Search found 129 matches

Monday, 15th July 2013, 23:09

Forum: Game Design Discussion

Topic: Proposal: Race That Removes School Opposition Penalties

Replies: 38

Views: 12230

Re: Proposal: Race That Removes School Opposition Penalties

I'd love to see a "Life" or "Nature" school of magic that would oppose necromancy. I strongly disagree. Not everything has to be symmetric and have an opposite. Life/ Nature in Crawl is the domain of the Gods : Fedas and Elyvilon specifically, maybe also the god of the hunt if i...

Monday, 15th July 2013, 22:49

Forum: Game Design Discussion

Topic: Brainstorm: bringing the Stalker back!

Replies: 23

Views: 7502

Re: Brainstorm: bringing the Stalker back!

After reading the criticisms, I have arrived at the following modified proposal for the Book of Stalking. 1) "Soft Steps", Level 1 Earth/Charms, spellpower dependent bonus to stealth. A very tentative proposal would be 0.8 per spellpower, max 80. Cannot improve stealth above 300, i.e. cann...

Monday, 15th July 2013, 17:22

Forum: Game Design Discussion

Topic: Brainstorm: bringing the Stalker back!

Replies: 23

Views: 7502

Re: Brainstorm: bringing the Stalker back!

Clinging was a version of flight with really complicated rules. It was utterly pointless and I'm glad to see it gone. I didn't use it very often but the rules seemed quite clear to me - stay near walls and you won't fall into water or lava. Was its interaction with Airstrike and some other spells t...

Monday, 15th July 2013, 17:20

Forum: Game Design Discussion

Topic: Brainstorm: bringing the Stalker back!

Replies: 23

Views: 7502

Re: Brainstorm: bringing the Stalker back!

I quite like the Caltrops idea, particularly the area version. However they should only last a certain amount of time; creating permanent assets from renewable assets (MP) is generally quite bad. It would also encourage setting up an area and luring enemies back there which is kind of bad gameplay....

Monday, 15th July 2013, 16:56

Forum: Game Design Discussion

Topic: Brainstorm: bringing the Stalker back!

Replies: 23

Views: 7502

Re: Brainstorm: bringing the Stalker back!

Dig is now loudish, so good luck tunneling through the dungeon to get passwall stabs. That is very unfortunate. What is the rationale behind this decision? I could imagine that the spell digs "softly", so verisimilitude is not the issue. The latest version has clinging removed for Gargoyl...

Monday, 15th July 2013, 16:29

Forum: Game Design Discussion

Topic: Brainstorm: bringing the Stalker back!

Replies: 23

Views: 7502

Re: Brainstorm: bringing the Stalker back!

Mass caltrops seems fairly similar in effect to Leda's Liquification, maybe just use that instead? Well, the original suggestion was to have it be targetable, instead of affecting the area aroung the caster. Second, Leda's Liquefaction, while suitable for a mage or an archer that wants to prevent m...

Monday, 15th July 2013, 16:19

Forum: Game Design Discussion

Topic: Brainstorm: bringing the Stalker back!

Replies: 23

Views: 7502

Re: Brainstorm: bringing the Stalker back!

jejorda2 wrote:There was an idea to give gargoyles a stealth boost when they were beside walls.
I think that this is still present in the latest trunk build. Gargoyles close to walls cling and get a stealth boost.

Monday, 15th July 2013, 16:18

Forum: Game Design Discussion

Topic: Brainstorm: bringing the Stalker back!

Replies: 23

Views: 7502

Re: Brainstorm: bringing the Stalker back!

Make mass caltrops the low level spell, make the caltrops invisible and detectable with traps skill. Place them randomly within LOS and hope you don't run over them. No targetting. So essentially a version of the Minefield card from the Deck of Dungeons? By the way, can monsters detect traps and av...

Monday, 15th July 2013, 16:05

Forum: Game Design Discussion

Topic: Brainstorm: bringing the Stalker back!

Replies: 23

Views: 7502

Re: Brainstorm: bringing the Stalker back!

I think you can start with EE, pick up a dagger and train Stealth. Partially yes, but you won't get Dig easily and that spell is very helpfull for using Passwall succesfully, i.e. for stabbing. In addition, one of the points of the original post was to come up with new earth spells that would compl...

