Search found 3598 matches

Tuesday, 4th October 2016, 11:12

Forum: Game Design Discussion

Topic: Idea: Make charms tactical rather than strategic

Replies: 94

Views: 25025

Re: Idea: Make charms tactical rather than strategic

No guarantee it'd play as well as it sounds -- the recasting might quickly become tedious, after all. But yes, the approach addresses the principal shortcomings of the current Charms (and of both flavours: the permant Reflect Missiles style, and the temporary Shroud style). Since we also know that c...

Tuesday, 4th October 2016, 11:03

Forum: Game Design Discussion

Topic: Idea: Make charms tactical rather than strategic

Replies: 94

Views: 25025

Re: Idea: Make charms tactical rather than strategic

That's a new and interesting idea! At least, I haven't seen it before. Certainly worth testing, in my opinion.

Tuesday, 4th October 2016, 10:59

Forum: Game Design Discussion

Topic: Dancing weapons and Gozag

Replies: 4

Views: 1624

Re: Dancing weapons and Gozag

It's a minor issue, so I'll look at it from a flavour point of view: Gozag certainly prefers the gold over some weapon.

Tuesday, 4th October 2016, 10:52

Forum: Crazy Yiuf's Corner

Topic: Nets

Replies: 25

Views: 6940

Re: Nets

An important aspect of nets is that monsters use them against you, notably gnolls. Definitely worth keeping.

Tuesday, 4th October 2016, 10:46

Forum: Crazy Yiuf's Corner

Topic: Rewrite Crawl (split from Remove hunger)

Replies: 67

Views: 20072

Re: Rewrite Crawl (split from Remove hunger)

stickyfingers: The old changelogs contain hints to what gameplay systems have been incorporated from Brent's Crawl, so he certainly knew what he was doing for gameplay, not just code. I think what the "just rewrite it" folks miss, apart from the sheer workload, is the core problem: so you ...

Tuesday, 4th October 2016, 02:26

Forum: Crazy Yiuf's Corner

Topic: Nets

Replies: 25

Views: 6940

Re: Nets

PF: Fair enough, but of course you'd still pick up nets, because while less powerful than now, they'd still be useful.

Anyway, as long as they're rare, this is not really crucial, because they do provide decisions after all.

Tuesday, 4th October 2016, 02:20

Forum: Crazy Yiuf's Corner

Topic: Nets

Replies: 25

Views: 6940

Re: Nets

KoboldLord: This is true, but still (and I believe this is what Rast had in mind as well -- please correct me if I'm wrong) there would be more interesting decisions if Throwing skill mattered here. Now: pick up all nets; decision is about when to use it With Throwing having impact: pick up all nets...

Tuesday, 4th October 2016, 01:44

Forum: Game Design Discussion

Topic: Remove hunger

Replies: 54

Views: 19645

Re: Remove hunger

goodcoolguy wrote:I would remind newer developers that being the guy who finally removes food from crawl will make you a folk hero in the community.
He would also die of some unnatural cause within hours.

Tuesday, 4th October 2016, 01:19

Forum: Crazy Yiuf's Corner

Topic: Rewrite Crawl (split from Remove hunger)

Replies: 67

Views: 20072

Re: Rewrite Crawl (split from Remove hunger)

Shard1697 wrote:HardboiledGargoyle was asking an actual question and maybe instead of being a rude, condescending dick and telling him to "shut up" you could have just answered him
He got an actual answer and my tone was carefully pitched to match his.

Yours, the rude, condescending dick

Tuesday, 4th October 2016, 00:42

Forum: Game Design Discussion

Topic: Remove hunger

Replies: 54

Views: 19645

Re: Remove hunger

archaeo: This is certainly correct! Did you know that there are complaints about item destruction even now? I think it's much easier to see that item destruction was good for little (negligible gameplay effect, noticeable interface toll) and that's why it's gone already. By contrast, food *does* som...

