Search found 6452 matches

Friday, 28th February 2020, 05:07

Forum: Game Design Discussion

Topic: Rethinking orc battlecry

Replies: 15

Views: 6066

Re: Rethinking orc battlecry

Hm, what if cheer was a buff that *stacked* so the more plain orcs that were cheering for a warlord/knight etc the nastier it would get, that would imply larger bands of crappy orcs could actually be threatening, not in and of themselves, but by bumping the power level of something *actually* threat...

Tuesday, 25th February 2020, 02:25

Forum: Game Design Discussion

Topic: Remove the id game (new reason)

Replies: 58

Views: 40770

Re: Remove the id game (new reason)

The deeper problem is the roguelike item idiom itself. Identification is just one of many layers that obfuscate the deeper truth that items as understood in roguelike games are inherently tedious and the more you have the worse it gets. Have you considered the possibility that you don't actually li...

Tuesday, 25th February 2020, 02:15

Forum: Game Design Discussion

Topic: Opaque skill system is severely wounded

Replies: 46

Views: 14324

Re: Opaque skill system is severely wounded

"Nothing at all" is a perfectly fine alternative if the target really is people playing their first 5 to 10 games and getting no further than D:5. So you'd suggest that "leave the starting skills marked for even distribution of XP" as the new "auto training" is better ...

Monday, 24th February 2020, 21:44

Forum: Game Design Discussion

Topic: Opaque skill system is severely wounded

Replies: 46

Views: 14324

Re: Opaque skill system is severely wounded

I have to agree. If you *must* have some sort of automatic option — which does seem like a good idea for new players — it needs to actually be at least decent, if not excellent, or you're just tricking noobs into repeated death. The current implementation, however, simply does not result in decent ...

Saturday, 22nd February 2020, 22:54

Forum: Game Design Discussion

Topic: Remove confusing touch

Replies: 76

Views: 23727

Re: Remove confusing touch

From today's blog post: "Confusing Touch is now level 3 and checks MR instead of monster HD. Additionally, the Confuse spell has been removed. Now there’s exactly one “confuse exactly one thing” spell and it’s not so overpowered." I personally am not a big fan of old CT because it was pre...

Saturday, 15th February 2020, 06:27

Forum: Game Design Discussion

Topic: Too many Evo items.

Replies: 22

Views: 6358

Re: Too many Evo items.

Hellmonk wrote:If you want item choices to be meaningful in the long term, you've gotta cut into backtracking one way or another.


What if you want item choices to be meaningful in the short term, but don't want it to be meaningful in the long term?

Thursday, 6th February 2020, 20:26

Forum: Game Design Discussion

Topic: So happy to see exclamation marks in my spell damage finally

Replies: 28

Views: 9834

Re: So happy to see exclamation marks in my spell damage fin

"Percentage of the creature's max possible HP" is a lot worse for getting a sense for how good your weapon does over time with normal play (ie, not constantly pulling up monster stats). that they do give data is just a side effect and an uninteresting one at that "How much damage do ...

Thursday, 6th February 2020, 19:59

Forum: Game Design Discussion

Topic: Opaque skill system is severely wounded

Replies: 46

Views: 14324

Re: Opaque skill system is severely wounded

The main purpose of auto training is to help people who *are so new to DCSS they have not yet discovered the skill training screen and don't even know about it yet* and for a small segment of people it's also a bridge for people who "literally have no idea what to train, like not even a rough g...

Thursday, 6th February 2020, 19:49

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:OpFi Oka

Replies: 87

Views: 61403

Re: CIP:OpFi Oka

It's funny your post should mention hellfire, because I just came to post in this thread while I'm playing. I'm back with TSO and in Pan. I got the hellion island demonic rune level; which I've never seen before. Jesus christ, what the heck is that all about?! I cleared the rest of the level and tr...

Wednesday, 5th February 2020, 20:00

Forum: Game Design Discussion

Topic: Opaque skill system is severely wounded

Replies: 46

Views: 14324

Re: Opaque skill system is severely wounded

I'm not exactly sure I understand your complaint, but my understanding is that if the screen displays that you have a 50/50 split between two skills, then xp is indeed being split evenly (modulo some randomness?) between the two skills. (I'm happy to be corrected if I am wrong about the mechanic!) ...

