Search found 486 matches

Wednesday, 1st May 2013, 21:31

Forum: Game Design Discussion

Topic: Necromancy changed to warmage background

Replies: 43

Views: 8794

Re: Necromancy changed to warmage background

(ok enchanter doesnt get warrior-mage MP and stats but thats because enchanter probably shouldnt be in warrior-mage (background categories probably shouldn't exist)) Presumably enchanter is in the warrior-mage category because playing one without using physical attacks would be a disaster, which is...

Wednesday, 1st May 2013, 21:16

Forum: Game Design Discussion

Topic: Specially Designed Smart Monsters

Replies: 49

Views: 9299

Re: Specially Designed Smart Monsters

Let monsters swap places with all other monsters, not just other monsters of the same genus. How about if all intelligent monsters can swap places with all other intelligent monsters, but non-intelligent monsters never swap? That would be a less drastic change and would probably be more intuitive t...

Thursday, 25th April 2013, 17:31

Forum: Game Design Discussion

Topic: Player-Invis Rework

Replies: 21

Views: 5317

Re: Player-Invis Rework

Why should I assume I need stealth to aid me here? After all, if the monster can't see me, then he can't see me; that's the intuition. And the quoted spell description above says nothing to warn me "but monster will still have no problem knowing where you are if you aren't stealthy". You ...

Monday, 22nd April 2013, 15:31

Forum: Dungeon Crawling Advice

Topic: Invis and Silence?

Replies: 17

Views: 3135

Re: Invis and Silence?

Yeah, orbs of fire cast when silenced and they aren't demonic AFAIK.

Friday, 19th April 2013, 23:55

Forum: Game Design Discussion

Topic: Stat drain and mummies: grindtastic!

Replies: 8

Views: 2373

Re: Stat drain and mummies: grindtastic!

BountyHunterSAx wrote:I actually used to think that undead didn't ever get any stat-recovery since it felt like it took so long.

-AHMAD

I thought this until reading this just now

Tuesday, 16th April 2013, 05:00

Forum: Contributions

Topic: Music and Sound In-Game

Replies: 60

Views: 38538

Re: Music and Sound In-Game?

A sound mod exists, though I'm not sure if it's any good (never tried it): viewtopic.php?f=17&t=6440

Saturday, 13th April 2013, 21:25

Forum: Technical Support

Topic: minor gripe about ring interface

Replies: 3

Views: 1128

minor gripe about ring interface

I find it odd that the game asks you if you want to take off the ring you're putting on. For instance, if you're wearing a ring of fire resist and a ring of cold resist, and try to put on another ring of fire resist, you'll be asked which ring you want to remove. Obviously you don't want to remove t...

Wednesday, 10th April 2013, 02:20

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: HOFE*Kiku

Replies: 11

Views: 2989

Re: CIP: HOFE*Kiku

I keep the ring of slaying on all the time, but swap the other two jewellery slots as appropriate. I have another (I think +3, +4) ring of slaying lying on the dungeon floor somewhere, but I think it's better to have at least some resistances? You can swap to your resistances when you need them, do...

Wednesday, 10th April 2013, 01:33

Forum: Game Design Discussion

Topic: Discussion: Improving Okawaru

Replies: 124

Views: 25081

Re: Okawaru and Mercenaries

We already have Beogh.

Sunday, 31st March 2013, 22:24

Forum: Dungeon Crawling Advice

Topic: Wands: how to use?

Replies: 44

Views: 14017

Re: Wands: how to use?

siggboy wrote:I especially like Polymorph vs. Oklob Plant.

I especially like Polymorph vs 5 HD enemies

Monday, 25th March 2013, 04:30

Forum: Crazy Yiuf's Corner

Topic: Shouldn't OpEn be recommended?

Replies: 2

Views: 1238

Shouldn't OpEn be recommended?

Not joking, it seems fairly strong, and stronger than HuEn (which is a recommended combination).

Wednesday, 20th March 2013, 23:17

Forum: Game Design Discussion

Topic: Pre-enchanted armours encourage scummy behaviour

Replies: 74

Views: 16654

Re: Pre-enchanted armours encourage scummy behaviour

There lies the problem. You're essentially telling the player "These pieces of armor are both worse than yours and are not cursed. Therefore, as your armor improves, each unidentified piece is more likely to be cursed rather than useful." So, there's even less incentive to try out new arm...

