Search found 216 matches

Saturday, 13th February 2016, 01:44

Forum: Crazy Yiuf's Corner

Topic: YAFVP - FTL

Replies: 6

Views: 2384

Re: YAFVP - FTL

Congrats. a 1hp victory is still a win (just as it in DCSS). I haven't "won" traditionally in a while, but that's because I've been playing with Captain's Endless edition, which is a mod that adds a whole bunch of stuff to the game making it more rogue-like. Besides having the option to co...

Thursday, 4th February 2016, 23:47

Forum: Crazy Yiuf's Corner

Topic: Race Idea: Hermit Crabs!

Replies: 4

Views: 1814

Re: Race Idea: Hermit Crabs!

Who says it has to be a hermit crab? Make it a Teenage Mutant Ninja Turtle. No, really. A permanently slow race with an active self-petrify in the flavor of withdrawing into it's shell could be interesting. You could introduce them as a complete race with warriors and priests (of Chei, naturally). T...

Thursday, 4th February 2016, 23:43

Forum: Crazy Yiuf's Corner

Topic: Crazy crazy idea idea

Replies: 5

Views: 1758

Re: Crazy crazy idea idea

of course, you can never identify anything in this branch, but you are able to play in it as any of 9 slightly different elf varieties, so there's that. One addendum. Can we please put Felids in this branch and remove sentient cats from existence in the rest of the game where they don't fit the flav...

Friday, 15th May 2015, 00:26

Forum: Game Design Discussion

Topic: Felid Innate Proposal: God Wandering

Replies: 25

Views: 12204

Re: Felid Innate Proposal: God Wandering

Flavor idea. As a familiar, the felid isn't as autonomous as some other species. Due to this, a felid can switch gods much easier than other races by transferring some of the pennance to its patron witch. As such, a felids god penance is shortened significantly, maybe down to nothing for gods that w...

Thursday, 19th March 2015, 19:05

Forum: Crazy Yiuf's Corner

Topic: Dungeon Crawl Variants

Replies: 23

Views: 8770

Re: Dungeon Crawl Variants

I enjoyed HexCrawl a while back, but that's like 8 versions ago now.

Tuesday, 19th August 2014, 17:30

Forum: Crazy Yiuf's Corner

Topic: This is wrong...

Replies: 18

Views: 4845

Re: This is wrong...

twelwe wrote:The slice of pizza is a mimic!


You starve to death! The slice of pizza mimick decides to mock your corpse.

Tuesday, 17th June 2014, 18:57

Forum: Crazy Yiuf's Corner

Topic: something great should happen when a monk worships xom

Replies: 21

Views: 5858

Re: something great should happen when a monk worships xom

I agree with the topic. Xom is the only God that makes starting as a monk pointless (and even a "bad" decision since you start out with less equipment). Xom seems like he ought to be interested in luring the aspiring Monk away from the other gods with shiny trinkets. So I think the first t...

Monday, 28th April 2014, 21:12

Forum: Game Design Discussion

Topic: Species: Yeti

Replies: 17

Views: 4102

Re: Species: Yeti

If they aren't going to be able to eat like trolls, Wendigo is a bad name. A Wendigo is a spirit of neverending hunger, doomed to eat and eat without being satiated. Ghouls cover that. Trolls cover that. If you want the ice-theme to stick, give them a slowed food clock. possibly using the lava orc t...

Monday, 28th April 2014, 21:03

Forum: Crazy Yiuf's Corner

Topic: New species: Pegasus

Replies: 10

Views: 2806

Re: New species: Pegasus

NessOnett wrote:Oh crap. Am I the only one who just realized the Shadow Dragon sprite has red eyes, and that the Ice Dragon sprite has blue eyes?


No, but if you pay Attention, the monster called Blue Eyes White Dragon is actually a blue dragon with white eyes. they dun goofed.

Wednesday, 19th March 2014, 17:34

Forum: Game Design Discussion

Topic: New Djinn

Replies: 21

Views: 6705

Re: New Djinn

Djinn had it's chance and failed at it. Just let it rest in peace. This is a bad attitude. What if claws had abandoned the Vaults:5 layout change after the initial negative feedback? What if Gargoyles had been abandoned after the failure of the self-petrification ability? What if the rune lock was ...

Wednesday, 26th February 2014, 23:50

Forum: Crazy Yiuf's Corner

Topic: Name the Smithy God!

