Search found 336 matches
Tuesday, 7th June 2016, 06:27
Forum: Game Design Discussion
Topic: Proposal: Remove Wand Duplicate, Give Charges Instead
Replies: 12
Views: 3312
Tuesday, 7th June 2016, 06:14
Forum: Game Design Discussion
Topic: Why no more random deck generation?
Replies: 55
Views: 16472
Re: Why no more random deck generation?
Monday, 6th June 2016, 09:10
Forum: Game Design Discussion
Topic: Why no more random deck generation?
Replies: 55
Views: 16472
Re: Why no more random deck generation?
Hurkyl wrote:They no longer clutter the inventory if you autopickup miscellaneous.
So, adding "decks" section to pickup options isn't better than removing an interesting game aspect? Or it will clutter autopickup screen?
Monday, 6th June 2016, 09:05
Forum: Game Design Discussion
Topic: Why no more random deck generation?
Replies: 55
Views: 16472
Why no more random deck generation?
Friday, 3rd June 2016, 06:00
Forum: Game Design Discussion
Topic: Fannar Buff
Replies: 8
Views: 2598
Re: Fannar Buff
Friday, 3rd June 2016, 05:53
Forum: Crazy Yiuf's Corner
Topic: Craft in Crawl!
Replies: 15
Views: 3423
Re: Craft in Crawl!
Friday, 3rd June 2016, 05:49
Forum: Crazy Yiuf's Corner
Topic: remove turns spent resting from turncount
Replies: 18
Views: 4052
Re: remove turns spent resting from turncount
Thursday, 2nd June 2016, 12:17
Forum: Crazy Yiuf's Corner
Topic: Craft in Crawl!
Replies: 15
Views: 3423
Re: Craft in Crawl!
Sprucery wrote:Excellent, then we need a Crafting skill which determines the quality of the end product.
Yay, new skill!
Crawl didn't changed skill since 0.12 I think?
Thursday, 2nd June 2016, 06:22
Forum: Crazy Yiuf's Corner
Topic: Craft in Crawl!
Replies: 15
Views: 3423
Craft in Crawl!
2x long sword -> double sword
greatsword +2x long sword -> triple sword
2x hand axe -> lajatang
broad axe + quarterstaff +whip(to tie) -> bardiche
2x bardiche -> exec axe
morningstar + 10x dagger -> eveningstar
Thursday, 2nd June 2016, 05:54
Forum: Crazy Yiuf's Corner
Topic: Saint Roka Explodes!
Replies: 2
Views: 1177
Re: Saint Roka Explodes!
Monday, 30th May 2016, 06:11
Forum: Crazy Yiuf's Corner
Topic: Best Stone Giant tile?
Replies: 9
Views: 2260
Re: Best Stone Giant tile?
Friday, 27th May 2016, 15:15
Forum: Crazy Yiuf's Corner
Topic: Best Stone Giant tile?
Replies: 9
Views: 2260
Re: Best Stone Giant tile?
seren wrote:I find the second one more menacing.
The first one is a bit static and could make you think the giant will not move.
Isn't stone giant too cool to move?
Friday, 27th May 2016, 15:14
Forum: Crazy Yiuf's Corner
Topic: Greatplayer syndrome
Replies: 7
Views: 2375
Re: Greatplayer syndrome
The list that I made is just for fun, like god tier list is.
4Hooves you can type ??decentplayer or ??dupz in irc for explanations. Knowing how to irc things is a good skill.
Friday, 27th May 2016, 11:49
Forum: Crazy Yiuf's Corner
Topic: Best Stone Giant tile?
