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Tuesday, 18th October 2016, 12:44

Forum: Crazy Yiuf's Corner

Topic: About the reaction to direction of trunk dev of Koreans user

Replies: 69

Views: 23898

Re: About the reaction to direction of trunk dev of Koreans

Psieye: Exactly, and that's completely alright: completing ziggurats is something to brag about. The only thing I'm worried about is if having such a trophy forces millions of Asian players to do endless ziggurats. :O Fun fact: when I devised ziggurats, the end was that they would be endless, and im...

Tuesday, 18th October 2016, 00:14

Forum: Crazy Yiuf's Corner

Topic: About the reaction to direction of trunk dev of Koreans user

Replies: 69

Views: 23898

Re: About the reaction to direction of trunk dev of Koreans

Just to be sure: I am thinking of a slot-less piece (like runes and the orb) that could, for example, contain as part of its name the relevant numbers (if only one ziggurat: won / left at what depth; if several ziggurats: won how many). This is purely for bragging rights. I don't see any connection ...

Monday, 17th October 2016, 22:04

Forum: Game Design Discussion

Topic: Ranged weapons: alternative to ammo management?

Replies: 59

Views: 15820

Re: Ranged weapons: alternative to ammo management?

Psieye: No, no, I didn't mean that as a criticism. I think what I wanted to say is that something very similar might actually be in Crawl if one us had had more time. To add some actual content: I believe it's important to think about how to distinguish the various forms of ranged damage (launchers,...

Monday, 17th October 2016, 21:48

Forum: Game Design Discussion

Topic: Ranged weapons: alternative to ammo management?

Replies: 59

Views: 15820

Re: Ranged weapons: alternative to ammo management?

This is all very reasonable. It's also a lot of work. Hopefully Lasty will find the time to comment here; he had a concept for ranged-reform that sounds very similar to this.

Monday, 17th October 2016, 18:15

Forum: Crazy Yiuf's Corner

Topic: About the reaction to direction of trunk dev of Koreans user

Replies: 69

Views: 23898

Re: About the reaction to direction of trunk dev of Koreans

claws: Yes, I expected this. We could still have some token that you can bring home, and which says that completed X ziggurats.

Monday, 17th October 2016, 16:36

Forum: Game Design Discussion

Topic: Purpose of the Charms school

Replies: 95

Views: 33254

Re: Purpose of the Charms school

DracheReborn: Yes, this is what I have in mind.

Monday, 17th October 2016, 14:33

Forum: Game Design Discussion

Topic: Purpose of the Charms school

Replies: 95

Views: 33254

Re: Purpose of the Charms school

Thread has become long, I'll just add a bit here and there. Idea for Tactical cost: "MP = 0" - casting the buff sets your MP to 0 and keeps it there until it expires. Preferably convert all that 'lost MP' into the effect of the buff. This is a strong clamp, but I'd say it is too strong: sp...

Monday, 17th October 2016, 13:58

Forum: Crazy Yiuf's Corner

Topic: About the reaction to direction of trunk dev of Koreans user

Replies: 69

Views: 23898

Re: About the reaction to direction of trunk dev of Koreans

VAF: That was just typed quickly. More carefully, I should've said: "I'd be surprised if the devteam would be happy with a ziggurat rune." Myself, I actually don't mind, but that's because I only do additional runes selectively (sometimes Slime, sometimes Tomb, almost never Hell/Pan).

Monday, 17th October 2016, 13:06

Forum: Crazy Yiuf's Corner

Topic: About the reaction to direction of trunk dev of Koreans user

Replies: 69

Views: 23898

Re: About the reaction to direction of trunk dev of Koreans

Psieye: I see. A rune for ziggurats is out of the question, but some prize item could be done.

Monday, 17th October 2016, 11:06

Forum: Crazy Yiuf's Corner

Topic: About the reaction to direction of trunk dev of Koreans user

Replies: 69

Views: 23898

Re: About the reaction to direction of trunk dev of Koreans

gammafunk: do you know where the Korean players you talk to put ziggurats on that list? Is it part of their extended game, or do they consider this as truly optional?