Monday, 15th July 2013, 15:25

Forum: Game Design Discussion

Topic: Brainstorm: bringing the Stalker back!

Replies: 23

Views: 7502

Brainstorm: bringing the Stalker back!

After the spell Fulsome Distillation and Evaporate were removed, the Stalker background was understandably also taken away. I still think however that it would be neat if a stealthy background existed that came with direct access to the Passwall and Dig spells. Since Dig has been changed to a pure E...

Monday, 1st July 2013, 22:09

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: HeHu with dreams of extended

Replies: 5

Views: 1601

Re: CIP: HeHu with dreams of extended

How should one post dumps?

Monday, 1st July 2013, 08:39

Forum: YASD! YAVP! and characters in progress too

Topic: CiP->YASD: DEEE of Okawaru

Replies: 21

Views: 4678

Re: CiP: DEEE of Okawaru

It might not be a bad idea indeed to go through the crypt with TSO to get a quickblade of holy wrath but only if you then swith to some other god, say Ashenzari. Otherwise, your 27 levels in Necromancy would go to waste. The more I think about it, the more I am convinced that Ash is the god for you....

Sunday, 30th June 2013, 10:23

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: HeHu with dreams of extended

Replies: 5

Views: 1601

CIP: HeHu with dreams of extended

I need some advice concerning this character. I have tried a few archers and am confident that this one will can get 15 runes if I don't do anything stupid. Dungeon Crawl Stone Soup version 0.12.0 (tiles) character file. Orel the Crack Shot (High Elf Hunter) Turns: 71973, Time: 04:53...

Saturday, 22nd June 2013, 12:20

Forum: Dungeon Crawling Advice

Topic: How does one become death, destroyer of worlds?

Replies: 19

Views: 4634

Re: How does one become death, destroyer of worlds?

Alright, so I have splatted quite a few characters and seem completely unable to create a melee necromancer. I tried a hill orc necromancer, a hill orc gladiator that worships Kiku and a lot of Sludge Elves. Does anyone have a build of sorts that an idiot like me can try to follow? (Not a follower o...

Friday, 21st June 2013, 23:18

Forum: Dungeon Crawling Advice

Topic: How does one become death, destroyer of worlds?

Replies: 19

Views: 4634

Re: How does one become death, destroyer of worlds?

[/quote]the only demons that show up in 3-rune games are summoned and you can just walk away from those[/quote] This is all good advice for the normal game, but what about extended? Necromutation is after all the only way to negate torment. By the way, what is the proper procedure for using Death's ...

Friday, 21st June 2013, 22:48

Forum: Dungeon Crawling Advice

Topic: How does one become death, destroyer of worlds?

Replies: 19

Views: 4634

How does one become death, destroyer of worlds?

I am trying to make a necromancer (essentially the challenge is to mostly/only use necromancy ) that is capable throughout the game and beyond. I've been struggling with the concept for a while and it seems to me that there is no way to play a pure mage and therefore I need to hybridize. I could alw...

Sunday, 19th May 2013, 09:58

Forum: Dungeon Crawling Advice

Topic: How to? (in an optimal fashion)

Replies: 18

Views: 3886

Re: How to? (in an optimal fashion)

1) If you don't have a fast way to kill fiends, don't go into extended. rN+++ with 2 hand weapon is good enough. Well, the typical scenario is the following: I am confidently strolling down Pandemonium and see a field at the edge of my line of sight. By the time I get to it, I usually get tormented...

Sunday, 19th May 2013, 09:49

Forum: Dungeon Crawling Advice

Topic: How to? (in an optimal fashion)

Replies: 18

Views: 3886

Re: How to? (in an optimal fashion)

rchandra wrote:Sometimes in ziggurats or Tomb:3 or Pandemonium lord vaults or similar places, blocking LOS is useful. For example, mummies can't torment you if they can't see you.

Interesting. Could also mephitic cloud be used to do this? Since it is just level 3, even an GDA wearing character can learn it.

