Search found 1620 matches

Tuesday, 5th April 2016, 22:53

Forum: Game Design Discussion

Topic: Reorder Sif Muna Abilities

Replies: 66

Views: 15584

Re: Reorder Sif Muna Abilities

If we already have two gods that gift spells early enough for non-book backgrounds to get into spellcasting, why do we need a third? Why should Sif be more like Veh and Kiku on this, exactly?

Tuesday, 5th April 2016, 22:37

Forum: Game Design Discussion

Topic: Reorder Sif Muna Abilities

Replies: 66

Views: 15584

Re: Reorder Sif Muna Abilities

I don't think "give earlier book gifts" would really be a meaningful improvement, since outside the unknown god altar if I'm somebody who doesn't have spells I already have god options for getting them. I want Sif to be fun, not broad, in other words; the criteria is "how fun is Sif w...

Tuesday, 5th April 2016, 20:50

Forum: Crazy Yiuf's Corner

Topic: Should Thanking be fully restored to the Tavern?

Replies: 17

Views: 4725

Re: Should Thanking be fully restored to the Tavern?

Lacuenta wrote:Hopefully the elitist mentality and thanks baiting will return soon! :D

"return"? They left?

Monday, 4th April 2016, 01:44

Forum: Crazy Yiuf's Corner

Topic: Closing doors

Replies: 11

Views: 3059

Re: Closing doors

Vault wardens could just be able to seal doorways, unless the idea is to do away with them altogether.

Sunday, 3rd April 2016, 15:40

Forum: Bulletin Board

Topic: Thanks Are Back

Replies: 6

Views: 5733

Re: Thanks Are Back

It's in your user profile, if you just want to stare at those numbers and feel good about the quantification of how much people really like you duvessa

Sunday, 3rd April 2016, 06:00

Forum: Crazy Yiuf's Corner

Topic: Should Thanking be fully restored to the Tavern?

Replies: 17

Views: 4725

Re: Should Thanking be fully restored to the Tavern?

if I'm amish how am I using a computer pubby

Sunday, 3rd April 2016, 05:58

Forum: Bulletin Board

Topic: Thanks Are Back

Replies: 6

Views: 5733

Thanks Are Back

I don't think Thanks-on-OP-only worked. It's possible that some of the benefits of Thanks removal would only reveal themselves after everyone got tired of meme'ing about it, but a) I don't think it encouraged people to chime in with more constructive posts and b) I don't think it really cut back on ...

Thursday, 31st March 2016, 19:56

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: TeHu of Gozag, got PDA but dived into Abyss for bolts

Replies: 11

Views: 2742

Re: YAVP: TeHu of Gozag, got PDA but dived into Abyss for bo

Man I have clearly completely forgotten my rune lock history or y'all are misleading me.

Thursday, 31st March 2016, 16:44

Forum: Game Design Discussion

Topic: Remove Rings: rFire, rCold, rPoi, etc.

Replies: 68

Views: 15836

Re: Remove Rings: rFire, rCold, rPoi, etc.

While I won't take mod action on the report I received, can we maybe all agree to respect one another's opinions on this? Crawl isn't "intrinsically flawed," people aren't making mountains out of tediousness molehills, and people aren't clinging to some kind of "emotional attachment&q...

Tuesday, 29th March 2016, 21:13

Forum: Dungeon Crawling Advice

Topic: Re: Remove Paralysis

Replies: 42

Views: 13369

Re: Re: Remove Paralysis

Sends the user into a berserk rage. Going berserk temporarily increases health, speed, and damage dealt in melee. It will time out quickly outside of combat, but may be extended by multiple kills. While berserk, almost all actions other than movement and melee combat are prevented. Such a rage is f...

Tuesday, 29th March 2016, 19:49

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: TeHu of Gozag, got PDA but dived into Abyss for bolts

Replies: 11

Views: 2742

Re: YAVP: TeHu of Gozag, got PDA but dived into Abyss for bo

No, dowan, the rune lock was introduced to force people to get a rune before going to vaults, a task it accomplishes very well. I still don't like it, but it definitely succeeds in that narrow mission, which is essentially to force people to do a rune vault at XL15-17.