Wednesday, 5th February 2020, 19:55

Forum: Game Design Discussion

Topic: So happy to see exclamation marks in my spell damage finally

Replies: 28

Views: 9834

Re: So happy to see exclamation marks in my spell damage fin

Personally, I would prefer it if exclamation marks indicated "Percentage of the creature's max possible HP" rather than being an absolute scale (Since doing twice as much damage to a creature that has twice as many hps is insignificant in terms of it's effect on your game) Of course my int...

Thursday, 30th January 2020, 17:23

Forum: Game Design Discussion

Topic: Rework polearms

Replies: 60

Views: 23255

Re: Rework polearms

What bothers me a lot with current reaching is that it makes every orc/gnoll/vault guardian fight a chore because I need to manually examine them to figure out of there are any reachers among them. I play the text version. Control-X helps a lot when there's a group, you can quickly scan *all* of th...

Monday, 27th January 2020, 22:50

Forum: Game Design Discussion

Topic: Difficulty vs XL

Replies: 52

Views: 19326

Re: Difficulty vs XL

The way I understand neural networks work, it doesn't try to understand the game at all. Rather, the programmer set a bunch of "sensors" to watch for specific conditions and rate each card in each situation. This: https://www.youtube.com/watch?v=aircAruvnKk is a great 20 minute explanatio...

Monday, 27th January 2020, 20:42

Forum: Game Design Discussion

Topic: Opaque skill system is severely wounded

Replies: 46

Views: 14324

Re: Opaque skill system is severely wounded

I think an older version of DCSS had monster descriptions like "on average, it would kill you in 7 attacks. On average, you would kill it in 4 attacks." Is that correct? Did it get removed? Ultimately that's what I care about - approximately how many attacks I need to kill something and h...

Monday, 27th January 2020, 20:33

Forum: Game Design Discussion

Topic: Positional Attack Spells

Replies: 101

Views: 99835

Re: Positional Attack Spells

Harpoon Shot. (might need to be rebranded) The attack swamp worms have is tactically interesting. Most casters would rather blast from afar, but if you provide a spell like that some players will find a use. BTW why was Force Lance removed? Force lance was merged with IMB, the new spell is keeps IM...

Monday, 27th January 2020, 20:20

Forum: Dungeon Crawling Advice

Topic: Troll

Replies: 24

Views: 9565

Re: Troll

You're missing out on the fact that weapon skill adds to melee damage, for weapons it increases the damage done by a percentage of the weapon's base damage (this is why a larger base damage weapon with a smaller enchantment is usually better at moderate skill). For unarmed, it adds directly to the b...

Wednesday, 22nd January 2020, 19:59

Forum: Game Design Discussion

Topic: Fedhas rework

Replies: 32

Views: 12965

Re: Fedhas rework

Fedhas should utilize corpses in some way. It fits the theme of decomposition, and corpses are an interesting resource to play with. Make some of his abilities require a fresh corpse to decompose in order to use. Maybe spellpower based on monster hd. I'm not a fan of this unless demons start making...

Tuesday, 21st January 2020, 22:13

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Should Troll use this great armor?

Replies: 11

Views: 3603

Re: CIP: Should Troll use this great armor?

I only had one Ru character so far, but I think I can only sacrifice Arcana once? I mean the 3x spell school thing. I just don't see many things a Troll can sacrifice to get to max piety in reasonable time. I'm going to keep both Nimbleness and Durability (armor). Not a hand, not an eye, not courag...

Tuesday, 21st January 2020, 21:26

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Should Troll use this great armor?

Replies: 11

Views: 3603

Re: CIP: Should Troll use this great armor?

The odds that you'll be *offered* sacrifice artifice aren't amazing in the first place, and if you haven't taken it yet, then there's no real good reason you should if you have good things to evoke (like that armour) blinking all over the place and pelting things with large rocks until they come int...

Monday, 20th January 2020, 19:28

Forum: Dungeon Crawling Advice

Topic: Trog vs. Okawaru

Replies: 65

Views: 19485

Re: Trog vs. Okawaru

b0rsuk wrote:Which just means I grew bored with Trog around that time. I had a couple of Trog characters and that's it.

