Search found 431 matches

Wednesday, 26th March 2014, 05:06

Forum: Crazy Yiuf's Corner

Topic: Free Hugs!

Replies: 105

Views: 46827

Re: Free Hugs!

These are pretty amazing. Crawl would probably look a lot better overall if I were as good at art as you are.

Splash screens are heartily welcomed!

Monday, 24th March 2014, 22:27

Forum: Game Design Discussion

Topic: Tile build: Melee animation

Replies: 40

Views: 14562

Re: Tile build: Melee animation

I would implement (and help make) this sort of thing under the same criterion given by duvessa; i.e. that it doesn't slow the game down at all by default. It'd be nice if that could be done in a more elegant way than "they're completely off by default," but if that's what it takes, then th...

Saturday, 22nd March 2014, 14:39

Forum: Dungeon Crawling Advice

Topic: "BadWiki", or rather "BadLearnDB"

Replies: 37

Views: 9338

Re: "BadWiki", or rather "BadLearnDB"

Also, their chosen example for having two recite books available, and having to choose between them, is a skeleton.

Only Ablutions can be read to a skeleton.

Wednesday, 12th March 2014, 18:12

Forum: Crazy Yiuf's Corner

Topic: Only Siddharta could defeat Mara...

Replies: 18

Views: 4221

Re: Only Siddharta could defeat Mara...

You must look within, and realize that it is not Mara you must defeat, but yourself.

Friday, 7th March 2014, 15:18

Forum: Game Design Discussion

Topic: Proposal: Make monster mer* more gender-equitable

Replies: 118

Views: 35740

Re: Proposal: Make monster mer* more gender-equitable

Merge sirens and mermaids, calling the result "sirens." Why does Shoals need two mesmerizing monsters, one of which is completely non-threatening? Remove the maintain range thing; while they have you mesmerized they just stand still and shoot conjurations or throw stuff at you. Otherwise t...

Wednesday, 26th February 2014, 16:56

Forum: Technical Support

Topic: Autofight/Scrolls?

Replies: 3

Views: 9758

Re: Autofight/Scrolls?

It's a problem with latency. Tab works by pressing buttons to aim at stuff, and if you mash tab really really fast and the network is really laggy, sometimes the buttons go in the wrong order and weird things happen. Maybe throttle down the button mashing.

Wednesday, 26th February 2014, 15:56

Forum: Dungeon Crawling Advice

Topic: In Trunk: "A ghost"

Replies: 2

Views: 1181

Re: In Trunk: "A ghost"

Ghosts replace monsters that have been removed.

Tuesday, 11th February 2014, 00:08

Forum: Game Design Discussion

Topic: Vaults:5, the rim, and subvaults

Replies: 108

Views: 33686

Re: Vaults:5, the rim, and subvaults

I personally like crate's suggestion, but in order to preserve more of the existing subvaults, and allow for more freedom in their design, maybe each vault could be allowed a single closed corner, thus resulting in a layout like this: +-------------------+ | | | --- +---- | | | | | | 1 | | 2 | | | |...

Saturday, 8th February 2014, 06:03

Forum: Game Design Discussion

Topic: Decimal point in aut

Replies: 10

Views: 2728

Re: Decimal point in aut

This is extremely unlikely. Most characters use stairs or melee attacks at some point. For example, a naga that starts the game by moving 8 squares has taken 112 aut and 8 turns. That's why I specified "in-game" turns, i.e. 10 aut. Setting true on show_game_turns, in addition to adding th...

Friday, 7th February 2014, 20:18

Forum: Game Design Discussion

Topic: Decimal point in aut

Replies: 10

Views: 2728

Re: Decimal point in aut

Well, if it's been 1539 in-game turns, it's actually been 15390 aut. So presumably you'd want either 15390 (10) or 1539 (1.0).

Monday, 3rd February 2014, 19:48

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 80756

Re: New God: Seth, the Shadow King

The prime issue I have is with the new (second?) altar. It looks too similar to Yred's in shape and color. Also, both look shaped like the Temple exit stairs. If nothing else, I would at least change the purple/violet color on one of the altars to something markedly different, like dull orange or g...

Friday, 31st January 2014, 18:17

Forum: Game Design Discussion

Topic: Please bring back Lamia

Replies: 69

Views: 21264

Re: Please bring back Lamia

By the time Grinder shows up it's unlikely the kind of player who can have problems with this spoilery stuff even knows what a shadow imp is, not to mention xv shows his spells. By the time poly shows up he's likely killed a lot of cyclopes. I can understand keeping him in the game and I can unders...

