Search found 1004 matches

Thursday, 11th June 2020, 10:59

Forum: Dungeon Crawling Advice

Topic: How to survive giants?

Replies: 6

Views: 3997

Re: How to survive giants?

having a medium shield and/or repelMissiles really helps. With ideal tactics you can take them down as long as they don't 1-shot you because they're slow and attack you at the edge of LOS. Also they run out of rocks, which makes them easier if the fight goes on for a long time.Keep your escape optio...

Tuesday, 9th June 2020, 16:27

Forum: Game Design Discussion

Topic: Have Xom Explicitly Gift Ammo

Replies: 10

Views: 3974

Re: Have Xom Explicitly Gift Ammo

I like that. "Catch!" Arrows rain from the ceiling! Grants ammo, does damage to everything on-screen, including the player. Very Xommy. I'm beginning to like this :) wrt the details, maybe shooting D3 arrows (+0 shortbow base damage) / bolts (+0 hand crossbow) / bullets (+0 sling) / javel...

Tuesday, 9th June 2020, 13:48

Forum: Dungeon Crawling Advice

Topic: Typical Vaults:5 Question

Replies: 3

Views: 3261

Re: Typical Vaults:5 Question

For strategy: broad axe mindelay is at 18 skill, not 16 skill with a bruiser like this you would prefer a tower shield (even at 15 shield skill). having 10 skills worth of shield penalty is only really relevant for spellcasting. The ring of Fytaent {rPois rC- rN+ Int+4} is questionable on this chara...

Tuesday, 9th June 2020, 10:24

Forum: Game Design Discussion

Topic: Have Xom Explicitly Gift Ammo

Replies: 10

Views: 3974

Re: Have Xom Explicitly Gift Ammo

There are like 10 better gods than Okawaru even for characters that use ranged combat a lot. Just because a god has apparent "synergy" with your character doesn't mean they're the best god, or even necessarily good. Maybe for winrate. If you want to go pure crossbow or pure chucker you're...

Tuesday, 9th June 2020, 10:18

Forum: Game Design Discussion

Topic: RIP wands of scattershot

Replies: 6

Views: 2674

Re: RIP wands of scattershot

I thought there's still self-damage with the tremorstones? My characters who benefited most from scattershot relied to a large extend on SH, which leaves them unprotected from tremorstone self-damage.

Monday, 8th June 2020, 17:05

Forum: Game Design Discussion

Topic: RIP wands of scattershot

Replies: 6

Views: 2674

Re: RIP wands of scattershot

It's no good at killing an enemy which adjacent to me though, is it?

Re: First Online Win - Any advice for more advanced wins?

no, torment resistance is specific to gargoyle & statueform, and halves torment damage after the effect or rN+. There's also a few other variants of torment resistance around, through the unholy species and Kiku. Ideally you want torment resistance and rN+++ when you're expecting torment, though...

Re: First Online Win - Any advice for more advanced wins?

In terms of scariness, I think: Crypt < Hell (vestibule) < 1 or 2 Hell runes (intelligent branch picks) < all pan runes < the other hell runes < Tomb (unless you have shatter + TSO + torment resistance, or some combo like that which makes Tomb easier). For reference, bcrawl forces you to do pan with...

Saturday, 6th June 2020, 12:54

Forum: The Dart Board

Topic: Draft new tournament rules

Replies: 28

Views: 27883

Re: Draft new tournament rules

just looking at https://crawl.develz.org/tournament/0.2 ... rm0de.html
the 'total' points is not equal to the sum of the points in the categories, and some categories are missing from https://crawl.develz.org/tournament/0.2 ... ranks.html
Is this a bug?

Friday, 5th June 2020, 20:54

Forum: Crazy Yiuf's Corner

Topic: Abundance of robes!

Replies: 5

Views: 2658

Re: Abundance of robes!