There have been improvements to extended over the years, but I think that was the only *addition*.

Sunday, 16th October 2016, 12:38

Forum: Crazy Yiuf's Corner

Topic: About the reaction to direction of trunk dev of Koreans user

Replies: 69

Views: 23898

Re: About the reaction to direction of trunk dev of Koreans

Shtopit: You used to, but that was changed. There's one really funny death where a character smites a hydra, and drowns :)

Sunday, 16th October 2016, 12:08

Forum: Crazy Yiuf's Corner

Topic: About the reaction to direction of trunk dev of Koreans user

Replies: 69

Views: 23898

Re: About the reaction to direction of trunk dev of Koreans

Croases wrote:Beogh also gives you water walking for some inscrutable reason
John 6:19, Mat 14:25

Sunday, 16th October 2016, 01:20

Forum: Game Design Discussion

Topic: New hosted branch: Basajaun species and High Elf removal

Replies: 94

Views: 34225

Re: New hosted branch: Basajaun species and High Elf removal

So, Deep Elf will join Deep Dwarf and Hill Orc as a species with a now-redundant distinguishing adjective. They are all pleasantly confusing - Hill Orcs have nothing to do with hills, and we'll have two species with adjective "Deep" which have nothing whatsoever in common. Hill Orcs were ...

Sunday, 16th October 2016, 00:26

Forum: Crazy Yiuf's Corner

Topic: Rate and discuss the Korean splash screen images

Replies: 52

Views: 15454

Re: Rate and discuss the Korean splash screen images

Shtopit wrote:
BabyRage wrote:Who decides what's blasphemy and what isn't?

From my point of view, members of the religion whose content is appropriated.
This has turned out not to work very well in human history.

Sunday, 16th October 2016, 00:15

Forum: Crazy Yiuf's Corner

Topic: ctrl+f in a bazaar

Replies: 4

Views: 1715

Re: ctrl+f in a bazaar

I happen to have stumbled into a bazaar just now, and so I can confirm that
  Code:
Ctrl-F bazaar
suffices.

Saturday, 15th October 2016, 09:40

Forum: Crazy Yiuf's Corner

Topic: a conversation about dev/player relationships

Replies: 19

Views: 8490

Re: a conversation about dev/player relationships

tasonir: There was a time when tree developers where from the same city. Now, for my sister and me, that was no surprise, but to find about rob (by) was! I'm sure the West Coast guys could also meet. Perhaps they do sometimes?

Saturday, 15th October 2016, 09:36

Forum: Crazy Yiuf's Corner

Topic: The last charms reform post ever.

Replies: 19

Views: 5880

Re: The last charms reform post ever.

duvessa wrote:
dpeg wrote:I won't go into details, but just one quick comment:[...]
I think he was mocking Hurricos, who said pretty much the same thing in the OP.
Thanks, I missed that. Sorry about my tone then.

Saturday, 15th October 2016, 00:54

Forum: Crazy Yiuf's Corner

Topic: The Death of Boris Yegorovitch

Replies: 5

Views: 1897

Re: The Death of Boris Yegorovitch

"Boris" probably had some background/lore to end up in Crawl in the first place. Perhaps that link refers to something?

Saturday, 15th October 2016, 00:40

Forum: Crazy Yiuf's Corner

Topic: The last charms reform post ever.

Replies: 19

Views: 5880

Re: The last charms reform post ever.

I won't go into details, but just one quick comment:
goodcoolguy wrote:Here's the right model guys
No idea if you get away with this rhetorical style in real life, but it takes away from whatever merits your contributions have. This also holds if the style is meant tongue in cheek.

Saturday, 15th October 2016, 00:30

Forum: Game Design Discussion

Topic: Show success chance for Confusing Touch

Replies: 4

Views: 2391

Re: Show success chance for Confusing Touch

Sounds good, I am sure a patch would be accepted.

Friday, 14th October 2016, 14:03

Forum: Game Design Discussion

Topic: Two more songs

Replies: 10

Views: 2915

Re: Two more songs

Song of Health could replace Regeneration (and get the Necromancy component).

