Search found 732 matches
Monday, 8th February 2021, 11:43
Forum: Game Design Discussion
Topic: Gozag Gold Gifts
Replies: 7
Views: 2527
Thursday, 4th February 2021, 20:01
Forum: Game Design Discussion
Topic: Rings of Stealth
Replies: 15
Views: 4459
Re: Rings of Stealth
Monday, 1st February 2021, 22:01
Forum: Crazy Yiuf's Corner
Topic: Now what in the world is a Dread Lich?
Replies: 3
Views: 7031
Now what in the world is a Dread Lich?
Sunday, 31st January 2021, 13:03
Forum: Dungeon Crawling Advice
Topic: Timed portal choice
Replies: 9
Views: 5464
Re: Timed portal choice
And I'm a lot less inclined to enter a portal when I'm trying a streak. Otherwise, I embrace the risk most of the time.
Saturday, 30th January 2021, 17:16
Forum: Game Design Discussion
Topic: spells with "interesting" targeting
Replies: 12
Views: 4606
Re: spells with "interesting" targeting
Monday, 25th January 2021, 08:43
Forum: Crazy Yiuf's Corner
Topic: Do we really need levels like this one?
Replies: 5
Views: 8245
Re: Do we really need levels like this one?
Saturday, 23rd January 2021, 15:19
Forum: Crazy Yiuf's Corner
Topic: Do we really need levels like this one?
Replies: 5
Views: 8245
Do we really need levels like this one?
Friday, 22nd January 2021, 19:38
Forum: Game Design Discussion
Topic: Curses
Replies: 10
Views: 3678
Re: Curses
Re: Traps
Thursday, 21st January 2021, 13:07
Forum: Crazy Yiuf's Corner
Topic: Tomb seems somewhat extreme currently
Replies: 7
Views: 8287
Re: Tomb seems somewhat extreme currently
Wednesday, 20th January 2021, 16:13
Forum: Crazy Yiuf's Corner
Topic: Tomb seems somewhat extreme currently
Replies: 7
Views: 8287
Re: Tomb seems somewhat extreme currently
Monday, 11th January 2021, 21:52
Forum: Game Design Discussion
Topic: Remove launcher ammo
Replies: 15
Views: 5109
Re: Remove launcher ammo
Thursday, 7th January 2021, 22:00
Forum: Dungeon Crawling Advice
Topic: Mega Zigs
Replies: 9
Views: 8398
Re: Mega Zigs
Thursday, 7th January 2021, 16:51
Forum: Game Design Discussion
Topic: Please get rid of ally based XP drain
Replies: 17
Views: 4576
Re: Please get rid of ally based XP drain
Thursday, 7th January 2021, 16:45
Forum: Dungeon Crawling Advice
Topic: Mega Zigs
Replies: 9
Views: 8398
Re: Mega Zigs
Thursday, 7th January 2021, 09:59
Forum: Game Design Discussion
Topic: Please get rid of ally based XP drain
Replies: 17
Views: 4576
Re: Please get rid of ally based XP drain
Wednesday, 23rd December 2020, 13:45
Forum: Game Design Discussion
Topic: Thoughts on some trunk (0.26) mechanics
Replies: 7
Views: 2576
Re: Thoughts on some trunk (0.26) mechanics
Tuesday, 22nd December 2020, 21:34
Forum: Game Design Discussion
Topic: Thoughts on some trunk (0.26) mechanics
Replies: 7
Views: 2576
Sunday, 20th December 2020, 10:47
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 49568
Re: Positional Attack Magic Implementation [Now Playable]
Saturday, 19th December 2020, 14:27
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 49568
Re: Positional Attack Magic Implementation [Now Playable]
Majang wrote:No, if you are not healing up, 'o' now triggers a "do you really want to do this?" message. That's what I'm complaining about.
It looks like it's been fixed now - no more messages when you start moving.
Friday, 18th December 2020, 19:29
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 49568
Re: Positional Attack Magic Implementation [Now Playable]
andrew wrote:Is the idea that you're intended to just wait in place until it times out. If so, does 'o' do the right thing --- wait, then start moving?
No, if you are not healing up, 'o' now triggers a "do you really want to do this?" message. That's what I'm complaining about.
Friday, 18th December 2020, 13:22
Forum: Game Design Discussion
Topic: Positional Attack Magic Implementation [Now Playable]
Replies: 123
Views: 49568
Re: Positional Attack Magic Implementation [Now Playable]
Monday, 14th December 2020, 21:52
Forum: Game Design Discussion
Topic: Lets talk Condenser Vanes
Replies: 6
Views: 1891
Re: Lets talk Condenser Vanes
Friday, 11th December 2020, 09:15
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: Palentonga Axiator ^ Uska, Uska slime pits are not fun
Replies: 4
Views: 1979
Re: YASD: Palentonga Axiator ^ Uska, Uska slime pits are not
Wednesday, 25th November 2020, 09:41
Forum: YASD! YAVP! and characters in progress too
Topic: It's been a lot of time since my last totally not YASD
Replies: 7
Views: 2931
Re: It's been a lot of time since my last totally not YASD
Sunday, 15th November 2020, 20:56
Forum: Game Design Discussion
Topic: Trog Spell Acquisition
Replies: 7
Views: 2315
Re: Trog Spell Acquisition
Siegurt wrote:Evocations doesn't increase your max MP in trunk: https://github.com/crawl/crawl/commit/e ... cc79fe60ee
Oh, okay. Didn't know.
