Search found 502 matches

Saturday, 29th August 2015, 15:35

Forum: Crazy Yiuf's Corner

Topic: What it is target players of DCSS?

Replies: 34

Views: 7017

Re: What it is target players of DCSS?

"That was pure chewing satisfaction!" IMO that's comparable to "You dice the ogre like an onion!!!" and "You attack the crab's weak point!!!", or "The death cob pops from nullspace!". You're probably right, though, that Nethack does have a higher quantity of ...

Saturday, 29th August 2015, 14:57

Forum: Crazy Yiuf's Corner

Topic: What it is target players of DCSS?

Replies: 34

Views: 7017

Re: What it is target players of DCSS?

Crawl started as a very "classical" roguelike, and the genre is still stuffed with baroque examples of the form. There's nothing wrong with Crawl being the sleek, streamlined version of that formula, and most of the removals go a long way toward achieving that. I'd argue that Crawl is on ...

Saturday, 29th August 2015, 14:46

Forum: Crazy Yiuf's Corner

Topic: Trove reporting

Replies: 514

Views: 1734795

Re: Trove reporting

wheals wrote:It definitely did at one point, and definitely does not now. I can't find the commit or date that it changed, though.


0.10-a0-1977-g6620a25 in November 2011.

Edit: doh, was on the wrong page. Ignore

Saturday, 29th August 2015, 02:56

Forum: Crazy Yiuf's Corner

Topic: strange...statue draconian

Replies: 27

Views: 5405

Re: strange...statue draconian

The whole mutation-suppression mess needs to be looked at again. I was mostly winging it, and made some bad decisions. On the one hand, we mostly conflate mutations that depend on shape with mutations that depend on metabolism, using a single "form_based" flag for that; on the other hand, ...

Friday, 28th August 2015, 23:53

Forum: Crazy Yiuf's Corner

Topic: Suggestion: thinking about returning retired content

Replies: 18

Views: 4193

Re: Suggestion: thinking about returning retired content

I have a suspition thats Crawl lose at updates more creatures than recieves. Maybe it's not bad but with each retired monster game lose part of its atmosphere. And that can be not very good for Crawl. So maybe you'll think about returning some of retired enemies to countervail remove of some alread...

Thursday, 27th August 2015, 05:08

Forum: Technical Support

Topic: Missing somatika wins

Replies: 2

Views: 1115

Re: Missing somatika wins

All my wins from crawl.somatika.net went missing from http://crawl.akrasiac.org/scoring/players/pubby.html What happened? Lost wins: OgHu, TeAE, NaIE, MiBe, CeHu I believe the CAO scoring database was last rebuilt after CSN went offline, and the CSN entries in the config were blanked out to avoid h...

Tuesday, 25th August 2015, 02:01

Forum: Crazy Yiuf's Corner

Topic: Unique: knuckles

Replies: 15

Views: 3291

Re: Unique: knuckles

sixfirhy[4/6]: 01:27 < timecircuits> sxFR:?)hyyyyyyyy-\- I always thought it is a normal English word and the monster has 6 something (yes, I was lazy to check what "firhy" means). I like to think that the person who added that to the learndb was in a time zone five hours behind timecircu...

Sunday, 23rd August 2015, 18:52

Forum: Coding

Topic: abomination tile variations

Replies: 4

Views: 2507

Re: abomination tile variations

thanks, but...mmmmm....maybe i placed it somewhere wrong in the mon-abil.cc. it couldn´t compile. "mon-abil.cc: in function 'bool _do_merge_crawlies(monster*, monster*)´: mon-abil.cc:541: error: 'TILE_NUM_KEY' was not declared in this scope make: *** [mon-abil.o] Error 1". .....i really d...

Sunday, 23rd August 2015, 03:53

Forum: Coding

Topic: abomination tile variations

Replies: 4

Views: 2507

Re: abomination tile variations

hi, i´d like to ask for a little help here....playing 0.15.2, i noticed macabre masses and small abominations, when they fuse and turn into large abominations, always seem to generate only the first tile style (the one which looks like a green mound with bits of flesh). is it possible to alter the ...

Sunday, 23rd August 2015, 03:44

Forum: Crazy Yiuf's Corner

Topic: strong gods at early game are

Replies: 25

Views: 5052

Re: The god that early game is strong

mps wrote:Time is a flat circle.