Friday, 14th October 2016, 14:02

Forum: Game Design Discussion

Topic: Purpose of the Charms school

Replies: 95

Views: 33254

Re: Purpose of the Charms school

Psieye: That's a good point, although a new one. You've just argued that MP-depletion is not enough to prevent out-of-combat casting. (I was arguing about MP-depleation as a crank *during* combat.) I accept that, and I guess that slapping building up temporary mutations is a good way to go about thi...

Friday, 14th October 2016, 13:17

Forum: Crazy Yiuf's Corner

Topic: Some kinda potions/alchemy god

Replies: 8

Views: 2337

Re: Some kinda potions/alchemy god

Psieye: oh, even worse: that's a zero priority thing. However, it has a lot of appeal with people. Mark (the developer of URR) told me to not stop until random gods are in :) There have been some steps in this direction, for example with data-ifying god powers. I'm thinking in decades, not years :)

Friday, 14th October 2016, 13:15

Forum: Game Design Discussion

Topic: Purpose of the Charms school

Replies: 95

Views: 33254

Re: Purpose of the Charms school

There is one potential drawback to temporary mutations (I never found them crippling in the Abyss, in my experience you can erase them well enough): players can leave some xp-rich parts of the dungeon to clear temporary mutations. (Of course, the real culprit is having such safely gathered xp in th...

Friday, 14th October 2016, 13:03

Forum: Game Design Discussion

Topic: Purpose of the Charms school

Replies: 95

Views: 33254

Re: Purpose of the Charms school

The use of MP as a buff cost loses meaning because of Charms-only lategame melee dudes who have fat MP bars for one purpose only: buffs. Since we don't want that tedium, we cannot rely on MP as a limiter. We could do weird things like "while Darkness is up, non-magic damage you deal is nerfed&...

Friday, 14th October 2016, 12:45

Forum: Crazy Yiuf's Corner

Topic: Some kinda potions/alchemy god

Replies: 8

Views: 2337

Re: Some kinda potions/alchemy god

Distillation/Evaporation is something that could work well on a god. In fact, I've put the combination on the randomised gods section, as the code already exists. :)

But don't think that you can get the letter G for this!

Friday, 14th October 2016, 02:18

Forum: Crazy Yiuf's Corner

Topic: Crawl Kickstarter live!

Replies: 42

Views: 11540

Re: Crawl Kickstarter live!

duvessa: You're signed up, but it takes a while!

Friday, 14th October 2016, 01:36

Forum: Crazy Yiuf's Corner

Topic: The last charms reform post ever.

Replies: 19

Views: 5880

Re: The last charms reform post ever.

The idea is that if a charm is going to last any duration it's going to be advantageous to cast it before battle. This is why the current setup leads to garbage HOP, and any duration-based setup that doesn't vary based on some combat-related figure like tension is going to lead to garbage HOP. Thus...

Friday, 14th October 2016, 00:46

Forum: Crazy Yiuf's Corner

Topic: The last charms reform post ever.

Replies: 19

Views: 5880

Re: The last charms reform post ever.

What's the point of NOT making charms into slotless equipment if they're already just slotless equipment plus spammy functionality? Assuming that description of Charm spells is true as written (it certainly holds for Repel/Deflect Missiles and for Shroud of Golubria), then your approach keeps the &...

Thursday, 13th October 2016, 21:05

Forum: Crazy Yiuf's Corner

Topic: "The combo system is a mistake." (was: Food reform AGAIN)

Replies: 38

Views: 10374

Re: "The combo system is a mistake." (was: Food reform AGAIN

CypherZel: I play Go (I'm a 1-dan). I play the piano. I play very few computer games, but I like to watch friends play them. By RPGs I meant pen & paper, because that's a level of escapism that's strange even for me (I'm a mathematician, and I like to say that maths is a socially-accepted form o...

