Search found 723 matches

Sunday, 17th August 2014, 04:44

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 89567

Re: YASD: Ongoing DEWz Executions

Number 156 was a throwaway. He had a ring of EV +4 and a good book... The good book is what got him killed. Never would have continued poaching elephants with only Minor Magic spells handy. Anyway, don't remind me about the ring. Now this guy... Vehumet altar on D:3, and then (after narrowly escapi...

Sunday, 17th August 2014, 04:20

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 89567

Re: YASD: Ongoing DEWz Executions

Yeah, by D:2 he's already doing better than the last one. Scads of scrolls, potions, armor, and even a ring. Read ided all scrolls, but the stack of 4 was tele, not identify. First potion found was heal wounds. AC is already double what my crippled XL10 was when he died. He never even found a cloak,...

Sunday, 17th August 2014, 03:07

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 89567

Re: YASD: Ongoing DEWz Executions

He died, anyway. Not for loss of AC or 10% HP, either. Found a nice Book of Geomancy, learned and mastered a couple good'ns, and decided he had enough to take on the first level or two of Lair, but Lair:1 was a death trap. Two dozen elephants? Four herds? Really? On level 1? What, the hydra, yaks, m...

Sunday, 17th August 2014, 02:01

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 89567

Re: YASD: Ongoing DEWz Executions

Mutations are a risk, if you are playing optimally and for win percentage you always want to minimize your risk. However mutations are also a lot of fun, even getting a bad mutation, while decreasing your chances of winning, can be something that makes the game more fun. Well, that was kinda what I...

Sunday, 17th August 2014, 00:44

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: HOAr of Nemelex, end of streak

Replies: 8

Views: 2677

Re: YASD: HOAr of Nemelex, end of streak

Sorry about your loss. What's next?

Sunday, 17th August 2014, 00:40

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 89567

Re: YASD: Ongoing DEWz Executions

duvessa wrote:Wow.

Astonishing!

Sunday, 17th August 2014, 00:38

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 89567

Re: YASD: Ongoing DEWz Executions

Well, I can't disagree with any of that, so why are they in the game in the first place? If no one should ever use them, and it seems nearly everyone who isn't ignorant will not do so, then they should be removed as useless. My thought was that the designers included it for a reason, and they seem t...

Saturday, 16th August 2014, 17:28

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 89567

Re: YASD: Ongoing DEWz Executions

Sometimes I wonder if you really want to win. It seems to me that you don't, you enjoy meaningless (and harmful) little games like mutation roulette, and you happily destroy your character with them. Quit being so dramatic. The last time I decided to try mutagenic meat was on attempt #148: It doesn...

Saturday, 16th August 2014, 09:32

Forum: Game Design Discussion

Topic: Why is there an MP cap?

Replies: 19

Views: 5582

Re: Why is there an MP cap?

I would never have dared to bring it up, imagining it to have been put in place after much consternation and argumentation. But, yeah, the cap is pretty punishing. That said, when I had a level 27 DEWz running around, I was able to somehow make it work under the strictures in place, even being as po...

Saturday, 16th August 2014, 09:19

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 89567

Re: YASD: Ongoing DEWz Executions

Magipi wrote:I think no comment is necessary here.

Obviously. ;)

He'll find a cure mut potion eventually. No harm, no foul. There's an decent chance to get nice ones, too.

Friday, 15th August 2014, 19:34

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 89567

Re: YASD: Ongoing DEWz Executions

#156 - Miraculously, still alive after Grinder and a Centaur on D:3, and a Gargoyle nearly made a dead end out of D:6. Gargoyle. D:6. By the Temple. Seriously? At least I have all that phat lewt to show for my troubles. :/ Dungeon Crawl Stone Soup version 0.15-b1-82-g4aef8f9 (webtiles) character fil...

Thursday, 14th August 2014, 07:04

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 89567

Re: YASD: Ongoing DEWz Executions

Jesus H. Christ, this has got to be a classic: You open the door. Walls come down! 5 sheep come into view. A sheep catches fire! The sheep panics and turns to flee. A sheep catches fire! The sheep panics and turns to flee. A sheep catches fire! The sheep bleats in terror. A sheep catches fire! The s...

Thursday, 14th August 2014, 03:08

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 89567

Re: YASD: Ongoing DEWz Executions

I didn't imagine automove would work during the ascent with the orb. Isn't the path filled with constantly spawning beasties? Wouldn't that be an impediment to automovement? I ascended once in a local scummed game, but I barely remember it, and certainly no finer details about it.

Thursday, 14th August 2014, 01:10

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 89567

Re: YASD: Ongoing DEWz Executions

I'm doing something different this time. I thought for the first time about the exit from Zot:5 after I finally get my hands on the Orb, and started something different from the beginning. For all my past games, I would leave no staircase unvisited. After my first hundred games, I stopped being OCD ...