Tuesday, 29th March 2016, 17:20

Forum: Suggestions & Criticism

Topic: Proposal: Tavern Reorganization

Replies: 60

Views: 61260

Re: Proposal: Tavern Reorganization

FWIW, I decided on "Proposals & Contributions" by accepting that the only way to keep the signal-to-noise ratio high in a "design forum" would be to have a fairly narrow scope. Half-baked proposals, thought experiments, and basically everything short of a "finished propo...

Tuesday, 29th March 2016, 16:50

Forum: Suggestions & Criticism

Topic: Proposal: Tavern Reorganization

Replies: 60

Views: 61260

Re: Proposal: Tavern Reorganization

"Wade through" makes it sound like there's this deluge of posts you'd have to make it through, when in reality the Tavern's traffic is pretty sedate and even if we only had a single subforum it would hardly be overwhelming. If you haven't, I suggest using the link to "The Tavern"...

Tuesday, 29th March 2016, 14:53

Forum: Suggestions & Criticism

Topic: Proposal: Tavern Reorganization

Replies: 60

Views: 61260

Re: Proposal: Tavern Reorganization

A few points in response to crate: Wanderer's Courtyard is more or less unmoderated and has virtually no traffic. I don't think we really have much interest in maintaining it, though I think we'd all be happy to provide a sticky post/sidebar on the main CDO site with links to forums in other languag...

Tuesday, 29th March 2016, 06:17

Forum: Suggestions & Criticism

Topic: Proposal: Tavern Reorganization

Replies: 60

Views: 61260

Re: Proposal: Tavern Reorganization

Except The Dart Board has had 88 topics in 2 years, and even if you threw in the non-proposal GDD posts, active competitions would still stay on the front page of The Tavern without any trouble. The argument for retaining The Dart Board for organizational purposes is stronger, but ignores the fact t...

Monday, 28th March 2016, 19:57

Forum: Game Design Discussion

Topic: Should rElec be more easily available to players?

Replies: 11

Views: 3071

Re: Should rElec be more easily available to players?

I think the current balance is okay, actually. The midgame "gear checks" are pretty layered, and without them, characters would run through the midgame with a much simpler algorithm. It's frustrating for speedrunners, certainly, but for normalcrawl I think it tends to work fine. The trick ...

Monday, 28th March 2016, 19:26

Forum: Suggestions & Criticism

Topic: Another Thank thread

Replies: 4

Views: 4986

Re: Another Thank thread

The mods have been discussing thanks, and the experiment is nearly over. When we know what we're going to do next, we'll be sure to let everyone know.

Sunday, 27th March 2016, 03:14

Forum: Crazy Yiuf's Corner

Topic: Why are there no randart elemental staves?

Replies: 8

Views: 2053

Re: Why are there no randart elemental staves?

Why should these be added to the game?

Sunday, 27th March 2016, 03:13

Forum: Game Design Discussion

Topic: Qazlal Rework

Replies: 39

Views: 9837

Re: Qazlal Rework

It's kind of hard to split this discussion, so if we want to talk about Chei, let's take it to another thread, thanks guys.

Sunday, 27th March 2016, 00:24

Forum: Game Design Discussion

Topic: Qazlal Rework

Replies: 39

Views: 9837

Re: Qazlal Rework

I miss the thanks button too, because Sar's nailed it.

That said, I don't mind Chei and I also don't mind Qaz; I def. think Qaz could be better, but a noiseless version would need to be designed from the ground-up imo and would end up being a totally different god anyway.

Saturday, 26th March 2016, 23:11

Forum: Dungeon Crawling Advice

Topic: Would a Trog "Doom Knight" be Viable?

Replies: 8

Views: 2460

Re: Would a Trog "Doom Knight" be Viable?

