Search found 1130 matches

Wednesday, 6th March 2019, 13:33

Forum: Dungeon Crawling Advice

Topic: Trog vs. Okawaru

Replies: 65

Views: 19891

Re: Trog vs. Okawaru

I don't know what to make of these comments about people's personal experience. I am making a general aggregate statement on how best to learn crawl ... I do not really understand what is so hard to understand. It has been said multiple times that berserkers are very strong and probably better for ...

Sunday, 3rd March 2019, 09:57

Forum: Dungeon Crawling Advice

Topic: Trog vs. Okawaru

Replies: 65

Views: 19891

Re: Trog vs. Okawaru

When I started playing, I was able to win with a deep elf caster, while I tried to win with minotaur berserkers and fighters as well. What experienced players regard as easy and what a beginner succeeds with is two different things. This is actually why I found honest simple advice from experienced ...

Thursday, 28th February 2019, 23:04

Forum: Game Design Discussion

Topic: Why isn't DD ability just a regeneration rate?

Replies: 33

Views: 12185

Re: Why isn't DD ability just a regeneration rate?

It does not matter how many hp you have. When a monster has a chance to damage you but otherwise completely non threatening it is still optimal to avoid that damage with DD. For normal races it does not matter, because loosing hp is not a big deal since you can simply rest. But if it is a permanent ...

Wednesday, 27th February 2019, 13:47

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: SpEn of Ely

Replies: 12

Views: 3554

Re: CIP: SpEn of Ely

First do D:1 to about D:11, then Lair, then Orc, then D down to D:15, then the S-branches, then Vaults 1-4 then Depths. I'd like to add that Slime, while I guess counts as an S-branch, is much harder than the other four (Snake Pit, Spider Nest, Shoals, Swamp). You can leave it after Vaults and Dept...

Saturday, 23rd February 2019, 19:35

Forum: Game Design Discussion

Topic: Implement event chance smoothing on EV and SH

Replies: 35

Views: 8766

Re: Implement event chance smoothing on EV and SH

I suppose it lets you game the system by leaving dangerous fights aside, then search for an easy monster (like a goblin) that you parked away somewhere, taking off your armour and shield, and wait until the goblin hits you through your ev, which might indicate that your next ev hit will on average ...

Wednesday, 20th February 2019, 13:26

Forum: Game Design Discussion

Topic: Simplify the damage formula

Replies: 39

Views: 14542

Re: Simplify the damage formula

Well, at least they result in good tales to tell! :-)

Wednesday, 20th February 2019, 12:02

Forum: Game Design Discussion

Topic: Simplify the damage formula

Replies: 39

Views: 14542

Re: Simplify the damage formula

VeryAngryFelid: I think you overestimate the time impact. For example, MrMan's streak games in the tournament are about 3-4 hours long. I do not think he stops for 1 sec for the vast majority of attacks. It is relatively rare that you have to assess situations after every attack so carefully, most m...

Monday, 18th February 2019, 11:50

Forum: Dungeon Crawling Advice

Topic: Playing for more than a decade and this is my farthest point

Replies: 4

Views: 2626

Re: Playing for more than a decade and this is my farthest p

Put your character file's content between code blocks. I personally would go to Zot, and try to win! You can die in extended later with another character if you want. Extended is very long and you can easily die there without being a little bit spoiled, and it is not much fun IMHO. It is also not ve...

Saturday, 16th February 2019, 17:24

Forum: Dungeon Crawling Advice

Topic: Faith and Vehumet

Replies: 26

Views: 12371

Re: Faith and Vehumet

Well, for Vehumet you can simply remove faith when you get a gift you want but can't memorize yet. Repeatedly if really necessary.

Saturday, 16th February 2019, 16:50

Forum: Dungeon Crawling Advice

Topic: Faith and Vehumet

Replies: 26

Views: 12371

Re: Faith and Vehumet

svendre: Thanks for the explanation! I, however, disagree, simply based on the *magnitude* of the effects of the amulets, as apart from what they change. I found that almost all (non artefact) amulets have very small, or even completely negligible effects. There is only three which is noticeable: gu...

Friday, 15th February 2019, 16:29

Forum: Dungeon Crawling Advice

Topic: Faith and Vehumet

Replies: 26

Views: 12371

Re: Faith and Vehumet

svendre: I am sorry but I really do not get your argument. Faith is bad because it would make you too strong, i.e. it lets you use more of the strong invocations than needed to win the game? Or what? Surely, I also like passives and tabbing more because (especially the mid-late) game is way too long...