Thursday, 14th August 2014, 00:15

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 3180359

Re: I love it when...

sgrunt wrote:You flatten Lom Lobon like a pancake!!!!!!

I can't tell you how many times those phrases have made me LOL. It's one of the reasons I love the game.

Wednesday, 13th August 2014, 22:50

Forum: Crazy Yiuf's Corner

Topic: Famous last words

Replies: 128

Views: 128170

Re: Famous last words

"Please select your species."

Wednesday, 13th August 2014, 15:19

Forum: Crazy Yiuf's Corner

Topic: Proposal: Warning confirmation under deadly conditions

Replies: 36

Views: 7814

Re: Proposal: Warning confirmation under deadly conditions

Sorry, but it would not, if you'd actually read and understand what I have proposed, which you don't seem inclined to do. The only real difficulty I can see is coding the check for the potential max damage of the enemy. There are checks against threat levels based upon HP and the like, but in the ca...

Wednesday, 13th August 2014, 14:30

Forum: Crazy Yiuf's Corner

Topic: Proposal: Warning confirmation under deadly conditions

Replies: 36

Views: 7814

Re: Proposal: Warning confirmation under deadly conditions

Which would be useless because it would prompt for everything, including rats and bats, which is ridiculous.

Wednesday, 13th August 2014, 13:48

Forum: YASD! YAVP! and characters in progress too

Topic: This puts me in such a bad mood.

Replies: 9

Views: 2165

Re: This puts me in such a bad mood.

rchandra wrote:Something like the Orb of Destruction he had, maybe?

You think the Orb is "consistently reliable"? I didn't get that from using it. It seemed real easy for monsters to sidestep it, or to have it wind its way away from where I had cast it.

Wednesday, 13th August 2014, 13:40

Forum: Crazy Yiuf's Corner

Topic: Proposal: Warning confirmation under deadly conditions

Replies: 36

Views: 7814

Re: Proposal: Warning confirmation under deadly conditions

tompliss wrote:Then it would mean a "caster" attacking in melee a monster would not get the warning and die because he double-tapped the monster's direction.

Huh?

Wednesday, 13th August 2014, 13:38

Forum: Crazy Yiuf's Corner

Topic: Proposal: Warning confirmation under deadly conditions

Replies: 36

Views: 7814

Re: Proposal: Warning confirmation under deadly conditions

Sprucery wrote:Maybe it would suffice if the warning triggered only if you're going to take a step next to a monster that could potentially kill you before you can react?

That's at least closer to what I actually proposed.
If an attack is initiated by the player through a single directional keypress...

Wednesday, 13th August 2014, 13:34

Forum: Crazy Yiuf's Corner

Topic: Proposal: Warning confirmation under deadly conditions

Replies: 36

Views: 7814

Re: Proposal: Warning confirmation under deadly conditions

tompliss wrote:Rupert comes into view. Quit ? (y/y)

Cute, but this has nothing to do with my proposal. I said nothing about anything coming into view.

Wednesday, 13th August 2014, 13:34

Forum: Crazy Yiuf's Corner

Topic: Proposal: Warning confirmation under deadly conditions

Replies: 36

Views: 7814

Re: Proposal: Warning confirmation under deadly conditions

As crate said, your proposed prompt would trigger after almost every action, because it is possible to die immediately after almost every action. No, it would only trigger after a directional attack upon something that could splat you with one hit. In addition, once engaged, the choice could be rem...

Wednesday, 13th August 2014, 05:28

Forum: Crazy Yiuf's Corner

Topic: Proposal: Warning confirmation under deadly conditions

Replies: 36

Views: 7814

Re: Proposal: Warning confirmation under deadly conditions

Guys, I use autoexplore and shift-dir religiously. My left pinky finger slipped off the shift key with the twitch. That's what added to the aggravation of the thing. force_more_message += ogre .* into view force_more_message += orc priest .* into view force_more_message += centaur .* into view I do ...

Wednesday, 13th August 2014, 05:19

Forum: Crazy Yiuf's Corner

Topic: This is wrong...

Replies: 18

Views: 4830

Re: This is wrong...

That's beyond evil.

There is no way that should be allowed to happen.

Sadistic and malevolent, it is.

Wednesday, 13th August 2014, 05:16

Forum: YASD! YAVP! and characters in progress too

Topic: This puts me in such a bad mood.

Replies: 9

Views: 2165

Re: This puts me in such a bad mood.

Don't give up so soon! You've got dozens - maybe hundreds - of fruitless games to look forward to, yet! I'm over 150 of 'em, myself. Rock and roll, baby. I never use the ball; shouldn't need one with Veh, anyway. I also dislike Orb and Ball Lightning; too unpredictable. Airstrike is useful against f...