Well, FWIW, he was recently updated to not gift ammo or ranged weapons, I don't know if that makes him more interesting, but he's a bit less like Oka now than he was :)

Monday, 20th January 2020, 18:59

Forum: Dungeon Crawling Advice

Topic: Trog vs. Okawaru

Replies: 65

Views: 19485

Re: Trog vs. Okawaru

Ultimately I think it's a matter of playstyle - and yes, newbies can have their playstyle too. I didn't play the new Trog much - new being the one with Brothers In Arms, Trog's Hand. Both these abilities are more than 12 years old (starting from Stone Soup 0.3.0 (20071031)) I'm not sure it's really...

Saturday, 18th January 2020, 05:45

Forum: Game Design Discussion

Topic: Rework polearms

Replies: 60

Views: 23255

Re: Rework polearms

While reading this a thought occurred to me, if the base movement speed bonus is too good, what if instead it was a swiftness-like intrinsic ability, with a breath cooldown (and the speed- that comes with current swiftness)

Friday, 17th January 2020, 02:24

Forum: Dungeon Crawling Advice

Topic: Cloning Webtiles To Local

Replies: 5

Views: 2225

Re: Cloning Webtiles To Local

So &# loads a morgue file and attempts to clone a character's skills, stats, and equipment, you can create a dump, and if you are playing on a server where you have access to your morgues you can copy/paste it locally into a file and then use &# to load the file. BUT It does a poor job copyi...

Monday, 13th January 2020, 17:42

Forum: Crazy Yiuf's Corner

Topic: DCSS is unrealistic

Replies: 24

Views: 10928

Re: DCSS is unrealistic

15. Absent magical help, you always move at the same speed. Doesn't matter if you're casually strolling by yourself or under imminent threat of death being chased by a pack of trolls and caustic shrikes. This means you're either always running, or you never run.. I think rigrig established above, t...

Wednesday, 8th January 2020, 17:33

Forum: Crazy Yiuf's Corner

Topic: DCSS is unrealistic

Replies: 24

Views: 10928

Re: DCSS is unrealistic

5. Assuming each turn lasts several seconds (5 for convenience), the average 3-rune winning game of 70k turns would take the character around four days to complete. In this time they do not sleep and eat around fifty rations. Or, If you go the other way around and assume you eat roughly 3 rations p...

Tuesday, 7th January 2020, 03:15

Forum: Crazy Yiuf's Corner

Topic: Do Gnolls have souls?

Replies: 5

Views: 5033

Re: Do Gnolls have souls?

Also, Demonspawn *have* souls, but they don't *own* them, they're rented.

Monday, 6th January 2020, 07:36

Forum: Game Design Discussion

Topic: Inner Flame

Replies: 35

Views: 15189

Re: Inner Flame

For your information, I'm the person who provided the original idea for the spell. The idea was mine, the implementation wasn't. In particular, I argued against giving it a MR check at all. The idea being the test is actually killing the monster. At the time Enchantment school consisted of both Hex...

Sunday, 5th January 2020, 20:41

Forum: Crazy Yiuf's Corner

Topic: Darkgrey bug

Replies: 3

Views: 1910

Re: Darkgrey bug

Bugs should usually be posted to Mantis.

Saturday, 4th January 2020, 18:10

Forum: Game Design Discussion

Topic: So happy to see exclamation marks in my spell damage finally

Replies: 28

Views: 9834

Re: So happy to see exclamation marks in my spell damage fin

if true, that sounds like a bug. file it over on mantis for better visibility with devs.

Friday, 3rd January 2020, 16:12

Forum: YASD! YAVP! and characters in progress too

Topic: Now YASD : SpTm^Chei

Replies: 4

Views: 1951

Re: CiP : SpTm^Chei

I heard that Confusing Touch has been nerfed ? Is it right ? Should I invest in it ? The most recent change was to make it not require you be unarmed (it works with a weapon just as well as it does with no weapon) This is actually a buff, not a nerf, but means it's no longer particularly better for...