It seems like a thing you could do, but it's hard to understand why you'd want to. It's "viable," but I don't know that it sounds like much fun unless you're roleplaying, and if you're doing that there are frankly much, much better games in which to do it.

Saturday, 26th March 2016, 23:07

Forum: Game Design Discussion

Topic: Qazlal Rework

Replies: 39

Views: 9837

Re: Qazlal Rework

For me, dynast, Qaz's abilities without the noise really aren't interesting. It's just four spells you get for worshipping a god that you have to spend piety to cast. I'm also pretty sure that Xom and Chei could both be said to encourage "degenerate" behaviors as designed; Xom's gifts enco...

Thursday, 24th March 2016, 19:46

Forum: Game Design Discussion

Topic: Qazlal Rework

Replies: 39

Views: 9837

Re: Qazlal Rework

Yeah, as I was saying to dynast in gammafunk's stream, it's really okay if the game has weird niche gods. There's no expectation of balance (if there was, we would have to nerf Trog way before we thought about buffing Qaz), and there are plenty of reasons to include gods that offer narrow playstyles...

Thursday, 24th March 2016, 18:36

Forum: Dungeon Crawling Advice

Topic: Rest options for auto-explore?

Replies: 9

Views: 3326

Re: Rest options for auto-explore?

On webtiles, hit "edit rc" next to the version of your choice, and then either toggle the switches yourself while editing out the '#' characters in front of it, or copy and paste what Jarlyk said above. Also, "maybe the wiki should mention" a lot of things, but for a wide variety...

Thursday, 24th March 2016, 08:08

Forum: Crazy Yiuf's Corner

Topic: make trees consistent with walls

Replies: 16

Views: 4408

Re: make trees consistent with walls

Nobody moved this post, Tiktacy, though if HG would prefer it to be in GDD there's no reason it couldn't be put there. That said, I literally don't understand the logic in the OP; it seems intuitively obvious to me that fire spells should be able to target trees, and the idea that "trees behave...

Wednesday, 23rd March 2016, 01:14

Forum: Game Design Discussion

Topic: A way to avoid accidental starvation

Replies: 24

Views: 6919

Re: A way to avoid accidental starvation

+1 to an rcfile tutorial on Tavern, but until then, the guide included with the game is a good resource. That guide seems to be only for download players and not online players, unless I'm missing something? It's all the same thing. Hit "edit rc" next to the version of your choice on webt...

Monday, 21st March 2016, 20:39

Forum: Game Design Discussion

Topic: Discussion: Food and Its Positives/Negatives

Replies: 29

Views: 6785

Re: Discussion: Food and Its Positives/Negatives

On the contrary, kuniqs, I can't imagine that goldifying chunks or your other proposals are really that much more trivial to implement than tabstorm's. In any case, the problem isn't ease of implementation, but the complexity of implementation. A majority of the player's actions are impacted by hung...

Monday, 21st March 2016, 20:04

Forum: Game Design Discussion

Topic: A way to avoid accidental starvation

Replies: 24

Views: 6919

Re: A way to avoid accidental starvation

FWIW, I'm still not totally sure why starvation has to kill the player instead of some other very bad thing, like we have with statzero in modern Crawl. I'd be much happier with no hunger and no food, but the fact that you can be instantly killed because of hunger seems unnecessary. +1 to an rcfile ...

Monday, 21st March 2016, 15:51

Forum: Game Design Discussion

Topic: Inventory expansion feature for the dcss-ca fork

Replies: 45

Views: 16016

Re: Inventory expansion feature for the dcss-ca fork

I removed a couple of replies here, and I apologize to jeremygurr, as I'm partially responsible for pushing this conversation off topic.

Others can feel free to start a new thread on DCSS' inventory. Please use this thread to discuss DCSS-CA's inventory change.

Saturday, 19th March 2016, 22:29

Forum: Game Design Discussion

Topic: Inventory expansion feature for the dcss-ca fork

Replies: 45

Views: 16016

Re: Inventory expansion feature for the dcss-ca fork

I've always liked the idea of turning strategic items into dungeon features, like bookshelves or forges or shrines or whatever. If you go the goldification route, it'd be a neat way to handle it instead of having different inventories for different scrolls and books.

