Search found 4414 matches
Tuesday, 26th March 2019, 15:50
Forum: Game Design Discussion
Topic: Prevent self-targeting with ranged weapons?
Replies: 7
Views: 2235
Tuesday, 26th March 2019, 15:09
Forum: Game Design Discussion
Topic: Prevent self-targeting with ranged weapons?
Replies: 7
Views: 2235
Re: Prevent self-targeting with ranged weapons?
Monday, 25th March 2019, 07:39
Forum: Game Design Discussion
Topic: Experimental branch: Known Traps
Replies: 97
Views: 35764
Re: Experimental branch: Known Traps
chequers wrote:It sounds like waiting until you were at 100% hp wouldn't have changed anything?
Right, in this particular case I would still have to burn the blinking scroll. Yet in other cases (when there are less monsters after shafting/teleportation) resting first might help.
Monday, 25th March 2019, 04:48
Forum: Game Design Discussion
Topic: Experimental branch: Known Traps
Replies: 97
Views: 35764
Re: Experimental branch: Known Traps
Sunday, 24th March 2019, 21:47
Forum: Game Design Discussion
Topic: New unrandart: Alchemist's Stone
Replies: 29
Views: 10515
Re: New unrandart: Alchemist's Stone
Saturday, 23rd March 2019, 07:05
Forum: Game Design Discussion
Topic: New unrandart: Alchemist's Stone
Replies: 29
Views: 10515
Re: New unrandart: Alchemist's Stone
Friday, 22nd March 2019, 11:40
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3094925
Friday, 22nd March 2019, 08:30
Forum: Dungeon Crawling Advice
Topic: Factors in 3rd rune choice
Replies: 30
Views: 9319
Re: Factors in 3rd rune choice
Friday, 22nd March 2019, 08:16
Forum: Dungeon Crawling Advice
Topic: -4 slaying for +8 Str?
Replies: 13
Views: 4856
Re: -4 slaying for +8 Str?
Friday, 22nd March 2019, 08:09
Forum: Game Design Discussion
Topic: New unrandart: Alchemist's Stone
Replies: 29
Views: 10515
Re: New unrandart: Alchemist's Stone
Thursday, 21st March 2019, 09:49
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP - 15 rune MiGl with 14 slaying
Replies: 1
Views: 1062
Re: YAVP - 15 rune MiGl with 14 slaying
Wednesday, 20th March 2019, 15:21
Forum: Game Design Discussion
Topic: mini-orb run heading out of the S-branches
Replies: 5
Views: 2139
Re: mini-orb run heading out of the S-branches
Wednesday, 20th March 2019, 10:14
Forum: Dungeon Crawling Advice
Topic: Ways to avoid death?
Replies: 21
Views: 6481
Re: Ways to avoid death?
Turukano wrote:VeryAngryFelid wrote:Ways to avoid death?
Press Esc when you get the 'Please select your species' message.
Tuesday, 19th March 2019, 09:34
Forum: Dungeon Crawling Advice
Topic: Throwing damage
Replies: 18
Views: 6670
Re: Throwing damage
Tuesday, 19th March 2019, 06:38
Forum: Dungeon Crawling Advice
Topic: Throwing damage
Replies: 18
Views: 6670
Re: Throwing damage
Monday, 18th March 2019, 15:48
Forum: Game Design Discussion
Topic: New unrandart: Alchemist's Stone
Replies: 29
Views: 10515
Re: New unrandart: Alchemist's Stone
Monday, 18th March 2019, 14:56
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP: DsWn^Quaz - ziggurat zagger
Replies: 22
Views: 6395
Re: CIP: DsWn^Quaz - looking at ugly vault
Monday, 18th March 2019, 07:46
Forum: Dungeon Crawling Advice
Topic: Trog vs. Okawaru
Replies: 65
Views: 19443
Re: Trog vs. Okawaru
Shtopit wrote:Why use a fire weapon, though? For a troll of Trog, wouldn't BIA or rage + a giant mace be better options?
BiA are not free, it is easy to run out of BiA if you use it for every hydra. Rage + weak weapon is a gamble, by berserking you lose ability to use scrolls/potions.
Monday, 18th March 2019, 05:23
Forum: Game Design Discussion
Topic: New unrandart: Alchemist's Stone
Replies: 29
Views: 10515
Re: New unrandart: Alchemist's Stone
chequers wrote:I closed the PR as I was unable to think up good lore. "Alchemist's Stone" is no good as that references a real-world legend, which crawl is trying to move away from.
Saturday, 16th March 2019, 22:27
Forum: Dungeon Crawling Advice
Topic: Throwing damage
Replies: 18
Views: 6670
Re: Throwing damage
Friday, 15th March 2019, 18:01
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP: OgHu of Oka, pure thrower
Replies: 1
Views: 1148
YAVP: OgHu of Oka, pure thrower
Thursday, 14th March 2019, 13:49
Forum: Dungeon Crawling Advice
Topic: Trog vs. Okawaru
Replies: 65
Views: 19443
Re: Trog vs. Okawaru
Thursday, 14th March 2019, 09:43
Forum: Dungeon Crawling Advice
Topic: Trog vs. Okawaru
Replies: 65
Views: 19443
Re: Trog vs. Okawaru
Thursday, 14th March 2019, 07:23
Forum: Dungeon Crawling Advice
Topic: What's the optimal way to use Animate Skeleton?
Replies: 6
Views: 2882
Re: What's the optimal way to use Animate Skeleton?
Tuesday, 12th March 2019, 16:38
Forum: Dungeon Crawling Advice
Topic: Trog vs. Okawaru
Replies: 65
Views: 19443
Re: Trog vs. Okawaru
Tuesday, 12th March 2019, 16:32
Forum: Dungeon Crawling Advice
Topic: Ways to avoid death?