Wednesday, 20th March 2013, 19:10

Forum: Game Design Discussion

Topic: Pre-enchanted armours encourage scummy behaviour

Replies: 74

Views: 16654

Re: Pre-enchanted armours encourage scummy behaviour

The proposal ignores the fact that order matters when identifying a set of armors with a limited pool of remove curse scrolls. If you have only one scroll and are unlucky enough to try on the cursed armor first, you have to wait until you find more or else risk the next piece being cursed too. Whic...

Wednesday, 20th March 2013, 19:01

Forum: Game Design Discussion

Topic: Pre-enchanted armours encourage scummy behaviour

Replies: 74

Views: 16654

Re: Pre-enchanted armours encourage scummy behaviour

BlackSheep wrote:And again, you'd be giving players information about the non-cursed items without them risking anything.

Does it matter? Wouldn't that information be useless barring corrosion?

Wednesday, 20th March 2013, 18:50

Forum: Game Design Discussion

Topic: Pre-enchanted armours encourage scummy behaviour

Replies: 74

Views: 16654

Re: Pre-enchanted armours encourage scummy behaviour

The current system requires that you risk your ?remove curse to find out the enchantment level of armor. Six robes, six chances to have to burn a scroll. You realize that under fergy's proposal all cursed armours would be unidentified alongside all the armours better than yours? You'd still be look...

Wednesday, 20th March 2013, 16:52

Forum: Game Design Discussion

Topic: Pre-enchanted armours encourage scummy behaviour

Replies: 74

Views: 16654

Re: Pre-enchanted armours encourage scummy behaviour

So - again - I'm not seeing where this makes you the player make a choice as to how to use your limited remove curse scrolls. Or if you have na excess of remove curse scrolls, how this lets you use those to your benefit. I mean, even using the example I gave without any alterations you have to make...

Wednesday, 20th March 2013, 04:23

Forum: Game Design Discussion

Topic: Pre-enchanted armours encourage scummy behaviour

Replies: 74

Views: 16654

Re: Pre-enchanted armours encourage scummy behaviour

As it is: 1.) You have 6 white armours. 2.) You wear the first, cursed: use a remove curse. 3.) You wear the second, +1 leather, cursed. Do you: a.) Use a remove curse? b.) Decide to stick it out with this one? If a: you've made a choice, and used two remove curses to get a +1 AC. if b, 4.) You wea...

Wednesday, 20th March 2013, 04:13

Forum: Dungeon Crawling Advice

Topic: How much strength for Plate Armour?

Replies: 11

Views: 3411

Re: How much strength for Plate Armour?

FDru wrote:EV penalty x3 so... 21(?) for plate.

That would be the case if plate armour had EV penalty 7, but it has 6. So it's 3*6 which is 18.

Tuesday, 19th March 2013, 23:12

Forum: Crazy Yiuf's Corner

Topic: Who is mr. Cerebov?

Replies: 101

Views: 21451

Re: Who is mr. Cerebov?

Grimm wrote:How can a thing smell bad but taste good? That doesn't happen.

Yes it does: http://www.telegraph.co.uk/science/9528936/Why-does-coffee-never-taste-as-good-as-it-smells.html

Tuesday, 19th March 2013, 17:29

Forum: Dungeon Crawling Advice

Topic: my food fell through a shaft, is it gone?

Replies: 10

Views: 2778

Re: my food fell through a shaft, is it gone?

I can understand that for precious items - like cure mutation pots or (if you're saving it against later need) an acquirement scroll. But with food it almost seems like it would only hurt you to stash it rather than help you. At least on a character like a Spriggan where you're seldom in 'urgent' n...

Tuesday, 19th March 2013, 17:18

Forum: Dungeon Crawling Advice

Topic: my food fell through a shaft, is it gone?

Replies: 10

Views: 2778

Re: my food fell through a shaft, is it gone?

