Search found 1679 matches
Friday, 7th October 2016, 14:50
Forum: Dungeon Crawling Advice
Topic: DCSS TrunkWatch™: No More Haste Spell
Replies: 59
Views: 15899
Friday, 7th October 2016, 14:48
Forum: Dungeon Crawling Advice
Topic: DCSS TrunkWatch™: No More Haste Spell
Replies: 59
Views: 15899
Re: DCSS TrunkWatch™: No More Haste Spell
Friday, 7th October 2016, 14:06
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 61823
Re: a(n actual) conversation about dev/player relationships
Friday, 7th October 2016, 13:42
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38380
Re: Display monster AC as range
Friday, 7th October 2016, 13:27
Forum: Dungeon Crawling Advice
Topic: DCSS TrunkWatch™: No More Haste Spell
Replies: 59
Views: 15899
Re: DCSS TrunkWatch™: No More Haste Spell
Friday, 7th October 2016, 13:22
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 61823
Re: a(n actual) conversation about dev/player relationships
Thursday, 6th October 2016, 20:05
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 61823
Re: a(n actual) conversation about dev/player relationships
Thursday, 6th October 2016, 19:14
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 61823
Re: a(n actual) conversation about dev/player relationships
Thursday, 6th October 2016, 18:58
Forum: Game Design Discussion
Topic: Is it odd that Inacc affects magic but +Slay doesn't?
Replies: 21
Views: 4718
Re: Is it odd that Inacc affects magic but +Slay doesn't?
Weapons... at least kind of give something you can compare between them, although I assume the accuracy modifier for each weapon shown to the player is a tiny insignificant portion of the true accuracy number.
Thursday, 6th October 2016, 18:52
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 61823
Re: a(n actual) conversation about dev/player relationships
Thursday, 6th October 2016, 18:31
Forum: Dungeon Crawling Advice
Topic: DCSS TrunkWatch™: No More Haste Spell
Replies: 59
Views: 15899
Re: DCSS TrunkWatch™: No More Haste Spell
Thursday, 6th October 2016, 18:23
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 61823
Re: a(n actual) conversation about dev/player relationships
Re: Changes
Thursday, 6th October 2016, 18:13
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 61823
Re: a(n actual) conversation about dev/player relationships
Thursday, 6th October 2016, 18:10
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 25029
Re: Idea: Make charms tactical rather than strategic
Thursday, 6th October 2016, 17:51
Forum: Suggestions & Criticism
Topic: Proposal: Tavern Reorganization
Replies: 60
Views: 58084
Re: Proposal: Tavern Reorganization
Thursday, 6th October 2016, 17:49
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 61823
Re: a(n actual) conversation about dev/player relationships
Thursday, 6th October 2016, 17:44
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38380
Re: Display monster AC as range
Thursday, 6th October 2016, 15:42
Forum: Game Design Discussion
Topic: Casting UI Concerns (was: No More Haste Spell)
Replies: 23
Views: 7602
Re: Casting UI Concerns (was: No More Haste Spell)
Thursday, 6th October 2016, 14:56
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 61823
Re: a conversation about dev/player relationships
Thursday, 6th October 2016, 14:32
Forum: Game Design Discussion
Topic: Suggestion: Add hit damage values to message line
Replies: 12
Views: 3506
Re: Suggestion: Add hit damage values to message line
Wednesday, 5th October 2016, 20:52
Forum: Game Design Discussion
Topic: Suggestion: Add hit damage values to message line
Replies: 12
Views: 3506
Re: Suggestion: Add hit damage values to message line
Wednesday, 5th October 2016, 20:50
Forum: Suggestions & Criticism
Topic: Proposal: Tavern Reorganization
Replies: 60
Views: 58084
Re: Proposal: Tavern Reorganization
Wednesday, 5th October 2016, 20:47
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 61823
Re: a(n actual) conversation about dev/player relationships
Wednesday, 5th October 2016, 20:35
Forum: Game Design Discussion
Topic: A practical argument for removing (monster) invisibility
Replies: 45
Views: 18072
Re: A practical argument for removing (monster) invisibility
VeryAngryFelid wrote:Felids see inv.
Oh right. Shows how often I play felid...
Wednesday, 5th October 2016, 20:34
Forum: Game Design Discussion
Topic: Suggestion: Add hit damage values to message line
Replies: 12
Views: 3506
Re: Suggestion: Add hit damage values to message line
Wednesday, 5th October 2016, 20:33
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38380
Re: Display monster AC as range
Wednesday, 5th October 2016, 14:01
Forum: Game Design Discussion
Topic: A practical argument for removing (monster) invisibility
Replies: 45
Views: 18072
Re: A practical argument for removing (monster) invisibility
Wednesday, 5th October 2016, 14:00
Forum: Crazy Yiuf's Corner
Topic: Poll about mutations and heavy contaminations
Replies: 18
Views: 4713
Wednesday, 5th October 2016, 13:59
Forum: Crazy Yiuf's Corner
Topic: Lesser Beckoning is OP!
