Search found 1130 matches

Wednesday, 5th October 2011, 20:16

Forum: Dungeon Crawling Advice

Topic: Kenku

Replies: 8

Views: 2740

Re: Kenku

And I think this is a good think. Altough kenku does not seem to be a challenge race - I have the secret feeling that they can be used effectively.

Wednesday, 5th October 2011, 10:53

Forum: Dungeon Crawling Advice

Topic: Kenku

Replies: 8

Views: 2740

Kenku

I like to play with kenku's, however, they seem to me as a particulary weak race. I'm not a very god player, I have only won a few times, so I would like to ask more experienced players (or developers) opinion on the species. They have good conjuration and air aptitude, yes, but they are still feels...

Wednesday, 5th October 2011, 08:10

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 753163

Re: The 'Questions too small to need their own thread' threa

How can I inscribe a rod with !a? I am very annoyed that I regullary fight with my rod with berserkers when I forgot to switch back to my axe. Strangely, I cannot inscribe anything on a rod, which is a very annoying limitation. You inscribe it the same as you would inscribe anything else: by pressi...

Tuesday, 4th October 2011, 14:22

Forum: Game Design Discussion

Topic: God wrath idea

Replies: 4

Views: 1233

Re: God wrath idea

Thanks for your detailed response, I see your points - I think you're right.

Tuesday, 4th October 2011, 12:11

Forum: Game Design Discussion

Topic: God wrath idea

Replies: 4

Views: 1233

Re: God wrath idea

My idea was exactly to prevent waiting out - a prison vault is impossible to "wait out", you need to go trough. Exploration or xp based wrath timeout would be also very nice tough. I do not really understand what do you mean that it would be easy to prepare for a prison. I imagine it full ...

Tuesday, 4th October 2011, 11:02

Forum: Game Design Discussion

Topic: God wrath idea

Replies: 4

Views: 1233

God wrath idea

I have an idea to reform (some) god wraths. I know that there are other proposals, I'd like to ask it here how viable mine is. I think it would be nice if the god would send the player to a special place (a vault like a portal vault) immediately upon leaving her. The vault could have any kind of spe...

Tuesday, 4th October 2011, 09:15

Forum: Game Design Discussion

Topic: Elemental Magic Schools Differentiation

Replies: 52

Views: 16303

Re: Elemental Magic Schools Differentiation

I do not think this thread is so horrible, and I do not really like snow's negative attitude. And I think snow's arguments are lame. The main point was that elements (and particulary elementalists) are not different enough. They are different, but not as different as they should be - at least some p...

Monday, 3rd October 2011, 11:20

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 753163

Re: The 'Questions too small to need their own thread' threa

How can I inscribe a rod with !a? I am very annoyed that I regullary fight with my rod with berserkers when I forgot to switch back to my axe. Strangely, I cannot inscribe anything on a rod, which is a very annoying limitation.

Wednesday, 28th September 2011, 20:23

Forum: Game Design Discussion

Topic: quick note on yellow draconians

Replies: 8

Views: 1940

Re: quick note on yellow draconians

I simply propose to remove the yellow ones - they are very boring compared to the other ones. I really like the draconians, but I always feel disappointed (and sometimes simply quit) when I got a yellow one. I like all the other ones.

Tuesday, 20th September 2011, 18:25

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - OgWz of Ashenzari

Replies: 3

Views: 857

Re: CIP - OgWz of Ashenzari

I'm currently not really intrested in level 8-9 spells, and maybe I won't learn any of them. It's funny that I found a high level spellbooks, but freezing cloud , poison cloud or airstrike would be much more useful for this character. But level 6 spells are seams easy to cast (I've just finished lai...

Tuesday, 20th September 2011, 15:24

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - OgWz of Ashenzari

Replies: 3

Views: 857

CIP - OgWz of Ashenzari

Hi, I have a fairly succesful Ogre wizard, which I really enjoy. This is my favorite build right now. I found some great rings early which helped me to survive (control tele and rPois), acquired a spellbook that contained animate skeleton, and found no shields except a buckler, so I chose to use a G...