I would argue that it's a 4 corner simultaneous 4-day cube.

Saturday, 22nd August 2015, 14:19

Forum: Game Design Discussion

Topic: Hunger interface and starvation (Split from Death Cobs in CYC)

Replies: 20

Views: 4317

Re: Death cobs

There is currently the autofight_stop option, which sets the HP percentage below which you can't use tab for fighting. How about adding an autofight_hunger_stop option that allows setting a limit for hunger as well. This would at least prevent the deaths by starvation due to tabbing. The only probl...

Friday, 21st August 2015, 22:41

Forum: Game Design Discussion

Topic: Change Searing Ray Interface

Replies: 31

Views: 8131

Re: Change Searing Ray Interface

Blobbo wrote:Just forget targetting, make it pew pew at the closest enemy every time you hit "." and if there is no enemy in range it does nothing for that turn.


"Nearest enemy" is likely a bad choice on the last turn, when it shoots a penetrating beam.

Friday, 21st August 2015, 22:07

Forum: Game Design Discussion

Topic: Hunger interface and starvation (Split from Death Cobs in CYC)

Replies: 20

Views: 4317

Re: Death cobs

+1 to bughunter's suggestion re autofight. There is already a clua you.hunger() which returns -1 (fainting), 0 (starving), 1 (near starving), etc., so we could use those numbers in the option. I also just made a few tweaks so that: ⋅  You'll never faint on the same turn that you first get ...

Thursday, 20th August 2015, 03:20

Forum: Game Design Discussion

Topic: FR - remove interruptions caused by Poisoned status

Replies: 11

Views: 2328

Re: FR - remove interruptions caused by Poisoned status

Undocumented, but try: interrupt_armour_on -= hp_loss interrupt_armour_off -= hp_loss interrupt_drop_item -= hp_loss interrupt_memorise -= hp_loss interrupt_butcher -= hp_loss interrupt_bottle_blood -= hp_loss interrupt_vampire_feed -= hp_loss interrupt_multidrop -= hp_loss interrupt_macro -= hp_los...

Monday, 17th August 2015, 02:49

Forum: Crazy Yiuf's Corner

Topic: Best start book of skald

Replies: 36

Views: 5986

Re: Best start book of skald

Berder wrote:I ran a simulation to determine effectiveness of shroud.


Did you take into account that shroud triggers on only 1/3 of damaging hits? That would shift the total down even further when the dam/HP ratio is high.

Monday, 17th August 2015, 02:07

Forum: Crazy Yiuf's Corner

Topic: PSA: Death Cobs/Hungry ghosts have been buffed

Replies: 13

Views: 2460

Re: PSA: Death Cobs/Hungry ghosts have been buffed

Sandman25 wrote:
Lasty wrote:http://dobrazupa.org/morgue/neil/morgue-neil-20150816-231913.txt

Mission accomplished.


Wait, hungry ghosts can turn invisible in trunk, wow...


If you zap them with random effects. I also recommend holding down tab.

Sunday, 16th August 2015, 12:13

Forum: Crazy Yiuf's Corner

Topic: Best start book of skald

Replies: 36

Views: 5986

Re: Best start book of skald

Incidentally, I have seen in other places, this rule that "shroud = +10 hp". Is there some reasoning behind this or is this number drawn from the nether regions? Nether regions of mathematics (namely, calc 1). When Shroud triggers (1/3 of melee attacks, but this number isn't relevant to t...

Saturday, 15th August 2015, 19:36

Forum: Crazy Yiuf's Corner

Topic: Nerf "New Topic" button

Replies: 4

Views: 1611

Re: Nerf "New Topic" button

wheals wrote:Image


FTFY

Saturday, 15th August 2015, 19:07

Forum: Game Design Discussion

Topic: Remove sources of banishment into Abyss from low-mid levels.

Replies: 40

Views: 9013

Re: Remove sources of banishment into Abyss from low-mid lev

Sandman25 wrote:
  Code:
Aim: a worm (moderately wounded)
***Brought monster down to 1 HP.***
You throw a stone.


I think you accidentally pressed "," instead of ".".

Saturday, 15th August 2015, 17:16

Forum: Crazy Yiuf's Corner

Topic: Does anybody understand the rule with green and gray text?