Tuesday, 12th August 2014, 23:59

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! I hate Deep Elves

Replies: 3

Views: 1439

Re: YAVP! I hate Deep Elves

Show-off.

;)

Tuesday, 12th August 2014, 23:56

Forum: Crazy Yiuf's Corner

Topic: Proposal: Warning confirmation under deadly conditions

Replies: 36

Views: 7814

Re: Proposal: Warning confirmation under deadly conditions

I didn't have a next move. I fumble-fingered, and was made into a puddle instantaneously. I never would have stood knowingly next to a giant at that level and HP precisely because they can do that, which I already learned the hard way. Opening door resulted in two keystrokes because of a twitch. Twi...

Tuesday, 12th August 2014, 23:27

Forum: Crazy Yiuf's Corner

Topic: Proposal: Warning confirmation under deadly conditions

Replies: 36

Views: 7814

Re: Proposal: Warning confirmation under deadly conditions

I was at full HP when this happened . That's the reason for my suggestion, because this isn't the first time I've have a typo death. It warns you about stumbling around next to summons while confused. It won't let you tab with low HP. I don't see why this couldn't work. I'll even write the proposed ...

Tuesday, 12th August 2014, 14:33

Forum: Crazy Yiuf's Corner

Topic: Proposal: Warning confirmation under deadly conditions

Replies: 36

Views: 7814

Proposal: Warning confirmation under deadly conditions

Feel free to rip, but I'd like to propose a new feature to help new players that do not have the threat levels of the entire menagerie of monsters completely memorized, as well as to assist those like myself who appear prone to twitchy keyboard handling at times. It's real simple. If an attack is in...

Tuesday, 12th August 2014, 14:05

Forum: Game Design Discussion

Topic: Should monsters have a fixed max hp or variable max hp?

Replies: 102

Views: 27495

Re: Should monsters have a fixed max hp or variable max hp?

In my own limited experience, the high variability of monster HP and player attack damage combined leads to complete unpredictability and confusion. For the most pedestrian example, a wizard starting out on D:1 can either kill a giant cockroach with one shot, or cannot even come close to killing it ...

Tuesday, 12th August 2014, 13:50

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 89567

Re: YASD: Ongoing DEWz Executions

I should change my name to something more aptly descriptive, like Magicide.

Tuesday, 12th August 2014, 13:40

Forum: Crazy Yiuf's Corner

Topic: This is wrong...

Replies: 18

Views: 4830

This is wrong...

My latest dead wizard was on D:10 when he came across the entrance to the Orcish Mines. Battling his way through a company of orcs, warriors and priests (with some wights and a hippogriff thrown in for fun), he went down the hall of alcoves, past all the statues of Trog, and approached the distincti...

Tuesday, 12th August 2014, 13:24

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 89567

Re: YASD: Ongoing DEWz Executions

Sandman25 wrote:It's quite easy to overtrain spellcasting: look at your current MP after typical fight. If it's too high (50% of max MP, for example), you need to learn higher level spells and make them castable instead. Or train some defense/HP.

This makes sense. Thank you for including some actual metrics.

Tuesday, 12th August 2014, 13:22

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 89567

Re: YASD: Ongoing DEWz Executions

And there it is. A ridiculous death because I fat-fingered a single keypress. Carefully exploring the dungeon, I open a door only come face-to-face with a hill giant. But my opening the door was accidentally two keypresses instead of one, and I had let off the Ctrl key for some inexplicable reason, ...

Tuesday, 12th August 2014, 04:08

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 89567

Re: YASD: Ongoing DEWz Executions

I memorized it because I had nothing else to memorize, and lots of points to use. Plus, I have scrolls of amnesia. I actually thought it would be LOS range, and could replace Magic Dart. Sadly, that wasn't the case, but I didn't lose any sleep over it. Learning a level 1 spell of questionable utilit...

Tuesday, 12th August 2014, 03:44

Forum: YASD! YAVP! and characters in progress too

Topic: Does anyone else find this . . . _*EXTRAORDINARY*_??!!

Replies: 9

Views: 12425

Re: Does anyone else find this . . . _*EXTRAORDINARY*_??!!

Hand of Zin wrote:wow

So many meanings to that simple phrase.

Also, astonishing.

Monday, 11th August 2014, 05:08

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 89567

Re: YASD: Ongoing DEWz Executions

Better. Dungeon Crawl Stone Soup version 0.15-b1-55-g17c0860 (webtiles) character file. Aule the Thaumaturge (Deep Elf Wizard) Turns: 11491, Time: 01:33:04 HP 49/49 AC 6 Str 6 XL: 9 Next: 65% MP 29/29 EV 18 Int 22 God: Vehumet [*.....] Gold 140 SH 7 Dex 16 Spells: 7 memorised, 12 levels left rFire ....

