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Monday, 2nd June 2014, 17:11

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 40712

Re: Tedium and the Illusion of Lethality

damiac wrote:If there are two politicians, and one has 49% of the vote, and I tell you the other one is winning by 1%, every sane person will assume the second politician has 50%, not 49.49%..

Sure but, sanity is less important than BEING RIGHT!

Monday, 2nd June 2014, 16:54

Forum: Game Design Discussion

Topic: Chunkless experimental branch playable on CSZO and CBRO

Replies: 71

Views: 17432

Re: Chunkless experimental branch playable on CSZO and CBRO

Probably pretty well -- sounds like a straight buff.
(Ninja'd :-/)

"Questionable Jerky" can be the official title of v0.15

Monday, 2nd June 2014, 07:31

Forum: Game Design Discussion

Topic: Reducing damage spikes

Replies: 17

Views: 6412

Re: Reducing damage spikes

Brannock wrote:I suppose people could argue that arbitrary randomness is not a healthy approach to warding off the inevitability of solution.


This. Adding occasional random death to a solved game does not make it less solved, it just makes the optimal solution less likely to work.

Sunday, 1st June 2014, 21:19

Forum: Game Design Discussion

Topic: Reducing damage spikes

Replies: 17

Views: 6412

Re: Reducing damage spikes

Patashu wrote:If damage spikes are reduced, it will be harder to reason from experience about the maximum amount of damage X can do. After all, it's only the hit that kills you that matters.


Good point. Good point. Let's replace 1dX with (X/3)+1d(X/3) or something. Same average, lower maximum, less spiky.

Friday, 30th May 2014, 18:27

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 40712

Re: Tedium and the Illusion of Lethality

Greatplayers are the ones who don't get too bored and reckless; otherwise they would die too often to be greatplayers.

It's the rest of us who get to lair and then die a lot.

Friday, 30th May 2014, 18:21

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - an unforgiving explosion of spoilerness

Replies: 27

Views: 4519

Re: YASD - an unforgiving explosion of spoilerness

Even if he didn't happen to Shatter the first turn in LOS, he totally could have.

The situation really does seem primed for unfair extra-spiky damage deaths...

Friday, 30th May 2014, 18:18

Forum: Crazy Yiuf's Corner

Topic: Proposal: Merge Nemelex with Mountain Dwarves

Replies: 3

Views: 1414

Proposal: Merge Nemelex with Mountain Dwarves

From the looks of the other thread, the our cruel, cruel, devteam is looking to axe yet another beloved staple of Crawl -- Nemelex Xobeh. Those of you who played retro Crawl this April surely noticed how much better the game used to be, and how badly rampant feature removal has hurt it. Instead of c...

Thursday, 29th May 2014, 17:59

Forum: Crazy Yiuf's Corner

Topic: How situational is worshipping a god for you?

Replies: 11

Views: 3008

Re: How situational is worshipping a god for you?

If I find an altar to a vaguely reasonable god in the D:1 to D:3 zone I generally take it.

I don't know if it's optimal to do this, but it's more fun for me, since it forces me to try out atypical gods for a given species/background.

Thursday, 29th May 2014, 17:52

Forum: Crazy Yiuf's Corner

Topic: ITEM DESTRUCTION IS DEAD

Replies: 38

Views: 10339

Re: ITEM DESTRUCTION IS DEAD

I saw this thread,
I went to play,
A fire burned my scrolls away.

Will I get my ?blinking back,
When this patch hits akrasiac?

Thursday, 29th May 2014, 17:49

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 40712

Re: Tedium and the Illusion of Lethality

FWIW I find the early game very easy (and very short) and I find that I die or have problems more frequently once I've passed the lair or orc. My experience contradicts your statement about the mid-game being nonthreatening for everyone, I may be the exception to the rule rather than the general ca...

Friday, 23rd May 2014, 20:18

Forum: Dungeon Crawling Advice

Topic: Gozag and strategic potions

Replies: 1

Views: 1147

Gozag and strategic potions

Does Gozag's potion petition ever offer !mut, !cmut, !benemut, or !exp?

If so, how viable is it to use Gozag to build up experience and good mutations, thew way one might do with Nemelex and decks of wonder?

Friday, 23rd May 2014, 00:19

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 40712

Re: Tedium and the Illusion of Lethality

With that said, your general idea that Crawl is not really a good game (if you play it with the intent of playing optimally and treating it as a tactical exercise) is one I agree with (for reasons that have been elaborated by many in this thread). That's an illuminating way to put it. Often while p...