Wednesday, 14th September 2011, 09:43

Forum: Game Design Discussion

Topic: Tornado feedback

Replies: 35

Views: 9290

Re: Tornado feedback

A level 9 spell is not very good to meele characters. It's not so easy to cast, even if it's single school. In power it should be comparable to shatter. I'd like to see some feedback about how these two spells compare - I have the personal feeling that tornado is was underpowered in 0.9 compared to ...

Wednesday, 27th July 2011, 07:15

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 753163

Re: The 'Questions too small to need their own thread' threa

Does Animate skeleton produce hides, or you have to butcher dragons?

Sunday, 17th July 2011, 20:19

Forum: Game Design Discussion

Topic: Let's Talk About Hex: A Compilation Thread

Replies: 53

Views: 10373

Re: Let's Talk About Hex: A Compilation Thread

Off Topic: This discussion is starts to be more about mephitic cloud then the problem with hexes. Maybe somebody move this part to a meph cloud thread. My idea to nerf the cloud spells is to cut the duration of the effects radically if the target moves out of the cloud (1 turn at low power, 3 turns ...

Sunday, 17th July 2011, 16:11

Forum: Game Design Discussion

Topic: Let's Talk About Hex: A Compilation Thread

Replies: 53

Views: 10373

Re: Let's Talk About Hex: A Compilation Thread

What I do not like about hexes is that the chance to affect a monster is tied to the level of the spell, while in my opinion it has nothing to do with it. I compare the chance to affect a monster with a chance to hit a monster with a conjuration spell, and the effect it causes is like the damage of ...

Tuesday, 12th July 2011, 12:17

Forum: Coding

Topic: GIT trough http

Replies: 2

Views: 1735

Re: GIT trough http

Thanks, thats works! I feel a little stupid I missed there's (also) a config file with urls.

Tuesday, 12th July 2011, 10:53

Forum: Coding

Topic: GIT trough http

Replies: 2

Views: 1735

GIT trough http

I'm not very good with git, so any advice will be apreciated. I can only access git trough http. Cloning works fine: I figured out the url from the gitourious page: git clone http://git.gitorious.org/crawl/crawl.git However, initalizing the submodules fails, and it complains that it cannot connect t...

Tuesday, 12th July 2011, 07:55

Forum: Game Design Discussion

Topic: Catoblepas

Replies: 64

Views: 17323

Re: Catoblepas

I have defeated some, and I think they are not so hard. It's best to fight him in an open area, because there you have a good chance to step out of the cloud. If you spot one next to a hydra -> run. I've been petrified by some, and it's not so bad - you don't get too much damage when turned to stone...

Monday, 11th July 2011, 13:59

Forum: Game Design Discussion

Topic: Strategic problem with NMVD (no more victory dancing) system

Replies: 37

Views: 8704

Re: Strategic problem with NMVD (no more victory dancing) sy

Why is this system penalize hybrids,and suite specialists? In my experience the opposite is true. Specialists did not really needed (much) victory dancing in the old system. Hybrids are much better if you can manage your skills.

Monday, 11th July 2011, 10:11

Forum: Game Design Discussion

Topic: Strategic problem with NMVD (no more victory dancing) system

Replies: 37

Views: 8704

Re: Strategic problem with NMVD (no more victory dancing) sy

Also training invocations had a piety cost for most gods. It's quite easy to train invocation to the level where the needed abilities are "Excellent" without almost any piety cost. This matters with gifts (Okawaru) and that using the high piety abilities are easier earlier. Generally I lik...

Friday, 8th July 2011, 12:45

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: CePr (Zin) allruned

Replies: 8

Views: 2392

Re: YAVP: CePr (Zin) allruned

Permafood problems? Shouldn't Zin satiate you when praying? Is this ability that's weak?

