Search found 200 matches
Wednesday, 10th April 2019, 01:29
Forum: Crazy Yiuf's Corner
Topic: New Unrandart: Flail of Beogh's Chosen
Replies: 32
Views: 9510
Wednesday, 10th April 2019, 01:23
Forum: Game Design Discussion
Topic: Simple solution to inventory problem with throwables
Replies: 21
Views: 6831
Re: Simple solution to inventory problem with throwables
Tuesday, 9th April 2019, 02:48
Forum: Game Design Discussion
Topic: Stairs should be more interesting in rune branches
Replies: 13
Views: 3710
Re: Stairs should be more interesting in rune branches
Tuesday, 9th April 2019, 01:41
Forum: Crazy Yiuf's Corner
Topic: New Unrandart: Flail of Beogh's Chosen
Replies: 32
Views: 9510
Re: New Unrandart: Flail of Beogh's Chosen
Monday, 8th April 2019, 12:18
Forum: Game Design Discussion
Topic: silver/steel missiles
Replies: 13
Views: 3936
Re: silver/steel missiles
petercordia wrote:It's an interesting proposal, and would solve a lot of inventory hassle.
I would miss the current behaviour of sandblast and slings though.
Also, kobolt chuckers would be #@*&ed.
Sorry, this is the limit of my idea. I'm not sure I can find a better way than this...
Monday, 8th April 2019, 02:24
Forum: Game Design Discussion
Topic: silver/steel missiles
Replies: 13
Views: 3936
Re: silver/steel missiles
Monday, 8th April 2019, 01:04
Forum: Crazy Yiuf's Corner
Topic: New Unrandart: Flail of Beogh's Chosen
Replies: 32
Views: 9510
Re: New Unrandart: Flail of Beogh's Chosen
Croases wrote:Here's my take on it:
Beogh worship is made available to all races.
What happens if you worship Beogh and then throw that weapon away?
Sunday, 7th April 2019, 03:59
Forum: Game Design Discussion
Topic: silver/steel missiles
Replies: 13
Views: 3936
Re: silver/steel missiles
Saturday, 6th April 2019, 06:16
Forum: Crazy Yiuf's Corner
Topic: New Unrandart: Flail of Beogh's Chosen
Replies: 32
Views: 9510
Re: New Unrandart: Flail of Beogh's Chosen
Saturday, 6th April 2019, 06:00
Forum: Game Design Discussion
Topic: New launcher system
Replies: 69
Views: 19277
Re: New launcher system
Friday, 5th April 2019, 09:21
Forum: Game Design Discussion
Topic: silver/steel missiles
Replies: 13
Views: 3936
Re: silver/steel missiles
Friday, 5th April 2019, 01:52
Forum: Crazy Yiuf's Corner
Topic: New Unrandart: Flail of Beogh's Chosen
Replies: 32
Views: 9510
Re: New Unrandart: Flail of Beogh's Chosen
On hit, 15% chance to smite random enemy per hit. If you are a believer in Beogh, this probability is double.
Friday, 5th April 2019, 01:39
Forum: Game Design Discussion
Topic: Rework buff spells into god abilities
Replies: 18
Views: 4786
Re: Rework buff spells into god abilities
Thursday, 4th April 2019, 01:59
Forum: Game Design Discussion
Topic: New launcher system
Replies: 69
Views: 19277
Re: New launcher system
Thursday, 4th April 2019, 01:33
Forum: Crazy Yiuf's Corner
Topic: New Unrandart: Flail of Beogh's Chosen
Replies: 32
Views: 9510
Re: New Unrandart: Flail of Beogh's Chosen
Like this? The +8 Battleaxe of Beogh's Chosen {Flame, LoS +1, Drain}
Wednesday, 3rd April 2019, 06:24
Forum: Crazy Yiuf's Corner
Topic: New Unrandart: Flail of Beogh's Chosen
Replies: 32
Views: 9510
Re: New Unrandart: Flail of Beogh's Chosen
Sunday, 24th March 2019, 13:43
Forum: Game Design Discussion
Topic: New unrandart: Alchemist's Stone
Replies: 29
Views: 10350
Re: New unrandart: Alchemist's Stone
Monday, 11th March 2019, 11:12
Forum: Game Design Discussion
Topic: Pain brand needs rework
Replies: 10
Views: 3103
Pain brand needs rework
Saturday, 9th March 2019, 02:30
Forum: Game Design Discussion
Topic: Specie Proposal - Angel/Profane Servitor
Replies: 14
Views: 4301
Re: Specie Proposal - Angel/Profane Servitor
Sunday, 3rd March 2019, 05:20
Forum: Game Design Discussion
Topic: Revised^n Report on the god Nemelex
Replies: 52
Views: 18610
Re: Revised^n Report on the god Nemelex
VeryAngryFelid wrote:Free cards are probably too powerful for no piety and 0 failure rate: I cannot think of other gods who can one-shot Death Yak or Spiny Frog when you first meet them.
Instead you don't know which card will be used, nor can you control it. I think this is the price of power.
Wednesday, 20th February 2019, 03:49
Forum: Game Design Discussion
Topic: dumb cards idea #500
Replies: 9
Views: 4045
Re: dumb cards idea #500
Tuesday, 19th February 2019, 12:41
Forum: Game Design Discussion
Topic: Revised^n Report on the god Nemelex
Replies: 52
Views: 18610
Re: Revised^n Report on the god Nemelex
Saturday, 16th February 2019, 07:05
Forum: Crazy Yiuf's Corner
Topic: Is this how Jiyva works?