I'm confused - what's the purpose of a food stash on a spriggan? I mean, I ran an itemless spriggan where I never did anything with food except eating it off the floor and never had anything resembling hunger issues. If you picked up items perhaps you wouldn't be so confused ;) . A lot of players p...

Saturday, 16th March 2013, 19:41

Forum: Dungeon Crawling Advice

Topic: Ensorcelled Hibernation vs Confuse

Replies: 13

Views: 4050

Re: Ensorcelled Hibernation vs Confuse

Most of the time, I do learn Confuse before EH. How? You can learn EH on XL2, and Confuse only on XL3. Normally if you learn EH then by the time you hit XL3 you won't have enough spell slots to learn Confuse. This is why you might save those spell slots for confuse, learn confuse at XL3, and later ...

Saturday, 16th March 2013, 18:17

Forum: Dungeon Crawling Advice

Topic: Ensorcelled Hibernation vs Confuse

Replies: 13

Views: 4050

Re: Ensorcelled Hibernation vs Confuse

The differences (did I miss any?): - EH does not work on the undead. - EH cannot be re-cast immediately after it wears off. - EH may end when a stealth check fails. - Confusion doesn't end after you hit the target. EH also does not affect anything cold resistant. Do you get any benefit from stabbin...

Friday, 15th March 2013, 16:30

Forum: Game Design Discussion

Topic: Species Idea

Replies: 19

Views: 5636

Re: Species Idea

- Their unarmed combat is fire branded.
- Not able to use scrolls.
- Not able use equipment that isn't branded/randart.

These are the only significant differences I see between your proposal and djinn/lava orcs. imo you should just submit these ideas to the djinn page.

Friday, 15th March 2013, 15:48

Forum: Game Design Discussion

Topic: proposal: replace labyrinth with hungry portal

Replies: 59

Views: 14217

Re: proposal: replace labyrinth with hungry portal

This is strangely a stressful activity for me. I got wound up and I apologize. Dpeg is probably right...I feel I'm not cut out for this anymore. As they say: if you can't take the heat, get out of the kitchen.

Wednesday, 13th March 2013, 23:19

Forum: Dungeon Crawling Advice

Topic: Poison Arrow for a 3-runer

Replies: 21

Views: 5955

Re: Poison Arrow for a 3-runer

I've found that OoD can be tough against OoF because the latter move so fast and can often dodge them. Then I'm stuck tanking with wavering orbs. You OoD OoF killers, how do you mitigate that? Never used OoD on OoFs before, but a good general OoD tactic is to be hasted and take a step backwards bet...

Wednesday, 13th March 2013, 22:02

Forum: Game Design Discussion

Topic: proposal: replace labyrinth with hungry portal

Replies: 59

Views: 14217

Re: proposal: replace labyrinth with hungry portal

The idea of just replacing labyrinths with a food cost is horrible imo. If you want to replace 'boring' parts of the game with arbitrary stuff like that then why not replace crypt with a button that takes some food and gives you xp/tso piety? Labyrinths could maybe be improved by removing maprot an...

Wednesday, 13th March 2013, 20:55

Forum: Game Design Discussion

Topic: proposal: replace labyrinth with hungry portal

Replies: 59

Views: 14217

Re: proposal: replace labyrinth with hungry portal

You're not really bringing anything new to the table. We've been through this before, as Grimm pointed out. You're not going to "win" or be "right" be repeatedly hammering on the same points over and over. Actually, at first my argument was just "because it's boring", ...

Wednesday, 13th March 2013, 20:25

Forum: Game Design Discussion

Topic: proposal: replace labyrinth with hungry portal

Replies: 59

Views: 14217

Re: proposal: replace labyrinth with hungry portal

Nobody sketches labyrinths, and nobody is talking about making the mazes so complex as to require pen and paper. The food for treasure idea is a horrible one; far worse than simply removing the portal. The real time cost is only too high for some because they view the time spent as boring. To fix t...

Wednesday, 13th March 2013, 20:09

Forum: Game Design Discussion

Topic: proposal: replace labyrinth with hungry portal

Replies: 59

Views: 14217

Re: proposal: replace labyrinth with hungry portal

This magic number of food to complete a labyrinth does not exist. The amount of food it takes to complete the maze is influenced by player skill, tools on hand (I regularly blow holes in Lab walls), and features in the maze. Maze skill is nothing but memory...which can be maximized by sketching the...