Replies: 9
Views: 2260
Friday, 27th May 2016, 11:38
Forum: Crazy Yiuf's Corner
Topic: Greatplayer syndrome
Replies: 7
Views: 2375
Re: Greatplayer syndrome
Thursday, 26th May 2016, 05:55
Forum: Crazy Yiuf's Corner
Topic: New mut: short-sighted
Replies: 9
Views: 2193
New mut: short-sighted
Wednesday, 25th May 2016, 11:31
Forum: Crazy Yiuf's Corner
Topic: Quick question about monster resistances
Replies: 5
Views: 1637
Quick question about monster resistances
Wednesday, 25th May 2016, 06:38
Forum: Game Design Discussion
Topic: New Unrand: Torpor Shell
Replies: 22
Views: 5034
Re: New Unrand: Torpor Shell
Wednesday, 25th May 2016, 06:34
Forum: Game Design Discussion
Topic: New Unrand: Crazy Yiufs Ragged Sandal
Replies: 9
Views: 2282
Re: New Unrand: Crazy Yiufs Ragged Sandal
Tuesday, 24th May 2016, 15:11
Forum: Crazy Yiuf's Corner
Topic: Quick question about Hepl
Replies: 7
Views: 2140
Quick question about Hepl
Monday, 23rd May 2016, 11:13
Forum: Game Design Discussion
Topic: Rework/Remove Labyrinths (or at least remove map rot)
Replies: 65
Views: 19866
Re: Rework/Remove Labyrinths (or at least remove map rot)
Re: .rc LUA help
genericpseudonym wrote:It's not a default function in crawl, it's a lua script by Gammafunk:
https://github.com/gammafunk/dcss-rc
TY for the link, but can anybody tell me how it is invoked every UI action? Where is the starting point?
Wednesday, 4th May 2016, 08:11
Forum: Crazy Yiuf's Corner
Topic: .rc LUA help
Replies: 4
Views: 1647
.rc LUA help
I just don't know what function is called when you level up. And whether tile_player_tile works without save&restarting or not.
Where can I see all crawl functions that I can use?
Friday, 29th April 2016, 14:00
Forum: Dungeon Crawling Advice
Topic: Need help with octopode
Replies: 32
Views: 7870
Re: Need help with octopode
sage1234 wrote:Is there a build for octopode that isn't a a straight up fighter?
Btw you can --FE^Veh every race, octopi is awesome for it since you can wear wizardry, magpower and 2 rings of fire simultaneously.
Wednesday, 20th April 2016, 10:56
Forum: Game Design Discussion
Topic: Flavor proposals
Replies: 15
Views: 3790
Flavor proposals
Tuesday, 19th April 2016, 06:11
Forum: Crazy Yiuf's Corner
Topic: [Whining]So what's the point...
Replies: 44
Views: 11366
Re: [Whining]So what's the point...
Sprucery wrote:Also implement a flavourful description generator for creating verbose descriptions for randart books!
Awesome idea! Gotta implement that in Java and see how it would work!
Tuesday, 19th April 2016, 06:05
Forum: Crazy Yiuf's Corner
Topic: Favorite Vaults
Replies: 51
Views: 16640
Re: Favorite Vaults
Monday, 28th March 2016, 08:41
Forum: Technical Support
Topic: Crawl scoring page stoped updating on 13/03
Replies: 26
Views: 9901
Re: Crawl scoring page stoped updating on 13/03
Monday, 21st March 2016, 13:32
Forum: Crazy Yiuf's Corner
Topic: Easter eggs in crawl
Replies: 10
Views: 2740
Friday, 18th March 2016, 07:50
Forum: Crazy Yiuf's Corner
Topic: Splash screen requests
Replies: 17
Views: 5089
Wednesday, 24th February 2016, 13:24
Forum: Crazy Yiuf's Corner
Topic: DCSS Race Tier List
Replies: 80
Views: 597393
Re: Tier List: DCSS Races
DrKe wrote:...
Primary criteria: movespeed, HP, abilities, apts.
Pwahahaha Fe-- > DEFE oh lol!
Wednesday, 24th February 2016, 13:18
Forum: Game Design Discussion
Topic: Proposal: Buff Stone of Tremours
Replies: 11
Views: 2689
Re: Proposal: Buff Stone of Tremours
duvessa wrote:wall destruction (which is the entire reason it sucks)
The most spectacular way to open all 4 Slime vaults at once after killing TRJ.
Saturday, 20th February 2016, 07:37
Forum: Game Design Discussion
Topic: It should be theoretically possible to ascend any character
Replies: 82
Views: 26432
Re: It should be theoretically possible to ascend any charac
lethediver wrote:it should be theoretically, but maybe not humanly, possible to win at least a 3 rune in every game of DCSS without being struck down by RNG.
But it is already possible!
Proof
Thursday, 18th February 2016, 09:20
Forum: Game Design Discussion
Topic: Data: Most- and Least-used Spells
Replies: 23
Views: 6064
Re: Data: Most- and Least-used Spells
Thursday, 11th February 2016, 12:09
Forum: Crazy Yiuf's Corner
Topic: Trove asking for piety
Replies: 3
Views: 1011
Trove asking for piety
If Ukulele god will go into trunk this will become ridiculous.
