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Tuesday, 15th January 2013, 20:18

Forum: Game Design Discussion

Topic: Combat and Weapon Skill reform (SECOND VERSION)

Replies: 55

Views: 10971

Re: Proposal for a Combat and Weapon Skill reform

Thanks everybody for the input. I now clearly see the big holes in my idea!

I'm working on a second version of the proposal. Much simpler, progressive, and immensely more respectful with the status quo. I'd love you to comment once I have it done. Again, thanks for the lively debate!

Tuesday, 15th January 2013, 18:01

Forum: Game Design Discussion

Topic: Combat and Weapon Skill reform (SECOND VERSION)

Replies: 55

Views: 10971

Re: Proposal for a Combat and Weapon Skill reform

The distinction of weapon types currently employs skill, rarity, brands, numbers, handedness and, to a lesser extent stats, god and whether its a butcher tool. All of this is good and should stay , but the fact remains that for many fighters, the weapon they use is not a very relevant choice. Here ...

Tuesday, 15th January 2013, 17:10

Forum: Game Design Discussion

Topic: Combat and Weapon Skill reform (SECOND VERSION)

Replies: 55

Views: 10971

Re: Proposal for a Combat and Weapon Skill reform

I guess the objective is enhancing tactical combat without harming usability. This might be my newbieness talking but it looks to me like Crawl is a deeply strategical game, but not so tactical. By comparision, ToME would be tactical but not strategical. More emphasis seems to be put in management ...

Tuesday, 15th January 2013, 16:49

Forum: Game Design Discussion

Topic: Combat and Weapon Skill reform (SECOND VERSION)

Replies: 55

Views: 10971

Re: Proposal for a Combat and Weapon Skill reform

You do realise that what you're proposing isn't so much a 'patch' as an entirely separate branch of development on git for an almost entirely different game? I do. It's a big change, but wouldn't necessarily differ from Crawl philosophy. So I agree it's a big branch but not sure what you mean about...

Tuesday, 15th January 2013, 16:43

Forum: Game Design Discussion

Topic: Combat and Weapon Skill reform (SECOND VERSION)

Replies: 55

Views: 10971

Re: Proposal for a Combat and Weapon Skill reform

I'm really confused about your case Arbus the Monk is trained at using both staves and his bare hands , as can be expected from a Monk. He has decided to level up Opportunity and Sweeping strikes. Upon entering a room, he finds two dangerous zombie bats and a huge ogre. Quickly, he thinks of all hi...

Tuesday, 15th January 2013, 16:42

Forum: Game Design Discussion

Topic: Combat and Weapon Skill reform (SECOND VERSION)

Replies: 55

Views: 10971

Re: Proposal for a Combat and Weapon Skill reform

What would need to be done is not limit the skills to weapons but limit the weapons to your proposed skills. Give each weapon a ranking representing the potential to perform a particular act (where the potential is nonexistant, ranking is 0). Using that, weapons can be differentiated. That can work...

Tuesday, 15th January 2013, 15:54

Forum: Game Design Discussion

Topic: Combat and Weapon Skill reform (SECOND VERSION)

Replies: 55

Views: 10971

Combat and Weapon Skill reform (SECOND VERSION)

EDIT: After all the awesome feedback received, I have rewritten the proposal with a much simpler, more conservative version. I would really appreciate some feedback in this second iteration, especially if you contributing by discussing the former. I'll keep the entire original thread in spoiler form...

Friday, 11th January 2013, 09:38

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: VpAs

Replies: 9

Views: 2193

Re: YAVP: VpAs

If you absolutely want to be stabbing, you take up magical means of making sure you can get that stab. I see... I mean, I understand the choice of developing in Magic, but the question still stands: To stab at all, you need to have the Stabbing skill, right? Also, I have to assume your explanation ...

Friday, 11th January 2013, 08:51

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: VpAs

Replies: 9

Views: 2193

Re: YAVP: VpAs

Congratz! I'm a newbie trying to figure out the ins and outs of VpAs, so I have a question: Why did you not level up stabbing? In my newbieness, I assumed it was an essential tool for the role. Am I wrong in that? Is it usually skipped? or were you just experimenting with this build with a more hybr...

Wednesday, 9th January 2013, 20:24

Forum: YASD! YAVP! and characters in progress too

Topic: YASD VpAs. Why do kobolds keep hydras in their farms?

Replies: 6

Views: 1770

Re: YASD VpAs. Why do kobolds keep hydras in their farms?

The hydra only had two heads when you found it, and one of the kobolds was holding a short sword of flaming. The fact that it had four heads when it killed you is really nobody's fault but your own. It's a riff off the old story from tabletop D&D wherein the players manage to catch a hydra, and...

Wednesday, 9th January 2013, 15:42

Forum: YASD! YAVP! and characters in progress too

Topic: YASD VpAs. Why do kobolds keep hydras in their farms?

Replies: 6

Views: 1770

YASD VpAs. Why do kobolds keep hydras in their farms?

Okay, here goes the character I have made the most progress with (not much, but I have been playing for a couple days heh) Dungeon Crawl Stone Soup version 0.11.0 (tiles) character file. 3025 Arthem the Ducker (level 9, -6/62 HPs) Began as a Vampire Assassin on Jan 9, 2013. Was a Believer of Yredele...

Tuesday, 8th January 2013, 07:52

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: My first death!

Replies: 8

Views: 1840

Re: YASD: My first death!

Welcome to the forum, and congratulations on your first death! There will be, um, more of those. +1 to a minotaur berserker for a straightforward starting build. Trolls will be somewhat easier to get off the ground (unarmed combat with trolls is very very strong) and will let you get to places like...

Monday, 7th January 2013, 08:38

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: My first death!

Replies: 8

Views: 1840

YASD: My first death!

Nice to meet you everyone! I just started playing Crawl and I wanted to get in touch with the community, because I'm loving the game! It really is a blast. So what better introduction than a chronicle of how I bit the dust? Sorry about not knowing the fancy acronyms yet. Also, I can't give you a cha...
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