Wednesday, 29th January 2014, 18:50

Forum: Game Design Discussion

Topic: Djinn: how do you gain essence?

Replies: 2

Views: 1172

Re: Djinn: how do you gain essence?

EP is just HP plus MP. Period. Anything that would give you more HP (e.g. Fighting) gives you that much more EP. Anything that would give you more MP (e.g. Spellcasting) gives you that much more EP. There's no weirdness whatsoever; however much HP & MP you would have had, you just add them toget...

Tuesday, 21st January 2014, 04:41

Forum: Dungeon Crawling Advice

Topic: Am I missing something here? (Labrinyth

Replies: 9

Views: 3229

Re: Am I missing something here? (Labrinyth

Why would you be stuck? That's not the exit, it's just some bonus loot if you have flight. If you don't, ignore it.

Monday, 20th January 2014, 18:26

Forum: Dungeon Crawling Advice

Topic: Guardian serpent

Replies: 4

Views: 1550

Re: Guardian serpent

Also breaking free of constriction is very easy now, and you'll almost always succeed on the second try.

Saturday, 18th January 2014, 16:17

Forum: Dungeon Crawling Advice

Topic: Death by poison is bad for the game

Replies: 95

Views: 24331

Re: Death by poison is bad for the game

EDIT: Not helping is the fact that my typical experience of the result of running away is that you die anyway . I found your problem. Run away sooner (and/or more effectively). Being able to see dangerous situations developing when there's still time to beat a hasty retreat is probably the single m...

Friday, 17th January 2014, 19:20

Forum: Game Design Discussion

Topic: Monster Pickup Question

Replies: 2

Views: 967

Re: Monster Pickup Question

Yeah, they can only wear one item of jewellery (ring or amulet).

Thursday, 16th January 2014, 17:36

Forum: Dungeon Crawling Advice

Topic: Glowing Vs runed/embroidered/shiny?

Replies: 2

Views: 1050

Re: Glowing Vs runed/embroidered/shiny?

None. They're all the same.

Thursday, 16th January 2014, 17:23

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 80756

Re: New God: Seth, the Shadow King

I agree with evilmike's assessment. However, if a noise conduct is judged to be interesting enough, I think we could manage to make it transparent, possibly with a little bit of tweaking (which should probably be done anyway). I'm going off of the wiki pages for Noise and Spell Noise for the numbers...

Thursday, 16th January 2014, 07:43

Forum: Dungeon Crawling Advice

Topic: Enchanting a ring?

Replies: 10

Views: 2180

Re: Enchanting a ring?

"Increases your damage dealing abilities" is a really confusing way to describe it, but it affects melee and ranged (bows, throwing, etc.) attacks. It doesn't affect spells at all.

Thursday, 16th January 2014, 07:17

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 80756

Re: New God: Seth, the Shadow King

I was one of the ones who suggested the god hating noise, and the idea wasn't to just lose piety on making any noise at all - it'd be dumb to get punished for hitting stuff hard with your weapon or whatever. The god would pretty much just dislike: a) intentionally shouting or singing, and b) spells ...

Tuesday, 14th January 2014, 15:28

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 80756

Re: New God: Seth, the Shadow King

nago wrote:Every time I've tried to use it, I've got the message "the shadow isn't still enough". Or are other problems?

You can only shadow step to enemies that are immobile (generally because they're asleep).

Sunday, 5th January 2014, 17:38

Forum: Crazy Yiuf's Corner

Topic: Can you make a 16x16 pixel image for me?

Replies: 10

Views: 3366

Re: Can you make a 16x16 pixel image for me?

Grimm wrote:Instead, how about...0.01 Bitcoin, ontoclasm?

Dude, once the market really gets going that'll be worth like a thousand dollars!!!

Saturday, 4th January 2014, 05:32

Forum: Dungeon Crawling Advice

Topic: Did command for "pick everything up from the ground" change?

Replies: 3

Views: 967

Re: Did command for "pick everything up from the ground" cha

The "multi" pickup mode became the default. To pick up everything in multi mode, it's ,*[enter]

If you want the old mode (where it asks you for each item one by one), set pickup_menu = false in your rc.

Monday, 30th December 2013, 18:41

Forum: Game Design Discussion

Topic: Proposal: Fly over adjacent monster ability

Replies: 22

Views: 5554

Re: Proposal: Fly over adjacent monster ability

Situations where a tough monster is body-blocking you are good, since they can force you to find a way out, possibly by using consumables or putting yourself in danger. There are already numerous such escape routes available, some of which have been mentioned by others; adding another simply further...

