Search found 380 matches

Friday, 25th September 2015, 21:50

Forum: Suggestions & Criticism

Topic: fr: Announce bans

Replies: 32

Views: 13831

Re: fr: Announce bans

Please do not ask for your account to be deleted. To maintain a proper record of conversations the owner of this board and other services does not delete user accounts. You agree that all material you submit will remain in the database even if you later decide to leave the board or request that you...

Friday, 25th September 2015, 20:54

Forum: Suggestions & Criticism

Topic: fr: Announce bans

Replies: 32

Views: 13831

Re: fr: Announce bans

Is there a way to close your own account? The way another site I participate in (metafilter) does it, the profile page will just show "this account is disabled", which can happen for various reasons including closing it yourself (which people do actually do there). But this wouldn't really...

Wednesday, 23rd September 2015, 14:22

Forum: Dungeon Crawling Advice

Topic: Advise for playing vine stalkers

Replies: 45

Views: 13986

Re: Advise for playing vine stalkers

Is there a regen max? TIL. I actually didn't realize it when I was playing said vinestalkers but it looks to me like regen rate should max out at 1hp per 10aut. The regen spell should hit this max no matter what, and otherwise it takes a few items. (Or somewhere in the range of 500max HP according ...

Wednesday, 23rd September 2015, 14:11

Forum: Dungeon Crawling Advice

Topic: Advise for playing vine stalkers

Replies: 45

Views: 13986

Re: Advise for playing vine stalkers

Edit: oops, I didn't notice that this was an old thread, sorry. I blame the weird thanks vs. message date bug. (Lifecoder: I'm pretty sure the answer is yes, it should be or.) VS is very strong. For whatever reason I've ended played a bunch of unarmed VS, without transmuting, and they're still extre...

Monday, 21st September 2015, 20:56

Forum: Crazy Yiuf's Corner

Topic: Does anybody enjoy non-melee backgrounds?

Replies: 41

Views: 7575

Re: Does anybody enjoy non-melee backgrounds?

Yes, I think a lot of people enjoy playing non-melee backgrounds. Actually I find the most "normal" melee backgrounds quite boring, and overall tend to prefer hybrid characters (book start or not). On almost any book start I heavily use the book, in addition to picking up an interesting we...

Friday, 28th August 2015, 15:03

Forum: Crazy Yiuf's Corner

Topic: What it is target players of DCSS?

Replies: 34

Views: 7195

Re: What it is target players of DCSS?

I know this is cyc but a sort of answer actually is here. So: male, 24yo, american, and easily confused by letters.

Friday, 28th August 2015, 14:58

Forum: Game Design Discussion

Topic: Monsters with irresistible mechanic

Replies: 24

Views: 4711

Re: Flayed Ghost-like monsters

stomach ghost: you can't eat, place in zot :shock:

Saturday, 22nd August 2015, 14:27

Forum: Game Design Discussion

Topic: Hunger interface and starvation (Split from Death Cobs in CYC)

Replies: 20

Views: 4438

Re: Hunger interface and starvation (Split from Death Cobs i

Thanks for moving this back to GDD and for all the changes! Regardless of what one thinks about the substance of AF_HUNGER, I think these fixes will go a long way towards not catching out players who would have had the wrong impression of "starving", probably including a lot of the tab dea...

Friday, 21st August 2015, 20:03

Forum: Game Design Discussion

Topic: Hunger interface and starvation (Split from Death Cobs in CYC)

Replies: 20

Views: 4438

Re: Death cobs

15:31:14 <Lasty_> gammafunk: it is really odd to me. There are people on the tavern complaining that it's impossible to guess that because the screen says "Starving", not eating food might kill you Man, this is such a willful misreading of what I and others are saying here. I appreciate w...

Friday, 21st August 2015, 18:23

Forum: Crazy Yiuf's Corner

Topic: i want to play Dj

Replies: 16

Views: 3162

Re: i want to play Dj

Arrhythmia wrote:seriously though what the fuck is a cherufe


Apparently it was an experimental species in 2014 that tried to make use of some ideas from LO and Dj. Doesn't seem to have lasted long.

Friday, 21st August 2015, 17:08

Forum: Game Design Discussion

Topic: Hunger interface and starvation (Split from Death Cobs in CYC)

Replies: 20

Views: 4438

Re: Death cobs

But if it's going to stay in, my suggestions to any devs who might be listening: (i) please provide some better UI guidance to the fact that "starving" can mean, if you do anything but eat you will die (which I don't think it really meant, for practical purposes, before), and (ii) conside...