Thursday, 13th October 2016, 20:10

Forum: Game Design Discussion

Topic: Purpose of the Charms school

Replies: 95

Views: 33254

Re: Purpose of the Charms school

This is one way to do it. The way I like better, because it is more local and less strategic: casting Darkness reduces MP while it's on, and the effect goes out when MP runs out. In this system, there is still a parameter to tweak (the rate of MP depletion). Personally I dislike MP depletion as it ...

Thursday, 13th October 2016, 20:07

Forum: Game Design Discussion

Topic: Purpose of the Charms school

Replies: 95

Views: 33254

Re: Purpose of the Charms school

Implojin: Yes, that is an interesting direction, especially because it also works off an existing mechanic (contamination from casting, most notably for Haste and Invisibility). I think there are various ways to keep Charm spells in check as well as interesting... There is one potential drawback to ...

Thursday, 13th October 2016, 19:59

Forum: Game Design Discussion

Topic: Purpose of the Charms school

Replies: 95

Views: 33254

Re: Purpose of the Charms school

VeryAngryFelid: sure, but that could be a detail, i.e. a parameter we can tweak. I am not sure what parameter you mean. Will I still need to recast the spell manually every time it expires? Probably the spell is primary candidate for testing "toggle to turn it on at the cost of max MP". D...

Thursday, 13th October 2016, 16:43

Forum: Game Design Discussion

Topic: Purpose of the Charms school

Replies: 95

Views: 33254

Re: Purpose of the Charms school

@dpeg: you've labelled Passwall as 'buff-type'. Do Blink and Passage of Golubria also count as 'buff-type'? Blink: no: PoG: yes, perhaps. An implicit assumption I'm making is that "buffs" don't have an immediate effect -- it's a power you can put on a status light. From this point of view...

Thursday, 13th October 2016, 14:56

Forum: Game Design Discussion

Topic: defense of hidden numbers

Replies: 53

Views: 19369

Re: defense of hidden numbers

dowan: Indeed, the numbers that we do hand out are questionable, too (not just the numbers we hide).

edit: fixed another content-mangling typo, sigh

Thursday, 13th October 2016, 14:55

Forum: Game Design Discussion

Topic: Purpose of the Charms school

Replies: 95

Views: 33254

Re: Purpose of the Charms school

Hurkyl: This is the place to put down your ideas on what Charms should look like, so please go ahead. I mentioned what criteria Charm spells should meet, in my opinion. Of currently existing spells, I am happy with the effect and choices provided by: Infusion, Song of Slaying, Spectral Weapon. I hav...

Thursday, 13th October 2016, 13:15

Forum: Game Design Discussion

Topic: Purpose of the Charms school

Replies: 95

Views: 33254

Re: Purpose of the Charms school

New idea: - Buff cannot be renewed - Buff keeps track of EXP earnt over its duration -- Alternative to "EXP earnt": number of attacks landed on non-plant targets - If fail to earn a 'quota' before it expires, get Serious Downsides (like, losing maxHP or badmuts) If you have to introduce a...

Thursday, 13th October 2016, 13:11

Forum: Crazy Yiuf's Corner

Topic: "The combo system is a mistake." (was: Food reform AGAIN)

Replies: 38

Views: 10374

Re: "The combo system is a mistake." (was: Food reform AGAIN

gcg: On combos: Crawl does have something of a unique twist on combinations, with backgrounds not changing any rules, and only providing a starting kit. (I think -- thankfully I never had to play any RPGs.)

On other ways: absolutely!

Thursday, 13th October 2016, 13:08

Forum: Crazy Yiuf's Corner

Topic: Crawl Kickstarter live!

Replies: 42

Views: 11540

Re: Crawl Kickstarter live!

Developers for other roguelikes mentioned that DCSS would probably get some money, simply by asking for donations. Thank god, we never had to do that: I think that's better, firstly for moralistic reasons (if you want to think about money, there's always Gozag), and secondly because it wouldn't be c...

Thursday, 13th October 2016, 00:36

Forum: Game Design Discussion

Topic: Purpose of the Charms school

Replies: 95

Views: 33254

Re: Purpose of the Charms school

johlstein: This is GDD... do you care to flesh out your argument? I don't see what you mean: particularly for Death's Door, the parameters used are spellpower and Kikubaaqudgha's piety. How to emulate with a potion?