Wednesday, 6th July 2011, 07:21

Forum: YASD! YAVP! and characters in progress too

Topic: Sad death on D:1

Replies: 5

Views: 1423

Re: Sad death on D:1

Early electroucion weapons can be really annoying. I have been killed with one hit from max hp several times when my character was already level 3. Also early disintegration wands - my level 4 character was killed with one zap yesterday from max hp (21 damage - I played a spriggan). Altough I unders...

Monday, 4th July 2011, 07:34

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - OgWi of Kiku

Replies: 0

Views: 649

CIP - OgWi of Kiku

I've really enjoyed this character. I planned to hybridize early, but not finding any good mace, but finding two ring of magical power changed my mind. I also found a staff of death, and joined Kiku. A lot of mana is really good to have early - I have even cleared a spider's nest without resist pois...

Monday, 27th June 2011, 12:15

Forum: Dungeon Crawling Advice

Topic: TrBe attributes

Replies: 5

Views: 1421

Re: TrBe attributes

I do not agree. Evasion is useful, even if it won't be as high as a spriggan's. Shields are useful even if unarmed, and dex helps with them. Also, as far as I know, bonuses to combat are calculated with strength and dex as well, and for unarmed combat the weights are fairly balanced - but I'm not ab...

Friday, 17th June 2011, 18:58

Forum: Game Design Discussion

Topic: Buffs

Replies: 65

Views: 15805

Re: Buffs

Sorry - somehow I missed this topic - mea culpa. I would not repeat some ideas here otherwise anyway. Thanks for moving it to here.

Friday, 17th June 2011, 18:48

Forum: Game Design Discussion

Topic: Buffs

Replies: 65

Views: 15805

Charms (buffs) upkeep again

Constantly upkeep buff spells are annoying but a good strategy for many spells. Charm spells are also useful for everyone, and not easy to balance. It would be good if the player need not to recast them - but it would be hard to balance the crusader playstyle (and maybe some spells). I would rather ...

Friday, 17th June 2011, 12:49

Forum: Game Design Discussion

Topic: First Xom ability!

Replies: 3

Views: 1022

Re: First Xom ability!

When I last played with Xom, she regularry gave the chaos brand to my weapons.

Sunday, 29th May 2011, 07:52

Forum: Dungeon Crawling Advice

Topic: Quick blade or sabre of speed

Replies: 2

Views: 1695

Quick blade or sabre of speed

I know about the wonderful weapon spreadsheat, and I guess this has been asked here before, so sorry about it - but I would like to here some advice. I'm playing a spriggan enchanter, and currently I use a +9/+4 quick blade. It does not have any brand, which is fine, because I can use excruciating w...

Wednesday, 18th May 2011, 06:15

Forum: Dungeon Crawling Advice

Topic: Robe of resistance or troll leather armour

Replies: 5

Views: 2144

Re: Robe of resistance of troll leather armour

Thank you for the answers! I play an enchanter, and I do spend a lot of time in melee range. I did not observed a lot of increase in hunger, I have enough food even for casting invisibility, and I haven't even cleared the Hive. But since I do not have any source of cold resist, and only one level of...

Tuesday, 17th May 2011, 23:46

Forum: Dungeon Crawling Advice

Topic: Robe of resistance or troll leather armour

Replies: 5

Views: 2144

Robe of resistance or troll leather armour

Which one is the better to use with a spriggan enchanter? I wear a troll leather which I took from Purgy, and I have the armour skill for it, but I've found a robe of resistance on a master elementalist. The troll leather can give 4 more AC than the robe, and gives regeneration, which is very useful...

Thursday, 12th May 2011, 12:37

Forum: Game Design Discussion

Topic: Make non-Fiend 1s more dangerous

Replies: 15

Views: 3371

Re: Make non-Fiend 1s more dangerous

There's also the 0.8 ranged AI changes that make ducking around a corner less effective vs. centaurs. This makes centaurs more dangerous to all characters, but melee characters are hit harder by it: while Cj simply takes more damage, Fi takes more damage and takes damage for a longer time (since it...