Thursday, 7th February 2019, 13:39

Forum: Game Design Discussion

Topic: Unrandart amulets which disable ring slots

Replies: 22

Views: 5980

Re: Unrandart amulets which disable ring slots

The amulets cannot be used by octopodes, as that would make them too powerful unless the amulet removes all 8 ring slots, then it would be worse than useless. Minor remark but I think you need to find quite good rings to beat something like double EV, even if you can wear 8 rings. Not impossible, b...

Wednesday, 6th February 2019, 19:01

Forum: Game Design Discussion

Topic: Remove 3rd pip of fire/cold resistance

Replies: 99

Views: 30274

Re: Remove 3rd pip of fire/cold resistance

I think that OOF is currently balanced for rF+. At least they are way too easy with rF+++.

Wednesday, 6th February 2019, 09:51

Forum: Game Design Discussion

Topic: Remove 3rd pip of fire/cold resistance

Replies: 99

Views: 30274

Re: Remove 3rd pip of fire/cold resistance

I honestly think that a one pip=50% reduction system would be easier for new players because for new players clarity is way more important. Crawl is not hard for new players because they do not play it like chess, optimizing every single command. It is hard for them because they have no idea what ma...

Friday, 4th January 2019, 20:03

Forum: Game Design Discussion

Topic: Generate killer bees later

Replies: 49

Views: 18791

Re: Generate killer bees later

VeryAngryFelid wrote:If you need some items to survive a monster pack, generating the monster pack is a bad idea.


Uhm, why? I thought the point of items is to use them...

Sunday, 23rd December 2018, 12:54

Forum: Dungeon Crawling Advice

Topic: Safe travel

Replies: 13

Views: 4774

Re: Safe travel

bindkey = [B] CMD_SAFE_MOVE_DOWN_LEFT bindkey = [H] CMD_SAFE_MOVE_LEFT bindkey = [J] CMD_SAFE_MOVE_DOWN bindkey = [K] CMD_SAFE_MOVE_UP bindkey = [L] CMD_SAFE_MOVE_RIGHT bindkey = [N] CMD_SAFE_MOVE_DOWN_RIGHT bindkey = [U] CMD_SAFE_MOVE_UP_RIGHT bindkey = [Y] CMD_SAFE_MOVE_UP_LEFT This setting in my...

Sunday, 16th December 2018, 08:05

Forum: Dungeon Crawling Advice

Topic: Sacrifice Hand & Bow Skill

Replies: 3

Views: 1880

Re: Sacrifice Hand & Bow Skill

Spriggans also should lose staves skill upon sacrificing a hand.

Saturday, 15th December 2018, 15:59

Forum: Game Design Discussion

Topic: Power spiral

Replies: 23

Views: 10542

Re: Power spiral

Fixing power spiral with portal vaults You can't, not without defeating the entire point of portal vaults by allowing backtracking. Well, maybe if you do not enter the portal vault in time the gate may close for let say, 5 levels (character levels) or something instead of forever. So between now-or...

Tuesday, 11th December 2018, 09:54

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DEFE: I will win this time!

Replies: 88

Views: 22515

Re: YASD: DEFE: I will win this time!

Some people would not die there because they do not forget to use death's door or revivification in this situation. Mostly those though who do not like necromutation, because they realize that necromutation blocking these awesome broken spells makes necromutation very weak. It think necromutation is...

Monday, 10th December 2018, 16:18

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DEFE: I will win this time!

Replies: 88

Views: 22515

Re: YASD: DEFE: I will win this time!

I'd been through 18 levels of Pan prior to this using lich form all the time, and didn't really get into trouble once. The problem with Necromutation is that it makes many not really dangerous battles convenient (since you do not need to deal with torment, much less rests, etc.), but sometimes make...

Monday, 10th December 2018, 11:11

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DEFE: I will win this time!

Replies: 88

Views: 22515

Re: YASD: DEFE: I will win this time!

I am not an expert on extended because I do not go there, but I think your problem was partially not using death's door which is way, way better than necromutation in keeping you alive. You did not memorized Borgnjor's Revivification for some reason, that could also help you. Of course lich form blo...

Monday, 10th December 2018, 10:54

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: DEFE: I will win this time!

Replies: 88

Views: 22515

Re: YASD: DEFE: I will win this time!

Lich form is great. I'm not going to stop using it permanently. The benefits in extended outweigh not being able to quaff.


This would be more convincing had you not died due to dispell undead.

Monday, 3rd December 2018, 11:51

Forum: Dungeon Crawling Advice

Topic: Unarmed in treeform

Replies: 8

Views: 3114

Re: Unarmed in treeform

CanOfWorms wrote:Treeform UC is 12 base damage at 1.0 base delay with a +10 STR bonus.


If we compare UC in treeform vs weapon in treeform, then the STR bonus should not matter, should it? I thought that STR gives the same bonus for both UC and weapons.