I can understand wanting Archmagi on a character like this; I'm usually very happy when I find archmagi on a blaster caster. But when I don't find archmagi, there's steam scales, acid scales, swamp scales, +3 leather armour of rF+, occasionally good artefact robes (usually artefact robes aren't wort...

Friday, 5th June 2020, 19:14

Forum: Crazy Yiuf's Corner

Topic: Abundance of robes!

Replies: 5

Views: 2658

Re: Abundance of robes!

surely there were also other armour options?

Thursday, 4th June 2020, 13:34

Forum: Dungeon Crawling Advice

Topic: Spell descriptions

Replies: 6

Views: 2566

Re: Spell descriptions

shift-i

Wednesday, 3rd June 2020, 11:42

Forum: The Dart Board

Topic: Draft new tournament rules

Replies: 28

Views: 27883

Re: Draft new tournament rules

The site looks nice, though also a bit unfinished. some small things which could be improved: ⋅  'ranked ∞' should probably be 'ranked last', since you have already clarified that players who are ranked last will get 0 points (but haven't explicitly said what 'ranked ∞' means) ⋅ ...

Wednesday, 27th May 2020, 21:37

Forum: Game Design Discussion

Topic: XP given by popcorn monsters

Replies: 19

Views: 7670

Re: XP given by popcorn monsters

The graph is flat because because you're looking at the period [t,t_end] (You're plotting f(t) = av([t,t_end), with a fixed end point). That's why it's flat at the start and spiky at the end. At least that's what it looks like is happening; I don't have the data myself. If something interesting was ...

Wednesday, 27th May 2020, 20:33

Forum: Game Design Discussion

Topic: XP given by popcorn monsters

Replies: 19

Views: 7670

Re: XP given by popcorn monsters

It looks like at time t you're plotting the average of the period [t, t_end]

Wednesday, 27th May 2020, 13:24

Forum: Game Design Discussion

Topic: nerf Oka Trowing

Replies: 0

Views: 1571

nerf Oka Trowing

With the current ballance Oka Throwing is essentially a no-brainer. It's super powerful. We've already made some progress, with TSO now also giving ammunition throwers^TSO aren't too bad. I'd propose to go further, with some of the following: 1. Oka gives fewer javelins. Let Oka give an equal mix of...

Tuesday, 26th May 2020, 13:34

Forum: Game Design Discussion

Topic: Simplify the damage formula

Replies: 39

Views: 13981

Re: Simplify the damage formula

Yea I was using 'variance' as a catch-all term; perhaps this was unwise. In the context of crawl I thought it meant a large chance of small damage and a tiny chance of really large damage. I was somewhat wrong, but more about that below. I've just done some numerics, and the current crawl damage for...

Monday, 25th May 2020, 19:39

Forum: Game Design Discussion

Topic: Simplify the damage formula

Replies: 39

Views: 13981

Re: Simplify the damage formula

I'm wondering whether the same feel as the current situation could be achieved by simplifying the damage formula and increasing the monster dodge chances. Currently the large variance from the damage formula (ie the large tail and large chance of very small damage) makes combat feel relatively 'swin...

Monday, 25th May 2020, 19:27

Forum: Game Design Discussion

Topic: Miscast Simplification

Replies: 33

Views: 12506

Re: Miscast Simplification

It's funny to see nameless horrors show up as a result of Hell effects now. Fortunately they are rather weak (for hell monsters) since they often spawn as part of packs.

Tuesday, 19th May 2020, 22:56

Forum: Game Design Discussion

Topic: Make Kobolds the nightstalker species

Replies: 9

Views: 4078

Re: Make Kobolds the nightstalker species

The only reason I can see to delay giving the full mutation at the start is that +150 stealth is very strong at the start of a game, but it'd probably be ok if a species was strong at the start of a game (see eg gnolls, vampires). Certainly I would prefer to get the full night stalker effect by lair...