Replies: 46

Views: 13535

Re: Name the Smithy God!

this is CYC, so I am breakng your rules to post that I laughed out loud at "The Smithing One."

//and how about Hamaar, since, you know, hammers and smithing, and it uses that pesky H spot.

///dammit, other punny ideas:
Anvilzari
Forgehas Madash
Smith Muna

Wednesday, 26th February 2014, 23:43

Forum: Crazy Yiuf's Corner

Topic: proposal: make a town outside the dungeon

Replies: 32

Views: 8918

Re: proposal: make a town outside the dungeon

Rogue Legacy has a village. There isn't much to do, but beating the castle does return you to it.

Friday, 21st February 2014, 21:09

Forum: Crazy Yiuf's Corner

Topic: Proposal: let the player eat poisoned chunks even w/o rPois

Replies: 34

Views: 9202

Re: Proposal: let the player eat poisoned chunks even w/o rP

You are feeling hungry. You see here a chunk of giant mite flesh. Really eat this poisonous chunk of flesh? [Y]es or [N]o only please There was something very wrong with that meat! You feel weak. You feel clumsy. You feel stupid. You feel nauseous. (10 turns pass) You can't hold it down any longer!...

Friday, 21st February 2014, 21:02

Forum: Crazy Yiuf's Corner

Topic: I can't believe the RNG is such a stingy cheapskate!!!!

Replies: 60

Views: 12299

Re: I can't believe the RNG is such a stingy cheapskate!!!!

Have those who are attacking natives and servers treated as criminals. It is a criminal act. Normal competitors who go to a fighting competition don't attack non-fighters (unless they get drunk, belligerent, etc.). They get thrown in jail. If this is a video game, you can either choose to have them...

Friday, 21st February 2014, 16:22

Forum: Dungeon Crawling Advice

Topic: Unable to proceed past the early game

Replies: 389

Views: 100240

Re: Unable to proceed past the early game

Nah, RTFM isn't snark. We use it all the time on some of the other forums i belong to. It's RTFA on Fark, and it's just a common phrase in most places. You imagine the F stands for Fornication (or some other word meaning the same thing), but it could just as easily stand for "Free" because...

Friday, 21st February 2014, 16:03

Forum: Game Design Discussion

Topic: Jewellery idea: Amulet of Unbreathing

Replies: 31

Views: 7528

Re: Jewellery idea: Amulet of Unbreathing

Instead of resisting silence, if it's a non-breathing amulet, make the player silent while it's worn, but you're immune to drowning and cloud effects (other than LOS blocking). It's situational this way, but provides a use when you need it, at the exchange of being unable to cast. Or, make it the am...

Friday, 21st February 2014, 15:59

Forum: Crazy Yiuf's Corner

Topic: Proposal: let the player eat poisoned chunks even w/o rPois

Replies: 34

Views: 9202

Re: Proposal: let the player eat poisoned chunks even w/o rP

Basically, if someone proposed "electrified chunks" that you needed rElec to eat, the idea would likely be mocked as dumb and yuifed, therefore I think poison chunks are only around because of momentum and should be removed. I don't see why, if it makes thematic sense. I can see there bei...

Friday, 21st February 2014, 15:54

Forum: Crazy Yiuf's Corner

Topic: I can't believe the RNG is such a stingy cheapskate!!!!

Replies: 60

Views: 12299

Re: I can't believe the RNG is such a stingy cheapskate!!!!

I don't like where this thread is going. So it's now about something completely irrelevant and different. I need an opinion, and I think you guys can provide it. I am planning to run an rpg wherein the PCs and NPCs are world-class fighters (up to about Street Fighter competency, so some minor superp...

Wednesday, 19th February 2014, 15:32

Forum: Game Design Discussion

Topic: Nutrition for kills as an alternative to chunks.

Replies: 34

Views: 11692

Re: Nutrition for kills as an alternative to chunks.

as for the point of "this would be spoilery" (bingo), please tell me: if you started playing the game right now, the chunk eating mechanic would be intuitive? you would immediately think that one needs to press 'c', over a chunk, to chop the edible parts, eat them when they get a hunger w...