Sunday, 25th November 2018, 21:04

Forum: Game Design Discussion

Topic: Change manuals for gnolls

Replies: 34

Views: 10826

Re: Change manuals for gnolls

If implementing the third is too hard for now, I also support the first option. It does not look too mean to me, when was the last time a manual actually mattered in a game? I personally do not remember any such game in amongst my games.

Thursday, 22nd November 2018, 18:07

Forum: Dungeon Crawling Advice

Topic: How to Play SpEE

Replies: 17

Views: 6251

Re: How to Play SpEE

I cannot give you any more advice. Spriggans around vaults and after usually are very tedious to me, too. What I would do is to look for a better weapon. I think that the speed dagger is not good if you are not stabbing. Hell knights often have demon whips, which are very good, especially if you fin...

Thursday, 22nd November 2018, 13:42

Forum: Dungeon Crawling Advice

Topic: How to Play SpEE

Replies: 17

Views: 6251

Re: How to Play SpEE

I guess I took the idea of "this time I'm going pure caster, for once" too literally. Would you also put points into a weapon skill at some point? Maybe not in that part of the game, but later, when you have a good, light weapon and the cost relative to raising other skills is cheap? I wo...

Wednesday, 21st November 2018, 21:37

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: VSSu^Ash now Yasd rip

Replies: 2

Views: 1296

Re: CIP: VSSu^Ash

Going for shadow creatures seems reasonable to me for now. But I actually may wait till I can curse my second jewellery, ash skill boost helps a lot! Other than that I would only train fighting, armour and dodging, at least around 15, but maybe even more. You have everything to win. Wearing a buckle...

Wednesday, 21st November 2018, 14:57

Forum: Game Design Discussion

Topic: Examine yourself

Replies: 13

Views: 4254

Re: Examine yourself

I did not mean that it is hard to compute the numbers. I meant that maybe average effective damage against a particular enemy , for example, is not the number you would like to display. That is, I think the problem is not the calculation of numbers but the communication to the player. I mean that th...

Wednesday, 21st November 2018, 14:30

Forum: Game Design Discussion

Topic: Examine yourself

Replies: 13

Views: 4254

Re: Examine yourself

Enemies and characters in crawl use completely different mechanics (that is, many things use different code paths, different formulas to calculate the number, the spells themselves are actually different spells with the same name, etc.). So the fact that you can get some numbers on monsters (like gh...

Wednesday, 21st November 2018, 14:15

Forum: Dungeon Crawling Advice

Topic: How to Play SpEE

Replies: 17

Views: 6251

Re: How to Play SpEE

LRD never runs our of steam, it can be used all the way the game. You do want some spell power with it though. But the main thing is that it is not very good against high AC targets, which orc has (orc knights/warlords tends to have good armour). You can simply use iron shot against only those: ther...

Tuesday, 20th November 2018, 14:56

Forum: Dungeon Crawling Advice

Topic: learning magic on characters with poor aptitudes

Replies: 16

Views: 5390

Re: learning magic on characters with poor aptitudes

I am pretty sure that ArmourEncumbrance+2 STR does not nullifies the penalties.

I have no idea why you think that STR is more important on unarmed characters.

Friday, 16th November 2018, 23:09

Forum: Dungeon Crawling Advice

Topic: learning magic on characters with poor aptitudes

Replies: 16

Views: 5390

Re: learning magic on characters with poor aptitudes

The aptitudes themselves do not matter as much as the plate armour and having 5 intelligence. With plate and 5 IQ I personally would not train spells for a long time, if at all. (There are some exceptions, where it actually worth it, like animate skeleton, because you do not need to wear the armour ...

Friday, 16th November 2018, 19:57

Forum: YASD! YAVP! and characters in progress too

Topic: GhWr of Ru - CSDS 7

Replies: 6

Views: 2289

Re: GhWr of Ru - CSDS 7

Well, as usual, I played while talking to someone and died. It was not an interesting death, it took about 50 turns to die while not watching at all what I am doing. I was bored with the character anyway, but I feel bad about not trying tomb instead.

Friday, 16th November 2018, 17:04

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: Lucky MuCj ^Sif; 15 runer

Replies: 9

Views: 3313

Re: YAVP: Lucky MuCj ^Sif; 15 runer

Deleted: Sorry accidentally posted in the bad thread.

Friday, 16th November 2018, 14:34

Forum: YASD! YAVP! and characters in progress too

Topic: DsGl My strongest character so far, Ziggurat or Orb

Replies: 7

Views: 2771

Re: DsGl My strongest character so far, Ziggurat or Orb

I am fairly sure that outside of a Ziggurat not training spellcasting in a crystal plate, and use evocations and invocations instead is a good plan everywhere. However, the Ziggurat is a very special place. You will meet a huge mass of monsters in a small area, unable to run anywhere. Since they can...