Replies: 9
Views: 2657
Re: Lesser Beckoning is OP!
Wednesday, 5th October 2016, 13:58
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 61823
Re: a conversation about dev/player relationships
Wednesday, 5th October 2016, 13:52
Forum: Dungeon Crawling Advice
Topic: DCSS TrunkWatch™: No More Haste Spell
Replies: 59
Views: 15899
Re: DCSS TrunkWatch™: No More Haste Spell
Sar wrote:step 2: remove the wand
step 3: bring back itemdest
step 2.3333333 introduce a crappy artefact named "itemdest"
step 2.6666666 remove that artefact
That's the only way I can agree with you Sar. And even then... itemdest wasn't a very good artefact, do we really need it back?
Wednesday, 5th October 2016, 13:04
Forum: Suggestions & Criticism
Topic: Duvessa/Dowan incest posts are really bad and people should
Replies: 23
Views: 16471
Re: Duvessa/Dowan incest posts are really bad and people sho
Wednesday, 5th October 2016, 12:58
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 25029
Re: Idea: Make charms tactical rather than strategic
Wednesday, 5th October 2016, 12:51
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38380
Re: Display monster AC as range
Wednesday, 5th October 2016, 12:45
Forum: Crazy Yiuf's Corner
Topic: Poll about mutations and heavy contaminations
Replies: 18
Views: 4713
Re: Poll about mutations and heavy contaminations
Wednesday, 5th October 2016, 12:44
Forum: Crazy Yiuf's Corner
Topic: Lesser Beckoning is OP!
Replies: 9
Views: 2657
Re: Lesser Beckoning is OP!
Then again, neither does beckoning.
Wednesday, 5th October 2016, 12:42
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 61823
Re: a conversation about dev/player relationships
Tuesday, 4th October 2016, 17:53
Forum: Suggestions & Criticism
Topic: Duvessa/Dowan incest posts are really bad and people should
Replies: 23
Views: 16471
Re: Duvessa/Dowan incest posts are really bad and people sho
Tuesday, 4th October 2016, 17:39
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 25029
Re: Idea: Make charms tactical rather than strategic
Tuesday, 4th October 2016, 17:09
Forum: Crazy Yiuf's Corner
Topic: splash screen concepts
Replies: 103
Views: 24535
Re: splash screen concepts
Monday, 3rd October 2016, 20:54
Forum: Game Design Discussion
Topic: Sticky Flame Resistance On Monsters Is Terrible
Replies: 16
Views: 4713
Re: Sticky Flame Resistance On Monsters Is Terrible
Monday, 3rd October 2016, 20:52
Forum: Crazy Yiuf's Corner
Topic: splash screen concepts
Replies: 103
Views: 24535
Re: splash screen concepts
It is kind of depicting domestic violence though... But it is the funny and acceptable kind, where a probably female hits a probably male, not the bad kind, which is the other way around.
Monday, 3rd October 2016, 20:38
Forum: Dungeon Crawling Advice
Topic: Acid/corrosion
Replies: 16
Views: 4376
Re: Acid/corrosion
Clearly 8 slaying matters, and most monsters you would consider using a high end wand against have AC. Even if they didn't it'd be worth using against those who did.
Monday, 3rd October 2016, 20:34
Forum: Dungeon Crawling Advice
Topic: Boots of flying giving blue flight now?
Replies: 5
Views: 2101
Re: Boots of flying giving blue flight now?
Monday, 3rd October 2016, 20:25
Forum: Game Design Discussion
Topic: Developing Ieoh Jian Council (Latest version inside)
Replies: 69
Views: 45975
Re: God Proposal: Wiruiamesh, the Blade Collector
Seems to step on urkayaw (sp?) a bit, but that doesn't bother me at all. The name looks pronounceable, which is a big problem you might want to work on .
Monday, 3rd October 2016, 20:20
Forum: Dungeon Crawling Advice
Topic: DCSS TrunkWatch™: New L3 Tloc spell, Wr loses apport
Replies: 13
Views: 4210
Re: DCSS TrunkWatch™: New L3 Tloc spell, Wr loses apport
That might not work if the strong ones just push their way back to the front though.
Monday, 3rd October 2016, 20:00
Forum: Crazy Yiuf's Corner
Topic: Potion Petition replacement
Replies: 22
Views: 5727
Re: Potion Petition replacement
Monday, 3rd October 2016, 19:56
Forum: Game Design Discussion
Topic: Display a monster's HD next to its name.
Replies: 17
Views: 5282
Re: Display a monster's HD next to its name.
Monday, 3rd October 2016, 19:55
Forum: Crazy Yiuf's Corner
Topic: splash screen concepts
Replies: 103
Views: 24535
Re: splash screen concepts
Sar wrote:how do you know if you never tried it?
ba-dum tish.
Good one