Search found 621 matches

Friday, 13th February 2015, 01:59

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: FoAK and spectral Dark Maul tag team

Replies: 2

Views: 1170

YASD: FoAK and spectral Dark Maul tag team

Currently running a FoAK, found some good Hexes and Charms so I took up Spectral Weapon along with some other goodies... then I find the Dark Maul in an Ice Cave. Now I'm running in Vaults one-shotting most things with a spectral Dark Maul by my side. I even took on a titanic slime (although it was ...

Saturday, 7th February 2015, 22:48

Forum: Game Design Discussion

Topic: Make Very Ugly Things more intersting

Replies: 9

Views: 2522

Re: Make Very Ugly Things more intersting

Make Very Ugly Things proto-TRJs, taking enough damage spawns Ugly Things (of varying colors)

Saturday, 7th February 2015, 22:41

Forum: Game Design Discussion

Topic: Spell proposal: Stasis field

Replies: 21

Views: 7199

Re: Spell proposal: Stasis field

I think it would be more interesting if it punished effects that stasis blocks, e.g. any attempt at blinking deals damage to whatever tried to blink on top of blocking the blink; It would give Dispersal and Disjunction an offensive twist. Unfortunately it could easily become a tloc version of Ignite...

Monday, 19th January 2015, 00:45

Forum: YASD! YAVP! and characters in progress too

Topic: CiP -> YAVP: SpEn of Dithmenos (1st 3 runes win!)

Replies: 25

Views: 5750

Re: CiP: SpEn of Dithmenos

Shadow step is okay, although you don't get a free turn so you have to be careful you don't accidentally shadow step into a dangerous situation and the target wakes up. I never pumped invocations enough with my SpEn of Dith so I can't say much about how useful Shadow Form is, but the increased steal...

Wednesday, 10th December 2014, 21:13

Forum: Game Design Discussion

Topic: Improving Hexes

Replies: 35

Views: 8397

Re: Improving Hexes

You haven't mentioned anything about Dazzling Spray, the crowd control damage spell... that's found in the starting Enchanter book? Try using it next time, it has good damage output up to Vaults with a short term confuse effect on certain enemies. Besides, is there a problem with cross training scho...

Saturday, 22nd November 2014, 01:59

Forum: Game Design Discussion

Topic: Species Proposal: Ugly Thing (with prototype build)

Replies: 22

Views: 8401

Re: Species Proposal: Ugly Thing (with prototype build)

Those are some neat suggestions, but I think a few of them are more on the flavour side (like branded UC based on color.) The reduced color pool sounds interesting, but having more reliability also makes it easier to stay in a single color. For the rMut/rRot suggestion, I was thinking that any sourc...

Monday, 17th November 2014, 20:50

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: SpEn of Dithmenos

Replies: 5

Views: 1847

Re: YAVP: SpEn of Dithmenos

I think I dropped it to make room for Haste or Invisibility, and I was under the impression that confusion from Mass Confusion doesn't last as long as a single target confuse (not sure where I heard that though, neither the wiki or the bots say anything about it.) My strategy for confuse was using i...

Monday, 17th November 2014, 16:47

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: SpEn of Dithmenos

Replies: 5

Views: 1847

Re: YAVP: SpEn of Dithmenos

The previous golden dragon death was due to their poison breath combined with a lack of rPois and an unfavourable Depths layout (impossible to explore without running into various dangerous things making a 1-on-1 with the golden dragon difficult), plus accidentally quaffing cancellation instead of c...

Sunday, 16th November 2014, 22:28

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: SpEn of Dithmenos

Replies: 5

Views: 1847

YAVP: SpEn of Dithmenos

My second victory with a combo I've been trying to ascend for a while. I switched from Ashenzari to Dithmenos to see if I'd play better... and I did! The furthest my previous attempts got was Depths, where I was killed because of a lack of branching from Hexes, so Airstrike helped a lot in handling ...

Sunday, 16th November 2014, 22:21

Forum: Game Design Discussion

Topic: New Mutation: Gills

Replies: 21

Views: 5417

Re: New Mutation: Gills

Turn the mutation temporary (like a wretched star's effect) instead?

Thursday, 13th November 2014, 02:39

Forum: Game Design Discussion

Topic: Species Proposal: Ugly Thing (with prototype build)

Replies: 22

Views: 8401

Re: Species Proposal: Ugly Thing (with prototype build)

Yeah, it's a straight skill boost and I realize it's ambiguously stated, but it doesn't go past 27; if you already have 27 in a particular skill the boost does nothing. I haven't checked exactly how much skill is needed to get level 9 spells online relative to different builds and how much spellpowe...