Tuesday, 18th February 2014, 18:16

Forum: Crazy Yiuf's Corner

Topic: Confusing Touch

Replies: 3

Views: 1205

Re: Confusing Touch

Confusing touch should absolutely not be useable on halflings. Or if it is, a Cop should be generated on the same Dungeon Level, with a 1 in 100 chance of being Chris Hansen instead. New unique: Chris Hansen On entering LOS, he commands the player to "Have a seat right over there." Player ...

Tuesday, 18th February 2014, 17:28

Forum: Game Design Discussion

Topic: Nutrition for kills as an alternative to chunks.

Replies: 34

Views: 11692

Re: Nutrition for kills as an alternative to chunks.

Thank you Psiweapon. I came in here to try and figure out in what universe this is a good suggestion, and am glad someone else pointed it out. The hunger mechanic is something that separates certain species, and auto-eating removes a lot of choice (do i sacrifice this corpse to God, or eat it?). If ...

Wednesday, 12th February 2014, 20:53

Forum: Game Design Discussion

Topic: Proposal: Remove Ecumenical Temple

Replies: 68

Views: 22972

Re: Proposal: Remove Ecumenical Temple

At least few of my arguments - bad flavour(not just my opinion), temple diving encouragment(I've been succesfully doing it almost every time recently), lack of variety, dullness of the temples that look like a graveyard. How did you manage to miss those arguments? And those who oppose the idea were...

Wednesday, 12th February 2014, 15:28

Forum: Game Design Discussion

Topic: Proposal: Remove Ecumenical Temple

Replies: 68

Views: 22972

Re: Proposal: Remove Ecumenical Temple

I am not a very good player, but I don't feel that the temple is a significant milestone (at least not for me). Getting a religion IS a significant milestone, but it would happen without the temple. Showing the player only a few deities at a time would cause more varied god selection (if the player...

Tuesday, 11th February 2014, 18:56

Forum: Game Design Discussion

Topic: Proposal: pacified monsters drop items

Replies: 5

Views: 2208

Re: Proposal: pacified monsters drop weapons

I think there was a reason somewhere why this isn't going to happen. off the top of my head: 1) It does seem kind of abusable. you would get double piety gain (gain for pacification, gain for weapon sacrifice). 2) Not thematic. Why would an Ely ability encourage you gaining a weapon? 3) Not thematic...

Tuesday, 11th February 2014, 18:52

Forum: Crazy Yiuf's Corner

Topic: You know you play too much crawl when...

Replies: 33

Views: 9844

Re: You know you play too much crawl when...

You know you play too much Crawl when you think of (or worse, refer to) your church as the Ecumenical Temple. Apparently storing your stuff there is frowned upon if you don't live there too.

Tuesday, 11th February 2014, 18:48

Forum: Crazy Yiuf's Corner

Topic: new trunk invocations

Replies: 1

Views: 920

Re: new trunk invocations

I don't understand what you are saying/having me look at, but it appears that you are opening the venue of having me actually swear at stuff in DCSS for an effect.

Which is brilliant. Shut up and take my money. I hope a meteorite strikes your worst enemy right in the balls.

Tuesday, 11th February 2014, 18:45

Forum: Crazy Yiuf's Corner

Topic: CyC doesn't have enough hammers

Replies: 16

Views: 5489

Re: CyC doesn't have enough hammers

semi-on-topic reply: In my current Pathfinder game, I have the party investigating the murder of the blacksmith. See, nobody knows how he died, or where his flesh might be, but his animated skeleton showed up at the anvil, and now pounds away at it. He makes a single iron or lead hammer each day, po...

Monday, 10th February 2014, 17:29

Forum: Crazy Yiuf's Corner

Topic: Proposal: Xombie

Replies: 7

Views: 2788

Re: Proposal: Xombie

You know, that wouldn't be a bad enemy in the mid-early game (starting around D8 or so): Xombie Hand This animated severed hand is said to be in the control of a trickster God. and it's, mecahnically, a rat with the chaos brand on it's attack. that's it. Now to figure out where to actually propose t...

Monday, 10th February 2014, 17:25

Forum: Game Design Discussion

Topic: Proposal: Kill some plain rings

Replies: 30

Views: 8291

Re: Proposal: Kill some plain rings

I would like to counter that Rings of Sustenance are far from useless. Not everyone is an expert at the game, and those make my sub-optimal gameplay choices a bit less dangerous. Good not just for Ash Worshippers, but the early Zin worshippers too, who can't eat some of the things they kill. also us...