Monday, 3rd October 2016, 23:32

Forum: Game Design Discussion

Topic: Remove hunger

Replies: 54

Views: 19645

Re: Remove hunger

tabstorm: This is immediately going off-topic, but to me, the biggest problem is luring (related to, but more important than, kiting and stair-dancing). I think it is extremely unfortunate that combat (Crawl's most important gameplay aspect) is so scripted: it is tedious, reliable, counter-intuitive...

Monday, 3rd October 2016, 23:04

Forum: Crazy Yiuf's Corner

Topic: Rewrite Crawl (split from Remove hunger)

Replies: 67

Views: 20072

Re: Rewrite Crawl (split from Remove hunger)

HardboiledGargoyle: If you have no clue what you're talking about, then perhaps it is better to shut up for a bit?

This history lesson can be conveniently reached from the Crawl homepage.

Monday, 3rd October 2016, 22:30

Forum: Crazy Yiuf's Corner

Topic: Rewrite Crawl (split from Remove hunger)

Replies: 67

Views: 20072

Re: Rewrite Crawl (split from Remove hunger)

How was tabstorm "distorting" anything? All of the problems he calls out are real issues that Crawl has. Nor was it exactly "throwaway," since he explained himself pretty thoroughly. Color me totally mystified by the fact that this is its own thread, especially since the OP is j...

Monday, 3rd October 2016, 22:21

Forum: Game Design Discussion

Topic: Remove hunger

Replies: 54

Views: 19645

Re: Remove hunger

Floodkiller's long posting is really good, in my opinion. You should also take into account this: while it seems that everyone and their granny agree on something (food removal here), when it comes to the details, people (developers) actually have different opinions. [History footnote: the inability...

Monday, 3rd October 2016, 17:23

Forum: Crazy Yiuf's Corner

Topic: Rewrite Crawl (split from Remove hunger)

Replies: 67

Views: 20072

Re: Rewrite Crawl (split from Remove hunger)

Croases: I tried to contact him, but he didn't reply. Perhaps someone else reached Brent first?

Monday, 3rd October 2016, 16:51

Forum: Crazy Yiuf's Corner

Topic: Rewrite Crawl (split from Remove hunger)

Replies: 67

Views: 20072

Re: Rewrite Crawl (split from Remove hunger)

Holla, this became its own thread. Here's some context: there was an attempt to rewrite Crawl completely, by Brent Ross, the sole remaining developer of the team that took over when Linley Henzell left. From what I heard, his code was very good and the game was working. It's technically playable as ...

Monday, 3rd October 2016, 01:09

Forum: Crazy Yiuf's Corner

Topic: splash screen concepts

Replies: 103

Views: 24521

Re: splash screen concepts

PleasingFungus: massive buttplug!

Sunday, 2nd October 2016, 23:47

Forum: Crazy Yiuf's Corner

Topic: Potion Petition replacement

Replies: 22

Views: 5726

Re: Potion Petition replacement

Rast: with your proposal, it would become stronger than the Petition at some point in the game because you can chain-instabuy exactly the things you need, and the stock is larger (including scrolls). It's a bit sad, because it moves power from the early to the later part. :(

Sunday, 2nd October 2016, 16:38

Forum: Crazy Yiuf's Corner

Topic: Rewrite Crawl (split from Remove hunger)

Replies: 67

Views: 20072

Rewrite Crawl (split from Remove hunger)

Basically everyone knows hunger doesn't do anything unless you are playing an extremely contrived character or are remarkably bad at the game. It can't just be removed, because of hypothetical optimal play concerns. What if players choose to go atheist (for no piety decay) and spend 30000+ turns pe...

Sunday, 2nd October 2016, 01:04

Forum: Game Design Discussion

Topic: Remove butchering, exsanguination

Replies: 24

Views: 7334

Re: Remove butchering, exsanguination

FR: reveal all items in a stack without walking onto the tile. I am sure this is not the solution. The reason is that this change would incentivise the following, very unfun behaviour: check all contents of all (newly created) piles in LOS. The shortest way would probably be Ctrl-X, but it'd mean t...