Wednesday, 13th March 2013, 19:52

Forum: Game Design Discussion

Topic: proposal: replace labyrinth with hungry portal

Replies: 59

Views: 14217

Re: proposal: replace labyrinth with hungry portal

I cannot see how Crawl labyrinths can be compared with actual grinding because it is a one-off affair with an actual risk at the end . Yes, the exciting part is at the end. The whole maze affair preceding it is just tedious. Minmay put it well in Grimm's thread: Autoexplore was added because explor...

Wednesday, 13th March 2013, 19:42

Forum: Game Design Discussion

Topic: proposal: replace labyrinth with hungry portal

Replies: 59

Views: 14217

Re: proposal: replace labyrinth with hungry portal

I enjoy labyrinths, and would much rather see additional vaults and features added to them. So you mean to tell me if there was an in-game option to skip the maze by sacrificing the amount of food it would take to complete the maze, you would actually prefer (in terms of enjoyment) to walk through ...

Wednesday, 13th March 2013, 19:30

Forum: Game Design Discussion

Topic: proposal: replace labyrinth with hungry portal

Replies: 59

Views: 14217

Re: proposal: replace labyrinth with hungry portal

Psieye wrote:I don't think it's a good idea to get rid of labyrinths outright. It's bonus satisfaction for an EE who can laugh through the rock section of the maze.

Except the cause of that "bonus satisfaction" is having a shorter time in a tedious area!

Wednesday, 13th March 2013, 19:20

Forum: Game Design Discussion

Topic: proposal: replace labyrinth with hungry portal

Replies: 59

Views: 14217

Re: proposal: replace labyrinth with hungry portal

I feel a mixture of contempt and pity for individuals who are so incapable of visualization that they spend long enough in a labyrinth to get tired of it. I'm sorry but labs actually take nonzero time to finish so I do indeed get tired of them. me too Also, I don't like the idea even on its own mer...

Wednesday, 13th March 2013, 19:03

Forum: Game Design Discussion

Topic: proposal: replace labyrinth with hungry portal

Replies: 59

Views: 14217

Re: proposal: replace labyrinth with hungry portal

Davion Fuxa wrote:This thread would be a good candidate for CYC.

It's that bad?

Wednesday, 13th March 2013, 17:58

Forum: Game Design Discussion

Topic: proposal: replace labyrinth with hungry portal

Replies: 59

Views: 14217

proposal: replace labyrinth with hungry portal

Wandering around in the labyrinth isn't tactically or strategically interesting, it's just tedious, and it runs directly counter to the game's philosphy of weeding out such mindless tedium. I'm pretty sure similar sentiments about the labyrinth have been expressed before and I don't have to expound ...

Wednesday, 13th March 2013, 17:54

Forum: Dungeon Crawling Advice

Topic: Guide - Playing an Ogre

Replies: 32

Views: 15343

Re: Guide - Playing an Ogre

Davion Fuxa wrote:However, a great deal of the time I was reading blocking messages for my character - so I don't think my character dodged much other then Bolts of Fire and the like.

iirc the game checks SH before EV.

Wednesday, 13th March 2013, 17:49

Forum: Dungeon Crawling Advice

Topic: Poison Arrow for a 3-runer

Replies: 21

Views: 5955

Re: Poison Arrow for a 3-runer

I've found that OoD can be tough against OoF because the latter move so fast and can often dodge them. Then I'm stuck tanking with wavering orbs. You OoD OoF killers, how do you mitigate that? Never used OoD on OoFs before, but a good general OoD tactic is to be hasted and take a step backwards bet...

Tuesday, 12th March 2013, 20:40

Forum: Game Design Discussion

Topic: Proposal: improve consistency of naming/alignments

Replies: 19

Views: 4039

Re: Consistency and simplification

Eyes (especially eyes of draining) aren't considered demonic/evil and don't add to piety, although they seem pretty evil/have 'evil' attacks. Unseen horrors aren't considered evil/demonic, and they even have horror in their name. I don't get how floating eyeballs and invisible things are evil. Sure...