Asking for piety should stay only for Ru followers and only with 4*+ piety.
Wednesday, 10th February 2016, 07:21
Forum: Game Design Discussion
Topic: Remove Spell Buffs
Replies: 123
Views: 29685
Re: Remove Spell Buffs
Monday, 8th February 2016, 10:58
Forum: Crazy Yiuf's Corner
Topic: Shouldn't poison magic have some high level spells?
Replies: 40
Views: 8221
Re: Shouldn't poison magic have some high level spells?
Thursday, 4th February 2016, 11:50
Forum: Crazy Yiuf's Corner
Topic: Cruel truth about Ely's quokka
Replies: 8
Views: 1985
Cruel truth about Ely's quokka
Monday, 1st February 2016, 05:58
Forum: Crazy Yiuf's Corner
Topic: compensating removals
Replies: 20
Views: 4547
Re: compensating removals
Sar wrote: nexofsfgsks
Man, I wont even dare to imagine how do u spell 'lorocyproca'!
Friday, 29th January 2016, 07:09
Forum: Crazy Yiuf's Corner
Topic: compensating removals
Replies: 20
Views: 4547
compensating removals
Thursday, 21st January 2016, 09:32
Forum: Game Design Discussion
Topic: Turn Beef Jerky into Pizza
Replies: 5
Views: 1544
Re: Turn Beef Jerky into Pizza
Remove herbivore/carnivore mutation. What a unique gameplay purpuse does it serve? Add "Fresh meat intolerance" mutation for spriggans.
Increase Fed's ability costs.
Monday, 18th January 2016, 09:58
Forum: Crazy Yiuf's Corner
Topic: why do you think
Replies: 22
Views: 5411
Re: why do you think
Sar wrote:It's like Diablo, but with less shitty combat.
You're wrong! Combat system is the same.
In Diablo you clickclickclick as a melee dude and shift-click! right click! shift-click! as a caster.
I Crawl you tabtabtab as a melee dude and z-a-enter! z-b-enter! z-a-enter! as a caster.
Monday, 18th January 2016, 08:26
Forum: Dungeon Crawling Advice
Topic: Ghost immune to fire?
Replies: 2
Views: 943
Re: Ghost immune to fire?
Monday, 18th January 2016, 08:23
Forum: Dungeon Crawling Advice
Topic: How can I turn off ghosts?
Replies: 14
Views: 3718
Re: How can I turn off ghosts?
xentronium wrote:There's probably some way to automate deleting any files that appear in the bones folder.
I don't know where crawl stores saves and bones, but if it is the 2 separate folders then you can make bones folder read-only.
Monday, 18th January 2016, 08:18
Forum: Game Design Discussion
Topic: God Proposal: Taxis, God of Mind (aka No Wielding God)
Replies: 14
Views: 3217
Re: God Proposal: Taxis, God of Mind (aka No Wielding God)
Uouououoooo!
Zelenoglazoye taxis.
sorry for flaming, but god name is taxis lol!
Monday, 18th January 2016, 08:14
Forum: Crazy Yiuf's Corner
Topic: New crawl-based flash game
Replies: 11
Views: 4485
Re: New crawl-based flash game
Monday, 18th January 2016, 08:10
Forum: Dungeon Crawling Advice
Topic: Are scry'ed items "seen" for monster pickup purposes?
Replies: 4
Views: 1287
Re: Are scry'ed items "seen" for monster pickup purposes?
Monday, 18th January 2016, 08:03
Forum: Game Design Discussion
Topic: No Longer Have All Allies Attack Bushes/Plants
Replies: 5
Views: 1610
Re: No Longer Have All Allies Attack Bushes/Plants
Sometimes it is the desired behaviou for your pets to cut their way to you. For example your allies may get stuck in a large pack of bushes and stay behind while you are exploring.
Friday, 15th January 2016, 09:45
Forum: Game Design Discussion
Topic: Improving Random Altars
Replies: 39
Views: 10061
Re: Improving Random Altars
Wednesday, 13th January 2016, 12:10
Forum: Game Design Discussion
Topic: Differentiate swords and maces by damage distribution
Replies: 30
Views: 7990