Search found 2166 matches

bel

Wednesday, 22nd April 2015, 14:18

Forum: YASD! YAVP! and characters in progress too

Topic: YASD MfGl^Kiku - Starved

Replies: 19

Views: 3531

Re: YASD MfGl^Kiku - Starved

njvack wrote:
mps wrote:I can't believe you starved with kiku. How is this even possible?

I have a preschooler who would rather starve than not eat pizza, and kiku does not deliver pizza

Was corpse delivery a pun on "Kiki's delivery service"?

bel

Wednesday, 22nd April 2015, 13:50

Forum: Dungeon Crawling Advice

Topic: A multi-character outline to help people diversify builds?

Replies: 176

Views: 42086

Re: A multi-character outline to help people diversify build

Noise mechanics in crawl are essentially black magic if you don't read about them somewhere. There's no way for new players to have any idea how it works. And you can win a 3 rune game without knowing anything about it pretty easily. There ought to be an option that visually represents noise by sha...

bel

Wednesday, 22nd April 2015, 13:12

Forum: Dungeon Crawling Advice

Topic: A multi-character outline to help people diversify builds?

Replies: 176

Views: 42086

Re: A multi-character outline to help people diversify build

I have no idea what this thread is about.

bel

Wednesday, 22nd April 2015, 12:50

Forum: Game Design Discussion

Topic: God idea: Jorgrhiss, demonic serpent

Replies: 60

Views: 22321

Re: God idea: Jorgrhiss, demonic serpent

I like this god. Some things might be tweaked. I don't know about the numbers: is it really possible for regen to overcome staying in poisonous clouds continuously? If so, that is bad. By the way, comparison with firestorm is misplaced. Few characters ever cast firestorm in a 3-rune game. Poisonous ...

bel

Wednesday, 22nd April 2015, 12:27

Forum: YASD! YAVP! and characters in progress too

Topic: YASD MfGl^Kiku - Starved

Replies: 19

Views: 3531

Re: YASD MfGl^Kiku - Starved

celem wrote:The problem with having them expire

Undead expire now? It's a good change.

bel

Tuesday, 21st April 2015, 16:03

Forum: Game Design Discussion

Topic: Disable recharge scroll on heal wounds wand

Replies: 24

Views: 5181

Re: Disable recharge scroll on heal wounds wand

Whether this is an issue at all: Perhaps we can agree that if you get the wand in the early game (or even mid game, say, in Lair branches), it is a very big deal -- it can make you almost invincible. In late game, it is an infinite source of healing. I can't remember dying in late game with a heal w...

bel

Tuesday, 21st April 2015, 12:25

Forum: Game Design Discussion

Topic: Disable recharge scroll on heal wounds wand

Replies: 24

Views: 5181

Re: Disable recharge scroll on heal wounds wand

dpeg wrote:I don't think that removal of the wand affects Ru in a major way, simply because the wands occurs so late, or not at all, in most games.

To clarify, I was talking about the case where potions are removed, so wand is the only source of healing.

bel

Tuesday, 21st April 2015, 11:43

Forum: Game Design Discussion

Topic: Disable recharge scroll on heal wounds wand

Replies: 24

Views: 5181

Re: Disable recharge scroll on heal wounds wand

None of those issues sound important enough to even consider, much less important enough to justify introducing a bunch of special cases. Really, the heal wounds wand isn't important to most characters at all. You usually won't find one in the early game, and in the late game it's mostly good for s...

bel

Tuesday, 21st April 2015, 11:15

Forum: Game Design Discussion

Topic: Disable recharge scroll on heal wounds wand

Replies: 24

Views: 5181

Re: Disable recharge scroll on heal wounds wand

we could just remove a redundant item that only had meaning before item destruction and encumbrance were removed. As I said, there are problems with removing potions or wands. Mu and Ru sacrifice evocations. The latter is less serious, because you can simply not sacrifice evocations, but then sac e...