Saturday, 19th March 2016, 18:59

Forum: Game Design Discussion

Topic: Discussion: Food and Its Positives/Negatives

Replies: 29

Views: 6785

Re: Discussion: Food and Its Positives/Negatives

Gozag's denial of chunks in exchange for god powers and loot is mechanically interesting even if I'm not sure that it works perfectly, and I'm inclined to think that without that tradeoff, Gozag is just a way more complicated version of Okawaru. It also should go without saying that without the Mida...

Saturday, 19th March 2016, 17:38

Forum: Game Design Discussion

Topic: Discussion: Food and Its Positives/Negatives

Replies: 29

Views: 6785

Re: Discussion: Food and Its Positives/Negatives

8. I don't know how you change the hunger interaction with Gozag. Instead of making Gozag revolve around the denial of corpses, make it revolve around the denial of monster-carried loot? Everything a monster carries is turned into gold? This is a tough one; Gozag would need to be substantially rede...

Saturday, 19th March 2016, 16:05

Forum: Game Design Discussion

Topic: Is excessive stairdancing In Tomb undesirable?

Replies: 27

Views: 5970

Re: Is excessive stairdancing In Tomb undesirable?

I like the idea of a tomb escape run, like if tomb 1 just had a trapdoor down, and so did tomb 2, which dumped you right to the rune. You grab the rune, then have to run back through the current tomb setup, except you'd take a trapdoor up each time, and obviously the enemy density would need to be ...

Saturday, 19th March 2016, 14:00

Forum: Game Design Discussion

Topic: Inventory expansion feature for the dcss-ca fork

Replies: 45

Views: 16016

Re: Inventory expansion feature for the dcss-ca fork

Yeah, dpeg, could you link to some bigger description of how "item disappearance" works? It, uh, sounds incredibly annoying and I have a hard time imagining how it wouldn't be gameable in some fashion. Put me in crate's camp here; almost all of Crawl's inventory problems are really item bl...

Friday, 18th March 2016, 18:54

Forum: Crazy Yiuf's Corner

Topic: Splash screen requests

Replies: 17

Views: 5045

Re: Splash screen requests

no these are even better imo

Friday, 18th March 2016, 16:05

Forum: Game Design Discussion

Topic: Discussion: Food and Its Positives/Negatives

Replies: 29

Views: 6785

Re: Discussion: Food and Its Positives/Negatives

Goldify chunks (take no inventory space) and make them automatically appear in your chunk slot when you kill something that leaves a corpse. What if chunks were entirely un-carryable, and 'c' just had you eat your fill leaving no physical items for you to obsess over behind? I can't help but point ...

Friday, 18th March 2016, 13:48

Forum: Game Design Discussion

Topic: Discussion: Food and Its Positives/Negatives

Replies: 29

Views: 6785

Re: Discussion: Food and Its Positives/Negatives

The last really big food discussion was my food removal thread , for what it's worth, and I still agree with the basic thrust of my OP if not all the specifics. Food should go. It's inelegant, tedious, and kludgy in every place that it makes an appearance in Crawl's mechanics. Full food removal doe...

Thursday, 17th March 2016, 17:38

Forum: Game Design Discussion

Topic: Suggestion: Make Blood food, not potions

Replies: 8

Views: 2319

Re: Suggestion: Make Blood food, not potions

If vampires and food both still have to remain in Crawl despite the fact that they're horrible, no-good, very bad mechanics, then this seems like a totally reasonable proposal. Just allow vampires to make "bloody chunks" or something.

Thursday, 17th March 2016, 14:55

Forum: Game Design Discussion

Topic: Remove Remaining Zealot Starts put L and J in the Temple.

Replies: 37

Views: 9941

Re: Remove Remaining Zealot Starts put L and J in the Temple

all before wrote:As it is, it just means I have to play suboptimally to go Jiyva

Given how easily one can transition from Fedhas to Jiyva, this is only true for undead.