Thursday, 2nd January 2020, 16:20

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3105241

Re: Best/Worst Artifacts

mopl wrote:
  Code:
the +6 dagger "Qatof" {elec, +Inv Int+3 Stlth+}
Any En dream ! All of his stats are what you could expect !

Pff, not +9? elec instead of speed? drop it in lava!

Tuesday, 31st December 2019, 20:43

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3105241

Re: Best/Worst Artifacts

  Code:
+10 gold dragon scales of Conscience {rPois rF+ rC+ Slay+4}

Replaces a +10 plate armour of magic resistance (arguably a smallish improvement, although it gives me more flexibility with jewelry and I have MR+++ without the plate)

Monday, 30th December 2019, 20:44

Forum: Game Design Discussion

Topic: rethinking layouts

Replies: 12

Views: 3816

Re: rethinking layouts

Not interested in controversy about my analysis of layouts and their impact on crawl tactics. Only interested in methods of processing existing layouts to resolve the issues I've outlined above. The simpler the method, the better. Ah, you want a simple resolution? Great, every level is a big open s...

Monday, 30th December 2019, 20:25

Forum: Game Design Discussion

Topic: rethinking layouts

Replies: 12

Views: 3816

Re: rethinking layouts

So there's four possibilities here: 1. Increase the frequency of 1 tile choke points 2. Leave them as is 3. Reduce the frequency of them 4. Eliminiate all instances of them Here's what that looks like in practicality: 1. Means you have lots of close-in choices for optimal positioning, this means any...

Sunday, 29th December 2019, 01:19

Forum: YASD! YAVP! and characters in progress too

Topic: [CIP] (Gargoyle Fighter)

Replies: 4

Views: 1906

Re: [CIP] (Gargoyle Fighter)

Looks like you have 4 runes(?) If your objective is "get as many runes as I can" then traditionally you'd do the abyss next, then pan, then the hells in any order, then tomb. Abyss is *definitely* easier than the other choices, Pan is probably slightly easier than hell (Random pan lords ra...

Friday, 27th December 2019, 17:48

Forum: Technical Support

Topic: How to turn pregen off?

Replies: 10

Views: 5341

Re: How to turn pregen off?

I just tested this with a slightly stale nightly, windows tiles desktop and the option works as advertised (I tested true, false, incremental, no-option) I suspect you've either done something wrong (maybe a typo, or hidden character in the file, or possibly putting the option in the wrong file?), o...

Wednesday, 25th December 2019, 01:51

Forum: Dungeon Crawling Advice

Topic: Which background?

Replies: 7

Views: 2982

Re: Which background?

Thank you for the very detailed post, Siegurt! I think I will try an autotraining DgFE next. Be aware that foxfire is unusable in corridors, and inner flame causes targets to spawn fire clouds underneath them when the target takes damage (this makes it a pretty good spell when used correctly, they ...

Tuesday, 24th December 2019, 17:12

Forum: Dungeon Crawling Advice

Topic: Which background?

Replies: 7

Views: 2982

Re: Which background?

It was a fun game indeed, though I am worried that even Cj plays as a hybrid now. It does not have any good spells, it's either small damage (Magic dart), noisy (prism) or melee range (IMB and dazzling spell). It was weird to use Searing Ray as main spell on Lair 6. Died in Abyss because I forgot t...

Tuesday, 24th December 2019, 04:43

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP on 3rd attempt: Gozag or go home!

Replies: 24

Views: 7222

Re: (CIP again): Gozag or go home!

I usually would also have gotten down to at least D:12 and have already done Orc before starting on the S branches, Orc helps a lot with getting missing stuff. Me too. In fact, I did. :) Weird, I must've been looking at some other log (the one I looked at had was only at D:10 and orc was unfound/un...

Tuesday, 24th December 2019, 02:45

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP on 3rd attempt: Gozag or go home!

Replies: 24

Views: 7222

Re: (CIP again): Gozag or go home!

Came downstairs and got constricted straight away and couldn't escape, and had 3 snakes attacking me. https://crawl.project357.org/morgue/MrD ... 105858.txt For future reference, how would you get out of that? Usually ?fear, but with what you had on hand, probably fan of gales (since you had no ?fe...

Friday, 20th December 2019, 08:33

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP on 3rd attempt: Gozag or go home!