Sunday, 15th November 2020, 13:34
Forum: Game Design Discussion
Topic: Trog Spell Acquisition
Replies: 7
Views: 2315
Re: Trog Spell Acquisition
Nekoatl wrote:There seems to be a similar issue with Trog worshipers setting training targets for Spellcasting, which they may eventually wish to do if they're using guardian spirit.
You can grow your guardian spirit (MP) by training evocations.
Friday, 13th November 2020, 16:45
Forum: Game Design Discussion
Topic: Demonspawn Configuration?
Replies: 4
Views: 1514
Re: Demonspawn Configuration?
Thursday, 12th November 2020, 22:19
Forum: Game Design Discussion
Topic: shafted into a transporter vault
Replies: 6
Views: 2144
Re: shafted into a transporter vault
Wednesday, 11th November 2020, 13:20
Forum: Game Design Discussion
Topic: shafted into a transporter vault
Replies: 6
Views: 2144
shafted into a transporter vault
Tuesday, 3rd November 2020, 10:18
Forum: Game Design Discussion
Topic: Base skill targets
Replies: 3
Views: 1924
Re: Base skill targets
Thursday, 29th October 2020, 21:18
Forum: YASD! YAVP! and characters in progress too
Topic: It's been a lot of time since my last totally not YASD
Replies: 7
Views: 2931
Re: It's been a lot of time since my last totally not YASD
Sunday, 13th September 2020, 07:17
Forum: Game Design Discussion
Topic: Staff of energy
Replies: 19
Views: 5818
Re: Staff of energy
Friday, 21st August 2020, 21:24
Forum: Crazy Yiuf's Corner
Topic: Where is my controlled blink?
Replies: 6
Views: 10002
Re: Where is my controlled blink?
Friday, 21st August 2020, 21:05
Forum: Crazy Yiuf's Corner
Topic: Where is my controlled blink?
Replies: 6
Views: 10002
Where is my controlled blink?
Thursday, 20th August 2020, 13:31
Forum: Game Design Discussion
Topic: recent artefact & item changes
Replies: 8
Views: 3754
Re: recent artefact & item changes
sanka wrote:I personally would still wear the scarf on a character with Absolute Zero.
Well, unfortunately, even with Vehumet's help you cannot expect to kill everything with Absolute Zero. You need other spells to thin out the resistance, and for those -Archmagi is an impediment.
Sunday, 16th August 2020, 15:29
Forum: Game Design Discussion
Topic: Long term trend discussion: Stealth nerfs
Replies: 20
Views: 10481
Re: Long term trend discussion: Stealth nerfs
Saturday, 15th August 2020, 20:31
Forum: Crazy Yiuf's Corner
Topic: Species Idea: Armagus
Replies: 5
Views: 7970
Re: Species Idea: Armagus
Saturday, 15th August 2020, 20:25
Forum: Game Design Discussion
Topic: Long term trend discussion: Stealth nerfs
Replies: 20
Views: 10481
Re: Long term trend discussion: Stealth nerfs
Friday, 14th August 2020, 20:17
Forum: Game Design Discussion
Topic: recent artefact & item changes
Replies: 8
Views: 3754
Re: recent artefact & item changes
Friday, 14th August 2020, 20:06
Forum: Game Design Discussion
Topic: Long term trend discussion: Stealth nerfs
Replies: 20
Views: 10481
Re: Long term trend discussion: Stealth nerfs
Tuesday, 11th August 2020, 13:45
Forum: Game Design Discussion
Topic: Staff of energy
Replies: 19
Views: 5818
Re: Staff of energy
Friday, 7th August 2020, 20:46
Forum: Dungeon Crawling Advice
Topic: Blinking in Abyss
Replies: 7
Views: 3262
Re: Blinking in Abyss
Thursday, 6th August 2020, 20:06
Forum: Game Design Discussion
Topic: Clock Brainstorming Thread
Replies: 55
Views: 158397
Re: Clock Brainstorming Thread
Sunday, 26th July 2020, 21:15
Forum: Dungeon Crawling Advice
Topic: how to access hidden shops
Replies: 7
Views: 3186
Re: how to access hidden shops
vt wrote:They're merely arches.
Yes, nothing in there. These days you could crack this place open with Shatter, but it's not worth it. Don't even ignore it!
Sunday, 26th July 2020, 18:56
Forum: Crazy Yiuf's Corner
Topic: What just happened to butchering?
Replies: 28
Views: 20341
Re: What just happened to butchering?
tabstorm wrote:"Hmm, I wonder what's going on with DCSS? I haven't checked on it in a few years..."
"Remove butchering and eating."
"It's over. It's finally over."
Got to get yourself a new avatar and a new tagline.
Thursday, 23rd July 2020, 13:29
Forum: Game Design Discussion
Topic: XP given by popcorn monsters
Replies: 19
Views: 7645
Re: XP given by popcorn monsters
Monday, 20th July 2020, 21:03
Forum: Crazy Yiuf's Corner
Topic: New changes to Transmuter spell book
Replies: 3
Views: 2637
New changes to Transmuter spell book
Friday, 17th July 2020, 08:05
Forum: Crazy Yiuf's Corner
Topic: What just happened to butchering?
Replies: 28
Views: 20341
Re: What just happened to butchering?
Tuesday, 14th July 2020, 18:03
Forum: Crazy Yiuf's Corner
Topic: What just happened to butchering?
Replies: 28
Views: 20341
Re: What just happened to butchering?
archaeo wrote:Incredible. Food is finally over.
Well, that leaves a bland taste in my mouth...