Tuesday, 12th March 2013, 16:33

Forum: Crazy Yiuf's Corner

Topic: Deep Elf Wizard Guide

Replies: 49

Views: 19947

Re: Deep Elf Wizard Guide

The best defence is a good offence , and an even better defence is having the best offence in the game by miles. You are not going to aim to be capable of absorbing more punishment, you are going to annihilate everything before they can get within five tiles of you. This is why I think fire magic i...

Tuesday, 12th March 2013, 15:57

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: MuNe

Replies: 16

Views: 3059

Re: YASD: MuNe

rF- does that

Tuesday, 12th March 2013, 04:55

Forum: Dungeon Crawling Advice

Topic: manuals + ashenzari

Replies: 4

Views: 1382

manuals + ashenzari

So if I'm understanding correctly, a manual doubles your exp gain in the given skill. And Ashenzari lets you transfer exp at the cost of 10% of the exp transferred. Does that mean you can read a manual and train a totally useless skill, reskill it to the skill you want, and gain 80% more exp than ju...

Monday, 11th March 2013, 00:02

Forum: YASD! YAVP! and characters in progress too

Topic: which bardiche?

Replies: 2

Views: 985

Re: which bardiche?

The way I figure, bardiche of speed is a lot better on low-AC targets but maybe not as good against real enemies. Which one would you use? Actually, with your current fighting skill , the freezing one does more damage against per time against even low AC/EV stuff (I used a slime creature, which is ...

Sunday, 10th March 2013, 23:29

Forum: YASD! YAVP! and characters in progress too

Topic: which bardiche?

Replies: 2

Views: 985

which bardiche?

Dungeon Crawl Stone Soup version 0.11.2 (tiles) character file. Agent 001 the Phalangite (Human Wizard) Turns: 93221, Time: 11:21:49 HP 192/203 AC 21 Str 18 XL: 27 MP 44/44 EV 26 Int 36 God: Ashenzari [******] Gold 5210 SH 0 Dex 13 Spells: 14 memorised, 0 levels left Res.Fire : + . . See Invis. : +...

Sunday, 10th March 2013, 23:13

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: CeHu (Oka) (Insert lots of curse words here)

Replies: 4

Views: 1309

Re: YASD: CeHu (Oka) (Insert lots of curse words here)

Siegurt wrote:Anyone recall if Blink has always been "two escape attempts" (And I've just always been lucky in the past) or if that was a change between when constriction was added and now that I just didn't know about?

There was a change, blink used to get you out instantly.

Sunday, 10th March 2013, 19:01

Forum: Crazy Yiuf's Corner

Topic: I have an idea for a roguelike. Will you help me?

Replies: 11

Views: 4131

Re: I have an idea for a roguelike. Will you help me?

Thanks! I made a PDF, which has turned out a bit bigger than expected, so don't feel forced. I'll link it here, and if you feel like checking it out, I'll be very grateful! I tried to describe the idea as concisely as I can so that it serves as a remainder for myself too, but then again, it is just...

Sunday, 10th March 2013, 17:45

Forum: Suggestions & Criticism

Topic: Expired certificate

Replies: 10

Views: 12585

Re: Expired certificate

Me too, I think it has something to do with daylight savings time.

Sunday, 10th March 2013, 01:42

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: brimstone fiends are more durable than balrugs

Replies: 16

Views: 3694

Re: CiP: advice needed on my first 15 runer

Any specific suggestion to deal with tormenting enemies? Every time one shows up it always gets really hairy. 1. Pick them off one-by one. A single fiend is going to hurt you a lot less than two fiends. 2. rN helps quite a bit: each levels subtracts 5 from the % of hp that torment cuts. So with 3 r...

Saturday, 9th March 2013, 23:35

Forum: Dungeon Crawling Advice

Topic: Some Help? ._.

Replies: 17

Views: 3413

Re: Some Help? ._.

oONekoGamiOo wrote:Also, Should i get any spells from the "book of earth"? it has some spells like dig, bolt of magma, and iron statue

Dig can help you make a nice stabbing route, especially in conjunction with passwall.
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