Search found 732 matches

Tuesday, 13th March 2018, 06:13

Forum: The Dart Board

Topic: Depth first challenge

Replies: 5

Views: 4448

Re: Depth first challenge

Sounds like fun, until you end up in V5.

Monday, 12th March 2018, 12:06

Forum: YASD! YAVP! and characters in progress too

Topic: YADD: Died to a bat as a Deep Dwarf

Replies: 14

Views: 3870

Re: YADD: Died to a bat as a Deep Dwarf

And now please translate YADD! Yet another deep dwarf? Yet another doable death?

Monday, 12th March 2018, 08:37

Forum: YASD! YAVP! and characters in progress too

Topic: YADD: Died to a bat as a Deep Dwarf

Replies: 14

Views: 3870

Re: YADD: Died to a bat as a Deep Dwarf

Do you stay awake at night to come up with something like this? My hat's off to you.

Monday, 12th March 2018, 08:31

Forum: YASD! YAVP! and characters in progress too

Topic: How do I skill this XL17 MfIE^Chei ?

Replies: 3

Views: 1377

Re: How do I skill this XL17 MfIE^Chei ?

The melee weapon of choice for anyone following Comrade Chei should be an axe. No matter how smartly you go about positioning yourself, you will be surrounded many times, and an axe is the best thing to take care of that. Training axes as a Mf probably gives you equal amounts of the polearms skill, ...

Saturday, 10th March 2018, 10:52

Forum: Game Design Discussion

Topic: Race Suggestion: Muet

Replies: 5

Views: 2167

Re: Race Suggestion: Muet

I like it and I would like to play it. Interesting concept, good use of stats to make the character stand out.

Tuesday, 6th March 2018, 13:17

Forum: Crazy Yiuf's Corner

Topic: Really?

Replies: 26

Views: 6563

Re: Really?

Generally, I would avoid the fight entirely, and move to the next upstairs (or even downstairs) asap. Unseen horrors more often than not are left behind by stairs, and if not, you shake them going down again.

Monday, 5th March 2018, 15:08

Forum: Crazy Yiuf's Corner

Topic: Really?

Replies: 26

Views: 6563

Re: Really?

Won't do you much good that early against an unseen horror.

Monday, 5th March 2018, 06:41

Forum: Crazy Yiuf's Corner

Topic: You won't play real atheists

Replies: 6

Views: 2467

Re: You won't play real atheists

This reads like some untested Chinese software attempted to write a novel from the vocabulary of the crawl wiki, but then I'd wonder where the garlic bread came from.

Saturday, 3rd March 2018, 08:20

Forum: Game Design Discussion

Topic: Buff the amulet of vitality

Replies: 4

Views: 1854

Re: Buff the amulet of vitality

Vitality being worse than Spirit is kind of goofy, but I think the bigger problem is that Vitality is doing the same thing as Spirit in the first place: effectively increasing your max HP and regeneration rate. But it does so while leaving your MP alone, which is a big plus. I would always prefer i...

Thursday, 1st March 2018, 13:44

Forum: Crazy Yiuf's Corner

Topic: Alarm trap + stabbing + WJC

Replies: 3

Views: 1407

Re: Alarm trap + stabbing + WJC

Into the same category falls the almost fail-safe teleport escape trick of high-piety Chei followers. When things go bad, reading a scroll and then moving to an adjacent tile triggers the teleport before the adjoining monsters get to deal their damage, although the whole procedure takes three turns.

Thursday, 22nd February 2018, 13:28

Forum: Game Design Discussion

Topic: Redesign Makhleb's active abilities

Replies: 25

Views: 6914

Re: Redesign Makhleb's active abilities

kuniqs wrote:Make Makhleb's active abilities into passives by making them autotrigger rarely, like Ru's. It woPuld fit with the chaotic theme of Makhleb.

Please no - that would mean dealing with more allies I never asked for.

Thursday, 22nd February 2018, 11:53

Forum: Game Design Discussion

Topic: Redesign Makhleb's active abilities

Replies: 25

Views: 6914

Re: Redesign Makhleb's active abilities

in theory, it's a god that could be very attractive for spellcasters. Makhleb already is attractive for casters, in conjunction with Sublimation of Blood. But SoB has its problems, such as the need for an initial MP investment, and its dependence on spellpower in a school that many casters are not ...

Thursday, 22nd February 2018, 06:52

Forum: Crazy Yiuf's Corner

Topic: Why I Dislike DD

Replies: 6

Views: 2193

Re: Why I Dislike DD

That looks like my kind of luck...

