Search found 340 matches

Friday, 21st September 2012, 20:49

Forum: Technical Support

Topic: Trog gifting the Staff of Olgreb

Replies: 8

Views: 1718

Trog gifting the Staff of Olgreb

Trog just gifted me the aforementioned unrandard. Should it considered a bug?
I've no Poison skill and 0 staves skill...

Friday, 21st September 2012, 19:09

Forum: Game Design Discussion

Topic: Removing acquirement regret

Replies: 28

Views: 7036

Re: Removing acquirement regret

XuaXua wrote:Yes, less shields.


I think that we should make shields more useful instead... currently they are next to useless for most character backgrounds.

Friday, 21st September 2012, 11:53

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 3152252

Re: I love it when...

For our console users is it a Golden Dragon Armour?

Friday, 21st September 2012, 11:50

Forum: Game Design Discussion

Topic: Removing acquirement regret

Replies: 28

Views: 7036

Re: Removing acquirement regret

Grimm wrote:Unless Transifex changes I don't see any other option. Maybe the devs there would be open to modifying it to suit DCSS.


Or maybe putting links to some other instrument to mark obsolete entries, a small wiki comes to mind.

Friday, 21st September 2012, 11:48

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 44283

Re: Long Blades, M&F effect brainstorm

As Galefury explained, we can achieve exactly the same result just by tweaking weapon stats, no need to make it a special effect. Ok even if I think that slowing maces more than what they are now at skill 0 will definitely make them unusable to starting characters. What about some additional less r...

Friday, 21st September 2012, 09:20

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 44283

Re: Long Blades, M&F effect brainstorm

M&F AC ignoring effect is realistic but not very interesting gameplay-wise. Why not? It's a choice. Will I go M&F knowing that I will do more damage to armoured opponents or will I go long blades knowing that robe-wearing elves will receive more attack on average? For felids, if stabbing is...

Friday, 21st September 2012, 07:17

Forum: Game Design Discussion

Topic: Long Blades, M&F effect brainstorm

Replies: 200

Views: 44283

Re: Long Blades, M&F effect brainstorm

I as a first suggestion would remove completely "block" from two handed axes. Maces and Flails should have some way of negating some Armour/GDR since it's difficult to absorb shock damage even if you're in full plate, and some impact weapons (especially two-handed ones) were specifically d...

Friday, 21st September 2012, 07:10

Forum: Game Design Discussion

Topic: Power indication for spells.

Replies: 45

Views: 8574

Re: Power indication for spells.

glexus wrote:But then what does it mean for one spell to be two ##'s more powerful than another spell?


It's to quickly compare, on spells of the same level, how well you're casting them.

Thursday, 20th September 2012, 13:38

Forum: Game Design Discussion

Topic: Book of scrolls

Replies: 12

Views: 3317

Re: Book of scrolls

I think current scroll distribution does not fit the book. Of course we need a different scroll distribution. The issue with the original proposal is that you swap a permanent (but maybe useless like a spell book or a manual you don't need) item for a 5-use one which has to be identified every time...

Thursday, 20th September 2012, 11:54

Forum: Game Design Discussion

Topic: Book of scrolls

Replies: 12

Views: 3317

Re: Book of scrolls

sardonica wrote:Burn a ident scroll to get an unburnable scroll of blinking/teleport? But, it just might be a curse weapon!


If the book would always be beneficial, IDing that would be a no-brainer. Which is BAD by Crawl philosophy.

Thursday, 20th September 2012, 09:49

Forum: Game Design Discussion

Topic: Book of scrolls

Replies: 12

Views: 3317

Re: Book of scrolls

I think it would be very interesting if this would be a permanent artifact book. Scrolls are infinite (the book has only one magical page which rewrites itself every time) and the scroll effect is unknown (as per deck of cards). ID works only on the next scroll, you can renew the page only by readin...

Wednesday, 19th September 2012, 11:37

Forum: Contributions

Topic: Translations

Replies: 262

Views: 174993

Re: Translations

galehar wrote:
pappi_ wrote:Italian mother tongue newcomer here, willing to help with translations :D

You're in


I'm adding him.

Wednesday, 19th September 2012, 09:16

Forum: Dungeon Crawling Advice

Topic: Immutable Laws of the Dungeon of Zot

Replies: 253

Views: 69170

Re: Immutable Laws of the Dungeon of Zot

nordetsa wrote:As for the hunger issue, did anyone commented on ring of hunger? I think wearing it drastically reduces the chance of monsters leaving corpses as well as finding a remove curse scroll.


I don't think so. It's simply that you have no faith in the RNG.