Thursday, 22nd May 2014, 19:50

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 40712

Re: Tedium and the Illusion of Lethality

I agree that I prefer the post lair game to the pre-lair & lair game. I am waiting for my strategy to come online before that, and then afterwards, I get to enjoy the fruit of my labor. I get frustrated when I haven't yet found a resistance I need (mostly MR) and might have to actually come up ...

Wednesday, 21st May 2014, 23:46

Forum: Game Design Discussion

Topic: Reducing damage spikes

Replies: 17

Views: 6412

Re: Reducing damage spikes

It's worth pointing out that AC actually makes the variance even wider, despite reducing the damage. For example: Dam 1d30 (avg ~15) vs. AC 16 (avg ~8) Average damage is around 7. Max damage is near 30. Ouch! That really hurt! I wouldn't mind AC being split into two dice itself, maybe as a replaceme...

Wednesday, 21st May 2014, 23:37

Forum: Crazy Yiuf's Corner

Topic: what if the crypt

Replies: 10

Views: 3031

Re: what if the crypt

What if Zot had a Rune of Zot?

Wednesday, 21st May 2014, 23:36

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 40712

Re: Tedium and the Illusion of Lethality

That's probably true. Maybe I picked out the wrong culprit.
Reforming Crawl's tactical positioning minigame doesn't sound like a walk in the park either, but it's more manageable.

Wednesday, 21st May 2014, 23:34

Forum: Dungeon Crawling Advice

Topic: Lajatang of pain worth going into Necro for?

Replies: 6

Views: 1888

Re: Lajatang of pain worth going into Necro for?

I'd switch. A morningstar of venom isn't great, but a lajatang of pain is a top-tier weapon with a top-tier brand. Crosstraining and low XP investment makes it a really quick switch, too.

Wednesday, 21st May 2014, 21:20

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 40712

Re: Tedium and the Illusion of Lethality

I've played Sil and DoomRL. They're pretty good.

I don't post this expecting a complete DCSS overhaul, and I do think the game has some serious strong points, which is why I actually care enough to point out what I see as problems. It's be a shame to not bring them up.

Wednesday, 21st May 2014, 21:09

Forum: Crazy Yiuf's Corner

Topic: what if the crypt

Replies: 10

Views: 3031

Re: what if the crypt

Arrhythmia wrote:
twelwe wrote:had a cryptic rune?????


people would bitch o nthe tavern is what would happen


Too late, nothing to lose now!

Wednesday, 21st May 2014, 21:04

Forum: Game Design Discussion

Topic: Remove Ooze

Replies: 31

Views: 8464

Re: Remove Ooze

Yeah, I guess I'm just annoyed by Centaurs and Spriggans because they make kiting worse.

Edit: ...where by worse I mean better, by better I mean ubiquitous, and by ubiquitous I mean boring.

Wednesday, 21st May 2014, 21:02

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 40712

Re: Tedium and the Illusion of Lethality

Also, Crawl already has a scoring system that rewards more aggressive play. So if you think the playstyle required to maximize win rate/streak is dull, maybe you should be trying to set high scores/minimize turncount/even realtime speedrun instead Another point- Changing the fight difficulty is tri...

Wednesday, 21st May 2014, 20:59

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 40712

Re: Tedium and the Illusion of Lethality

@crate It doesn't work at all with Crawl's current mechanics, true. Attrition mechanics may not be the best solution. I just think parts of Crawl's mechanics are deeply and seriously borked. I want to call attention to that and to the fact that there are some potential alternatives. Currently, a sig...

Wednesday, 21st May 2014, 20:37

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 40712

Re: Tedium and the Illusion of Lethality

The danger of a fight in crawl is not fixed, but rather flexible based on your actions. As you correctly hint at, the goal is to make all fights into type 1 or type 2 fights. By making mistakes, even non-threatening type 1 encounters can turn into type 2 or type 3. So your issue is really that the ...

Wednesday, 21st May 2014, 19:52

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 40712

Re: Tedium and the Illusion of Lethality

it primarily becomes a game of mental stamina Congratulations, you've figured out what Crawl is really about. Now you can go play a different game, one that you enjoy. -Monster damage is very swingy (ie, no matter how good your defenses, an ancient lich can still hit for a hundred damage in one tur...

Wednesday, 21st May 2014, 19:06

Forum: Crazy Yiuf's Corner

Topic: File200's Consolidated Ideas Thread

Replies: 43

Views: 9586

Re: File200's Consolidated Ideas Thread

duvessa wrote:I suspect more developers read the wiki than Tavern. But reading the wiki doesn't mean they have to like your ideas.

Hey, don't be overly snarky. Plutonians seem to be getting some serious consideration.

Wednesday, 21st May 2014, 19:03

Forum: Crazy Yiuf's Corner

Topic: Breadswinging Reform

Replies: 41

Views: 10261

Re: Breadswinging Reform

I'm not mocking bcadren at all.