Thursday, 12th May 2011, 12:28

Forum: Game Design Discussion

Topic: Racial/Fighting HP

Replies: 92

Views: 23708

Re: Racial/Fighting HP

Why shouldn't a minotaur be better at fighting than a deep elf? A deep elf caster will get earlier access to literally every single spell that can generate compared to a minotaur caster. Why should the minotaur fighter's racial hp bonus be negligible compared to the fighting hp they both share? The...

Thursday, 12th May 2011, 11:09

Forum: Game Design Discussion

Topic: Racial/Fighting HP

Replies: 92

Views: 23708

Re: Racial/Fighting HP

I like the idea of the racial hp mutations. However, I do not like the current proposal. I agree that even the weakest caster with no fighting skill should be able to survive the strongest attack in the game, so giving ~120 hp at level 27 to deep elves seems good to me. (Felids are an excpetion of c...

Wednesday, 11th May 2011, 13:23

Forum: Game Design Discussion

Topic: New Ashenzari

Replies: 139

Views: 36286

Re: New Ashenzari

I play the new Ash with an earth elementalist, and I really like it. The three different type of curse scrolls are a little annoying tough. The scrolls are a really valuable resource - I think it's intended. I've only one question - maybe it's addressed somewhere. At the end of the game, when you ma...

Wednesday, 11th May 2011, 12:18

Forum: Game Design Discussion

Topic: Starting spellbooks

Replies: 26

Views: 4678

Starting spellbooks

Some of us have the idea that spellcasting backgrounds are too strong because the spells in them are useable for a very long time of the game, so they are not rely on findings in the dungeon to survive. Some spells are useable for a very long part of the game. Probably offending spells in a starting...

Friday, 6th May 2011, 18:55

Forum: Game Design Discussion

Topic: Ash and blunt weapon

Replies: 3

Views: 1413

Ash and blunt weapon

Hi,

I worshiped ashenzari, and wielded a cursed staff - just to find out that I cannot butcher. Is this intended? It fees a little stupid restriction, altough the good is very cool even with that - congrats whoever designed and coded.
Thank you for your answer.

I play trunk on CDO.

Thursday, 5th May 2011, 16:13

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - SpWz of Chei

Replies: 2

Views: 1188

Re: CIP - SpWz of Chei

Unfortunately, my first attempt to play a Spriggan of Chei has failed - I played late, and simply forgot to watch my hp. A started a second one, which were also very promising - found a staff of air and a book of the sky in a shop, and some other good items. Unfortunately I have found almost no food...

Tuesday, 3rd May 2011, 17:29

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - SpWz of Chei

Replies: 2

Views: 1188

CIP - SpWz of Chei

Hi advanced crawl players, In a stupid moment I decided to try out Chei with a spriggan. I started a wizard, mostly because then I can start with a hat, which allowed me to immediately ponderize two pieces of armour - still not enough to make a spriggan slower then average, so it was not easy to gri...

Friday, 29th April 2011, 15:28

Forum: Crazy Yiuf's Corner

Topic: Ash and character title

Replies: 4

Views: 1290

Ash and character title

Hi, does anyone knows what happens with your character's title when you reskill your level 27 skill? I mean if I play a SpEn just to obtain crawl's coolest title (Politician), and then reskill some levels from stabbing to spellcasting, I will lose the title? And how the game will determine what titl...

Thursday, 28th April 2011, 08:17

Forum: Game Design Discussion

Topic: New book of Air

Replies: 21

Views: 4330

Re: New book of Air

I think magic backgrounds would be more different and interesting if we nerf all of the starting books. Remove fireball and bolt of fire form the fire book, freezing cloud from the ice, and lightning bolt from the air book. Elementalists are my favorite classes, yet I think a nerf like this would do...

Wednesday, 27th April 2011, 14:39

Forum: Game Design Discussion

Topic: New book of Air

Replies: 21

Views: 4330

Re: New book of Air

Well, I never had any problem with them after the temple. Usually you need not to kill a hydra, you can run from it with swiftness. And I usually have some wands by then, since I usually never used any. And a lot of potions. Altough sometimes the orc mines were easier than lair with an air elemental...