Thursday, 13th October 2016, 00:17

Forum: Crazy Yiuf's Corner

Topic: "The combo system is a mistake." (was: Food reform AGAIN)

Replies: 38

Views: 10374

Re: "The combo system is a mistake." (was: Food reform AGAIN

CypherZel: Hey, what about the gods!!! OP: I think I understand where you're coming from, but if that's your position, you're barking up the wrong tree. You probably know yourself that we won't change the species/background approach, and we won't restrict it after having it opened up for all combina...

Wednesday, 12th October 2016, 21:48

Forum: Game Design Discussion

Topic: Purpose of the Charms school

Replies: 95

Views: 33254

Re: Purpose of the Charms school

So we get to Charms. In the old days, they were effectively 'trade spell slots for small buffs requiring keystrokes to renew'. What habits did that nudge us towards? - "Spam a variety of individual Charms, then walk - keep resting and casting them as need be." -> tedium - "Spend turn...

Wednesday, 12th October 2016, 12:08

Forum: Crazy Yiuf's Corner

Topic: Enemies should drop chunks!

Replies: 7

Views: 2621

Re: Enemies should drop chunks!

A [...] good change would be remove `butcher\drain for blood` command and let enemies drop chunks and corpses (blood if you are a vampire). Corpses should be kept for necromancy and torment ability. Kiku's delivery will deliver chunks along with corpses or we can brainstorm the idea of corpse deliv...

Wednesday, 12th October 2016, 12:02

Forum: Game Design Discussion

Topic: defense of hidden numbers

Replies: 53

Views: 19369

Re: defense of hidden numbers

I think most monster issues could be solved by providing one number in the description: "You feel that [enemy] could kill you in n turns if it attacked with its full strength." Everything else you might want seems unnecessary if you know this number, up to and including monster HP, and if...

Wednesday, 12th October 2016, 11:44

Forum: Game Design Discussion

Topic: Why was 'P'rayer removed?

Replies: 5

Views: 2364

Re: Why was 'P'rayer removed?

Yes, with Fedhas' decomposition changed automatic, 'P' button is useless to play. But it can give some fun by showing god's response(especially Xom and Gozag)? and I would love the phrase 'You contemplated a meaning of unlife for a moment' when you tap P, while playing undead. Prayer made into usel...

Tuesday, 11th October 2016, 21:39

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! HaFi 15 Runes and thoughts on Lesser Beckoning

Replies: 18

Views: 4559

Re: YAVP! HaFi 15 Runes and thoughts on Lesser Beckoning

Lesser Beckoning's power cap has been increased from 50 to 200.

Tuesday, 11th October 2016, 21:38

Forum: Game Design Discussion

Topic: Food reform AGAIN

Replies: 29

Views: 8671

Re: Food reform AGAIN

archaeo: Yes, exactly. Brogue shows how far you can go with a tight clock (i.e. how many otherwise sloppy design decisions you can squeeze into a game), but that's not an option for Crawl's branched structure. That does not mean that a permafood-clock is out of the question for Crawl -- to the contr...

Tuesday, 11th October 2016, 20:08

Forum: Game Design Discussion

Topic: Food reform AGAIN

Replies: 29

Views: 8671

Re: Food reform AGAIN

tabstorm: What's so hard to understand about "we couldn't do it like this"?

Tuesday, 11th October 2016, 18:09

Forum: Game Design Discussion

Topic: Food reform AGAIN

Replies: 29

Views: 8671

Re: Food reform AGAIN

archaeo: We couldn't do it like this, but --as so often-- Brogue show how it can be done: There is a HUGE difference between "bling, death by turncount" and having a consumble item whose relevant for survival. For example, you always know how many rations you have, and when supply gets sho...

Tuesday, 11th October 2016, 17:36

Forum: Crazy Yiuf's Corner

Topic: Crawl Kickstarter live!

Replies: 42

Views: 11540

Re: Crawl Kickstarter live!

Hellmonk: You're lucky to have a nick that makes this very, very easy!
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