Friday, 21st August 2015, 14:50

Forum: Game Design Discussion

Topic: Hunger interface and starvation (Split from Death Cobs in CYC)

Replies: 20

Views: 4438

Re: Death cobs

It seems odd to me that you don't see the game printing "Starving" in danger-colored text in a game where characters can die of starvation as being a good warning that you need to eat or you might die. That message seems pretty clear to me. I think the reason people don't react to the &qu...

Friday, 21st August 2015, 13:57

Forum: Game Design Discussion

Topic: Hunger interface and starvation (Split from Death Cobs in CYC)

Replies: 20

Views: 4438

Hunger interface and starvation (Split from Death Cobs in CYC)

So I just died to death cobs in Zot. I feel really really stupid for tabbing through that. I've never died to hunger before and for some stupid reason assumed their attacks wouldn't continue lowering my hunger past starving. Silly me. Super fast death cobs stacking hunger through armor is bullshit,...

Wednesday, 19th August 2015, 15:45

Forum: Dungeon Crawling Advice

Topic: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Replies: 45

Views: 11793

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

MuGl of Gozag is very nice, you don't starve and can quaff potions. Sif Muna - MuSu/Cj, no hunger and great help with miscast protection A quick clarification: I am interested in the strongest (easiest) combos, not in the most challenging or whatever. I definitely won't play any stupid mummies (or ...

Thursday, 13th August 2015, 22:04

Forum: Dungeon Crawling Advice

Topic: Lignification/ambrosia

Replies: 19

Views: 3854

Re: Lignification/ambrosia

I've used ambrosia once for some emergency healing on a DD. I can't really remember why I needed it at the stage where you usually find ambrosia but it seemed important then.

Thursday, 13th August 2015, 14:11

Forum: YASD! YAVP! and characters in progress too

Topic: CiP-GrFi^Oka (my first trip past D14) Needs Advice Badly!

Replies: 29

Views: 5825

Re: CiP-GrFi^Oka (my first trip past D14) Needs Advice Badly

My advice is: Do V:5 instead of slime. Slime doesn't always go the way you want it to. It's easy to get yourself killed if you don't have a lot of experience with it. This is one of the weirdest statements I have ever read here. It's easy to get killed in Slime, and not in V5? Wow. It's easy to get...

Sunday, 9th August 2015, 21:49

Forum: Crazy Yiuf's Corner

Topic: Questioning Changes

Replies: 76

Views: 13867

Re: Questioning Changes

But I'm sorry, I'm interrupting the important work of trying to censure duvessa for the high crime of being snarky about video games on the Internet. Please, continue. To be clear, I wasn't trying to censure duvessa who I doubt cares at all what I think. Rather, I was trying to offer some practical...

Sunday, 9th August 2015, 02:36

Forum: Crazy Yiuf's Corner

Topic: Questioning Changes

Replies: 76

Views: 13867

Re: Questioning Changes

Well, this thread is something, no one's looking great which is a bit unfortunate as it does seem like this change could use some introspection (as far as I can tell the only people even mentioned in this thread who have experienced it first-hand are MarvinPA and Aule). I have to say, it's a bit rou...

Thursday, 6th August 2015, 16:49

Forum: Technical Support

Topic: Sequell Query (Pun Intended)

Replies: 4

Views: 1983

Re: Sequell Query (Pun Intended)

You'll get a more complete / sophisticated answer on ##crawl-sequell, but I think there are two things tripping you up. First, there isn't a way to do ratio queries where one side of the ratio is a milestone count, and the other is a game count; you have to either be dividing game counts by game cou...

Thursday, 6th August 2015, 15:54

Forum: Dungeon Crawling Advice

Topic: Hm, which body armour

Replies: 13

Views: 2743

Re: Hm, which body armour

Wow, I had no idea that slaying affected VS bite. In that case I would definitely go for slaying (and hope no devs are reading this thread and nerf it before your game is over). Though I've had a bunch of vinestalkers with 3 or 4 extra levels of regen and they are basically invincible with super reg...

Monday, 3rd August 2015, 22:33

Forum: Suggestions & Criticism

Topic: Clearer moderation rules?

Replies: 58

Views: 16084

Re: Clearer moderation rules?

Actually de-modding inactive mods might also make sense -- though I don't know that phpbb lets normal folk view group membership, so maybe that doesn't matter...? I think this does it actually (link in footer). I'd actually assumed that the orange ones are devs, no idea if this is right looking at ...