Wednesday, 27th April 2011, 12:57

Forum: Game Design Discussion

Topic: New book of Air

Replies: 21

Views: 4330

Re: New book of Air

Well, not for me - altough I may do it wrong. Thats because to bounce you need to position yourself and the enemy. Wizards and priests sometimes damage you really fast. Priest can smite you if they can see you, so kiting is not a good option - so I usually cannot withdraw to a place where I can boun...

Wednesday, 27th April 2011, 09:10

Forum: Game Design Discussion

Topic: Differentiating Coj, Cha, Hex, Trm, Sum from other schools

Replies: 3

Views: 8949

Re: Differentiating Coj, Cha, Hex, Trm, Sum from other schoo

I do see some advantage other than in the charms school. Example:I think the reason for the conjuration skill to exist is to give damaging spells a price in xp. But it also has the effect that now conjurers have an easy time pick up conjurations from all over the elements, which I personally does no...

Wednesday, 27th April 2011, 07:22

Forum: Game Design Discussion

Topic: New book of Air

Replies: 21

Views: 4330

New book of Air

I've just noticed that Mephitic Cloud was replaced with Lightning bolt in the air elementalist starting book in trunk. I'd like to give some feedback as I tried to play with air elementalist of them, but also to ask some advice (maybe I should create it in the advice section?) I agree that Mephitic ...

Tuesday, 26th April 2011, 10:10

Forum: Dungeon Crawling Advice

Topic: Non-earth enhancer staves

Replies: 2

Views: 1240

Non-earth enhancer staves

I heared that the staff of earth can be a really good weapon with high skills in evocation and earth magic, as it can deal a lot of non resistible damage (altough AC applies). Whats with the other staves (fire, ice, air) ? Are they worth to invest a lot of xp into evocations (and staves) skill, will...

Sunday, 24th April 2011, 11:11

Forum: Dungeon Crawling Advice

Topic: Golubria

Replies: 14

Views: 5372

Re: Golubria

I've only learned it with Chei worshippers. It's quite useful for them. Easier to get then controlled blink, and does not cause glowing. I used it to approach ranged enemies fast and also to escape quickly. I like the spell, but I feel that devs, fearing that an other kind of controlled teleport cou...

Friday, 22nd April 2011, 10:18

Forum: Technical Support

Topic: Prompt at level up

Replies: 11

Views: 3506

Re: Prompt at level up

Generally, it's never a good idea to lean on keys. If the long wait of '5' is too long, you can also use the repeat ('0') command to repeat a given command a specific number of times. Adding -more- prompts before any normal prompt would be immensely annoying. I believe the -More- prompt currently (...

Tuesday, 5th April 2011, 08:24

Forum: Technical Support

Topic: Prompt at level up

Replies: 11

Views: 3506

Re: Prompt at level up

Thank you very much - these settings are very useful, I copied them from your config :-)

Altough I was more disappointed by the bad attribute choosing than missing the labyrinth, so maybe that could be changed. Not that it matters now - my character is dead of course :-)

Tuesday, 5th April 2011, 06:04

Forum: Technical Support

Topic: Prompt at level up

Replies: 11

Views: 3506

Prompt at level up

I mainly write this small suggestion because I chose strength on level up - the attribute I need the least. I waited pressing 's' for some time, and accidentally I pressed it once more. Would it be hard to give a "more" prompt (that can only be skipped with space or something) on level up,...

Monday, 4th April 2011, 09:57

Forum: Game Design Discussion

Topic: Fighting Skill

Replies: 9

Views: 2342

Re: Fighting Skill

I would not worry about late game hp - reaching high levels in fighting is a serious xp investment. But early game hp can be affected. I once rolled an Ogre wanderer with 8 skill in fighting. +10 hp at first level can mean a lot - and it's not very hard to earn +20 hp early. Altough that may not be ...
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