I may have overstated things, but still, Spriggan is really good, Haste is really good, and CBlink is really good.

Also, I legitimately oppose the existence of Haste as a player spell. Kiting and constant prebuffing are both bad enough already.

Wednesday, 21st May 2014, 18:59

Forum: Game Design Discussion

Topic: The problem with curse skulls

Replies: 13

Views: 4498

Re: The problem with curse skulls

Dungeon: Chain Chumps.
Orc: Chain Chomps.
Vaults: Chain Champs.

Wednesday, 21st May 2014, 18:56

Forum: Game Design Discussion

Topic: Remove Ooze

Replies: 31

Views: 8464

Re: Remove Ooze

duvessa wrote:
Patashu wrote:By the same logic, if you're playing centaur, spriggan or even tengu with the movement boost from flying, every monster is bad because every monster is slower than you.
Correct.


Centaurs and spriggans need to join MD in Valhalla.

Wednesday, 21st May 2014, 18:54

Forum: Game Design Discussion

Topic: Species Proposal: Plutonians

Replies: 46

Views: 118226

Re: Species Proposal: Plutonians

Note that HP is dependent almost entirely on race, XL, and Fighting. Characters who aren't primarily melee still train decent Fighting to get decent HP, and primary melee characters won't necessarily focus Fighting to super-high levels, since after a certain point, they're much better off getting Ch...

Wednesday, 21st May 2014, 18:45

Forum: Game Design Discussion

Topic: The problem with curse skulls

Replies: 13

Views: 4498

Re: The problem with curse skulls

Equally random idea: Make them tethered to a post, and the post is way frailer than the skull. Killing either kills both.

Wednesday, 21st May 2014, 18:43

Forum: Crazy Yiuf's Corner

Topic: what if the crypt

Replies: 10

Views: 3031

Re: what if the crypt

What if Abyss had an Abyssal rune?

Wednesday, 21st May 2014, 18:41

Forum: Crazy Yiuf's Corner

Topic: God: Master Chef

Replies: 13

Views: 3335

Re: God: Master Chef

That seems very challenge conduct-y to me. Couldn't you have just done Swamp or Abyss or something?

Wednesday, 21st May 2014, 18:32

Forum: Crazy Yiuf's Corner

Topic: Breadswinging Reform

Replies: 41

Views: 10261

Re: Breadswinging Reform

I think high score is already always that Spriggan that got cBlink and/or Haste early.

I'd argue to axe Haste before using Haste as a reason to encourage breadswinging.

Wednesday, 21st May 2014, 18:31

Forum: Crazy Yiuf's Corner

Topic: God: Master Chef

Replies: 13

Views: 3335

Re: God: Master Chef

TeshiAlair wrote:You'd get absolutely boned in the hells though, but then again, Fedhas doesn't tend to fare too well there either.

I like the standard practice of designing with a very heavy focus on three-rune games.
The appropriate slogan for extended: "Fedhas don't fare but my Halfling don't care."

Wednesday, 21st May 2014, 18:26

Forum: Game Design Discussion

Topic: Darken Red Player HP Bar

Replies: 9

Views: 2945

Re: Darken Red Player HP Bar

Tiber wrote:I agree with the problem, but your fix doesn't go far enough. Magenta is already used to show dangerous items, so I would use that color.


I think red is for dangerous items and magenta is for ambiguous items.

Wednesday, 21st May 2014, 18:23

Forum: Crazy Yiuf's Corner

Topic: Breadswinging Reform

Replies: 41

Views: 10261

Re: Breadswinging Reform

Bloax wrote:Swinging the dark maul seven times regens much more than walking seven steps, so it still works.


I now fully support autcount rather than turncount for the sole reason of (hopefully preemptively) preventing 2pro4u Dark Maul speedruns.

Wednesday, 21st May 2014, 18:18

Forum: Crazy Yiuf's Corner

Topic: cheese

Replies: 16

Views: 4411

Re: cheese

What are you, twelve?

Wednesday, 21st May 2014, 18:16

Forum: Game Design Discussion

Topic: Tedium and the Illusion of Lethality

Replies: 149

Views: 40712

Tedium and the Illusion of Lethality

Ever since getting half-decent at DCSS, I've been noticing it has a particular structural problem that encourages tedious play. It's probably too deep to ever get fixed, but I want to call attention to it anyway. ---------------------------------------------------------------------------------------...

Tuesday, 20th May 2014, 20:33

Forum: Dungeon Crawling Advice

Topic: So what do you carry around?

Replies: 71

Views: 13402

Re: So what do you carry around?