:D

Tuesday, 18th September 2012, 20:00

Forum: Technical Support

Topic: CDO webtiles down again

Replies: 10

Views: 3887

Re: CDO webtiles down again

Napkin wrote:Ok, restarted - please try again.


Works for me (tm)

Tuesday, 18th September 2012, 19:21

Forum: Crazy Yiuf's Corner

Topic: previews from future build

Replies: 60

Views: 10158

Re: previews from future build

tanker456 wrote:Really? It doesn't cramp mine. I wouldn't mind if there was no character creation at all in fact!


Go play Zork. Seriously.

Tuesday, 18th September 2012, 19:16

Forum: Crazy Yiuf's Corner

Topic: previews from future build

Replies: 60

Views: 10158

Re: previews from future build

This thread's going to be closed sooner than later...

Tuesday, 18th September 2012, 19:03

Forum: Crazy Yiuf's Corner

Topic: previews from future build

Replies: 60

Views: 10158

Re: previews from future build

Did you have a bad day?

Tuesday, 18th September 2012, 18:51

Forum: Technical Support

Topic: CDO webtiles down again

Replies: 10

Views: 3887

Re: CDO webtiles down again

I confirm. I'm going on freenode now to ask.

Edit: nobody knows.Sorry.

Tuesday, 18th September 2012, 17:42

Forum: Game Design Discussion

Topic: Mycelium race

Replies: 15

Views: 3837

Re: Mycelium race

Not adding max saprovore to a fungus? :shock:

Tuesday, 18th September 2012, 17:40

Forum: Game Design Discussion

Topic: Cleave

Replies: 113

Views: 21553

Re: Cleave

eeviac wrote:How does this work with TSO? Say you're trying to cleave a big group but a few of them are unaware/distracted by your angel bros.


That's why paladins use swords IMHO :lol:

Tuesday, 18th September 2012, 12:14

Forum: Game Design Discussion

Topic: Power indication for spells.

Replies: 45

Views: 8574

Re: Power indication for spells.

That being said, I can see how displaying the same bar for every spell and labeling it "power" is misleading. I'm sure there is something about this in the manual, which everyone really should read because it is very useful, so I'm not too bothered by it. But if someone came up with a bet...

Tuesday, 18th September 2012, 08:09

Forum: Dungeon Crawling Advice

Topic: What is this place?

Replies: 6

Views: 2106

Re: What is this place?

In 0.10.3 there's no such wizlab in the definitions...

Tuesday, 18th September 2012, 08:05

Forum: Dungeon Crawling Advice

Topic: Do you like dispersal? (spell)

Replies: 6

Views: 1944

Re: Do you like dispersal? (spell)

I now know I was referring to ammo brand. Sorry.

Tuesday, 18th September 2012, 08:00

Forum: Game Design Discussion

Topic: Power indication for spells.

Replies: 45

Views: 8574

Re: Power indication for spells.

Sorry, I don't buy it. You don't put different numbers of # on different spells and don't label it as "power" if you don't want them to be compared by this values. Ok, now I think I know. You don't really understand that spell power is not an absolute number. It's relative to the spell. A...

Tuesday, 18th September 2012, 07:56

Forum: Game Design Discussion

Topic: Power indication for spells.

Replies: 45

Views: 8574

Re: Power indication for spells.

[quote="white_noise"]Where do I say that I want percentages?/quote] Linear bars are a visual representation of percentages, unless your indication about using 20 dots really means "I wish to use 20 'slots' and use hashes for test and dots for units, but spells never reach the end of t...

Monday, 17th September 2012, 20:11

Forum: Dungeon Crawling Advice

Topic: Do you like dispersal? (spell)

Replies: 6

Views: 1944

Re: Do you like dispersal? (spell)

I used it a couple of times on nasty stuff like Sigmund or early ogre, even an hydra but it's the first candidate for an amnesia scroll after lair.

Monday, 17th September 2012, 20:08

Forum: Game Design Discussion

Topic: Vaults Rune

Replies: 22

Views: 4321

Re: Vaults Rune

Oh I see. I usually try to get one of the "classical" threes plus abyss if I find myself there. I sometimes go to Crypt, Tomb and Slime but not on the last level if I feel I need something but I usually not find anything worth the effort. I most always do Vestibule of Hell because there ar...

Monday, 17th September 2012, 20:02

Forum: Game Design Discussion

Topic: Vaults Rune

Replies: 22

Views: 4321

Re: Vaults Rune

That isn't necessarily true for characters who have Dispel Undead and Kiku's torment protection. And Slime will often be easier should you get the right gear (as you imply yourself). Abyss is nearly always easier in my experience. I agree with abyss, the other two conditions are too situational to ...