Saturday, 1st August 2015, 15:52

Forum: Dungeon Crawling Advice

Topic: Adventures in Faster Play

Replies: 13

Views: 3215

Re: Adventures in Faster Play

I used a Spriggan Enchanter to make this kind of play easier and relied a lot on high stealth and abusing movement speed. I don't know if heavy level-skipping would easily work for most characters. How viable is it for more typical characters to skip lots of levels at less-than-expert level play? A...

Friday, 24th July 2015, 16:51

Forum: Game Design Discussion

Topic: Wanted: Sentinel's Mark attribute for rings and artifacts

Replies: 16

Views: 3306

Re: Wanted: Sentinel's Mark attribute for rings and artifact

For example, I could just make a killhole in Zot:5, mark myself, and just go on a rampage as everyone exits out of the orb chamber and walks into the killhole one by one and never have to worry about fighting a nasty group of enemies. Uh what? Maybe it's just because I've been working towards great...

Tuesday, 21st July 2015, 15:43

Forum: Crazy Yiuf's Corner

Topic: buff or rework monster draconian

Replies: 29

Views: 5593

Re: buff or rework monster draconian

An individual draconian isn't necessarily strong compared to other individual monsters, but draconians as a pack are certainly not weak against the vast majority of characters. What kind of characters are you talking about here? Hellfire (zealot, scorcher), summoning (zealots, callers), shifters, di...

Monday, 20th July 2015, 15:58

Forum: Dungeon Crawling Advice

Topic: Enchanter and Conjurer are way too luck dependent. And more.

Replies: 74

Views: 14143

Re: Enchanter and Conjurer are way too luck dependent. And m

Freeze and Pain are absolutely better than MD, there are other L1 attack spells that might be better but those two are the obvious ones. Well, I have to admit I've never used pain, so sure. But I think I just outright disagree about freeze to the extent they are comparable, yes it's a good spell an...

Monday, 20th July 2015, 15:31

Forum: Dungeon Crawling Advice

Topic: Enchanter and Conjurer are way too luck dependent. And more.

Replies: 74

Views: 14143

Re: Enchanter and Conjurer are way too luck dependent. And m

Also, I do agree with the intuition that sometimes the hex % display is buggy. I've found it pretty hard to pin down exactly what the problem is (because bad luck is possible and people are bad at judging randomness), but sometimes (not always) it doesn't seem to appropriately factor in MR items. Th...

Monday, 20th July 2015, 15:24

Forum: Dungeon Crawling Advice

Topic: Enchanter and Conjurer are way too luck dependent. And more.

Replies: 74

Views: 14143

Re: Enchanter and Conjurer are way too luck dependent. And m

Edit: Did my topic get moved? I thought I posted this in the design board. No wonder I couldn't find it earlier. Had to use the CP. Well, the thing is that En and Cj starts are among the strongest caster backgrounds, if not the two strongest, so I'm assuming the mods moved the thread to where it wo...

Sunday, 19th July 2015, 15:13

Forum: Game Design Discussion

Topic: Qazlal's Upheaval is a newbie trap

Replies: 17

Views: 6217

Re: Qazlal's Upheaval is a newbie trap

This is silliness, and I say this with a 15 rune qazlal win (so not necessarily an expert, but hardly a "Qaz-newbie"). Reasons: (i) I'm not going to use disaster area to try to take out a couple of hellions lurking behind something, and for this reason upheaval never becomes obsolete even ...

Saturday, 18th July 2015, 16:48

Forum: Dungeon Crawling Advice

Topic: Kobolds

Replies: 23

Views: 4521

Re: Kobolds

Just to expand on my somewhat elliptical comment: the value of gourmand for a hybrid, especially one with aptitudes/stats like Ko, is that it allows you to neglect spellcasting and still comfortably cast the mid-level bread and butter attack spells, thus putting that XP elsewhere (combat skills / de...

Thursday, 16th July 2015, 20:39

Forum: Dungeon Crawling Advice

Topic: Kobolds

Replies: 23

Views: 4521

Re: Kobolds

I found KoEE really fun and quite viable, though gyre and gimble didn't hurt. Intrinsic gourmand is helpful for a Ko hybrid, though I assume less so in trunk. Flat aptitudes are good for a hybrid.