Saturday, 1st October 2016, 10:41

Forum: Crazy Yiuf's Corner

Topic: Potion Petition replacement

Replies: 22

Views: 5726

Re: Potion Petition replacement

Rast: Interesting! When I made Gozag, the potions where the weakest element, from a flavour point of view. (I rationalise them as "money can buy anything".) Linking this to shops is intriguing. I'll think about this a little more and come back to this tread. Should be in GDD, of course. :D

Friday, 30th September 2016, 22:40

Forum: Crazy Yiuf's Corner

Topic: What do you want removed from crawl

Replies: 85

Views: 27977

Re: What do you want removed from crawl

tabstorm: That was a joke. :) Phantoms I don't care for. With crimson imps, I don't know if they blinking behaviour is relevant enough for player use (the spell).

Friday, 30th September 2016, 22:28

Forum: Dungeon Crawling Advice

Topic: FeAr^Gozag jewellery question

Replies: 46

Views: 12025

Re: FeAr^Gozag jewellery question

Wow, even developers ask for advice and then don't take it. Is there a word for the cognitive mismatch between "did not take MY advice" and "don't take advice"? For the record: I started with Vitality; Str+4 Dex+4 Int+8; EV+6 and, after reading the answers, finished with Vitalit...

Friday, 30th September 2016, 22:23

Forum: Game Design Discussion

Topic: Remove butchering, exsanguination

Replies: 24

Views: 7334

Re: Remove butchering, exsanguination

This proposal sounds very good to me. I'll try to remember guiding ##crawl-dev towards it. A word on history: a few versions ago, there was a dedicated effort to do something about food. This stalled, because it turned out that the visions were very different. What I had in mind (and probably badly ...

Friday, 30th September 2016, 22:13

Forum: Crazy Yiuf's Corner

Topic: PSA: Some guy just spent 18 hours avoiding trap tiles

Replies: 66

Views: 19169

Re: PSA: Some guy just spent 18 hours avoiding trap tiles

tabstorm: I agree, although I also think that Brogue should do something to ease the pain of step-search-step-search-etc. I'm sure there are ways to go about it... Of course, this can also be seen the other way around: if you have a tight clock, you get away with lots of otherwise very dubious desig...

Friday, 30th September 2016, 22:11

Forum: Crazy Yiuf's Corner

Topic: What do you want removed from crawl

Replies: 85

Views: 27977

Re: What do you want removed from crawl

The salient feature of this poll is that proves people love blinking monsters.

archaeo: This is a very interesting concept! I think it's also possible to make curses relevant by adding more noticeable negative effects, but that's for a different thread, without polls.

Friday, 30th September 2016, 15:47

Forum: Dungeon Crawling Advice

Topic: FeAr^Gozag jewellery question

Replies: 46

Views: 12025

Re: FeAr^Gozag jewellery question

Many thanks for the interesting discussion. The little Felid is safely home now, even with two spare lives.

Friday, 30th September 2016, 11:28

Forum: Dungeon Crawling Advice

Topic: FeAr^Gozag jewellery question

Replies: 46

Views: 12025

Re: FeAr^Gozag jewellery question

You need rF+. OOF can one shot you without it. rF++ would be better. I know but in this game I can (a) bribe Zot, probably three times, and (b) can buy potions before fights. I am not sure if I can rely on this to get around orbs of fire, but I guess I should firmly believe in the money. Why do you...

Friday, 30th September 2016, 01:32

Forum: Dungeon Crawling Advice

Topic: FeAr^Gozag jewellery question

Replies: 46

Views: 12025

FeAr^Gozag jewellery question

This is the first time I post in DCA, and it is because I have no clue what jewellery is best for my Felid ( dump ). The last one died with the orb, so I hope this time I can do better. I have three runes, innate rElec and horns and rMut level 1. Lack of rF is very noticeable. This character has ext...

Thursday, 29th September 2016, 22:19

Forum: Crazy Yiuf's Corner

Topic: PSA: Some guy just spent 18 hours avoiding trap tiles

Replies: 66

Views: 19169

Re: PSA: Some guy just spent 18 hours avoiding trap tiles

In the c-r-d discussion, I mentioned Hell-like effects. This sounds horrible at first, but I think it can work. First, the name "hell-like trap effects" is slightly misleading, because they should kick in about as often as current traps (which is much less often than real Hell effects occu...