Friday, 27th December 2013, 22:37

Forum: Dungeon Crawling Advice

Topic: Fire Dragon on D10 - bug?

Replies: 20

Views: 5126

Re: Fire Dragon on D10 - bug?

Why would this be a bug? That dragon is only barely out of depth; you can get stone giants on D:10 if you're unlucky.

Monday, 23rd December 2013, 03:25

Forum: Crazy Yiuf's Corner

Topic: Stealing from Nethack: Bonus/Malus consumables

Replies: 27

Views: 6007

Re: Stealing from Nethack: Bonus/Malus consumables

some way to make use of the various 'bad' consumables you find This basically boils down to selling them, which is on the won't-do list. Basically this is because, if you can wring a little value, even a tiny tiny amount, out of all the trash that litters the dungeon, then that encourages players t...

Sunday, 22nd December 2013, 03:52

Forum: Dungeon Crawling Advice

Topic: how does nighstalker change my game

Replies: 11

Views: 2849

Re: how does nighstalker change my game

if nightstalker should not be reacted on at all, then Demonspawn is in serious need of a rework. What? You can redirect your character into a sneaky stabber to mesh with nightstalker if you desire, but if you don't want to, it won't cripple you. Sounds perfectly designed to me. I mean I guess we co...

Saturday, 21st December 2013, 04:23

Forum: Dungeon Crawling Advice

Topic: how does nighstalker change my game

Replies: 11

Views: 2849

Re: how does nighstalker change my game

It makes your LoS smaller. That means enemies can't see you until you're close to them, and vice versa. I guess it has "synergy" with melee, stabbing, and short-ranged stuff, and harms long-ranged stuff, but neither to a great amount. My first win was with a DsCj that had Nightstalker and ...

Wednesday, 18th December 2013, 22:24

Forum: Game Design Discussion

Topic: New mechanics for ammo destruction

Replies: 110

Views: 23794

Re: New mechanics for ammo destruction

You can rely on your ranged tool. But an Xbow in particular is crazy powerful in the early game, and a bow only a little less so. I dare you to find an enemy before Lair that can take more than 6-8 arrows, whereas tons of them take more than 6-8 melee attacks. And, importantly, those 6-8 arrows are ...

Monday, 16th December 2013, 22:06

Forum: Crazy Yiuf's Corner

Topic: the invisible player

Replies: 8

Views: 2539

Re: the invisible player

All the monsters in the dungeon see purely in the infrared spectrum. Potions of "invisibility" just lower your body temperature, making it more difficult for them to sense you. Conversely, they can become transparent to the visible spectrum and still see you just fine, since that's not wha...

Sunday, 15th December 2013, 21:30

Forum: Game Design Discussion

Topic: Rule proposal: Make vault allies a thing

Replies: 7

Views: 2478

Re: Rule proposal: Make vault allies a thing

The problem with giving permanent allies to the player is that they're permanent. If they can't follow you out of the portal that seems just fine; they're basically scenery at that point.

Saturday, 14th December 2013, 10:45

Forum: Game Design Discussion

Topic: swords

Replies: 56

Views: 15152

Re: swords

It's been explained multiple times that these suggestions (yes, these exact ones) won't happen because they in no way change how you use the weapon; they're just invisible background numbers. The weapon class specials were given a very specific set of criteria, which I'll try to quote from memory: a...

Friday, 13th December 2013, 17:48

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 932852

Re: I think we learned an important lesson today.

I don't know if this is new or not, but Xom can animate your weapon. Since he can also swap your weapon with a monster's, it is a really good idea to carry a secondary weapon when worshiping Xom. My HeHu of Xom had a +8 longbow of velocity. Xom gave it to a draconian in the middle of a huge pack wi...

Friday, 13th December 2013, 17:41

Forum: Dungeon Crawling Advice

Topic: Worthless leather in upper dungeon

Replies: 7

Views: 2079

Re: Worthless leather in upper dungeon

The chance for them to be cursed is really really high, but not 100%. Good ones do happen. What? This isn't even remotely true. They have the same chance to be cursed there as everywhere else, i.e. not enough to really matter. Magic items are often crappy but there's nothing special about the early...

Friday, 13th December 2013, 06:28

Forum: Dungeon Crawling Advice

Topic: "You Evolve" does what?

Replies: 10

Views: 7238

Re: "You Evolve" does what?

You could listen to the above guys... if you're a wimp. A real hero welcomes any chance for mutations - it's not a true victory unless you exit the dungeon as a twisted, inhuman, fire-breathing monstrosity!