Monday, 13th July 2015, 14:53

Forum: Game Design Discussion

Topic: Gozag Tweaks

Replies: 15

Views: 4864

Re: Gozag Tweaks

I didn't really feel a shortage of dragon armour on my one gozag win (a MuFi); yes, it is true that it is hard to find dragon armour, but there's still lots of stuff to wear. I had pretty good luck overall with the shops (especially gadgets) and that char was extremely OP, the stuff I did get from s...

Monday, 13th July 2015, 14:20

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - KoAs^Trog - OoF on Z5

Replies: 14

Views: 2468

Re: KoAs - armour and weapon choices

I died to an OoF while on Zot 5. Sucks to be so close. I was using the AM short sword and hoping to keep it from being able to use its magic on me... guess that was a bad call. I should have just used the demon blade, popped trog's hand and berserked it from the start. Anyways, I tried to cure my m...

Friday, 10th July 2015, 14:54

Forum: Dungeon Crawling Advice

Topic: characters who are exceptionally stiff by design

Replies: 48

Views: 9063

Re: characters who are exceptionally stiff by design

advil, people who like 2-handed weapons tend to call not-toptier-2handed weapons(great sword,glaive etc) good weapons. yes, demon blade+shield takes 13050 exp, but great sword+no shield takes only 10800exp. i always think these not-toptier-2handed weapons are bad weapons except battleaxe, but maybe...

Friday, 10th July 2015, 14:26

Forum: Dungeon Crawling Advice

Topic: characters who are exceptionally stiff by design

Replies: 48

Views: 9063

Re: characters who are exceptionally stiff by design

mps, actually your DgWn dump showed you wered shield and casted haste. it would be nice if people were allowed to play the game online and have fun, instead of policing all their games to ensure they play optimally 100% of the time just so that tavern users can't be dickheads and say "nuh-uh y...

Friday, 10th July 2015, 14:18

Forum: Dungeon Crawling Advice

Topic: characters who are exceptionally stiff by design

Replies: 48

Views: 9063

Re: characters who are exceptionally stiff by design

Shields take xp that would be better spent on phase shift, shadow creatures, or haste. Heavy armor and dodging + phase shift is all the defense you need. Shields get well into the land of diminishing returns and cut into your offense. The difference is more than 13%. e: but thanked for double damag...

Thursday, 2nd July 2015, 17:46

Forum: The Dart Board

Topic: Get to name the next combo - challenge

Replies: 89

Views: 27561

Re: Get to name the next combo - challenge

Not sure how much take-up you'll get on this if you're insisting on choosing gods as part of the combo; many players would prefer to choose gods depending on what altars they find early in the dungeon. I was involved in similar running combo challenges on a different board for a couple years. They ...

Thursday, 2nd July 2015, 15:28

Forum: Game Design Discussion

Topic: SpellforgedServitor kills should count for Vehumet MP regen

Replies: 3

Views: 1158

Re: SpellforgedServitor kills should count for Vehumet MP re

My one experience with servitor on a vehumet char made me feel like (when it fires, which can be a bit tricky) this spell is so strong this is hardly necessary -- servitor is already an extremely MP-efficient way of spamming OOD. Did you know that you can haste your servitor? On the character curren...

Tuesday, 30th June 2015, 16:32

Forum: Dungeon Crawling Advice

Topic: Sprint Tips?

Replies: 11

Views: 3467

Re: Sprint Tips?

Zigsprint I've won using shield of the gong, GDA, and evocables, with makhleb. It is an extremely fun playstyle. Linesprint makhleb melee is good, I found linesprint to be entertaining personally (though I will warn you, the orb run in linesprint is incredibly painfully tedious). Also, if you want t...

Monday, 29th June 2015, 17:14

Forum: Game Design Discussion

Topic: an *immo property on armor

Replies: 18

Views: 4278

Re: an *immo property on armor

Since thanks are fairly ambiguous in this thread, I think it's a nice idea. Another option would be for the armor to occasionally inner-flame and enemy on hit. Or make it a weapon (a fixedart axe, obviously) that inner flames the enemy. Something like that. ;) Can't tell if this is a joke but there...

Friday, 26th June 2015, 20:57

Forum: Dungeon Crawling Advice

Topic: Is Moon Troll leather a bad idea on a Conj-heavy DE of Veh?

Replies: 11

Views: 2875

Re: Is Moon Troll leather a bad idea on a Conj-heavy DE of V

In principle maybe worth buying (I've used it on a hybrid and it was great) but I'm not sure I'd even wear leather armour with str 2 (the amulet is very good, I can see why you want to keep wearing it for a while) and armour skill 0. Have you played with mottled vs a robe in a safe location to see h...