bel

Tuesday, 21st April 2015, 10:44

Forum: Game Design Discussion

Topic: Disable recharge scroll on heal wounds wand

Replies: 24

Views: 5181

Disable recharge scroll on heal wounds wand

(Edit: Hopefully nobody has seen the earlier version. I forgot to include one important point.) Also increase HW wand probability and decrease HW potion probability so (HW potions + wands * 3) remains roughly same. Deep dwarves can still device recharge. Idea is from nethack where you can't recharge...

bel

Tuesday, 21st April 2015, 08:59

Forum: YASD! YAVP! and characters in progress too

Topic: YAVSD Petrified Hydra

Replies: 11

Views: 2876

Re: YAVSD Petrified Hydra

Ice form is the best for dealing with Hydras. It gives you AC and increases your HP. Not to mention slows cold-blooded Hydra.

bel

Monday, 20th April 2015, 14:47

Forum: Crazy Yiuf's Corner

Topic: Nerf melee brainstorming

Replies: 141

Views: 35606

Re: Nerf melee brainstorming

Re: Vehumet, he gifts freezing and poisonous cloud (which are "conjurations" but can be thought of as support for melee as well) I find that they are sufficient to win a 3-rune game almost by themselves, if I am a bit melee focused. Or he gifts great conjurations like chain lightning (I re...

bel

Monday, 20th April 2015, 13:21

Forum: YASD! YAVP! and characters in progress too

Topic: Help with spells

Replies: 21

Views: 3669

Re: Help with spells

I'm saying that GS is fine because in my experience it doesn't take a really heavy toll on your MP until your HP is low (I have literally no idea how it actually works!), and I would almost always prefer having low-ish HP and low-ish MP to having really low HP and high MP (the exception: I have esc...

bel

Monday, 20th April 2015, 11:02

Forum: YASD! YAVP! and characters in progress too

Topic: Help with spells

Replies: 21

Views: 3669

Re: Help with spells

My melee is not bad With +14 slaying, yeah, sure :P Btw, Ash is also great for stabbing. Short blade with lots of slaying are also great (try a quick blade or even a short sword of speed). But elemental staff is fine. It hardly matters what spells you learn in this situation. Just be careful and yo...

bel

Sunday, 19th April 2015, 18:35

Forum: Crazy Yiuf's Corner

Topic: Nerf melee brainstorming

Replies: 141

Views: 35606

Re: Nerf melee brainstorming

Some melee characters can be very lucky with equipment (CPA + vampiric, slaying and you can tab through levels), there is nothing like that for casters. I mean some bad players can win with melee due to luck but cannot win with casters because luck is not enough. Casters can get lucky too. What mel...

bel

Sunday, 19th April 2015, 16:22

Forum: Dungeon Crawling Advice

Topic: Monsters with Confuse

Replies: 11

Views: 2868

Re: Monsters with Confuse

?/M can give you the description of any monster you can spell. Perhaps this is what you want.

bel

Sunday, 19th April 2015, 10:43

Forum: Dungeon Crawling Advice

Topic: A multi-character outline to help people diversify builds?

Replies: 176

Views: 42086

Re: A multi-character guide for beginners?

Wiki's guides are misnamed. They should just be called "experience", or "sample run". As long as you understand it that way, some can be very helpful. I learnt about Na of Chei using Tasonir's guide (which is pretty good), and learnt DECj using the guide for that one (which is no...

bel

Sunday, 19th April 2015, 10:29

Forum: Game Design Discussion

Topic: Bring back poisonous chunks

Replies: 88

Views: 23714

Re: Bring back poisonous chunks

I haven't commented on this thread since the explanation was given (removing/reducing chunks - which is a different issue than the original one). I think Berder's point about this affecting lair is not correct. There are plenty of non-poisonous corpses in Lair. Even if you need to eat a bit of perma...

bel

Saturday, 18th April 2015, 16:26

Forum: Game Design Discussion

Topic: Deep Dwarves

Replies: 14

Views: 4123

Re: Deep Dwarves

Wasn't there a thread on deep dwarves a month or so ago? Anyway, I suggested healing on exploration there. For the problem of people leaving unexplored areas, scale the regeneration by the depth of the level. This could probably be justified flavour wise saying that deep dwarves have an affinity wit...