Wednesday, 21st February 2018, 17:27

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: VpEn^Dith This is why I love Dithmenos

Replies: 3

Views: 1532

Re: CIP: VpEn^Dith This is why I love Dithmenos

You still had to deal with the other 23 jellies spat out by TRJ, har, har, har...

Monday, 19th February 2018, 05:49

Forum: Crazy Yiuf's Corner

Topic: Remove randart spellbooks

Replies: 4

Views: 1894

Re: Remove randart spellbooks

More randomness in a game that thrives on randomness. Suck it up.

Sunday, 18th February 2018, 16:31

Forum: Dungeon Crawling Advice

Topic: No Abyss Portal in Depths

Replies: 25

Views: 7928

Re: No Abyss Portal in Depths

Do you still have a few scrolls of magic mapping? Would be a pity to waste them on that, but what else can you do?
Or did you overlook a teleport trap somewhere blocking you from exploring an area?

Friday, 16th February 2018, 13:52

Forum: Dungeon Crawling Advice

Topic: Surviving orb run

Replies: 27

Views: 7935

Re: Surviving orb run

I guess at low power passwall is not that interesting, as your options will often be limited. I play EE a lot, and then passwall allows you to travel through walls four or even five tiles thick. It looks very friendly then. At each ascension I find at least three or four situations where teleport is...

Friday, 16th February 2018, 11:26

Forum: Game Design Discussion

Topic: can we fix pan already?

Replies: 8

Views: 2797

Re: can we fix pan already?

kuniqs wrote:Just make the player spawn on top of a portal to the next Pan level.

Sure. And while we are at it, make all players begin the game in sight of all 15 runes and the Orb of Zot. It would take away so much tedium from the game.

Friday, 16th February 2018, 11:22

Forum: Dungeon Crawling Advice

Topic: Surviving orb run

Replies: 27

Views: 7935

Re: Surviving orb run

Again, digging is the only thing "against autotravel". But if you want to be optimal, you dig routes beforehand between all stairs and hatch landings *and then use autotravel to select the optimal route*. (I hope nobody does that.) No. Passwall is another thing against autotravel, as is a...

Friday, 16th February 2018, 07:35

Forum: Game Design Discussion

Topic: Make nightstalker mutation toggleable

Replies: 21

Views: 6296

Re: Make nightstalker mutation toggleable

duvessa wrote:Also, get rid of the special case for poison damage.

yes, and then get rid of spirit shield as Ds mutation.

Friday, 16th February 2018, 07:33

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 94257

Re: Bultungin/Gnoll Feedback

'looting shinies'???

Thursday, 15th February 2018, 12:36

Forum: Dungeon Crawling Advice

Topic: Glaciate and nightstalker

Replies: 4

Views: 1793

Re: Glaciate and nightstalker

Because it sucks...

Wednesday, 14th February 2018, 06:03

Forum: Crazy Yiuf's Corner

Topic: Messy Snake

Replies: 4

Views: 1701

Re: Messy Snake

Rast wrote:Is that what chunks look like in tiles? Mmmmmm delicious.

Now the only thing that keeps you from switching over to tiles is the beginning of fasting season, right?

Wednesday, 14th February 2018, 05:55

Forum: Game Design Discussion

Topic: can we fix pan already?

Replies: 8

Views: 2797

Re: can we fix pan already?

By comparison, Hell took about the same # of turns but didnt feel tedious at all because you know exactly where the goal is and dive down. You can do exactly the same in Pan: when you see a portal (which should not be too hard to find), you hop to the next level. At least as soon as you have the de...

Tuesday, 13th February 2018, 11:21

Forum: Game Design Discussion

Topic: can we fix pan already?

Replies: 8

Views: 2797

Re: can we fix pan already?

It's been fixed in 0.21, in the sense that non-rune levels have been dramatically reduced. I think on average you now go through fewer levels per rune than for most other runes. In the game I finished yesterday, I went through 18 Pan levels for a grand total of 5 runes, which makes it less than four...

Tuesday, 13th February 2018, 11:10

Forum: Game Design Discussion

Topic: Toggling, duplication, grinding and other stuff

Replies: 10

Views: 3045

Re: Toggling, duplication, grinding and other stuff

Can we work on getting rid of "easy" XP instead? I mean obviously it's a relative term but if a monster poses no threat, it should not give XP. That's almost happening already. You get virtually no XP from popcorn, as compared to real-threat monsters. Only in the beginning of the game doe...