Monday, 11th August 2014, 02:42

Forum: Crazy Yiuf's Corner

Topic: Sometimes items just don't get generated

Replies: 12

Views: 3150

Re: Sometimes items just don't get generated

Whenever 0.15 for OSX is released, sure. And I won't miss item destruction either. Why won't you play online? Does Webtiles work in Safari? If you play tiles, then the Webtiles interface is superior to the local version, IMO. The scaling and the fonts are cleaner, I think. On the down side, player ...

Monday, 11th August 2014, 00:58

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Ongoing DEWz Executions

Replies: 313

Views: 89567

Re: YASD: Ongoing DEWz Executions

I've been quiet on this thread because of all the senseless, painful deaths at my hands since the last reported one. I'm only resurrecting this thread to report that I've reached the ultimate low with attempt # 150: Dungeon Crawl Stone Soup version 0.15-b1-55-g17c0860 (webtiles) character file. 150 ...

Sunday, 10th August 2014, 01:07

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! 3 wins in 4 days!

Replies: 20

Views: 4381

Re: YAVP! 3 wins in 4 days!

Because it's what I do. I play the mage class, period. I did it with D&D as a teenager (Magic User), Moria in my early to mid 20's (Mage), Diablo in my late 20's to 30's (Sorcerer), Moria again in my mid to late 30's (Mage), Diablo II in my late 30's to early 40's (Sorceress), and, now, Dungeon ...

Saturday, 9th August 2014, 21:57

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! 3 wins in 4 days!

Replies: 20

Views: 4381

Re: YAVP! 3 wins in 4 days!

Fuck that shit. HEWz can't be any easier than a DEWz, and there's the OP and the 100 Zigger, Snow, bragging on their HEWzs.

Saturday, 9th August 2014, 04:40

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! 3 wins in 4 days!

Replies: 20

Views: 4381

Re: YAVP! 3 wins in 4 days!

I can't win any game of any length, period.

Thursday, 7th August 2014, 06:05

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3092950

Re: Best/Worst Artifacts

XL9 character found this on D:7: the +7 halberd of Sudden Death (weapon) {chop, rElec Stlth+} And I am so fond of polearms to begin with. :) Gonna be a lot more tabbing going on. (There's been a lot more lately, anyway, so this just makes it great.) Rarely do I find something bright white that is su...

Thursday, 7th August 2014, 05:22

Forum: Dungeon Crawling Advice

Topic: Divine Retribution for Abandonment

Replies: 10

Views: 2650

Re: Divine Retribution for Abandonment

I was worshiping another god already, but when I tried, it only described her again and asked if I wanted to join. That one is dead now, too, anyway. Got slapped to the Abyss on Elf:3, found the exit right away, but one of those stars mutated him to not be able to heal magically. Nasty mutation. Onc...

Thursday, 7th August 2014, 04:11

Forum: Dungeon Crawling Advice

Topic: Divine Retribution for Abandonment

Replies: 10

Views: 2650

Re: Divine Retribution for Abandonment

Oops, well, nvm. I started playing after typing the above, and she just smacked me for the last time, only a few turns into it after having looked at Ctrl-o. Sif Muna is now mollified. So red is the last, it would appear.

Thursday, 7th August 2014, 04:08

Forum: Dungeon Crawling Advice

Topic: Divine Retribution for Abandonment

Replies: 10

Views: 2650

Re: Divine Retribution for Abandonment

cerealjynx wrote:You can pray at an alter of the god who is pissed at you and get a rough idea.

I tried that, and I didn't see anything. Is it a color thing, too?

Thursday, 7th August 2014, 04:07

Forum: Dungeon Crawling Advice

Topic: Divine Retribution for Abandonment

Replies: 10

Views: 2650

Re: Divine Retribution for Abandonment

Skrybe wrote:Ctrl-o shows roughly how long it will last, though, based on the color that god is displayed in.

Thanks, I never knew about Ctrl-o. So, red comes after what, and what comes after red? She can't still be totally pissed. She's smacked me aplenty for quite a while.

Thursday, 7th August 2014, 00:28

Forum: Dungeon Crawling Advice

Topic: Divine Retribution for Abandonment

Replies: 10

Views: 2650

Divine Retribution for Abandonment

How can I see how much longer it will go on?

Tuesday, 5th August 2014, 03:03

Forum: Game Design Discussion

Topic: Proposal: Revise Scroll of Immolation

Replies: 13

Views: 3128

Re: Proposal: Revise Scroll of Immolation

Nerf the most fun (and dangerous to use) thing in this game?

Off wi' 'is 'ead!
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