Tuesday, 23rd June 2015, 18:52

Forum: Dungeon Crawling Advice

Topic: D1 Transmuter with helm/boots

Replies: 7

Views: 2355

Re: D1 Transmuter with helm/boots

Supposedly*, horns are better than talons, so until you are using some other tmut spells or have some slaying or decent unarmed, I'd wear the boots and not the helmet (doing so will force horns from beastly appendage).

* I read this on the wiki and haven't tried to verify so ymmv.

Tuesday, 23rd June 2015, 18:29

Forum: Dungeon Crawling Advice

Topic: 0.16 Zigs. Some questions.

Replies: 53

Views: 18459

Re: 0.16 Zigs. Some questions.

OoF would walk straight through it. Ok, yeah, that is a relatively comparable character. But this wasn't my experience with OoFs at all, I was reliably pinning OoFs and pelting them with bolt of cold (no IOOD), as well as reliably pinning them when other stuff was in LOS so I could escape. I wonder...

Tuesday, 23rd June 2015, 16:50

Forum: Dungeon Crawling Advice

Topic: 0.16 Zigs. Some questions.

Replies: 53

Views: 18459

Re: 0.16 Zigs. Some questions.

I also kind of feel like the actual translocation effect is smaller than my 'flavour' conception of a level 9 T'Loc spell. I really disagree. I've seen this sentiment before and I think most people who say this have mainly used it on reasonably strong characters (ok ac, resists, etc) and so just ha...

Tuesday, 23rd June 2015, 15:58

Forum: Dungeon Crawling Advice

Topic: 0.16 Zigs. Some questions.

Replies: 53

Views: 18459

Re: 0.16 Zigs. Some questions.

Also, MarvinPA apparently wants to remove singularity (discussion prompted by this bug report), which would suck, I really love that spell -- hopefully it will just be nerfed in a way that doesn't make it too different. I would support the removal. I am playing in wizard mode now, clearing 5 level ...

Tuesday, 23rd June 2015, 15:28

Forum: Dungeon Crawling Advice

Topic: 0.16 Zigs. Some questions.

Replies: 53

Views: 18459

Re: 0.16 Zigs. Some questions.

From ##crawl-dev in later discussion: 06:22:55 <MarvinPA> nice, ranged combat also doesn't break sanctuary 06:23:00 <MarvinPA> presumably since the rewrite 06:23:34 <MarvinPA> // TODO: sanctuary 06:23:36 <MarvinPA> ............... Then a bit later: 07:06:00 <Cheibriados> MarvinPA * 0.17-a0-1416-gdf3...

Friday, 19th June 2015, 17:13

Forum: Game Design Discussion

Topic: FR: hatches don't send you behind runed doors

Replies: 8

Views: 2151

Re: FR: hatches don't send you behind runed doors

In general I think this is safe, except for the hall of blades vault in elf. In fact, the elf:3 escape hatch has sent me into that vault so consistently I assumed it had to be on purpose.

Thursday, 18th June 2015, 22:22

Forum: Dungeon Crawling Advice

Topic: Quicksilver Dragon Armour

Replies: 20

Views: 5804

Re: Quicksilver Dragon Armour

I used it on a recent win, it was a KoEE. I probably didn't need the MR+ at the very end but overall it was a great armour; allowed a good balance of casting / defenses. I had to swap an FDA for zot in order to not get crisped and if I remember right, (a) it wasn't actually that much better at my st...

Thursday, 18th June 2015, 21:30

Forum: Crazy Yiuf's Corner

Topic: What's the most powerful combo to get all the runes?

Replies: 36

Views: 7982

Re: What's the most powerful combo to get all the runes?

On the other hand, this could be entirely because there are way more GrFi than GrVM. Do you have winrate numbers? It's definitely true that more people play these combos, and also that the more-played combos are played by more people of varied skill; both of these issues can make it hard to compare...

Thursday, 18th June 2015, 18:36

Forum: Crazy Yiuf's Corner

Topic: What's the most powerful combo to get all the runes?

Replies: 36

Views: 7982

Re: What's the most powerful combo to get all the runes?

I guess this is CYC so whatever but I find a lot of the suggestions here kind of off. Among players that I know, by _far_ the most common first 15 runer is a {Mi,Gr}{Fi,Gl} of Okawaru -> TSO, and this is also what most players I know will use for a reliable 15 rune tourney win. This doesn't necessar...
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