Monday, 17th September 2012, 20:01

Forum: Game Design Discussion

Topic: Power indication for spells.

Replies: 45

Views: 8574

Re: Power indication for spells.

Really? Then it makes no sence at all. It's like saying "this spell's power is 5 stars, and this one is 7 green parrots. Good luck." Perhaps it should show dmg as well (or instead of) as power. Well I don't know but it seems someone is contradicting oneself here. First you say you want pe...

Monday, 17th September 2012, 19:51

Forum: Game Design Discussion

Topic: Vaults Rune

Replies: 22

Views: 4321

Re: Vaults Rune

If you can do Tomb you definitely can do V:8... and yes, I don't meddle with Slime often because you are not always getting proof gear, and Jellies are hard!

Monday, 17th September 2012, 11:56

Forum: Dungeon Crawling Advice

Topic: The Abyss rune vault

Replies: 7

Views: 2721

Re: The Abyss rune vault

Monday, 17th September 2012, 11:53

Forum: Dungeon Crawling Advice

Topic: How big exp loss from draining weapons?

Replies: 9

Views: 2377

Re: How big exp loss from draining weapons?

lifecoder wrote:I've found Nice weapon with draining brand. It is better than mine weapon, but how much exp I would loss due to this thing?


Much less that what you'd imagine. Problem with draining brand is that it does not work against demons and undeads (and golems, and so on...)

Sunday, 16th September 2012, 19:07

Forum: Game Design Discussion

Topic: In Everquest, they called it Tashani

Replies: 31

Views: 6291

Re: In Everquest, they called it Tashani

Roderic wrote:I'd rather go to ego item brands, because monsters are not as smart to charm their weapons but using them branded instead. A debuff of their weapon would act as removing fire brand, pain brand, freeze brand as if it were previously casted.


Suppressing brands seems too powerful to me...

Friday, 14th September 2012, 20:15

Forum: Game Design Discussion

Topic: In Everquest, they called it Tashani

Replies: 31

Views: 6291

Re: In Everquest, they called it Tashani

Bloax wrote:Yes, you have the list of spells it'd help the monsters against you with.


Just dispelling invisibility on Sigmund and on Orc Wizards would be enough. Maybe we should lower the spell to level 2. :mrgreen:

Friday, 14th September 2012, 20:08

Forum: Game Design Discussion

Topic: In Everquest, they called it Tashani

Replies: 31

Views: 6291

Re: In Everquest, they called it Tashani

Just copying from the wiki and removing instantaneous effect spells: * Corona * Confusion by confusing touch * Paralysis * Slow * Sure Blade * Ensorcelled Hybernation * Inner Flame * Tukima's Dance * Cause Fear * Enslavement * Silence * Invisibility * Confusion by Mass Confusion * Darkness * Fire/Fr...

Friday, 14th September 2012, 19:53

Forum: Game Design Discussion

Topic: In Everquest, they called it Tashani

Replies: 31

Views: 6291

Re: In Everquest, they called it Tashani

I think "Dispel Magic" "Cancellation" would be a good name for it. It could remove both good and bad spells which could create interesting decisions. In my opinion it should "Cancel" all spells up to a certain level based on spellpower (definitely starting higher that ...

Friday, 14th September 2012, 12:22

Forum: Crazy Yiuf's Corner

Topic: Mennas is teh hardcorez

Replies: 8

Views: 2020

Re: Mennas is teh hardcorez

cursednobleman wrote:If I'm correct, electricity doesn't work on flying enemies because you need the electricity to flow to the ground


Probably. I did not check if the electrocution actually occurred.

Friday, 14th September 2012, 09:05

Forum: Dungeon Crawling Advice

Topic: Do you branch into bad aptitude spell schools?

Replies: 13

Views: 3303

Re: Do you branch into bad aptitude spell schools?

Demonspawn and mummies have abilities that offset these concerns. Demigods are useless because the consensus (from what I've read on this board) is that attributes are generally devalued or inapplicable. Demigods are poor's man Chei. I'm playing one and if you ever tried to play godless, they are v...