Replies: 1
Views: 1345
Re: Is this how Jiyva works?
Wednesday, 13th February 2019, 08:03
Forum: Game Design Discussion
Topic: Fedhas rework (again)
Replies: 15
Views: 6172
Re: Fedhas rework (again)
Saturday, 9th February 2019, 04:47
Forum: Game Design Discussion
Topic: Remove 3rd pip of fire/cold resistance
Replies: 99
Views: 28394
Re: Remove 3rd pip of fire/cold resistance
Saturday, 9th February 2019, 04:34
Forum: Game Design Discussion
Topic: New launcher system
Replies: 69
Views: 19277
Re: New launcher system
Friday, 8th February 2019, 09:49
Forum: Game Design Discussion
Topic: New launcher system
Replies: 69
Views: 19277
Re: New launcher system
Friday, 8th February 2019, 04:49
Forum: Game Design Discussion
Topic: New launcher system
Replies: 69
Views: 19277
Re: New launcher system
Thursday, 7th February 2019, 12:23
Forum: Game Design Discussion
Topic: New launcher system
Replies: 69
Views: 19277
Re: New launcher system
Wednesday, 6th February 2019, 14:15
Forum: Game Design Discussion
Topic: Remove 3rd pip of fire/cold resistance
Replies: 99
Views: 28394
Re: Remove 3rd pip of fire/cold resistance
Wednesday, 6th February 2019, 12:38
Forum: Game Design Discussion
Topic: Remove 3rd pip of fire/cold resistance
Replies: 99
Views: 28394
Re: Remove 3rd pip of fire/cold resistance
Wednesday, 6th February 2019, 11:19
Forum: Game Design Discussion
Topic: Remove 3rd pip of fire/cold resistance
Replies: 99
Views: 28394
Re: Remove 3rd pip of fire/cold resistance
Wednesday, 6th February 2019, 09:48
Forum: Game Design Discussion
Topic: New launcher system
Replies: 69
Views: 19277
Re: New launcher system
Wednesday, 6th February 2019, 08:40
Forum: Game Design Discussion
Topic: Remove 3rd pip of fire/cold resistance
Replies: 99
Views: 28394
Re: Remove 3rd pip of fire/cold resistance
Always be mindful of newbies.
Sunday, 3rd February 2019, 17:42
Forum: Game Design Discussion
Topic: New launcher system
Replies: 69
Views: 19277
Re: New launcher system
Saturday, 2nd February 2019, 01:21
Forum: Game Design Discussion
Topic: New launcher system
Replies: 69
Views: 19277
Re: New launcher system
Friday, 1st February 2019, 04:54
Forum: Game Design Discussion
Topic: New launcher system
Replies: 69
Views: 19277
Re: New launcher system
Thursday, 31st January 2019, 17:03
Forum: Game Design Discussion
Topic: New launcher system
Replies: 69
Views: 19277
Re: New launcher system
Siegurt wrote:My suggestion would be a minimum attack distance, which doesn't exist in spells and melee presently, and would serve to distinguish ranged and be uncomplicated and have tactical implications.
For example, is it that you can't attack the enemy right next to you? This sounds pretty good.
Thursday, 31st January 2019, 15:47
Forum: Game Design Discussion
Topic: New launcher system
Replies: 69
Views: 19277
Re: New launcher system
Wednesday, 30th January 2019, 16:35
Forum: Game Design Discussion
Topic: New launcher system
Replies: 69
Views: 19277
Re: New launcher system
Wednesday, 30th January 2019, 13:52
Forum: Game Design Discussion
Topic: Level effects
Replies: 19
Views: 5832
Re: Level effects
Wednesday, 30th January 2019, 12:36
Forum: Game Design Discussion
Topic: deflect missiles
Replies: 15
Views: 4426
Re: deflect missiles
Maybe, Hellcrawl's method is the most realistic option for now.
Wednesday, 30th January 2019, 10:51
Forum: Game Design Discussion
Topic: deflect missiles
Replies: 15
Views: 4426
Re: deflect missiles
Thursday, 24th January 2019, 05:51
Forum: Game Design Discussion
Topic: Positional Attack Spells
Replies: 101
Views: 99155
Re: Positional Attack Spells
Tuesday, 22nd January 2019, 13:40
Forum: Game Design Discussion
Topic: Sublimation Of Blood Thoughts
Replies: 22
Views: 6788
Re: Sublimation Of Blood Thoughts
Tuesday, 22nd January 2019, 09:27
Forum: Game Design Discussion
Topic: New launcher system
Replies: 69
Views: 19277
Re: New launcher system
Tuesday, 22nd January 2019, 05:42
Forum: Game Design Discussion
Topic: New launcher system
Replies: 69
Views: 19277
Re: New launcher system
Tuesday, 22nd January 2019, 05:08
Forum: Game Design Discussion
Topic: New launcher system
Replies: 69
Views: 19277
New launcher system
Saturday, 12th January 2019, 09:20
Forum: Game Design Discussion
Topic: Sif Muna Rework
Replies: 29
Views: 9986
Re: Sif Muna Rework
Thursday, 10th January 2019, 07:05
Forum: Game Design Discussion
Topic: Sif Muna Rework
Replies: 29
Views: 9986
Re: Sif Muna Rework
duvessa wrote:nobody would choose divine energy over channel magic
Haha, it's fun. Korean dcss forum think the opposite. Especially this person.
http://crawl.akrasiac.org/scoring/playe ... yuuki.html
He says Divine energy is Sif's most important ability. I think Divine energy is good too.
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