bel

Saturday, 18th April 2015, 12:44

Forum: YASD! YAVP! and characters in progress too

Topic: YAVSD (Yeat anoather VERY stupid death)

Replies: 6

Views: 1896

Re: YAVSD (Yeat anoather VERY stupid death)

No matter how few or many rations I have, I eat permafood if I'm starving. Simple as that.

bel

Friday, 17th April 2015, 18:28

Forum: Crazy Yiuf's Corner

Topic: Nerf melee brainstorming

Replies: 141

Views: 35606

Re: Nerf melee brainstorming

There is something to the point of melee vs magic, so I don't think this thread was a waste of time totally. At least it wasn't for me.

Also: https://xkcd.com/386/

bel

Friday, 17th April 2015, 17:47

Forum: Crazy Yiuf's Corner

Topic: Nerf melee brainstorming

Replies: 141

Views: 35606

Re: Nerf melee brainstorming

To Sandman25:
It's not clear to me where this thread is going. You said above that it started as a bit of a joke, but you are also making suggestions in earnest. Not good to mix the two. As I said, imho, melee isn't overpowered, so there is nothing to fix.

bel

Friday, 17th April 2015, 13:53

Forum: Game Design Discussion

Topic: Bring back poisonous chunks

Replies: 88

Views: 23714

Re: Bring back poisonous chunks

No idea what long discussions the commit refers to. Perhaps on crawl-dev. Obviously making poisonous chunks inedible makes no sense at all for a tweak which was only supposed to reduce hassle. (And I see that nobody has defended it on that basis here). The arguments are over whether it matters anywa...

bel

Thursday, 16th April 2015, 19:56

Forum: Crazy Yiuf's Corner

Topic: Nerf melee brainstorming

Replies: 141

Views: 35606

Re: Nerf melee brainstorming

Don't think this makes much sense. Melee already has more "disadvantages", since many monster special attacks like (corrosion, rot, constriction) only land when monster is meleeing you (which it can do if you are meleeing it). Also many monsters are "melee only", so unless you me...

bel

Thursday, 16th April 2015, 19:48

Forum: Game Design Discussion

Topic: Bring back poisonous chunks

Replies: 88

Views: 23714

Re: Bring back poisonous chunks

Why are there two threads about the same thing? Ah I see now, this one's in GDD while the other's in CYC. Couldn't you have asked a mod to move the other thread here? Basically, TL;DR. I think the change was just a tweak to "reduce hassle". It talked about no large game balance issues like...

bel

Thursday, 16th April 2015, 17:41

Forum: Crazy Yiuf's Corner

Topic: Poisonous chunks were removed???

Replies: 21

Views: 4877

Re: Poisonous chunks were removed???

Let's ignore Ignite Poison issue, since it takes just one line in the commit explanation. As I said in my earlier post, it is not clear to me what hassle the commit is referring to: Why would you swap rPois in and out, when doing spider or snake? You will likely wear rPois all the time, in which cas...

bel

Thursday, 16th April 2015, 08:16

Forum: Crazy Yiuf's Corner

Topic: Poisonous chunks were removed???

Replies: 21

Views: 4877

Re: Poisonous chunks were removed???

I found the commit really puzzling myself. Firstly, it specifically talks about lair branches (I'm assuming spider and snake, and perhaps swamp marginally) and saying that swapping in rPois to eat poisonous chunks is a hassle. I am wondering, if you have a source of rPois, why would you not be weari...

bel

Wednesday, 15th April 2015, 23:16

Forum: Dungeon Crawling Advice

Topic: Real time wins

Replies: 6

Views: 2102

Re: Real time wins

Might want to read this for a few tips. It takes a bit of luck as well.

bel

Wednesday, 15th April 2015, 22:57

Forum: Dungeon Crawling Advice

Topic: Had enough of dying in mid game. Requesting advice

Replies: 8

Views: 2326

Re: Had enough of dying in mid game. Requesting advice

Battlesphere is the workhorse for a conjurer. Since you are new, it might be a good idea to keep the battlesphere up at all times. You should generally use it in conjunction with magic dart, since it is a cheap spell and has long range, thus it is perfect to activate the battlesphere. Summons like I...