Thursday, 6th February 2014, 23:13

Forum: Crazy Yiuf's Corner

Topic: New unique monsters: TMNT

Replies: 11

Views: 2911

Re: New unique monsters: TMNT

moocowmoocow wrote:If this goes in, I want Hulk Hogan and Macho Man uniques.


Both should be Trog Summons, I think.

Thursday, 6th February 2014, 23:11

Forum: Crazy Yiuf's Corner

Topic: Paralysation 3

Replies: 9

Views: 2382

Re: Paralysation 3

I'll stick to gaming on my Nemelextop PC. Zindows 8.1 is awesome so far. It's definitely the one shining operating system. I bought it at Sam's Makhleb, and it cost Fedhas Madollars, but it was worth it.

//am I doing it right?

Thursday, 6th February 2014, 23:05

Forum: Crazy Yiuf's Corner

Topic: beast idea

Replies: 12

Views: 3308

Re: beast idea

portal beast: killing it opens a portal to a abyss-based vault. it counts as a timed vault, announced as "you hear the strange sound of an extradimentional beast. kill it to gain acess to its dimension." the beast flees after a while. the vault is as dangerous as a Wizlab, and the exit is...

Thursday, 6th February 2014, 23:04

Forum: Crazy Yiuf's Corner

Topic: pramatajawea, why

Replies: 22

Views: 4901

Re: pramatajawea, why

IronJelly is, in fact, not made of much Iron. Or Jelly, though that's debatable, as I like doughnuts. I have however, been drawn as a gray substance in a jelly jar. //new monster idea: Iron Jelly. it's a Jelly with a very high amount of damage resistance, and does slashing damage (in the odd event o...

Tuesday, 4th February 2014, 16:23

Forum: Crazy Yiuf's Corner

Topic: New unique monsters: TMNT

Replies: 11

Views: 2911

Re: New unique monsters: TMNT

Unless you were in the Fairly Odd Parents, in which case it was Genetically Altered Adolescent Karate Cows.

Monday, 3rd February 2014, 22:12

Forum: Crazy Yiuf's Corner

Topic: treasure trove gave me the middle finger

Replies: 15

Views: 4080

Re: treasure trove gave me the middle finger

start a Berserker, find a wicked book, and become a caster This is kinda problematic considering your Int is crap and Trog will kill you. This is CYC, so i said it out of hand. truth is that i've never abandoned Trog, and hear his wrath is pretty terrible, regularly offing people wanting to switch ...

Monday, 3rd February 2014, 22:05

Forum: Game Design Discussion

Topic: Proposal: Xom and ?useless

Replies: 14

Views: 5025

Re: Proposal: Xom and ?useless

The simple way to make it useful would be to make it randomly choose among any good or double-edged, tactical scroll (not curse foo, enchant foo, recharging, identification, or acquirement). The scroll should have instant or quick field effects like butterflies, fan's blowback effect, mass slow/con...

Monday, 3rd February 2014, 16:54

Forum: Crazy Yiuf's Corner

Topic: treasure trove gave me the middle finger

Replies: 15

Views: 4080

Re: treasure trove gave me the middle finger

I keep reading that there is plenty of exp in Crawl. I've always thought "useless" God Gifts and drops were intended to tempt you to change focuses or specialize. The game is so not-dependent on class and existing skill, that it's very possible to win with a caster class that eventually wo...

Monday, 3rd February 2014, 16:41

Forum: Game Design Discussion

Topic: Inverse Piety?

Replies: 15

Views: 4564

Re: Inverse Piety?

I can see the piety being encouraged to be spent permanent effects, specifically on allies, but inverse piety isn't necessary. Perhaps something based on and into's analysis, but I don't think piety chunks are nessercery: Mentorio the mentor god - Mentorio loves the journey to become and creation o...

Friday, 31st January 2014, 20:22

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 669482

Re: Generic Brainstorming!

I don't think peppers would make you berserk. Maybe a few peppers with different effects: Jalapeno - you immediately cast fireball when eating this, even if you don't know the spell. Doesn't anger Trog either. Chipotle (a smoked jalapeno) - you emit forth a cloud of smoke Trinidad Scorpion - summons...

Thursday, 30th January 2014, 20:23

Forum: Game Design Discussion

Topic: thought regarding the rage mutation:

Replies: 6

Views: 2016

Re: thought regarding the rage mutation:

I doubt that the "triggering at the end of combat" thing is anything other than "it triggers sometimes when you melee attack and you notice it happening at the end of combat" That's possibly true, I totally hold tab down and pay no attention until the screen is flooded with &quo...

