Search found 732 matches
Tuesday, 13th March 2018, 06:13
Forum: The Dart Board
Topic: Depth first challenge
Replies: 5
Views: 4448
Monday, 12th March 2018, 12:06
Forum: YASD! YAVP! and characters in progress too
Topic: YADD: Died to a bat as a Deep Dwarf
Replies: 14
Views: 3870
Re: YADD: Died to a bat as a Deep Dwarf
Monday, 12th March 2018, 08:37
Forum: YASD! YAVP! and characters in progress too
Topic: YADD: Died to a bat as a Deep Dwarf
Replies: 14
Views: 3870
Re: YADD: Died to a bat as a Deep Dwarf
Monday, 12th March 2018, 08:31
Forum: YASD! YAVP! and characters in progress too
Topic: How do I skill this XL17 MfIE^Chei ?
Replies: 3
Views: 1377
Re: How do I skill this XL17 MfIE^Chei ?
Saturday, 10th March 2018, 10:52
Forum: Game Design Discussion
Topic: Race Suggestion: Muet
Replies: 5
Views: 2167
Re: Race Suggestion: Muet
Re: Really?
Monday, 5th March 2018, 06:41
Forum: Crazy Yiuf's Corner
Topic: You won't play real atheists
Replies: 6
Views: 2467
Re: You won't play real atheists
Saturday, 3rd March 2018, 08:20
Forum: Game Design Discussion
Topic: Buff the amulet of vitality
Replies: 4
Views: 1854
Re: Buff the amulet of vitality
Thursday, 1st March 2018, 13:44
Forum: Crazy Yiuf's Corner
Topic: Alarm trap + stabbing + WJC
Replies: 3
Views: 1407
Re: Alarm trap + stabbing + WJC
Thursday, 22nd February 2018, 13:28
Forum: Game Design Discussion
Topic: Redesign Makhleb's active abilities
Replies: 25
Views: 6914
Re: Redesign Makhleb's active abilities
kuniqs wrote:Make Makhleb's active abilities into passives by making them autotrigger rarely, like Ru's. It woPuld fit with the chaotic theme of Makhleb.
Please no - that would mean dealing with more allies I never asked for.
Thursday, 22nd February 2018, 11:53
Forum: Game Design Discussion
Topic: Redesign Makhleb's active abilities
Replies: 25
Views: 6914
Re: Redesign Makhleb's active abilities
Thursday, 22nd February 2018, 06:52
Forum: Crazy Yiuf's Corner
Topic: Why I Dislike DD
Replies: 6
Views: 2193
Wednesday, 21st February 2018, 17:27
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: VpEn^Dith This is why I love Dithmenos
Replies: 3
Views: 1532
Re: CIP: VpEn^Dith This is why I love Dithmenos
Monday, 19th February 2018, 05:49
Forum: Crazy Yiuf's Corner
Topic: Remove randart spellbooks
Replies: 4
Views: 1894
Re: Remove randart spellbooks
Sunday, 18th February 2018, 16:31
Forum: Dungeon Crawling Advice
Topic: No Abyss Portal in Depths
Replies: 25
Views: 7928
Re: No Abyss Portal in Depths
Or did you overlook a teleport trap somewhere blocking you from exploring an area?
Friday, 16th February 2018, 13:52
Forum: Dungeon Crawling Advice
Topic: Surviving orb run
Replies: 27
Views: 7935
Re: Surviving orb run
Friday, 16th February 2018, 11:26
Forum: Game Design Discussion
Topic: can we fix pan already?
Replies: 8
Views: 2797
Re: can we fix pan already?
kuniqs wrote:Just make the player spawn on top of a portal to the next Pan level.
Sure. And while we are at it, make all players begin the game in sight of all 15 runes and the Orb of Zot. It would take away so much tedium from the game.
Friday, 16th February 2018, 11:22
Forum: Dungeon Crawling Advice
Topic: Surviving orb run
Replies: 27
Views: 7935
Re: Surviving orb run
Friday, 16th February 2018, 07:35
Forum: Game Design Discussion
Topic: Make nightstalker mutation toggleable
Replies: 21
Views: 6296
Re: Make nightstalker mutation toggleable
duvessa wrote:Also, get rid of the special case for poison damage.
yes, and then get rid of spirit shield as Ds mutation.
Friday, 16th February 2018, 07:33
Forum: Game Design Discussion
Topic: Bultungin/Gnoll Feedback
Replies: 223
Views: 94257
Thursday, 15th February 2018, 12:36
Forum: Dungeon Crawling Advice
Topic: Glaciate and nightstalker
Replies: 4
Views: 1793
Wednesday, 14th February 2018, 06:03
Forum: Crazy Yiuf's Corner
Topic: Messy Snake
Replies: 4
Views: 1701
Re: Messy Snake
Rast wrote:Is that what chunks look like in tiles? Mmmmmm delicious.
Now the only thing that keeps you from switching over to tiles is the beginning of fasting season, right?
Wednesday, 14th February 2018, 05:55
Forum: Game Design Discussion
Topic: can we fix pan already?
Replies: 8
Views: 2797
Re: can we fix pan already?
Tuesday, 13th February 2018, 11:21
Forum: Game Design Discussion
Topic: can we fix pan already?
Replies: 8
Views: 2797
Re: can we fix pan already?
Tuesday, 13th February 2018, 11:10
Forum: Game Design Discussion
Topic: Toggling, duplication, grinding and other stuff
Replies: 10
Views: 3045
Re: Toggling, duplication, grinding and other stuff
Monday, 12th February 2018, 06:43
Forum: Dungeon Crawling Advice
Topic: Tomb 3 strategy without ranged attack?