Monday, 12th February 2018, 06:43

Forum: Dungeon Crawling Advice

Topic: Tomb 3 strategy without ranged attack?

Replies: 16

Views: 5213

Re: Tomb 3 strategy without ranged attack?

Death's Door is nice to have in Tomb, but I guess if you are not under a voluntary conduct, if you'd had DD, you would also have some ranged spell options.

Thursday, 8th February 2018, 08:21

Forum: Game Design Discussion

Topic: Make nightstalker mutation toggleable

Replies: 21

Views: 6296

Re: Make nightstalker mutation toggleable

Even for a ranged fighter/caster the benefits of nightstalker surely outweigh all disadvantages.

Anyway, there are other DS mutations that I wish I could just switch off, most notably the demonic guardian, or the spirit shield. But I'm afraid that will never happen.

Tuesday, 6th February 2018, 13:22

Forum: Game Design Discussion

Topic: Why have the devs not replaced stairs with hatches yet?

Replies: 16

Views: 5542

Re: Why have the devs not replaced stairs with hatches yet?

To me it has to do with how 'scumming' or 'degenerate play' have been defined by others: do something that is extremely tedious to the player in order to receive a marginal benefit. Anything that costs me lots of real time, or that involves an endless succession of key-presses or mouse-clicks withou...

Tuesday, 6th February 2018, 06:05

Forum: Game Design Discussion

Topic: Why have the devs not replaced stairs with hatches yet?

Replies: 16

Views: 5542

Re: Why have the devs not replaced stairs with hatches yet?

I'm not a dev, and I can't speak for devs. But for all the many times I've read here that stair dancing is degenerate, I so far fail to understand the rationale for it. How is it different from,say, fighting in a corridor, or teleporting away to reset a fight, or hasting yourself to run away from a ...

Monday, 5th February 2018, 10:36

Forum: Crazy Yiuf's Corner

Topic: Bring back some flavour to our food!

Replies: 4

Views: 1786

Re: Bring back some flavour to our food!

I think this deity is a bit on the weak side. This could be fixed by having a capstone ability that delivers a real-life pizza once during a game to the real-life location of the player. With an invocations value of minimum 15 you can even determine the flavour of the pizza. That would attract some ...

Monday, 5th February 2018, 08:08

Forum: Crazy Yiuf's Corner

Topic: Shops and spell memorization

Replies: 3

Views: 1438

Re: Shops and spell memorization

Too bad that the moment I learn about these things, someone's going to fix it.

Monday, 5th February 2018, 07:38

Forum: Dungeon Crawling Advice

Topic: Inventory issues

Replies: 9

Views: 2801

Re: Inventory issues

I think a stash still has its place. Particularly in the late game, and even in extended, you'll want to fiddle with your gear (armour, jewellery, artefact bonuses, etc) to get the best mix of resistances and stats for your next branch, and then it is is helpful to have all relevant items in one spo...

Saturday, 3rd February 2018, 14:18

Forum: Crazy Yiuf's Corner

Topic: Bring back some flavour to our food!

Replies: 4

Views: 1786

Bring back some flavour to our food!

I really like the new food-handling in crawl. Until I walked into a beehive after killing all the bees, and saw lying around: a sausage, a cheese, a bread, a banana, and a snozzcumber. Fine, they all got mushed into featureless rations in my inventory, and this is as it should be, but I really only ...

Wednesday, 31st January 2018, 11:08

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 94257

Re: Bultungin/Gnoll Feedback

Yes, they will.

Saturday, 20th January 2018, 05:04

Forum: Game Design Discussion

Topic: Dropping wands and not picking them up after

Replies: 6

Views: 2317

Re: Dropping wands and not picking them up after

Ah, no. Most players develop a stash somewhere, where they drop stuff they don't want to carry around all the time, but still want to collect, such as potions of mutation, or scrolls of enchant weapon, and so on. You don't want to have them on you, as you only need them for rare situational out-of-c...

Thursday, 18th January 2018, 05:56

Forum: Crazy Yiuf's Corner

Topic: Remove Labyrinths

Replies: 49

Views: 16170

Re: Remove Labyrinths

Actually, the Labyrinth experience isn't entirely foreign to crawl, at least with respect to some of the bad mechanics countering crawl's design philosophy as quoted by duvessa above. Consider the following floor layout, as found in my current game: ### #.# ###.# ### #####.# ### #.## ####...# ######...