Replies: 24

Views: 7222

Re: YASD: MuFE^Gozag

Apparently, player ghosts are immune to fire magic. Who knew? Player ghosts have resistances which are dependent on the player from whom the ghost was made. Use x,v to see details about any monster's, but especially ghosts who have very different sets of abilities from ghost to ghost. Also xv would...

Thursday, 19th December 2019, 17:26

Forum: Dungeon Crawling Advice

Topic: Stat upgrades on hybrids

Replies: 24

Views: 7876

Re: Stat upgrades on hybrids

My advice for a stat-picking method: Don't pick Dex, pick whichever stat helps you do more damage with your chosen damage type (Str for weapons, Int for spells) Don't pick Int if you don't directly do damage with spells, it's not really even particularly worth it just for hexes, because by the time ...

Wednesday, 18th December 2019, 16:43

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about shaft effects?

Replies: 122

Views: 37271

Re: Poll: What do you think about shaft effects?

Worse yet, Magpi's interpretation of lumping the various "tone it down slightly/somewhat/lots" with "remove them altogether" creates a false dichotomy and misrepresents some votes. I voted for "tone it down slightly" (because I feel like the frequency is maybe just slig...

Tuesday, 17th December 2019, 20:22

Forum: Game Design Discussion

Topic: Update stair logic (nerf stair dancing)

Replies: 86

Views: 24205

Re: Update stair logic (nerf stair dancing)

I propose we have two different dungeon features: Stairs and Ladders.. Stairs function exactly as they do now. Ladders let you ascend/descend, but not if any hostile creatures are adjacent to you (monsters don't follow you at all, since you can't use them) It doesn't count wandering monsters, or con...

Thursday, 12th December 2019, 16:12

Forum: Game Design Discussion

Topic: anti-luring feature: statues

Replies: 17

Views: 5209

Re: anti-luring feature: statues

Interesting idea. But why do we need the statues? Can we just start dealing damage to player when player is moving for N turns while tracked by monsters? Or do you want to make it possible to attack the statues so it would be safe to lure the monsters in that area? I can't speak for the OP, but I w...

Thursday, 12th December 2019, 05:05

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 50264

Re: Positional Attack Magic Implementation [Now Playable]

bel wrote:I wouldn't say "half as useful", but I get your point that Foxfire is indeed less useful even in a corner.

Well, I mean what else would you call "you can only use this spell every other turn" if not "half"?

Thursday, 12th December 2019, 00:53

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 50264

Re: Positional Attack Magic Implementation [Now Playable]

Foxfire is only less useful in the middle of a corridor. If you're in a corner and the monster is still some distance from you, it works fine, because there are two free squares adjacent to you where they can spawn and path to the enemy. Besides, hobgoblins are speed-10, so it's usually always poss...

Wednesday, 11th December 2019, 18:02

Forum: Game Design Discussion

Topic: Positional Attack Magic Implementation [Now Playable]

Replies: 123

Views: 50264

Re: Positional Attack Magic Implementation [Now Playable]

Foxfire was literally designed with the expressed purpose of being bad in corridors; that FE as a background now has a more different start from others is a feature. Besides, a starting FE isn’t helpless in a corridor: you’ve got fists/claws/tentacles/paws. Probably we should make FE a not-recommen...

Wednesday, 11th December 2019, 17:46

Forum: Game Design Discussion

Topic: Update stair logic (nerf stair dancing)

Replies: 86

Views: 24205

Re: Update stair logic (nerf stair dancing)

1. The "Monsters follow you up stairs" seems the most appropriate for DCSS to me. I would have monsters follow you up stairs after N turns where N is the number of turns away they were from being adjacent to you when you ascended if they were currently chasing you (not wandering) so faster...

Tuesday, 10th December 2019, 18:27

Forum: Suggestions & Criticism

Topic: Impossible to register?

Replies: 2

Views: 22855

Re: Impossible to register?

I saw an assertion that one can't currently report bugs via Mantis (which is the same login as Tavern) because it's impossible to register for an account. On logging out, that does seem to be the case; "Register via Mantis" takes me to a Mantis login page. I wonder if a) I'm missing somet...
PreviousNext

Return to advanced search

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.