Sunday, 9th November 2014, 23:21

Forum: Game Design Discussion

Topic: no option (yet) available for Viable God & Random God

Replies: 30

Views: 7935

Re: no option (yet) available for Viable God & Random God

For random gods, you could add an altar at the temple specifically for it. "You see an altar shrouded in divine fog. Are you sure you want to join?"

Friday, 7th November 2014, 23:04

Forum: Game Design Discussion

Topic: Species Proposal: Ugly Thing (with prototype build)

Replies: 22

Views: 8401

Re: Species Proposal: Ugly Thing (with prototype build)

reaver - Here's the patch: https://www.dropbox.com/s/fxvi47qugniyops/ugly_thing_species_2.patch?dl=0 I guess I'm unclear on how this would work. If I currently have +2 fire, and have been learning fire spells, and then you change my fire to -1 and ice to +2, my current 15 fire skill retroactively be...

Friday, 7th November 2014, 06:06

Forum: Game Design Discussion

Topic: Species Proposal: Ugly Thing (with prototype build)

Replies: 22

Views: 8401

Re: Species Proposal: Ugly Thing (with prototype build)

Hmm, this looks better than before, but I feel the colour mechanic is still a little unfocused? I'm not 100% sure what the intended gameplay is here - toggling between spells + choice of when to alter you colour seems reasonable, also possibly keeping track of several melee weapons? I'd like a clea...

Friday, 7th November 2014, 01:55

Forum: Game Design Discussion

Topic: Species Proposal: Ugly Thing (with prototype build)

Replies: 22

Views: 8401

Re: Species Proposal: Ugly Thing (with prototype build)

The main reason for using them is getting the color-related skill boost, which lets you use things you would normally have to invest XP for or boost your strengths in the early game, e.g. you can pick up LRD in the midgame as an option to use whenever you turn brown. Then again I haven't gotten a Ug...

Wednesday, 5th November 2014, 01:33

Forum: Game Design Discussion

Topic: Species Proposal: Ugly Thing (with prototype build)

Replies: 22

Views: 8401

Re: Species Proposal: Ugly Thing (with prototype build)

Alright, here's an update which should simplify the concept (details in the first post.) There are two defining concepts: A permanent bad mutation line (like a reverse-demonspawn) and the color/skill matching system. Each color only boosts three skills and there's a consistent pattern between them (...

Sunday, 2nd November 2014, 23:19

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: MiFi of Makhleb with ridiculous luck

Replies: 2

Views: 1594

YAVP: MiFi of Makhleb with ridiculous luck

I managed to get my first win with a ridiculously lucky start: Dungeon Crawl Stone Soup version 0.15.1 (tiles) character file. 1553736 minnie the Axe Maniac (level 27, 269/269 (271) HPs) Began as a Minotaur Fighter on Nov 1, 2014. Was the Champion of Makhleb. Escaped with the Orb ... and 3 runes on ...

Friday, 24th October 2014, 04:12

Forum: Game Design Discussion

Topic: Species Proposal: Ugly Thing (with prototype build)

Replies: 22

Views: 8401

Re: Species Proposal: Ugly Thing (with prototype build)

A quick clarification on a poorly worded statement: When I say color isn't randomized depending on your starting class, I meant the color you begin with isn't randomized, the in-game color changes would still occur. Aside from that, thanks for the thorough feedback! I'll mull over it and hopefully h...

Friday, 24th October 2014, 02:02

Forum: Game Design Discussion

Topic: Species Proposal: Ugly Thing (with prototype build)

Replies: 22

Views: 8401

Re: Species Proposal: Ugly Thing (with prototype build)

Whoops, the stats level up on every level for testing purposes only, haha! They'll be more reasonable once the other aspects are refined. For the color changing, I agree that they should keep changing colors after XL 27, although this build probably doesn't do that yet. For the skill boosts, casters...

Thursday, 23rd October 2014, 04:44

Forum: Game Design Discussion

Topic: Species Proposal: Ugly Thing (with prototype build)

Replies: 22

Views: 8401

Species Proposal: Ugly Thing (with prototype build)

Updated windows build: https://www.dropbox.com/s/jc0w0ea00no3cg3/crawl-ugprotov2.rar?dl=0 Stats ⋅  Human stats (9 to everything) as placeholders for now. ⋅  +1 to a random stat on level up except on multiples of 3 (also placeholder :p) ⋅  No recommended backgrounds at t...
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