Sunday, 17th May 2020, 15:04

Forum: Game Design Discussion

Topic: Miscast Simplification

Replies: 33

Views: 12506

Re: Miscast Simplification

It sounds like there is a problem with the types of miscasts for translocations - because bad forms can be *really* bad. Also arguably a problem with the severity of transmutation miscasts because transmutations were always the spells most likely to be cast at 70% fail rate (at least for me). Perhap...

Sunday, 17th May 2020, 13:17

Forum: Game Design Discussion

Topic: RIP wands of scattershot

Replies: 6

Views: 2674

RIP wands of scattershot

apparently these have been removed Wands of scattershot were honestly my favourite wand. Great for emergencies, and enormous DPS in the end game (I remember using one to take out Lom Bobon, when my holy axe didn't do the job well enough). Whereas other wands are best used to start fights, scattersho...

Saturday, 16th May 2020, 13:50

Forum: Dungeon Crawling Advice

Topic: best zig spells in 0.25?

Replies: 15

Views: 10039

Re: best zig spells in 0.25?

When doesn't controlled blink work? (Besides Zot & Orbrun?)

Saturday, 16th May 2020, 01:08

Forum: Game Design Discussion

Topic: XP given by popcorn monsters

Replies: 19

Views: 7670

Re: XP given by popcorn monsters

Surely at least 80% of monsters are popcorn?
I'm also confused by the x-axis. What's happening at 325 au?

Friday, 15th May 2020, 22:00

Forum: Dungeon Crawling Advice

Topic: Screwed up.

Replies: 2

Views: 1810

Re: Screwed up.

Frankly, you had Ignition and Shatter castable but not memorised. You had enough skill, you just were't using it.

Friday, 15th May 2020, 19:58

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: MfSu - how do break iron grates?

Replies: 8

Views: 3363

Re: CIP: MfSu - how do break iron grates?

With LRD that vault is a breeze though, LRD is pretty decent at killing draconians.
Even so I agree it should probably be removed. It's just rather frustrating if you don't have the applicable evocables / magic.

Friday, 15th May 2020, 16:32

Forum: Game Design Discussion

Topic: Please get rid of ally based XP drain

Replies: 23

Views: 8378

Re: Please get rid of ally based XP drain

The XP loss becomes noticable at high XL, especially when you want to do extended. (Because at that point there no longer is any exponential scaling.) I'm of the school that there are no downsides whatsoever to (remove XP penalty + nerf summoning magic). Shadow Creatures and Mana Vipers are the 2 sp...

Wednesday, 13th May 2020, 23:18

Forum: Game Design Discussion

Topic: Whatever happened to goldify ideas

Replies: 10

Views: 4112

Re: Whatever happened to goldify ideas

You could also make acquirement not look at skills for gnolls. Skills influencing acquirement doesn't make any sense for gnolls. (accept in the early game I guess, but I've never had an acquirement that early.) Goldifying scrolls feels a bit iffy to me, unless all scrolls are goldified. Goldifying s...

Monday, 11th May 2020, 15:49

Forum: Game Design Discussion

Topic: Nerf Sacrifice Experience

Replies: 3

Views: 2036

Re: Nerf Sacrifice Experience

I agree, I almost always pick this sacrifice if it's available. Though I guess it's possible XL is actually more useful than we perceive it to be?

Monday, 11th May 2020, 15:42

Forum: The Dart Board

Topic: Draft new tournament rules

Replies: 28

Views: 27883

Re: Draft new tournament rules

To explain the harmonic mean: the harmonic mean of x, y, z is 3/(1/x + 1/y+ 1/z) which means, to give an example: if you completed more combos than anyone else (1st place), 4th in turncount, 5th in the real-time speedrun, and 100th in winrate, and didn't try in any of the other catagories, your tota...

Monday, 11th May 2020, 15:25

Forum: Dungeon Crawling Advice

Topic: What's the strategy for extended spellcaster (MuFE of Gozag)

Replies: 14

Views: 5718

Re: What's the strategy for extended spellcaster (MuFE of Go

It looks like svendre is good enough to do the 1st part of the game without god powers, so he might as well do whatever gives him the best equipment, which just happens to be using Gozag for shops. Based on my experience I can easily see Gozag giving better equipment than Oka. I can understand how y...