Wednesday, 16th March 2016, 04:46

Forum: Dungeon Crawling Advice

Topic: Summoner Tactics

Replies: 25

Views: 9576

Re: Summoner Tactics

Yeah, I had a Swamp:5 with a decently long corridor off of the rune vault, and spire basically mowed through the entirety of the (TLHless) vault. It's also the only targetable summon, which gives it some utility as a blocker that really comes in handy.

Tuesday, 15th March 2016, 20:37

Forum: Dungeon Crawling Advice

Topic: Summoner Tactics

Replies: 25

Views: 9576

Re: Summoner Tactics

It seems to me that if I direct my summons to attack foe #1 by attacking it myself (e.g. with a ranged weapon), then they continue to attack the same one, even if I attack foe #2 myself afterwards. I hope that this observation is correct. It was relevant once when I wanted my summons to destroy a h...

Monday, 14th March 2016, 01:56

Forum: Crazy Yiuf's Corner

Topic: Poll: Would you like an additional subforum in The Tavern?

Replies: 9

Views: 3089

Re: Poll: Would you like an additional subforum in The Taver

On the off chance you're not joking, Zip, it's the little exclamation point button there in the lower right.

Monday, 14th March 2016, 01:55

Forum: Crazy Yiuf's Corner

Topic: Bad news for forum spammers

Replies: 5

Views: 2527

Re: Bad news for forum spammers

Oh, I totally knew it was a joke, I just think that Wikipedia post is interesting.

Monday, 14th March 2016, 01:04

Forum: Crazy Yiuf's Corner

Topic: AMCA(ask my community anything) - Korean Roguelike Gallery

Replies: 27

Views: 8838

Re: AMCA(ask my community anything) - Korean Roguelike Galle

Are there any questions the Korean community has for us?

Monday, 14th March 2016, 01:01

Forum: Crazy Yiuf's Corner

Topic: Bad news for forum spammers

Replies: 5

Views: 2527

Re: Bad news for forum spammers

For what it's worth, one of Wikipedia's most famous administrators and arbitrators, Newyorkbrad, wrote an interesting essay on this topic a few years ago.

Sunday, 13th March 2016, 18:54

Forum: Dungeon Crawling Advice

Topic: Summoner Tactics

Replies: 25

Views: 9576

Re: Summoner Tactics

Here's gammafunk's twitch channel . The answers to your specific questions, of which there are most definitely more than "a couple": ⋅ You should cast basically all of your summons, up to the cap, for any non-trivial encounter. Don't get rid of spammals until you've got somethin...

Saturday, 12th March 2016, 20:37

Forum: Crazy Yiuf's Corner

Topic: Poll: Would you like an additional subforum in The Tavern?

Replies: 9

Views: 3089

Re: Poll: Would you like an additional subforum in The Taver

I think we need a "Lair" subforum, a place where all the poisonous statements, drowning arguments and corrosive memes are moved to. This is already here, but it's the moderator's private subforum. If things get too poisonous, drowning, or corrosive, no matter the subforum, hit the report ...

Friday, 11th March 2016, 03:36

Forum: YASD! YAVP! and characters in progress too

Topic: Help for >3 rune games

Replies: 10

Views: 2635

Re: Help for >3 rune games

Casting in CPA isn't outright impossible, but you'll have an easier time of it in GDA or PDA. Train the schools of the spells you want to learn until the failure rate is acceptable. That's about it. I'd prioritize getting blink and apportation by training translocations. There's no real reason not t...

Thursday, 10th March 2016, 16:18

Forum: YASD! YAVP! and characters in progress too

Topic: Help for >3 rune games

Replies: 10

Views: 2635

Re: Help for >3 rune games

You should probably clear Shoals next. I'd be inclined to go with the GDA, but that CPA is probably fine. The fact that you have 0 dodging is not fine. Stop training armour, probably forever, and start training dodging. I'd stop training invocations until after you switch to TSO. Your weapon is also...
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