Sunday, 19th May 2013, 06:49

Forum: Dungeon Crawling Advice

Topic: How to? (in an optimal fashion)

Replies: 18

Views: 3886

Re: How to? (in an optimal fashion)

1) kill them 2) use it when there are going to be monsters close to you but you aren't going to move or melee anything, or you need to survive a teleportation timeout before something reaches you ftfy 3) I only find this useful when I am on the run, but near max hp. In other words, never. 1) The th...

Saturday, 18th May 2013, 21:51

Forum: Dungeon Crawling Advice

Topic: How to? (in an optimal fashion)

Replies: 18

Views: 3886

How to? (in an optimal fashion)

There are many a number of things in this wonderful game that escape the grasp of my comprehention. Since I am probably not the only one that doesn't get it, I thought that it might be benefical for everybody if a thread was created so that we might teach each other how to do/use certains things in ...

Wednesday, 15th May 2013, 23:11

Forum: Game Design Discussion

Topic: Phlegotethis: Food Conduct God

Replies: 23

Views: 7155

Re: Phlegotethis: Food Conduct God

I like the idea, but does it really need to have such a harsh code of conduct and have a rapidly decaying piety on top?

Wednesday, 15th May 2013, 23:06

Forum: Game Design Discussion

Topic: [interface] Nemelex Card Sorting

Replies: 5

Views: 1598

Re: [interface] Nemelex Card Sorting

XuaXua wrote:This would make playing a Nemelexite easier on the user.

Yes, that would be very, very helpfull. Right now, it's really a mess.

Wednesday, 15th May 2013, 23:05

Forum: Game Design Discussion

Topic: New species: Mullvad

Replies: 24

Views: 5395

Re: New species: Mullvad

The blurry vision is really a nasty debuff, in particular since it also harms trap detection significantly. The nightstalker mutation is fun to play with, but blurry vision is too much. The "dig a tunnel downwards" ability would fit this race. Since the ability can be quite strong, maybe m...

Saturday, 11th May 2013, 21:26

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DsFi of Nemelex

Replies: 1

Views: 1114

CIP: DsFi of Nemelex

After dying several times due to improper use of the Spark card, I have finally gotten a Demonspawn Fighter of Nemelex into the endgame. I would like to try to get 15 runes, which would be a first for me. However, I don't know how to use Nemelex properly in the endgame: using the legendary decks of ...

Saturday, 11th May 2013, 18:40

Forum: Game Design Discussion

Topic: New species: Mullvad

Replies: 24

Views: 5395

Re: New species: Mullvad

A species like this was suggested some years ago and I think even implemented and tested in a patch. Apparently, as a result of the limited vision it had some problems with monsters attacking in diagonal (?). Anyway, I guess you could try to contact that guy and ask him for his patch... tell me wha...

Wednesday, 8th May 2013, 21:12

Forum: Game Design Discussion

Topic: New species: Mullvad

Replies: 24

Views: 5395

Re: New species: Mullvad

If it's proficient in earth magic, I don't see any reason this ability would be preferred to dig/shatter. Also dig wands are common enough. As far as flavor goes, antenna could go with blurry vision too. Maybe they should get it at first level. It would get somewhat obsolete later on, but help at t...

Wednesday, 8th May 2013, 20:01

Forum: Game Design Discussion

Topic: New species: Mullvad

Replies: 24

Views: 5395

Re: New species: Mullvad

Igxfl wrote:These would really steamroll the dungeon with Earth Magic.

An sludge elf earth mage of Ashenzari would be probably better at that.

Wednesday, 8th May 2013, 20:00

Forum: Game Design Discussion

Topic: New species: Mullvad

Replies: 24

Views: 5395

Re: New species: Mullvad

I have never gotten a DS with Nightstalker very far though so I don't know if the Mullvads would be pigeon holed too much into certain playstyles. Whether or not they are pigeonholed would depend on their aptitudes. In principle the nightstalker mutation is good for everyone with the possible excep...

Wednesday, 8th May 2013, 19:45

Forum: Game Design Discussion

Topic: New species: Mullvad

Replies: 24

Views: 5395

New species: Mullvad

The Demonspawn species is one of my favorites and one of my favorite mutations is the nightstalker one. Unfortunately, if can require a lot of scumming to get a character with this mutation going and so I think that it would be appropriate to have a species that is designed around it. Say hello to t...
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