Replies: 3

Views: 1244

Re: Does anybody understand the rule with green and gray tex

The rule is "does the full item name contain the word 'uncursed'"? Which is unfortunate, because abbreviating that word out (or setting show_uncursed = false) really shouldn't affect the color of the item. Edit : Fixed . Now it's easy being green. If you want the old behaviour you can do: ...

Saturday, 15th August 2015, 16:41

Forum: Crazy Yiuf's Corner

Topic: How non-D&D like fantasy is the DCSS?

Replies: 11

Views: 2394

Re: How non-D&D like fantasy is the DCSS?

It was slightly before my time (I was contributing, but not on the devteam yet), but: Three races (MD HO Mi) were felt to be too similar, so something had to go. That left the question of which one of those three. Orcs got a pass because they have an entire god devoted to them, so it was between dwa...

Thursday, 13th August 2015, 06:34

Forum: Dungeon Crawling Advice

Topic: Lignification/ambrosia

Replies: 19

Views: 3738

Re: Give Potion of Resistance rTorment and rHellfire

Using IN combat is probably GENERALLY too risky because enemies get confuse stabs on you. Only players get confusion stabs. The only monster stabbing is 5/2 damage when a monster attacks a sleeping player (paralysis doesn't count), or when a Shadow attacks a player who can't see it. Edit : suply mi...

Wednesday, 12th August 2015, 18:42

Forum: Game Design Discussion

Topic: Increase scoring formula

Replies: 77

Views: 15522

Re: Increase scoring formula

sgrunt tried making waiting operate one aut at a time, back in 0.12 development, in order to allow you to press . and stop immediately upon a monster moving adjacent, without it getting the rest of the turn's energy. It ended up being reverted for two reasons. First, as Siegurt points out, it kills ...

Saturday, 8th August 2015, 13:52

Forum: Game Design Discussion

Topic: Increase scoring formula

Replies: 77

Views: 15522

Re: Increase scoring formula

Or removing swinging non-weapons. That by itself doesn't prevent slow swinging. Great maces, battleaxes, glaives, and greatswords are all slower than bread; it just requires leaving one weapon skill untrained, and spending an inventory slot. Jeremiah's suggestion would limit the effectiveness of th...

Saturday, 8th August 2015, 13:34

Forum: Crazy Yiuf's Corner

Topic: Questioning Changes

Replies: 76

Views: 13385

Re: Questioning Changes

Sprucery wrote:(The link in neil's post (the change) points to a wrong commit btw.)



Oops, fixed. Should be https://github.com/crawl/crawl/commit/db80c5092

Saturday, 8th August 2015, 05:39

Forum: Crazy Yiuf's Corner

Topic: Questioning Changes

Replies: 76

Views: 13385

Re: Questioning Changes

Well, thank you, Neil, for the clear explanation of what it does, but you did not answer the questions of why or what is the point. This has turned a single rank mutation into something truly evil and dangerous, and needs to go. Seriously, this is just crazy. The main point of the change was to mak...

Saturday, 8th August 2015, 04:46

Forum: Crazy Yiuf's Corner

Topic: Questioning Changes

Replies: 76

Views: 13385

Re: Questioning Changes

the mutation basically didn't change Previously: randomly teleported nearby. Now: deliberately teleported adjacent to visible enemies. That, dear duvessa, is in fact change , so saying it "basically [did not ] change" is just an unhelpful lie. It is indeed a significant change, and one th...

Saturday, 8th August 2015, 03:52

Forum: Game Design Discussion

Topic: No multi turn eats

Replies: 10

Views: 2588

Re: No multi turn eats

Saturday, 8th August 2015, 03:40

Forum: Game Design Discussion

Topic: Increase scoring formula

Replies: 77

Views: 15522

Re: Increase scoring formula

you guys do realize breadswinging isn't just about score right? it also reduces piety decay Piety delay is based on aut elapsed, not turns. It appears that was the case even before timed effects were made less predictable (in 0.14). You can maybe delay a single instance of piety loss by an extra 15...

Thursday, 6th August 2015, 20:20

Forum: Game Design Discussion

Topic: Xom paralyzes you too much

Replies: 8

Views: 2144

Re: Xom paralyzes you too much

I reckon this is what Sandman25 is referring to: https://github.com/crawl/crawl/commit/5d6577538c7948696c7e26114a40038f7c9efb8d That's good but I'm reading it as reducing the chance of a cloud drop from 1 in 13 to 1 in 22. That doesn't seem like that much but I'll see how it plays. It's part of a l...