I don't generally expect !brilliance to save me, but I quaff it before tough fights because it's decent and I might as well.
If you often find yourself not using large stacks of a given tactical consumable for most of the game, then you're just not using it frivolously enough.

Tuesday, 20th May 2014, 20:28

Forum: Crazy Yiuf's Corner

Topic: God: Master Chef

Replies: 13

Views: 3335

Re: God: Master Chef

I have been hit with a brainstorm for a food related god to go along with the whimsical and less serious attitude of the awesome Gozag, Xom, Beogh, Cheibriados, Xom, Jivya, Xom... FTFY ----------- Seriously, though, there might be some design space for a chef god, but one must be careful not to ste...

Monday, 19th May 2014, 22:40

Forum: Crazy Yiuf's Corner

Topic: Amulet of Resist Draining

Replies: 27

Views: 5477

Re: Amulet of Resist Draining

So, let's just tweak numbers until it's good.
How about +80?
+120?

Monday, 19th May 2014, 22:38

Forum: Game Design Discussion

Topic: Increased feedback on damage

Replies: 21

Views: 4583

Re: Increased feedback on damage

(people do play a lot worse when they know X enemy can't technically kill them in one shot than they would if they didn't have that information, hiding numeric hp form the player blinds them to other important things though, so it wouldn't end well) For someone who claims Sun Tsu's art of war is ap...

Monday, 19th May 2014, 22:20

Forum: Crazy Yiuf's Corner

Topic: Breadswinging Reform

Replies: 41

Views: 10261

Re: Breadswinging Reform

The actual problem here is turn-based scoring -- just change your proposal to "Remove Haste Spell and Spider Form" and then it will be easy to make it aut-based! And spriggans, centaurs, batform, felids... I dunno, I'm not seeing any downsides yet! Well, Trog, but sometimes you have to ma...

Monday, 19th May 2014, 22:15

Forum: Game Design Discussion

Topic: Species: Elemental Golem

Replies: 11

Views: 3012

Re: Species: Elemental Golem

1. Roll up an Elemental Golem.
2. Find an enhancer staff.
3. Instantly ascend with the Orb.

Monday, 19th May 2014, 22:12

Forum: Dungeon Crawling Advice

Topic: So what do you carry around?

Replies: 71

Views: 13402

Re: So what do you carry around?

To actually answer the question: I usually carry all tactical consumables and two differently-branded weapons of the type I'm training, if I can find them. Ideally at least one is an appropriate hydra-killer. I carry all jewelry that isn't =sustab or whatever, in case I need to swap. I usually pick ...

Monday, 19th May 2014, 22:06

Forum: Dungeon Crawling Advice

Topic: So what do you carry around?

Replies: 71

Views: 13402

Re: So what do you carry around?

damiac wrote:
Igxfl wrote:
duvessa wrote:the items that are useful to carry


This is the reply that's appropriate to make.

If by appropriate you mean useless and unhelpful.


Yes, I was drawing attention to the tautology.

Monday, 19th May 2014, 22:02

Forum: Crazy Yiuf's Corner

Topic: Amulet of Resist Draining

Replies: 27

Views: 5477

Re: Amulet of Resist Draining

Amulet of Abjuration Gives a continuous but comparatively weak Aura of Abjuration effect that scales with Evocations and stacks with the spell. Requires some ramp-up time a la Gourmand to discourage excessive swapping. ---------------------- Alternately... Amulet of Abjuration Newly arrived enemy su...

Monday, 19th May 2014, 21:58

Forum: Crazy Yiuf's Corner

Topic: Stealth Reasons

Replies: 9

Views: 3018

Re: Stealth Reasons

sgrunt wrote:
TehDruid wrote:And you get the ninja title. And ninjas are awesome.
Requesting a Pirate title.


27 Shortblades? Pirates use cutlasses, right?

Monday, 19th May 2014, 21:55

Forum: Crazy Yiuf's Corner

Topic: Gods Fun Survey

Replies: 60

Views: 15529

Re: Gods Fun Survey

A god who does not change my play much is not fun for me, that's Makhleb, Ashenzari and Sif Muna to name a few. Fun gods are Xom, Chei, Nemelex, Beogh etc. That's funny -- I've always thought Ashenzari to be really fun since the skill boosts and lack of direct powers make for super-adaptable, floor...

Monday, 19th May 2014, 21:48

Forum: Crazy Yiuf's Corner

Topic: God of Avoidance

Replies: 24

Views: 6416

Re: God of Avoidance

Since kiting is so evil. I fixed it. You can't kite with this god anymore. Unfortunately, kiting is much too deeply embedded into Crawl for that. The game would need a base-level structural overhaul to get rid of it, and the strain on devteam resources, not to mention the resulting player whining, ...
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