Search found 129 matches
Monday, 15th July 2013, 23:09
Forum: Game Design Discussion
Topic: Proposal: Race That Removes School Opposition Penalties
Replies: 38
Views: 12230
Monday, 15th July 2013, 22:49
Forum: Game Design Discussion
Topic: Brainstorm: bringing the Stalker back!
Replies: 23
Views: 7502
Re: Brainstorm: bringing the Stalker back!
Monday, 15th July 2013, 17:22
Forum: Game Design Discussion
Topic: Brainstorm: bringing the Stalker back!
Replies: 23
Views: 7502
Re: Brainstorm: bringing the Stalker back!
Monday, 15th July 2013, 17:20
Forum: Game Design Discussion
Topic: Brainstorm: bringing the Stalker back!
Replies: 23
Views: 7502
Re: Brainstorm: bringing the Stalker back!
Monday, 15th July 2013, 16:56
Forum: Game Design Discussion
Topic: Brainstorm: bringing the Stalker back!
Replies: 23
Views: 7502
Re: Brainstorm: bringing the Stalker back!
Monday, 15th July 2013, 16:29
Forum: Game Design Discussion
Topic: Brainstorm: bringing the Stalker back!
Replies: 23
Views: 7502
Re: Brainstorm: bringing the Stalker back!
Monday, 15th July 2013, 16:19
Forum: Game Design Discussion
Topic: Brainstorm: bringing the Stalker back!
Replies: 23
Views: 7502
Re: Brainstorm: bringing the Stalker back!
jejorda2 wrote:There was an idea to give gargoyles a stealth boost when they were beside walls.
Monday, 15th July 2013, 16:18
Forum: Game Design Discussion
Topic: Brainstorm: bringing the Stalker back!
Replies: 23
Views: 7502
Re: Brainstorm: bringing the Stalker back!
Monday, 15th July 2013, 16:05
Forum: Game Design Discussion
Topic: Brainstorm: bringing the Stalker back!
Replies: 23
Views: 7502
Re: Brainstorm: bringing the Stalker back!
Monday, 15th July 2013, 15:25
Forum: Game Design Discussion
Topic: Brainstorm: bringing the Stalker back!
Replies: 23
Views: 7502
Brainstorm: bringing the Stalker back!
Monday, 1st July 2013, 22:09
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: HeHu with dreams of extended
Replies: 5
Views: 1601
Monday, 1st July 2013, 08:39
Forum: YASD! YAVP! and characters in progress too
Topic: CiP->YASD: DEEE of Okawaru
Replies: 21
Views: 4678
Re: CiP: DEEE of Okawaru
Sunday, 30th June 2013, 10:23
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: HeHu with dreams of extended
Replies: 5
Views: 1601
CIP: HeHu with dreams of extended
Saturday, 22nd June 2013, 12:20
Forum: Dungeon Crawling Advice
Topic: How does one become death, destroyer of worlds?
Replies: 19
Views: 4634
Re: How does one become death, destroyer of worlds?
Friday, 21st June 2013, 23:18
Forum: Dungeon Crawling Advice
Topic: How does one become death, destroyer of worlds?
Replies: 19
Views: 4634
Re: How does one become death, destroyer of worlds?
Friday, 21st June 2013, 22:48
Forum: Dungeon Crawling Advice
Topic: How does one become death, destroyer of worlds?
Replies: 19
Views: 4634
How does one become death, destroyer of worlds?
Sunday, 19th May 2013, 09:58
Forum: Dungeon Crawling Advice
Topic: How to? (in an optimal fashion)
Replies: 18
Views: 3886
Re: How to? (in an optimal fashion)
Sunday, 19th May 2013, 09:49
Forum: Dungeon Crawling Advice
Topic: How to? (in an optimal fashion)
Replies: 18
Views: 3886
Re: How to? (in an optimal fashion)
rchandra wrote:Sometimes in ziggurats or Tomb:3 or Pandemonium lord vaults or similar places, blocking LOS is useful. For example, mummies can't torment you if they can't see you.
Interesting. Could also mephitic cloud be used to do this? Since it is just level 3, even an GDA wearing character can learn it.
Sunday, 19th May 2013, 06:49
Forum: Dungeon Crawling Advice
Topic: How to? (in an optimal fashion)
Replies: 18
Views: 3886
Re: How to? (in an optimal fashion)
Saturday, 18th May 2013, 21:51
Forum: Dungeon Crawling Advice
Topic: How to? (in an optimal fashion)
Replies: 18
Views: 3886
How to? (in an optimal fashion)
Wednesday, 15th May 2013, 23:11
Forum: Game Design Discussion
Topic: Phlegotethis: Food Conduct God
Replies: 23
Views: 7155
Re: Phlegotethis: Food Conduct God
Wednesday, 15th May 2013, 23:06
Forum: Game Design Discussion
Topic: [interface] Nemelex Card Sorting
Replies: 5
Views: 1598
Re: [interface] Nemelex Card Sorting
XuaXua wrote:This would make playing a Nemelexite easier on the user.
Yes, that would be very, very helpfull. Right now, it's really a mess.
Wednesday, 15th May 2013, 23:05
Forum: Game Design Discussion
Topic: New species: Mullvad
Replies: 24
Views: 5395
Re: New species: Mullvad
Saturday, 11th May 2013, 21:26
Forum: YASD! YAVP! and characters in progress too
Topic: CIP: DsFi of Nemelex
Replies: 1
Views: 1114
CIP: DsFi of Nemelex
Saturday, 11th May 2013, 18:40
Forum: Game Design Discussion
Topic: New species: Mullvad
Replies: 24
Views: 5395
Re: New species: Mullvad
Wednesday, 8th May 2013, 21:12
Forum: Game Design Discussion
Topic: New species: Mullvad
Replies: 24
Views: 5395
Re: New species: Mullvad
Wednesday, 8th May 2013, 20:01
Forum: Game Design Discussion
Topic: New species: Mullvad
Replies: 24
Views: 5395
Re: New species: Mullvad
Igxfl wrote:These would really steamroll the dungeon with Earth Magic.
An sludge elf earth mage of Ashenzari would be probably better at that.
Wednesday, 8th May 2013, 20:00
Forum: Game Design Discussion
Topic: New species: Mullvad
Replies: 24
Views: 5395
Re: New species: Mullvad
Wednesday, 8th May 2013, 19:45
Forum: Game Design Discussion
Topic: New species: Mullvad
Replies: 24
Views: 5395
New species: Mullvad
- Search found 129 matches • Page 3 of 3 • 1, 2, 3