Wednesday, 11th December 2013, 18:11

Forum: Crazy Yiuf's Corner

Topic: Mennas needs a buff

Replies: 6

Views: 2622

Re: Mennas needs a buff

Mennas + Mara = Silas Marner?

Tuesday, 10th December 2013, 21:41

Forum: Crazy Yiuf's Corner

Topic: Timed vaults are fun and there should be more

Replies: 24

Views: 5905

Re: Timed vaults are fun and there should be more

There have been several ideas raised for new portal vaults, including an early demonic one, and since they're "extra" content in a sense they seem like they'd get in pretty easily. The main obstacle is just the amount of work necessary; you need quite a few possible maps to prevent the por...

Monday, 9th December 2013, 20:15

Forum: Contributions

Topic: Title Screen: Roxanne

Replies: 15

Views: 6537

Re: Title Screen: Roxanne

One thing sort of gets me about this, though I guess it's just a matter of taste: I think it might look better if she had those blank stone eyes. As in: http://dentist.blog.ugm.ac.id/files/2009/10/roman-statue-300x298.jpg Obviously plenty of statues have carved or painted pupils, but maybe this migh...

Monday, 9th December 2013, 00:26

Forum: Game Design Discussion

Topic: Give TSO Attention-Grabbing Ability

Replies: 8

Views: 2835

Re: Give TSO Attention-Grabbing Ability

I believe enemies will still hit your allies, even when not distracted, if your ally is in their path. In other words, non-distracted enemies effectively push whichever arrow key gets them closer to you, and if that causes them to whack an angel, so be it. It's the same reason neutrals will attack y...

Friday, 6th December 2013, 07:00

Forum: Dungeon Crawling Advice

Topic: Elyvion: not sure how to play

Replies: 24

Views: 7010

Re: Elyvion: not sure how to play

Insects are also all weak to poison (barring emperor scorps) and low on HP, so you can pretty much remove them from the game completely by picking up a blowgun.

Thursday, 5th December 2013, 22:53

Forum: Game Design Discussion

Topic: some ideas for new unrand weapons

Replies: 23

Views: 5910

Re: some ideas for new unrand weapons

I would just have you eVoke either half from your inventory. "Combine X and Y to form Z? (y/n)"

Thursday, 5th December 2013, 22:00

Forum: Game Design Discussion

Topic: some ideas for new unrand weapons

Replies: 23

Views: 5910

Re: some ideas for new unrand weapons

There's a set of two swords in Warcraft that you can use separately, or glue together into one big sword. Something like that seems reasonable. So like, you'll find the +10,+0 war axe "Lefty" {chop, rF+} and the +0,+10 broad axe "Mr. Right" {chop, rC+}, and then if you find both ...

Monday, 2nd December 2013, 04:11

Forum: Game Design Discussion

Topic: Purge the devil: Remove item destruction

Replies: 96

Views: 34110

Re: Purge the devil: Remove item destruction

The two-tiered item set (items on the floor, items in your invenotry) is also interesting and would be lost with item destruction vanishing. As I said last time, this is a really common argument for item destruction, and is totally not true. You can only carry the least of a) X weight of items, b) ...

Sunday, 24th November 2013, 17:04

Forum: Dungeon Crawling Advice

Topic: what the hell was that?

Replies: 13

Views: 3600

Re: what the hell was that?

Probably Boris.

Saturday, 23rd November 2013, 19:22

Forum: Game Design Discussion

Topic: Opinions on Djinni?

Replies: 30

Views: 8938

Re: Opinions on Djinni?

The problem is that using your HP as fuel for spells is strictly worse than using MP. This isn't true. It might be worse overall, but it's certainly not strictly worse: you can cast for far, far longer with a Djinni than with anything else. My current DjFE has 127 EP; that means that she can cast 1...

Thursday, 21st November 2013, 18:25

Forum: Game Design Discussion

Topic: New evokable: jar of reversal

Replies: 23

Views: 6224

Re: New evokable: jar of reversal

:) The idea of a rare consumable that provides a temporary form of extreme damage reduction might be interesting, though. Maybe something like (numbers pulled directly from my colon): * When successfully activated, you get a status that reduces damage taken by X% (50%?). It lasts for Y (30-50?) tur...

Wednesday, 20th November 2013, 00:21

Forum: Game Design Discussion

Topic: Player Ghosts' Extended Descriptions

Replies: 17

Views: 5568

Re: Player Ghosts' Extended Descriptions

Perhaps, at least on tiles, it could display what their player doll looked like, instead of the random one it seems to use? This wouldn't help if you're one to customize your player doll, but it'd at least let you know which character that was in that case. Of course, it'd probably be more useful t...
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