Friday, 8th May 2020, 20:07

Forum: Crazy Yiuf's Corner

Topic: has it ever been possible to travel via Hell?

Replies: 0

Views: 2040

has it ever been possible to travel via Hell?

Hell in its current state hints that it may have been possible to go into hell from one floor, and come out at another, making it a kind of travel hub. This hasn't been possible for as long as I have played though.

Was it ever possible, and did people use it?

Thursday, 7th May 2020, 18:02

Forum: Dungeon Crawling Advice

Topic: best zig spells in 0.25?

Replies: 15

Views: 10039

Re: best zig spells in 0.25?

If you get very deep into a Zig, do critters remain feared? From my experience creatures that can't flee immediately become un-feared, and from the screenshots I've seen from mega-zigs it's very common for all creatures to be boxed in by other creatures.

Monday, 4th May 2020, 19:48

Forum: The Dart Board

Topic: Draft new tournament rules

Replies: 28

Views: 27883

Re: Draft new tournament rules

For "Lowest Turncount Win: The Wu Jian Council favours the unquestioned excellence and efficient combat of the Sifu. The Council will rank players based on their lowest turn count win." could you use the aut-count time instead of turn-count? turncount is degenerate and encourages things li...

Friday, 1st May 2020, 15:33

Forum: Game Design Discussion

Topic: Proposal: Change Deck of Escape to Deck of Hex

Replies: 2

Views: 1499

Re: Proposal: Change Deck of Escape to Deck of Hex

Traitor and Gravity sound interesting, though Gravity might be a little weak. The Deck of Escape is currently the only deck who's cards are actually situational, but they are also very powerful in the right situation. It has different dynamics to Summoning and Destruction (both of which I tend to sp...

Friday, 1st May 2020, 15:22

Forum: Game Design Discussion

Topic: Follow command: bugs and improvements

Replies: 2

Views: 1505

Re: Follow command: bugs and improvements

I quite like the simple rule set you suggest, for Follow. It may be a little weir when your ally stands around doing nothing occasionally, but that's probably a price worth paying. Do you think that it should be possible for allies to get 'distracted' by enemies, sometimes causing them to drop out o...

Thursday, 30th April 2020, 12:04

Forum: Game Design Discussion

Topic: Issue: Flying and Shafts

Replies: 7

Views: 3304

Re: Issue: Flying and Shafts

Shafts still evoke the other meaning of 'being shafted' ;)

Thursday, 30th April 2020, 11:57

Forum: Dungeon Crawling Advice

Topic: How can I get all skills to 27

Replies: 18

Views: 9409

Re: How can I get all skills to 27

plz no. Bites don't cleave. If dragon's too weak give it Archmagi and extra hp.

Thursday, 23rd April 2020, 13:17

Forum: Dungeon Crawling Advice

Topic: YAVP: BaIE^Sif, some thoughts on the new Sif and ice magic

Replies: 1

Views: 4128

YAVP: BaIE^Sif, some thoughts on the new Sif and ice magic

So I have cleared Zot with a Barachi Ice Elementalist / Summoner of Sif Muna, and I thought I'd share the character dump before everything gets mangled by extended. Dungeon Crawl Stone Soup version 0.25-a0-829-g4e6a552925 (webtiles) character file. petercordia4 the Cryomancer (BaIE) Turns: 86428, Ti...