Replies: 21
Views: 6481
Re: Ways to avoid death?
Tuesday, 12th March 2019, 14:22
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: DrCj - have no idea what I'm doing
Replies: 17
Views: 4714
Re: CIP: DrCj - have no idea what I'm doing
Tuesday, 12th March 2019, 13:01
Forum: Dungeon Crawling Advice
Topic: Trog vs. Okawaru
Replies: 65
Views: 19443
Re: Trog vs. Okawaru
Monday, 11th March 2019, 21:26
Forum: Dungeon Crawling Advice
Topic: Ways to avoid death?
Replies: 21
Views: 6481
Re: Ways to avoid death?
Monday, 11th March 2019, 21:20
Forum: Game Design Discussion
Topic: Pain brand needs rework
Replies: 10
Views: 3134
Re: Pain brand needs rework
Monday, 11th March 2019, 21:11
Forum: Dungeon Crawling Advice
Topic: Ways to avoid death?
Replies: 21
Views: 6481
Re: Ways to avoid death?
Monday, 11th March 2019, 13:58
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: DrCj - have no idea what I'm doing
Replies: 17
Views: 4714
Re: CIP: DrCj - have no idea what I'm doing
Edit. Don't forget you have a breath attack, it is powerful and fun.
Monday, 11th March 2019, 13:17
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: DrCj - have no idea what I'm doing
Replies: 17
Views: 4714
Re: CIP: DrCj - have no idea what I'm doing
Monday, 11th March 2019, 13:10
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3094925
Re: Best/Worst Artifacts
I like the name, it is really close to "Fast walker" (skarahod) in Russian.
Monday, 11th March 2019, 12:58
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: DrCj - have no idea what I'm doing
Replies: 17
Views: 4714
Re: CIP: DrCj - have no idea what I'm doing
Monday, 11th March 2019, 11:41
Forum: Game Design Discussion
Topic: Pain brand needs rework
Replies: 10
Views: 3134
Re: Pain brand needs rework
Monday, 11th March 2019, 11:10
Forum: Game Design Discussion
Topic: Option to display spells for books in shops
Replies: 9
Views: 2896
Re: Option to display spells for books in shops
Monday, 11th March 2019, 09:12
Forum: Dungeon Crawling Advice
Topic: Ways to avoid death?
Replies: 21
Views: 6481
Re: Ways to avoid death?
Monday, 11th March 2019, 07:48
Forum: Dungeon Crawling Advice
Topic: Ways to avoid death?
Replies: 21
Views: 6481
Re: Ways to avoid death?
Magipi wrote:The character died because that was an evil vault and Sandman/VAF decided to clear it using only a level 3 spell and nothing else. That is a bit strange.
Not strange really. My latest nick is "TooLazyToThink" in some games
Monday, 11th March 2019, 07:30
Forum: Dungeon Crawling Advice
Topic: Trog vs. Okawaru
Replies: 65
Views: 19443
Re: Trog vs. Okawaru
Monday, 11th March 2019, 06:14
Forum: Game Design Discussion
Topic: Is this supposed to be fun?
Replies: 46
Views: 17346
Re: Is this supposed to be fun?
For me Blink Frogs are among the most dangerous monsters of Lair, their "path blocker" role is really small.
Monday, 11th March 2019, 06:11
Forum: Dungeon Crawling Advice
Topic: Ways to avoid death?
Replies: 21
Views: 6481
Re: Ways to avoid death?
Rast wrote:Yeah, a broad axe.
If you provide a .lst file I'm sure we can find all sort of better items. The one that sticks out is large shields. Were none generated?
I checked lst file, just plain +0 broad axes and +0 large shields (file exceeds max size of a message).
Sunday, 10th March 2019, 20:23
Forum: Dungeon Crawling Advice
Topic: Throwing damage
Replies: 18
Views: 6670
Re: Throwing damage
Sunday, 10th March 2019, 18:07
Forum: Dungeon Crawling Advice
Topic: Ways to avoid death?
Replies: 21
Views: 6481
Re: Ways to avoid death?
Sunday, 10th March 2019, 18:01
Forum: Dungeon Crawling Advice
Topic: how to force more with regular expressions?
Replies: 3
Views: 1753
Re: how to force more with regular expressions?
Sunday, 10th March 2019, 17:59
Forum: Game Design Discussion
Topic: Is this supposed to be fun?
Replies: 46
Views: 17346
Re: Is this supposed to be fun?
Sunday, 10th March 2019, 15:22
Forum: Game Design Discussion
Topic: Is this supposed to be fun?
Replies: 46
Views: 17346
Re: Is this supposed to be fun?
sardonica wrote:teaching the player that running away is a viable option, without actually splatting them, seems like it's worth a monster
A slow monster like old worm or water-based electric eel teach that much better.
Sunday, 10th March 2019, 14:27
Forum: Dungeon Crawling Advice
Topic: Ways to avoid death?
Replies: 21
Views: 6481
Re: Ways to avoid death?
Sunday, 10th March 2019, 14:23
Forum: Game Design Discussion
Topic: Option to display spells for books in shops
Replies: 9
Views: 2896
Re: Option to display spells for books in shops
Sorcerous wrote:That option already exists, it's the !-switch.
I am not sure what you mean. When I press ! I still need to press a letter of a book to see its spells and then Esc to return to previous screen, then press another letter and Esc again and so on. It's written in OP.
Sunday, 10th March 2019, 14:21
Forum: Game Design Discussion
Topic: Option to display spells for books in shops
Replies: 9
Views: 2896
Re: Option to display spells for books in shops
Rast wrote:Why would you ever want it to display the names of spells you already know?
To let new players learn frequency of spells. Similar how it is done for barding even if playing species which cannot use them.