Thursday, 30th January 2014, 16:25

Forum: Game Design Discussion

Topic: thought regarding the rage mutation:

Replies: 6

Views: 2016

Re: thought regarding the rage mutation:

The bad thing about rage triggering like that is not food loss, it's that the battle that triggered it might've attracted other enemies and you'll have to deal with them while slowed. It's a harmful mutation, after all. Oh ok. if the fact that it triggers at the end of combat so often is an intende...

Wednesday, 29th January 2014, 22:23

Forum: Game Design Discussion

Topic: thought regarding the rage mutation:

Replies: 6

Views: 2016

thought regarding the rage mutation:

It's just a thought, but I think that if you kill the last enemy in LOS, the mutation should have a higher chance to not trigger. I find that I often end a combat, and on the last kill, I go berserk with nothing around to use it on. This makes it just added hunger for finishing combat. Unless this w...

Wednesday, 29th January 2014, 18:26

Forum: Game Design Discussion

Topic: Traps after 0.13

Replies: 35

Views: 10685

Re: Traps after 0.13

Always detecting them would make certain vaults trivial that weren't meant to be. Would monsters get this detection too? Would it make Ash less useful as a God (I ask because I don't generally use Ash or even know if he's relevant)? Perhaps some other compromise could be reached. You detect "so...

Wednesday, 29th January 2014, 18:20

Forum: Crazy Yiuf's Corner

Topic: new monster spell idea

Replies: 22

Views: 5121

Re: new monster spell idea

More serious note, a monster spell that made a 3-wide ice wall directly behind you would be freaking cool. Mind numbingly painful, especially in corridors, but cool. One of my favorite powers in the MMO Champions Online was Ice Wall with the advantage that instead of forming in front of you, it wou...

Wednesday, 29th January 2014, 18:15

Forum: Game Design Discussion

Topic: Djinn: how do you gain essence?

Replies: 2

Views: 1166

Djinn: how do you gain essence?

My title basically says it. There maybe should be a way for non-spoiled players to find out whether Spellcasting or Fighting is better (or if one doesn't contribute) to raising their essence. Currently I can't find that information anywhere. I'm not sure where you would put it. Maybe in the skill de...

Wednesday, 29th January 2014, 16:43

Forum: Crazy Yiuf's Corner

Topic: new monster spell idea

Replies: 22

Views: 5121

Re: new monster spell idea

ok, new spells: Stick and Twisted: you use magic to twist your ammunition. Since it will now spin when fired, it gets an accuracy and range increase. That's Just Stick!: you cause yourself to appear to enemies as nothing but a useless stick. Enemies ignore you and wander randomly until the spell col...

Tuesday, 28th January 2014, 23:50

Forum: Game Design Discussion

Topic: Proposal: make armor not affect memorization chances

Replies: 46

Views: 11428

Re: Proposal: make armor not affect memorization chances

and into wrote:
Siegurt wrote:Ask and ye shall recieve


Well, if it isn't too much trouble, I'd like a patch for a bottle of 25-year aged Bunnahabhain, a PS4, and a new printer.


I don't know where in the world Bunnahabhain is, but I would also like an attractive 25 year old from there.

Tuesday, 28th January 2014, 23:46

Forum: The Dart Board

Topic: Interest Check: Mentor Challenge

Replies: 11

Views: 4443

Re: Interest Check: Mentor Challenge

I disagree. Sure, nothing stops someone from asking for help in the forums, but as a competition, you have both players and mentors with a vested interest, an obvious timeline of games to compare (maybe it's possible to document effective mentor tips or ways to train someone), and the PCs are all go...

Tuesday, 28th January 2014, 20:49

Forum: Game Design Discussion

Topic: Proposal: make armor not affect memorization chances

Replies: 46

Views: 11428

Re: Proposal: make armor not affect memorization chances

I'm fairly confident that a check to see if you're wearing armor would be trivial.

Tuesday, 28th January 2014, 20:41

Forum: The Dart Board

Topic: Interest Check: Mentor Challenge

Replies: 11

Views: 4443

Re: Interest Check: Mentor Challenge

oooh, i like that! Winner is the team that wins with the least number of deaths using the combo after the start time.
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