Wednesday, 22nd April 2020, 12:18

Forum: Game Design Discussion

Topic: merfolk avoiding shallow water

Replies: 14

Views: 5220

Re: merfolk avoiding shallow water

The change which makes merfolk not avoid water has now been accepted into the crawl trunk :)

Wednesday, 22nd April 2020, 12:18

Forum: Game Design Discussion

Topic: Qazlal lava walking

Replies: 2

Views: 1928

Re: Qazlal lava walking

This pull request has been closed (rejected)

Monday, 20th April 2020, 20:53

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 49901

Re: Positional Attack Magic Implementation [Now Playable]

Could you give some specific examples, because I don't really recognise that problem. Playing as an IE, in the early game I could win most fights by casting Frozen Ramparts, optionally Armour, and then tabbing. In lair if I was too lazy to walk to the nearest wall I could summon a few icebeasts and ...

Monday, 20th April 2020, 16:49

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 49901

Re: Positional Attack Magic Implementation [Now Playable]

I just had fought through an ice-statue vault in an ice cave with an Ice elementalist. It was one of the most obnoxious fights I've had in a long time. I only had the starting spells because I was with Sif, but a bit unlucky with spellbooks. Because I had rC+++ and Ozo's the statues could hardly hur...

Saturday, 18th April 2020, 16:38

Forum: Dungeon Crawling Advice

Topic: What's the strategy for extended spellcaster (MuFE of Gozag)

Replies: 14

Views: 5718

Re: What's the strategy for extended spellcaster (MuFE of Go

some inspiration for you: https://crawl.develz.org/tavern/viewtopic.php?f=12&t=6589&p=88146&hilit=muFE+muWz#p88146 https://crawl.develz.org/tavern/viewtopic.php?f=12&t=18246&p=249565&hilit=muFE#p249565 https://crawl.develz.org/tavern/viewtopic.php?f=12&t=26312&p=33838...

Friday, 17th April 2020, 17:55

Forum: Game Design Discussion

Topic: Miscast Simplification

Replies: 33

Views: 12506

Re: Miscast Simplification

Playing an ice elementalist to D:4, so far I have twice been almost killed by miscast effects. Playing the way I'm used to (casting Ice Beast at 36% fail rate to prepare for a difficult encounter) apparently isn't a good idea with the new settings ;) Of course the severity of miscasts can be discuss...

Tuesday, 14th April 2020, 18:06

Forum: Game Design Discussion

Topic: Combine Scroll of Noise and Fan of Gales

Replies: 7

Views: 2809

Re: Combine Scroll of Noise and Fan of Gales

It's a pity really. It would be lovely if ?noise would mark you.
But I agree that if ?noise had pushback, it would take the inventory-slot currently occupied by the fan of gales, and removing the fan was done entirely to free up inventory space (if I understand it correctly).

Tuesday, 14th April 2020, 12:54

Forum: YASD! YAVP! and characters in progress too

Topic: [YASD] DDFi^Mak - not enough regen

Replies: 5

Views: 2855

Re: [CiP] DDFi^Mak - not enough regen

On the bright side, you have enough max-mp to ensure you shouldn't die quickly. I'd be using that +9 axe against most enemies, only using the vampiric one against absolute popcorn. Be on the lookout for a broad axe. You should be using Makleb's minor destruction a lot more - it's really powerful. Yo...

Saturday, 11th April 2020, 13:46

Forum: Game Design Discussion

Topic: merfolk avoiding shallow water

Replies: 14

Views: 5220

Re: merfolk avoiding shallow water

I actually thing that making certain branches easier is good game design. Supposing the merfolk bonus is enough to make Swamp easier than Orc, and a merman does Swamp before Orc, that's changed the way the game was played in an interesting manner. Does anyone know when this pull request might be acc...

Friday, 10th April 2020, 20:32

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: KoBe of Trog, should I abandon Trog?

Replies: 5

Views: 2994

Re: CiP: KoBe of Trog, should I abandon Trog?

Generally the Crossbow will be strong in melee range too. Not as strong as a Great Mace, but strong enough to kill everything, and stronger than any one-handed weapon. Ranged weapons are particularly strong against multiple enemies in corridors. It's possible berserk changes the power dynamics, but ...
PreviousNext

Return to advanced search

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.