Wednesday, 5th August 2015, 21:22

Forum: Game Design Discussion

Topic: merge Scale and Chain mails

Replies: 25

Views: 5228

Re: merge Scale and Chain mails

A character of mine was loving his crystal plate mail... HUGE encumbrance, didn't seem to have much effect on magic. My impression was that dragon mail is also less magic-busting than conventional armor of the same encumbrance. Am I wrong? (In terms of development, I wish the effect of armor on mag...

Wednesday, 29th July 2015, 02:29

Forum: Game Design Discussion

Topic: Making an IPad App?

Replies: 21

Views: 4761

Re: Making an IPad App?

How are the store terms not compatible with the GPL? There's nothing saying you can't drop your xcode project on github; someone with a developer account just needs to build and sign and submit it to the app store. At least, unless I'm totally mistaken? The FSF has an article explaining the issue: ...

Wednesday, 29th July 2015, 02:23

Forum: Game Design Discussion

Topic: Making an IPad App?

Replies: 21

Views: 4761

Re: Making an IPad App?

Unfortunately, Apple's app store terms are not compatible with the GPL, and with 200+ contributors all keeping their own copyrights, granting an exception is next to impossible at this point. It would be possible to make an iOS app, but only those with developer accounts or rooted devices would be a...

Tuesday, 28th July 2015, 23:40

Forum: Technical Support

Topic: Mapping high scores to morgue files

Replies: 2

Views: 1230

Re: Mapping high scores to morgue files

Hey there! I feel I'm monopolizing this sub-forum right now... :) I wanted to know, I've just migrated from Windows-trunk to Linux-trunk, and the details of my high scores do not show any longer, in-game. I've noticed that if I navigate to ./saves/scores and there, I change the last character of ev...

Monday, 27th July 2015, 15:24

Forum: Game Design Discussion

Topic: Remove bleed

Replies: 15

Views: 3738

Re: Remove bleed

which is the actually intended behaviour then? Just did some archaeology with git blame: It looks like the intended behaviour was in fact 0-3%, 0-6%, 0-9% for claws level 1, 2, and 3. This was accidentally reduced by this commit . This is similar to the octopode squeeze damage bug (link goes to the...

Monday, 27th July 2015, 14:59

Forum: Game Design Discussion

Topic: Remove bleed

Replies: 15

Views: 3738

Re: Remove bleed

It actually did between 0% and 3% HP per turn for one degree of bleed, from any kind of claws. const int degree = you.has_usable_claws(); player::has_usable_claws() returns a bool, so the added degree is always 1 if it does anything. However, I can't blame ion_frigate for being misled: the code that...

Sunday, 26th July 2015, 15:27

Forum: Technical Support

Topic: Changing ghost names

Replies: 7

Views: 2463

Re: Changing ghost names

EDIT: I've found a morgue-directory backup of mine, the files of which (fortunately) I had forgotten to rename the characters in their content, although I did in the file name. Do you think I would I be safe using the same text editor (XP's Notepad) to edit the names back to what they were? And, if...

Sunday, 26th July 2015, 13:33

Forum: Technical Support

Topic: [linux tip] best fullscreen mode

Replies: 5

Views: 2330

Re: [linux tip] best fullscreen mode

What put me off was that the default background colour of the default Ubuntu and Linux-Mint console, being called (I believe) "gnome-terminal," was a grey. I have found out it can be easily changed! a) At first I went to Windows XP as I figured it might feature better or more-accepted fon...

Sunday, 26th July 2015, 11:49

Forum: Technical Support

Topic: Lost CAO webtiles Password

Replies: 69

Views: 31881

Re: Lost CAO webtiles Password

Savagebastard wrote:My password isn't working, unclear why.

Login: SavageBastard
Server: CSZO

Would love a reset if you can help! Thanks!


Email sent.

Sunday, 26th July 2015, 11:47

Forum: Technical Support

Topic: Changing ghost names

Replies: 7

Views: 2463

Re: Changing ghost names

⋅  Make sure your text editor supports binary files without mangling. If you are using vim, for example, you need the -b option. ⋅  Then, you can just edit the name if you don't change its length in bytes. It is UTF-8 encoded, so non-ASCII characters take more bytes than ASCII. ...