Thursday, 29th September 2016, 21:15

Forum: Game Design Discussion

Topic: Autoexplore, exclusions, and transparent walls

Replies: 7

Views: 2997

Re: Autoexplore, exclusions, and transparent walls

I think it's a bug. Would you file a report (you can link to this thread, no need to upload the pictures once more).

Thursday, 29th September 2016, 20:58

Forum: Crazy Yiuf's Corner

Topic: PSA: Some guy just spent 18 hours avoiding trap tiles

Replies: 66

Views: 19169

Re: PSA: Some guy just spent 18 hours avoiding trap tiles

VeryAngryFelid (above): Different things: I think that Zot traps are intended as a sort of area denial, whereas teleportation and shaft traps can get you into a dangerous situation right away (and teleportation traps are not good at this; they'd be better if they worked like the mutation). I really ...

Wednesday, 28th September 2016, 23:28

Forum: Crazy Yiuf's Corner

Topic: Oka gifting alternative

Replies: 12

Views: 4031

Re: Oka gifting alternative

Yes, this is something to think about. But gifts needn't come on kills. Anyway, my point is that instead of showering you with items, it'd be more interesting if Oki allowed you to get more (than everyone else!) out of stuff you have found.

Wednesday, 28th September 2016, 22:10

Forum: Crazy Yiuf's Corner

Topic: Oka gifting alternative

Replies: 12

Views: 4031

Re: Oka gifting alternative

I think that instead, or at least in addition, to plain armour/weapon drops, Okawaru should improve worn gear: each gift event has a chance to improve the enchantment of worn items. Instead of pie-in-the-sky, this is intended to make otherwise bad/mediocre gear useful: ⋅ Okawaru equipment ...

Wednesday, 28th September 2016, 21:44

Forum: Crazy Yiuf's Corner

Topic: PSA: Some guy just spent 18 hours avoiding trap tiles

Replies: 66

Views: 19169

Re: PSA: Some guy just spent 18 hours avoiding trap tiles

For what it's worth, immediately after seeing ultraviolent's posting on reddit (again, many thanks for this), I wrote an email to the public crawl-ref-discuss list. I don't feel like regurgitating all of that over here, but rest assured, the matter is being taken seriously. I don't think immediate a...

Wednesday, 28th September 2016, 15:26

Forum: Crazy Yiuf's Corner

Topic: What do you want removed from crawl

Replies: 85

Views: 27977

Re: What do you want removed from crawl

Poison magic, trog and dpeg For this, you will burn longer than Annihilations. You are the head of a non-profit Dev team that has institutionalised speciesm. Even if you aren't actively putting us down you are part of the problem. DLM will continue to riot in CYC until we get our reparations Crawl ...

Wednesday, 28th September 2016, 13:16

Forum: Crazy Yiuf's Corner

Topic: What do you want removed from crawl

Replies: 85

Views: 27977

Re: What do you want removed from crawl

CypherZel wrote:Poison magic, trog and dpeg
For this, you will burn longer than Annihilations.

Wednesday, 28th September 2016, 10:27

Forum: Game Design Discussion

Topic: New hosted branch: Basajaun species and High Elf removal

Replies: 94

Views: 34168

Re: New hosted branch: Basajaun species and High Elf removal

shnurlf: I mentioned it on ##crawl-dev, but the reaction was very skeptical. Obviously, tree form is extremely strong early on. So the question is if one thinks a reasonable cost (or drawback) can be invented... and if it is worth pondering about it. I absolutely think so, both for flavour and for g...

Wednesday, 28th September 2016, 03:20

Forum: Crazy Yiuf's Corner

Topic: Remove Ogre; Preserve High Elf

Replies: 17

Views: 4396

Re: Remove Ogre; Preserve High Elf

This should be moved to CYC. What started with a reasonable OP (reasonably worded, I don't support it at all) has turned into another pointless removalist contest.