Friday, 14th September 2012, 09:01

Forum: Crazy Yiuf's Corner

Topic: Mennas is teh hardcorez

Replies: 8

Views: 2020

Re: Mennas is teh hardcorez

... I had to bash on him forEVER. between EV and SH I could NOT land a hit. That's why sometimes I prefer faster weapons, sometimes you hit. Last time I got him with a melee character he died with a whip of electrocution (and I was playing a melee demonspawn, so he hit me harder than most characters)

Friday, 14th September 2012, 08:53

Forum: Game Design Discussion

Topic: In Everquest, they called it Tashani

Replies: 31

Views: 6291

Re: In Everquest, they called it Tashani

It's called purple draconian breath. You can call it Spongebob if you like, I was not referring to the name but to the effect. I'm sorry I'm just being D&Dist, if you are more Magic oriented I can call it "Disenchant", the effect should be that of removing enchantment (from foes) and ...

Thursday, 13th September 2012, 19:25

Forum: Dungeon Crawling Advice

Topic: Do you branch into bad aptitude spell schools?

Replies: 13

Views: 3303

Re: Do you branch into bad aptitude spell schools?

When the second schools is cheaper than the first school, I train it. Sometimes I use the attached spreadsheet to figure out whether it is cheaper. I haven't updated the spreadsheet with new aptitudes or the removal of hidden costs for spellcasting, fighting, and stealth. The board wouldn't let me ...

Thursday, 13th September 2012, 16:39

Forum: Game Design Discussion

Topic: In Everquest, they called it Tashani

Replies: 31

Views: 6291

Re: In Everquest, they called it Tashani

varsovie wrote:
palin wrote:If this has to be considered, why not going with the full throttle and add some form of Dispel Magic (I think it should be Hexes)?


It's already in the silence spell and the anti-magic brand.


I don't think anti-magic and silence would dispel haste or the like once cast.

Thursday, 13th September 2012, 11:54

Forum: Game Design Discussion

Topic: In Everquest, they called it Tashani

Replies: 31

Views: 6291

Re: In Everquest, they called it Tashani

If this has to be considered, why not going with the full throttle and add some form of Dispel Magic (I think it should be Hexes)?

Thursday, 13th September 2012, 11:52

Forum: Technical Support

Topic: Changing tiles once and for all.

Replies: 13

Views: 3715

Re: Changing tiles once and for all.

Is there a way to apply alternative tiles to a game except manually changing the png-maps? Can I somehow force a game to use another png files for some tiles instead of default ones? Even thinking about changing everything manually for every new trunk, makes me sick. And some of the changes I prefe...

Thursday, 13th September 2012, 10:23

Forum: Crazy Yiuf's Corner

Topic: Goddam Bats! [spoilery]

Replies: 7

Views: 1842

Re: Goddam Bats! [spoilery]

I link the vault very much...

Wednesday, 12th September 2012, 19:45

Forum: Game Design Discussion

Topic: Official android port

Replies: 136

Views: 205558

Re: Official android port

Remember that as far as I know you can't have LUA on the Apple Store for iOS devices. That's quite a bad hit on crawl. Well, after some googling, it seems that this is no longer true . And lua itself is available on the app store. And I just read compile time options for crawl itself that can block...

Wednesday, 12th September 2012, 11:46

Forum: Game Design Discussion

Topic: Official android port

Replies: 136

Views: 205558

Re: Official android port

barbs wrote:Regarding the iOS port, I *may* be able to help. I have a dev license from work, but I'm a total beginner. Probably best if someone with iOS experience had a go with it...


Remember that as far as I know you can't have LUA on the Apple Store for iOS devices. That's quite a bad hit on crawl.

Tuesday, 11th September 2012, 12:36

Forum: Dungeon Crawling Advice

Topic: Enter Treasure Trove early

Replies: 13

Views: 4792

Re: Enter Treasure Trove early

I would have used this: +6 buckler of Gysaj instead of the one you use currently unless you have no other source of rElec to swap as needed (swapping a buckler is not recommended unless you have no other choice).

Monday, 10th September 2012, 13:55

Forum: Dungeon Crawling Advice

Topic: What can I do to survive as a mage?

Replies: 36

Views: 7332

Re: What can I do to survive as a mage?

And then there would be yaktaurs and centaur captains as I explore further. What should a wizard do against ranged enemies? It depends on if you have repel/deflect missiles, summons or whatever. In the case of a single centaur in the open the best way to cope without repel missiles is to summon imp...

Friday, 7th September 2012, 13:26

Forum: Crazy Yiuf's Corner

Topic: Crawl through the web ports (80, 443)?

Replies: 3

Views: 1275

Re: Crawl through the web ports (80, 443)?

hayenne wrote:Oh, sorry, I forgot to mention I play ASCII only, are there another options?


Play local tiles. Actually you could set up a vpn server listening in port 443 and using a vpn to tunnel your ssh connection thought. Everything can be done with enough knowledge and trial and error.
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