bel

Wednesday, 15th April 2015, 13:10

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: HEAE entering extended for the first time

Replies: 8

Views: 2304

Re: CiP: HEAE entering extended for the first time

If you can handle mutation attempts, usually pan is easier than Tomb. Keep in mind that in Tomb, tornado is often not that useful because you have narrow corridors (especially on Tomb:2 outer ring, or was it Tomb:1, I forget. The one where you have a lot of greater mummies in a long encircling corri...

bel

Wednesday, 15th April 2015, 13:05

Forum: Dungeon Crawling Advice

Topic: Curare needles change, convokers

Replies: 26

Views: 5264

Re: Curare needles change, convokers

With about 10 evo, wands of confusion can achieve about 50-60% success rate against convokers, which is good enough.

bel

Wednesday, 15th April 2015, 12:42

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 922600

Re: I think we learned an important lesson today.

LCS is not that great vs Neqoxecs, 58% is low. Iron Shot has even lower accuracy. Aiming: Lehudib's Crystal Spear Press: ? - help, Shift-Dir - straight line, f - neqoxec Aim: a neqoxec (chance 58%) The crystal spear hits the neqoxec.(damage 91) You kill the neqoxec! Using LCS with damage 91 seems a...

bel

Wednesday, 15th April 2015, 12:21

Forum: Game Design Discussion

Topic: Charms change (once again)

Replies: 78

Views: 23412

Re: Charms change (once again)

For charms there are two relevant design goals to be kept in mind: a) something should not be tedious but optimal b) something should not be a no-brainer. For a) I mentioned the reduction in max MP idea, won't repeat it here. For b) some people are suggesting that charms is a no-brainer. One must ke...

bel

Monday, 13th April 2015, 07:46

Forum: Crazy Yiuf's Corner

Topic: Charming beasts

Replies: 11

Views: 2731

Re: Charming beasts

Unnethack also has a better interface. For instance, if you drop a bag on an altar, all the items inside are B/U/C identified. I think there is also autoexplore.

bel

Monday, 13th April 2015, 07:34

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: GrEEat Rocking!

Replies: 1

Views: 966

Re: YAVP: GrEEat Rocking!

Curio wrote:I don't get it how +MP from items work. Helmet was supposed to give me +9 MP but gave only 6. Staff at first gave me +15 MP, at the end only+14.

MP over 50 is halved.

bel

Monday, 13th April 2015, 07:11

Forum: Game Design Discussion

Topic: Charms change (once again)

Replies: 78

Views: 23412

Re: Charms change (once again)

I'm afraid that's not quite right. In the current system, you can start your buff timer and then manually rest back the mp with . before you resume exploring. That way, any monsters you uncover during exploration will be encountered with your buffs still active but still with your full mp pool. Thi...

bel

Sunday, 12th April 2015, 20:18

Forum: Game Design Discussion

Topic: Charms change (once again)

Replies: 78

Views: 23412

Re: Charms change (once again)

I think there is a misunderstanding here by dpeg. The reduction in max MP for charms (appropriately adjusted based on spellpower or success rating or ER or whatever) is functionally *identical* to the current situation, with the advantage of no annoying interface prompts. It is not being claimed tha...

bel

Sunday, 12th April 2015, 19:52

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: NaSu Chei

Replies: 37

Views: 6649

Re: CiP: NaSu Chei

I find that Na of Chei often reaches the "invincible" state. Not quite, but close enough.

bel

Friday, 10th April 2015, 13:16

Forum: Game Design Discussion

Topic: Unique proposal: Myrmecia, Champion of Formicids

Replies: 82

Views: 62363

Re: Unique proposal: Myrmecia, Champion of Formicids

Vaults has usually stone/metal walls, so dig won't do much there. Perhaps make it appear in Depths.

bel

Friday, 10th April 2015, 12:49

Forum: Game Design Discussion

Topic: Charms change (once again)