Tuesday, 27th September 2016, 13:20

Forum: Game Design Discussion

Topic: New hosted branch: Basajaun species and High Elf removal

Replies: 94

Views: 34168

Re: New hosted branch: Basajaun species and High Elf removal

DracheReborn wrote:Idea for a Ba gimmick - can assume Tree form at will, with duration similar to !lig.
This is such a cute idea! I have no idea if it has been discussed (and discarded) but I'll relay it to the gammafunk.

Tuesday, 27th September 2016, 12:44

Forum: Game Design Discussion

Topic: New hosted branch: Basajaun species and High Elf removal

Replies: 94

Views: 34168

Re: New hosted branch: Basajaun species and High Elf removal

1) What's the decisive difference between Ba and the long gone OM? Why is the former proposed as new species if the latter was removed from the game? Stone Soup is now officially old enough that developers re-invent content removed by previous generations. 2) Is it a current development goal to tak...

Monday, 26th September 2016, 16:00

Forum: Crazy Yiuf's Corner

Topic: About the reaction to direction of trunk dev of Koreans user

Replies: 69

Views: 23861

Re: About the reaction to direction of trunk dev of Koreans

BabyRage: I am only giving a hint why MiFE could legibly be seen as a weak combination.

In other words: we don't know how much emphasis people on CWZ put on flavour, for example. It is very tavern-y to dismiss this right away.

Monday, 26th September 2016, 15:53

Forum: Crazy Yiuf's Corner

Topic: About the reaction to direction of trunk dev of Koreans user

Replies: 69

Views: 23861

Re: About the reaction to direction of trunk dev of Koreans

Perhaps MiFE was meant in kimnosuk's example as played like a FE (rather than a weapon-less fighter)?

Monday, 26th September 2016, 15:51

Forum: Crazy Yiuf's Corner

Topic: I was wrong about Makhleb

Replies: 8

Views: 2477

Re: I was wrong about Makhleb

Just a little joke... humans err, but gods don't (or at least shouldn't acknowledge).

Monday, 26th September 2016, 15:40

Forum: Crazy Yiuf's Corner

Topic: I was wrong about Makhleb

Replies: 8

Views: 2477

Re: I was wrong about Makhleb

VeryAngryFelid wrote:Ok, I was wrong about Makhleb
Unfortunately, Makhleb was never wrong about you.

Monday, 26th September 2016, 15:37

Forum: Game Design Discussion

Topic: New hosted branch: haste reform

Replies: 71

Views: 21514

Re: New hosted branch: haste reform

A problem in game design: can you invent a mechanic that is useful for everyone, but not more useful for skill players than for others? For example, Pender (the Brogue developer) invented healing plants: these allow you to regain health very quickly. This is good for everyone, but particularly for n...

Monday, 26th September 2016, 11:55

Forum: Crazy Yiuf's Corner

Topic: About the reaction to direction of trunk dev of Koreans user

Replies: 69

Views: 23861

Re: About the reaction to direction of trunk dev of Koreans

kimnosuk: I didn't mean you -- your original posting specifies context: you explicitly say that you go for damage/turn. We introduced cleaving in an attempt to differentiate weapon types (which is very hard or perhaps impossible to do just with numbers). The effect can be very useful, also early on ...

Monday, 26th September 2016, 11:39

Forum: Crazy Yiuf's Corner

Topic: About the reaction to direction of trunk dev of Koreans user

Replies: 69

Views: 23861

Re: About the reaction to direction of trunk dev of Koreans

pedritolo: Yes. I think part of the problem is that posters are often very (even completely) implicit with their assumptions. When I say "X is strong/weak/unfun/overpowered/etc.", then I have a set of assumptions. In discussions like these, it is important to share them: am I talking about...

Friday, 23rd September 2016, 22:05

Forum: Game Design Discussion

Topic: Faded altar improvements

Replies: 76

Views: 25176

Re: Faded altar improvements

and into: I certainly could see faded altars work like this!

Personally, I've used up my share of this mechanic (Nemelex' Triple Draw, Gozag's potions), so I am happy it enters from someone else. :)
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