Wednesday, 17th January 2018, 06:25

Forum: Dungeon Crawling Advice

Topic: Has there been a change to LRD?

Replies: 8

Views: 2565

Re: Has there been a change to LRD?

Actually, no. I can't reach the changelog right now because of Internet restrictions in my country. So I thought I'd ask here. So is there a change in there?

Wednesday, 17th January 2018, 06:10

Forum: Dungeon Crawling Advice

Topic: Has there been a change to LRD?

Replies: 8

Views: 2565

Has there been a change to LRD?

I'm playing an EE after a long break, and now on 0.21 it seems that it has lost its randomness in the blast area. On stone, rock and metal walls you get a blast radius of exactly one around the target, no matter whether the target shatters or not. In some way this is a nerf, as the increase in radiu...

Tuesday, 16th January 2018, 10:41

Forum: Dungeon Crawling Advice

Topic: Pure caster advice

Replies: 61

Views: 29631

Re: Pure caster advice

I thought Spellcasting only affected spell failure, not spellpower ? Spellpower, too, in the same way as spell success (1/4 contribution to 1-spellschool spell). Since OP was training five spell schools, spellcasting would have been a useful investment just for that. But it also helps with MP pool,...

Tuesday, 16th January 2018, 06:27

Forum: Dungeon Crawling Advice

Topic: Pure caster advice

Replies: 61

Views: 29631

Re: Pure caster advice

You should have brought your Spellcasting up to about 20, which would have given you more MP and more oomph to your spellpower. And yes, Airwolf is right - earth damage or strong pure conjurations are good against OOFs.

Looks like your were not anywhere near out of MP when you died, though.

Monday, 15th January 2018, 11:18

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: GnWn^Sif Muna

Replies: 2

Views: 1080

Re: CiP: GnWn^Sif Muna

Bolt of Magma should be quite strong for you by now, and castable. Go and fry a few things!

Friday, 12th January 2018, 06:13

Forum: Dungeon Crawling Advice

Topic: Pure caster advice

Replies: 61

Views: 29631

Re: Pure caster advice

Wiki seems to be online again, so if you have not done so already, you may have a look at this: http://crawl.chaosforge.org/Majang%27s_ ... lk-Through

Thursday, 11th January 2018, 10:57

Forum: Game Design Discussion

Topic: Don't let otr affect allies

Replies: 17

Views: 4256

Re: Don't let otr affect allies

TSO also is grumpy when you hurt the allies he gifts.

Thursday, 11th January 2018, 10:51

Forum: Crazy Yiuf's Corner

Topic: (proposal)New artifact : pair of Pepper gloves

Replies: 7

Views: 2963

Re: (proposal)New artifact : pair of Pepper gloves

But you quickly find more useful amulets. If I'd find these gloves as a caster (and no better gloves, which is often the case), I would probably use them. Casting LRD or fireball is not compatible with stealth anyway.

Wednesday, 10th January 2018, 10:31

Forum: Game Design Discussion

Topic: Proposal: Show GDR numbers

Replies: 34

Views: 9594

Re: Proposal: Show GDR numbers

All this discussion reminds me of an exchange elsewhere some months ago where I was viciously attacked for believing that a shield does me any good. The argument there was that it would do next to nothing to reduce the max damage I can receive in any given encounter. The trouble with this, though, i...

Wednesday, 10th January 2018, 10:21

Forum: Crazy Yiuf's Corner

Topic: Remove Labyrinths

Replies: 49

Views: 16170

Re: Remove Labyrinths

tankra wrote:Give an situational (a)bility to all characters in the Labyrinth to allow mapping of X tiles for the cost of 1 ration, à la Hansel and Gretel.

This gets me to an idea that I should try next time: Putting down a trail of stones or arrows to indicate places I have already visited.

Monday, 8th January 2018, 16:29

Forum: Crazy Yiuf's Corner

Topic: Remove Labyrinths

Replies: 49

Views: 16170

Re: Remove Labyrinths

MainiacJoe wrote:I enjoy labyrinths, as I mentioned above, but I have been persuaded by this thread that they ought to be removed. :(

Yep. Duvessa convinced me, too.

Monday, 8th January 2018, 16:27

Forum: Crazy Yiuf's Corner

Topic: Remove Labyrinths

Replies: 49

Views: 16170

Re: Remove Labyrinths

Shtopit wrote:Personally, I think that all features that request you to choose tedium to be stronger should be removed or reworked.

So, finally I have an ally in my campaign against allies!
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