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Thursday, 28th January 2016, 03:57

Forum: Game Design Discussion

Topic: Luring (was: DCSS has a power creep problem)

Replies: 196

Views: 59853

Re: Luring (was: DCSS has a power creep problem)

Crawl is a complex game with any changes made sure to impact in ways not fully expected. What one person thinks is a nerf, may be a buff to another. Surely changes should be made - it keeps the game fresh and interesting, but changes should be made keeping an overall design goal in mind. Since I'm n...

Monday, 14th December 2015, 08:38

Forum: Game Design Discussion

Topic: Incoming Amulet Reform Discussion

Replies: 193

Views: 65835

Re: Incoming Amulet Reform Discussion

Ironically, I never had any amulet swapping problems if I had an rMut.. because I would just leave that one on for the rest of the game. I mostly only have any interest in 15 rune games, and getting permanent bad mutations.. while not an automatic death sentence, over the course of a long game add u...

Thursday, 9th July 2015, 06:22

Forum: Dungeon Crawling Advice

Topic: AK: Which Weapon to Distort

Replies: 62

Views: 12700

Re: AK: Which Weapon to Distort

Err.. But wanting +Flat damage on a fast weapon from distortion or electric also had to do with a number of other factors: It's a stabbing capable weapon, dumping to STR and not wearing heavier armor is sub-optimal, wearing heavy armor wielding a stabber is sub-optimal The base damage of the fast we...

Thursday, 9th July 2015, 06:00

Forum: Dungeon Crawling Advice

Topic: characters who are exceptionally stiff by design

Replies: 48

Views: 9073

Re: characters who are exceptionally stiff by design

Hey Pollen, I just couldn't resist... I got a chuckle from your post because: I've found, for me, Dex is normally *the most* useless of all the stats. I would go so far as to say, on many occasions, I've experienced the feeling that if I were more stealthy to within close range of monsters, the game...

Thursday, 9th July 2015, 05:33

Forum: Dungeon Crawling Advice

Topic: AK: Which Weapon to Distort

Replies: 62

Views: 12700

Re: AK: Which Weapon to Distort

My 2 cents: Distortion brand does essentially +flat damage, rather than + % damage. This means it is best used on a fast weapon. The best of the fast weapons being the quickblade. Following that logic, you're not going to need a ton of Str, but rather you want Dex. That means an axe doesn't make nea...

Thursday, 9th July 2015, 05:15

Forum: Dungeon Crawling Advice

Topic: Help OpTm

Replies: 24

Views: 7594

Re: Help OpTm

That's an overall decent enough plan, although I'd say that tornado getting thrown in is going to really, really increase the exp requirements. Shatter is likewise expensive, but at least you'd have some earth training from statue form. Tornado is probably better when slowed, but you're better off ...

Wednesday, 8th July 2015, 11:53

Forum: Dungeon Crawling Advice

Topic: Help OpTm

Replies: 24

Views: 7594

Re: Help OpTm

Okay ultimate Op transmuter: (haha ok he's not just a transmuter, but that's the base of the concept) Spells: 1) Statue Form 2) Stone Skin 3) Ring of Flames 4) Haste 5) Tornado 6) Controlled Blink 7) Other spells that do damage over time not based on your own personal speed, for example summoning 8)...

Wednesday, 8th July 2015, 11:22

Forum: Dungeon Crawling Advice

Topic: Highest Raw Potential

Replies: 6

Views: 2526

Re: Highest Raw Potential

I've done extensive testing on this subject. My conclusion was this: Race: Demonspawn, with specific mutations such as Augmentation (boosting spellpower), there are other good ones but the spellpower boost was the most important. I don't remember what all was changed about their muts as of 0.16, but...

Wednesday, 8th July 2015, 10:46

Forum: Dungeon Crawling Advice

Topic: Early game ranged accuracy boost options

Replies: 18

Views: 4436

Re: Early game ranged accuracy boost options

Here's how to train an archer: 1) Throw stones 2) Get any crappy +0 hunting sling (or brand if found) 3) Use any crappy dagger or short sword (or brand if found) for melee 4) Get 100's more stones no problem 5) Train Fighting and Bows (or Xbows) and not throwing, slings or shortblades 6) Blitz elf1 ...

Wednesday, 8th July 2015, 10:20

Forum: Dungeon Crawling Advice

Topic: Is abyss scumming a thing people do?

Replies: 12

Views: 3928

Re: Is abyss scumming a thing people do?

I'm sure most will disagree :D I feel that scumming the four hells is easier than Abyss, because: 1) A bit less chance of being mutated to crap 2) Better XP, popping fiends 3) Easy to get out of when you want, you can sit on a stairway out 4) Unless you roll with an axe and even if you do, those spl...

Wednesday, 8th July 2015, 09:31

Forum: Dungeon Crawling Advice

Topic: How much int is enough?

Replies: 13

Views: 3620

Re: How much int is enough?

Op pure caster I feel is the strongest use of the race: Take as much int as you can, provided you have your basic defenses covered first. Pay more attention to if you one-shot stuff or you do 90% damage and they have 10% damage left... then patching the 10% leftover health stuff might be more of a ...

Wednesday, 8th July 2015, 08:54

Forum: Dungeon Crawling Advice

Topic: How much int is enough?

Replies: 13

Views: 3620

Re: How much int is enough?

I have a somewhat different take on the issue. Either you're trying to do a stoneform mainly melee focused character - and you don't need a ton of int at all, just enough to get stoneform reliable and lasting (two spell schools).... or You're going full on caster and you don't plan to rely on AC rea...

Wednesday, 8th July 2015, 08:31

Forum: Dungeon Crawling Advice

Topic: ranged damage comparison - for late game -

Replies: 31

Views: 10335

Re: ranged damage comparison - for late game -

I think the real sell for crossbows is that it's possible to find a penetration branded artifact weapon. Without doing the math, I think it can be fairly safely said that one of these will outperform throwing overall, granted it would take luck to find - but less so if you are worshipping Oka which ...

Saturday, 6th June 2015, 15:22

Forum: Game Design Discussion

Topic: Inventory Management Overview

Replies: 109

Views: 25877

Re: Inventory Management Overview

To clarify a question asked what I meant about getting an item by type: User types "g" now, they get a list of all items from all categories, with limited space for letters and then the player must page through all items. Sometimes items of a particular category get split into multiple pag...

Monday, 25th May 2015, 15:50

Forum: Game Design Discussion

Topic: Stealthier when still

Replies: 52

Views: 15464

Re: Stealthier when still

This sounds like a good suggestion to me. One point I'd like to mention that I haven't seen is that with experience, you can have a notion of the direction a creature is heading. Furthermore, you can influence the direction a creature heads. For example: you are a stabber, you enter LOS of your targ...

Monday, 25th May 2015, 14:48

Forum: Game Design Discussion

Topic: Inventory Management Overview

Replies: 109

Views: 25877

Inventory Management Overview

The context: Assuming all items can be useful for different situations (if not they shouldn't exist..), I believe it can safely be said that picking up most all item types, especially early on has advantages. There might be a slight drain of food clock (I don't find an issue at all currently) or a s...
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