Replies: 78

Views: 23412

Re: Charms change (once again)

Another idea mentioned elsewhere is to make casting a charm reduce your max MP, and let the charm be active always. Casting it again toggles status.

bel

Friday, 10th April 2015, 12:48

Forum: Game Design Discussion

Topic: Unique proposal: Myrmecia, Champion of Formicids

Replies: 82

Views: 62363

Re: Unique proposal: Myrmecia, Champion of Formicids

Someone mentioned this earlier: it might be good to have stasis field, or dig, but not both. Might be too tough then.

bel

Thursday, 9th April 2015, 21:10

Forum: Game Design Discussion

Topic: Curse Ashenzari, abbility

Replies: 40

Views: 10990

Re: Curse Ashenzari, abbility

Lessen's comment was obviously anecdotal evidence, but I doubt if many people will run a script to give you hard numbers. I will add my own anecdotal evidence (the plural of anecdote is data): You understand that the problem with anecdotal evidence is its use to spuriously suggest something is more...

bel

Thursday, 9th April 2015, 20:25

Forum: Game Design Discussion

Topic: Curse Ashenzari, abbility

Replies: 40

Views: 10990

Re: Curse Ashenzari, abbility

Lessen's comment was obviously anecdotal evidence, but I doubt if many people will run a script to give you hard numbers. I will add my own anecdotal evidence (the plural of anecdote is data): Remove curse scrolls are generally sufficient, though not plentiful, in the early-to-mid game (barring rare...

bel

Wednesday, 8th April 2015, 23:42

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 361849

Re: I don't love it when...

Hirsch I wrote:masks and horny demons dont go well together, this is a family game.

If you want horny demons, you can play nethack.

bel

Wednesday, 8th April 2015, 23:33

Forum: YASD! YAVP! and characters in progress too

Topic: CiP - another show at DsGl

Replies: 7

Views: 1755

Re: CiP - another show at DsGl

I see you have not done Crypt yet. The loot there might have something you want. rMut is not necessary for extended, though it helps. Pan has a fair number of neqoxecs and cacodemons, but with a bit of positioning, you won't get too many mutations (you will surely get a few though, and can be usuall...

bel

Wednesday, 8th April 2015, 20:39

Forum: Game Design Discussion

Topic: Curse Ashenzari, abbility

Replies: 40

Views: 10990

Re: Curse Ashenzari, abbility

In general, I feel that the current behaviour is good. It is fine to have different utilities for different gods in various phases of the game. Not all gods are created equal, and some are more useful earlier in the game than others, and vice versa. Compare Fedhas, where early mushrooms are deadly, ...

bel

Monday, 6th April 2015, 20:42

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DgTm

Replies: 9

Views: 2242

Re: CiP: DgTm midgame

You don't need rPois for swamp, just use Ice form. Swamp is a bit easier than Snake.

bel

Sunday, 5th April 2015, 05:53

Forum: Dungeon Crawling Advice

Topic: First time in Vaults

Replies: 23

Views: 5411

Re: First time in Vaults

Stair dancing vaults:5 is a mistake. It will work as you clear the initial group of vault guards, but by the time you're wrapping that up more dangerous things will appear from the wings and it just turns into a huge deadly disaster. Head for the edges of the map instead. As I said already, there a...

bel

Sunday, 5th April 2015, 03:58

Forum: Dungeon Crawling Advice

Topic: First time in Vaults

Replies: 23

Views: 5411

Re: First time in Vaults

Vaults:5 is pretty tough, but at that point there aren't really any easy places to go. It's best to go there a few times to figure it out: death is almost inevitable the first few times. There are plenty of ways to do vaults:5. I generally don't like to go to the edges before I've thinned down the c...

bel

Sunday, 5th April 2015, 03:15

Forum: Crazy Yiuf's Corner

Topic: Beastly appendage

Replies: 18

Views: 5302

Re: Beastly appendage

mps wrote:They're talking about removing sticks to snakes.

Nobody tells me anything. Where can I find this?
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