Ukasomething I believe. You may also want to use an acrobat amulet. Ultimately, it's fun to toy with but less effective than other more straightforward techniques. Sounds like you're thi...

Wednesday, 26th June 2019, 20:58

Forum: Dungeon Crawling Advice

Topic: Riposte Swordsman Advice

Replies: 9

Views: 4007

Re: Riposte Swordsman Advice

I chose monk because they have good skills for this, and it lets my shroud come online earlier. Starting skills are of very little importance. The total amount of experience of all your starting skills combined is about equal to what you earn in the first 2 dungeon floors. Generally you want to cho...

Tuesday, 25th June 2019, 13:15

Forum: Crazy Yiuf's Corner

Topic: Probability of dying on the next turn

Replies: 8

Views: 3039

Re: Probability of dying on the next turn

Instead of inferring the dist through a monte carlo, wouldn't it would be more useful to just know the worst case damage, which should be deterministic per monster. No. If all you know is the worst case damage, you can calculate whether or not it's possible to die, but you don't know the odds. For ...

Tuesday, 25th June 2019, 12:56

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 71858

Re: Short Newperson Questions

There is an in-game indication of your movement speed. Near the noise bar, there is a number that displays the amount of game time taken on your last turn. A normal move turn is 1. If you move and see that this number is less than 1, you are faster than normal. I'm pretty sure boots of running do wo...

Monday, 24th June 2019, 16:41

Forum: Crazy Yiuf's Corner

Topic: Probability of dying on the next turn

Replies: 8

Views: 3039

Re: Probability of dying on the next turn

What do you intend to do with the result of this calculation? Present it to the user? If so, where? How often would you do this calculation? Monte Carlo is very expensive; for me there are a few seconds of delay between the request and result of an fsim. If this was done after every input in the gam...

Thursday, 13th June 2019, 21:04

Forum: Dungeon Crawling Advice

Topic: ring of stealth

Replies: 4

Views: 2676

Re: ring of stealth

According to knowledge bots, each level of stealth skill gives you 15 stealth points, while each ring of stealth gives you 50 points. So the ring gives as many stealth points as 3.3 levels of stealth skill.

Wednesday, 12th June 2019, 15:33

Forum: YASD! YAVP! and characters in progress too

Topic: CIP : TrMo of Nemelex

Replies: 7

Views: 2519

Re: CIP : TrMo of Nemelex

Well done! I don't think you need to farm, since Zot isn't that hard aside from the ending. But if you do want to farm, I would do Crypt rather than Abyss for sure. Abyss is pretty risky. I'm not sure why you're carrying Xuytubid, since your cloak already provides rElec, and for rN a regular ring of...

Wednesday, 12th June 2019, 15:07

Forum: Game Design Discussion

Topic: As a new player, dungeon feels too long

Replies: 42

Views: 18278

Re: As a new player, dungeon feels too long

I thought about this for days, trying to figure out a way to say this in a nice way. If you can't reliably reach Lair, your opinion about DCSS game design is not worth taking into account. Hundreds or thousands of people play this game seriously for years and have Very Good Ideas which are STILL no...

Tuesday, 11th June 2019, 20:54

Forum: YASD! YAVP! and characters in progress too

Topic: CIP : TrMo of Nemelex

Replies: 7

Views: 2519

Re: CIP : TrMo of Nemelex

You don't know any spells or have any spell skill, so there's no reason to want a lighter armor. Gold dragon scales would be much better than fire. Throwing is sort of an all-or-nothing skill; if you train it hard and use it as your primary damage source it will serve you well, but getting a little ...

Monday, 3rd June 2019, 13:31

Forum: Dungeon Crawling Advice

Topic: Dumb AM ranger question 12 which to use??

Replies: 7

Views: 3386

Re: Dumb AM ranger question 12 which to use??

First of all don't use the +1 shortbow, ever. The +5 shortbow entirely surpasses it. How are you measuring DpUT? Does your measurement account for enemy AC? This is important because AC hampers the shortbow a lot more than it hampers the crossbow. If you are using fsim, then you're good, that accoun...

Monday, 3rd June 2019, 12:46

Forum: Game Design Discussion

Topic: Friendly berserk Duvessa

Replies: 2

Views: 1627

Re: Friendly berserk Duvessa

When Dowan dies, Duvessa will go berserk as soon as she is in LOS of the player. Looks like that is exactly what happened in your game. Not a bug. Enslavement doesn't change anything. This sequence of events with enslavement has been brought up multiple times across multiple years as an "intere...

Saturday, 1st June 2019, 16:21

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - FoEn of WJC - need advice

Replies: 12

Views: 3766

Re: CIP - FoEn of WJC - need advice

I got Assassin's Boots and those artifact ones from Acquire. Should I be using Assasin's instead? None of those perks seem too useful for a Fo enchanter, but maybe I am underestimating whtat +stab does? You should check the weapons you've found so far, look for any good ones. +stab makes it so that...

Saturday, 1st June 2019, 16:11

Forum: Game Design Discussion

Topic: Throwing Brand Removals thread

Replies: 74

Views: 23952

Re: Throwing Brand Removals thread

I love silver, but I agree with the opinion that it is too powerful. The decision to remove silver is painful but acceptable. Instead, I want to add silver javelin as unrandarts someday. Though it would be tough on the current launcher and throwable system... ;) FYI there is already a silver unrand...
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