Friday, 24th July 2015, 00:52

Forum: Technical Support

Topic: Lost CAO webtiles Password

Replies: 69

Views: 31881

Re: Lost CAO webtiles Password

Mumawsan wrote:I seem to have lost my password for CSZO. I can still logon from my old laptop, but I don't have any way to change to a new password. In addition if I used my lostbent email address I don't have access to that either. Any hope for me?


Email sent.

Wednesday, 22nd July 2015, 21:30

Forum: Technical Support

Topic: Power-outage consequences

Replies: 1

Views: 985

Re: Power-outage consequences

What happens in case of a power outage? Is progress restoreable, or is all just lost? It depends. If the save wasn't actively being written to disk, you would usually get reset back to the last save (note that saves happen automatically when changing levels or even looking at a different level, and...

Wednesday, 22nd July 2015, 19:31

Forum: Game Design Discussion

Topic: Rewrite Phial of Floods description

Replies: 9

Views: 2451

Re: Rewrite Phial of Floods description

They actually have water vulnerability, which is entirely separate from cold vulnerability. Besides the Phial, it also affects the Primal Wave spell of MfAq and wellsprings, and the drowning attacks of water elementals. I wrote a patch to list that in xv (as well as rSticky and rWind), but am not ye...

Wednesday, 22nd July 2015, 03:23

Forum: Technical Support

Topic: DCSS won't start (Win7)

Replies: 6

Views: 3886

Re: DCSS won't start (Win7)

Shrugger wrote:Opening via console yielded the following error message:
  Code:
No matching GL pixel format available


Make sure your video card is in "true color" mode (24 or 32 bits per pixel): http://www.sevenforums.com/tutorials/25 ... tings.html

Saturday, 18th July 2015, 14:40

Forum: Game Design Discussion

Topic: Background Idea: Supplicant

Replies: 29

Views: 11942

Re: Background Idea: Supplicant

Maybe people who startscum should be given a warning, and then IP banned if they keep doing it. It's a little silly to base design decisions on players who are borking the game anyway. It's not that we want to ban people who startscum because they load down the servers. We want to discourage start-...

Saturday, 11th July 2015, 14:58

Forum: Technical Support

Topic: Is there a way to merge two sets of offline high scores?

Replies: 3

Views: 1407

Re: Is there a way to merge two sets of offline high scores?

Right, but the thing is, I've been using them both to play lately, so I have wins on both, that's why I said merge. I see that file's just text, can I just copy/paste the contents of the old one at the end of the new one? Will it merge properly if I do that? The score list assumes the files are kep...

Saturday, 11th July 2015, 12:27

Forum: Technical Support

Topic: Is there a way to merge two sets of offline high scores?

Replies: 3

Views: 1407

Re: Is there a way to merge two sets of offline high scores?

I'm getting rid of my old laptop, but don't want to lose the winning characters I had on it. I tried pasting the morgue folder to my new one, but it didn't seem to do anything You need the file "scores" in the "saves" folder. You can move any .cs files as well, if you want to tr...

Tuesday, 30th June 2015, 17:46

Forum: Game Design Discussion

Topic: Glaciate/LRD

Replies: 4

Views: 1262

Re: Glaciate/LRD

The elephant-shaped statues are intentionally that way for the reason tasonir gave: so that you can't recognise the vault and destroy all the statues before they change. I'm pretty sure block of ice not being LRD-able is an oversight, so I have fixed that . Pillars of salt are still not LRD-able, so...

Tuesday, 30th June 2015, 17:21

Forum: Game Design Discussion

Topic: Rods should fall into 'Staves' category

Replies: 14

Views: 2920

Re: Rods should fall into 'Staves' category

Sprucery wrote:
bcadren wrote:Rods and clubs cause confusion on a successful stab.

Wasn't that removed?


It was removed by wheals in 0.16 development, but even before that it didn't apply to rods, only actual clubs (OBJ_WEAPONS WPN_CLUB).

Monday, 29th June 2015, 17:38

Forum: Technical Support

Topic: Local Build Failing

Replies: 9

Views: 2222

Re: Local Build Failing

ALMOST got it to work, one error left. You need Perl. That should have come with msysgit if you followed the instructions in INSTALL.txt. Probably you could make it work with ActiveState Perl or Strawberry Perl instead, but you might need to muck about with your path. I'm not all that experienced w...
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