Replies: 16
Views: 5213
Re: Tomb 3 strategy without ranged attack?
Thursday, 8th February 2018, 08:21
Forum: Game Design Discussion
Topic: Make nightstalker mutation toggleable
Replies: 21
Views: 6296
Re: Make nightstalker mutation toggleable
Anyway, there are other DS mutations that I wish I could just switch off, most notably the demonic guardian, or the spirit shield. But I'm afraid that will never happen.
Tuesday, 6th February 2018, 13:22
Forum: Game Design Discussion
Topic: Why have the devs not replaced stairs with hatches yet?
Replies: 16
Views: 5542
Re: Why have the devs not replaced stairs with hatches yet?
Tuesday, 6th February 2018, 06:05
Forum: Game Design Discussion
Topic: Why have the devs not replaced stairs with hatches yet?
Replies: 16
Views: 5542
Re: Why have the devs not replaced stairs with hatches yet?
Monday, 5th February 2018, 10:36
Forum: Crazy Yiuf's Corner
Topic: Bring back some flavour to our food!
Replies: 4
Views: 1786
Re: Bring back some flavour to our food!
Monday, 5th February 2018, 08:08
Forum: Crazy Yiuf's Corner
Topic: Shops and spell memorization
Replies: 3
Views: 1438
Re: Shops and spell memorization
Monday, 5th February 2018, 07:38
Forum: Dungeon Crawling Advice
Topic: Inventory issues
Replies: 9
Views: 2801
Re: Inventory issues
Saturday, 3rd February 2018, 14:18
Forum: Crazy Yiuf's Corner
Topic: Bring back some flavour to our food!
Replies: 4
Views: 1786
Bring back some flavour to our food!
Wednesday, 31st January 2018, 11:08
Forum: Game Design Discussion
Topic: Bultungin/Gnoll Feedback
Replies: 223
Views: 94257
Saturday, 20th January 2018, 05:04
Forum: Game Design Discussion
Topic: Dropping wands and not picking them up after
Replies: 6
Views: 2317
Re: Dropping wands and not picking them up after
Thursday, 18th January 2018, 05:56
Forum: Crazy Yiuf's Corner
Topic: Remove Labyrinths
Replies: 49
Views: 16170
Re: Remove Labyrinths
Wednesday, 17th January 2018, 06:25
Forum: Dungeon Crawling Advice
Topic: Has there been a change to LRD?
Replies: 8
Views: 2565
Re: Has there been a change to LRD?
Wednesday, 17th January 2018, 06:10
Forum: Dungeon Crawling Advice
Topic: Has there been a change to LRD?
Replies: 8
Views: 2565
Has there been a change to LRD?
Tuesday, 16th January 2018, 10:41
Forum: Dungeon Crawling Advice
Topic: Pure caster advice
Replies: 61
Views: 29631
Re: Pure caster advice
Tuesday, 16th January 2018, 06:27
Forum: Dungeon Crawling Advice
Topic: Pure caster advice
Replies: 61
Views: 29631
Re: Pure caster advice
Looks like your were not anywhere near out of MP when you died, though.
Tuesday, 16th January 2018, 06:19
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP MiFi^Hepl: First win in a LOOONG time
Replies: 5
Views: 1750
Monday, 15th January 2018, 11:18
Forum: YASD! YAVP! and characters in progress too
Topic: CiP: GnWn^Sif Muna
Replies: 2
Views: 1080
Re: CiP: GnWn^Sif Muna
Friday, 12th January 2018, 06:13
Forum: Dungeon Crawling Advice
Topic: Pure caster advice
Replies: 61
Views: 29631
Re: Pure caster advice
Thursday, 11th January 2018, 10:57
Forum: Game Design Discussion
Topic: Don't let otr affect allies
Replies: 17
Views: 4256
Thursday, 11th January 2018, 10:51
Forum: Crazy Yiuf's Corner
Topic: (proposal)New artifact : pair of Pepper gloves
Replies: 7
Views: 2963
Re: (proposal)New artifact : pair of Pepper gloves
Wednesday, 10th January 2018, 10:31
Forum: Game Design Discussion
Topic: Proposal: Show GDR numbers
Replies: 34
Views: 9594
Re: Proposal: Show GDR numbers
Wednesday, 10th January 2018, 10:21
Forum: Crazy Yiuf's Corner
Topic: Remove Labyrinths
Replies: 49
Views: 16170
Re: Remove Labyrinths
tankra wrote:Give an situational (a)bility to all characters in the Labyrinth to allow mapping of X tiles for the cost of 1 ration, à la Hansel and Gretel.
This gets me to an idea that I should try next time: Putting down a trail of stones or arrows to indicate places I have already visited.
Monday, 8th January 2018, 16:29
Forum: Crazy Yiuf's Corner
Topic: Remove Labyrinths
Replies: 49
Views: 16170
Re: Remove Labyrinths
MainiacJoe wrote:I enjoy labyrinths, as I mentioned above, but I have been persuaded by this thread that they ought to be removed.
Yep. Duvessa convinced me, too.
Monday, 8th January 2018, 16:27
Forum: Crazy Yiuf's Corner
Topic: Remove Labyrinths
Replies: 49
Views: 16170
Re: Remove Labyrinths
Shtopit wrote:Personally, I think that all features that request you to choose tedium to be stronger should be removed or reworked.
So, finally I have an ally in my campaign against allies!