Friday, 16th November 2018, 12:57

Forum: YASD! YAVP! and characters in progress too

Topic: GhWr of Ru - CSDS 7

Replies: 6

Views: 2289

Re: GhWr of Ru - CSDS 7

Yes, the challenge only allowed Hep, Xom and Trog. Since I hate the other two, I chose Trog (although Hep would be the best option I think). I am fairly sure that I explored with full health, but I do not remember what happened in the turn when I noticed the deep elf and the turn after. I somehow go...

Friday, 16th November 2018, 11:15

Forum: YASD! YAVP! and characters in progress too

Topic: GhWr of Ru - CSDS 7

Replies: 6

Views: 2289

GhWr of Ru - CSDS 7

Again I survived the early game with a CSDS challenge http://csclub.uwaterloo.ca/~ebering/crawl/csdc/7.html So I have some hope to get the challenge points. I have not been in Tomb since ages, are there any spoilers somewhere about what to expect? Layout, etc? General advice on this character? I pla...

Monday, 12th November 2018, 10:55

Forum: Game Design Discussion

Topic: weird item level restrictions

Replies: 3

Views: 1786

Re: weird item level restrictions

Well lets forget for a moment the spoilery aspect, assume for example that identification is removed. What is the purpose of these restrictions? For example, what would happen if a character finds a scroll of torment or vulnerability in D1? Most restrictions seems completely arbitrary, like "th...

Tuesday, 6th November 2018, 19:28

Forum: YASD! YAVP! and characters in progress too

Topic: OpMo of Elyvilon

Replies: 11

Views: 3770

Re: OpMo of Elyvilon

Thanks for the answers. I won the game!

It seems that with a little bit a slaying an elec quickblade is enough to kill anything (at least in a 3 rune game). Also, 56 EV is effective.

http://crawl.berotato.org/crawl/morgue/sanka/morgue-sanka-20181106-192659.txt

Tuesday, 6th November 2018, 11:59

Forum: Dungeon Crawling Advice

Topic: DEFE...What to do next?

Replies: 4

Views: 2081

Re: DEFE...What to do next?

My advice is to stop training spellcasting and fire magic as well. Instead get more fighting and dodging. If you want a spell to kill resistant enemies and do not like Iskenderun's blast then I suggest fulminant prism. But there are not so many fire resistant enemies now, and you also have wands. Si...

Monday, 5th November 2018, 21:50

Forum: YASD! YAVP! and characters in progress too

Topic: OpMo of Elyvilon

Replies: 11

Views: 3770

Re: OpMo of Elyvilon

I still have 2 points to collect!

Currently in Vaults 3, my question again: what should I train? Fighting? Invocations? Dodging? Shields? Spell skills for Deflect Missile? Or something else? I have no idea about the benefit/cost ratio of skills, most of the time I just train one randomly.

Monday, 5th November 2018, 19:36

Forum: YASD! YAVP! and characters in progress too

Topic: OpMo of Elyvilon

Replies: 11

Views: 3770

Re: OpMo of Elyvilon

Thanks duvessa, maybe I just need to try out whatever seems plausible. I just lack the patience to calculate the actual benefits of training things, like how useful is to train Invo with Ely over 20, or switch from the quick blade to something else for high AC rElec monsters (how common are they?). ...

Saturday, 3rd November 2018, 21:49

Forum: YASD! YAVP! and characters in progress too

Topic: OpMo of Elyvilon

Replies: 11

Views: 3770

Re: OpMo of Elyvilon

I reached the end of Depths relatively easily with the quickblade and just dodging. The only dangerous encounter was with a Tentacled monstrosity who almost killed me, but I made mistakes fighting it. I killed the other monstrosities (about 5?) without any problem. I either clean Depth 5 or go to El...

Saturday, 3rd November 2018, 12:53

Forum: YASD! YAVP! and characters in progress too

Topic: OpMo of Elyvilon

Replies: 11

Views: 3770

OpMo of Elyvilon

I would like to ask some skilling advice before I die while trying to completing the weekly challenge http://csclub.uwaterloo.ca/~ebering/crawl/csdc/5.html . In short, I am trying to reach Depths 5 and Elf 3 without entering a rune branch with this OpMo of Elyvilon. Char dump : http://crawl.berotato...

Friday, 2nd November 2018, 13:50

Forum: Dungeon Crawling Advice

Topic: Robe question - Str 1?

Replies: 9

Views: 2751

Re: Robe question - Str 1?

It is not a very good robe, but I still would wear it over a +0 robe of MR until I can find a normal +2 robe. You can wear the protection and evasion rings by default, and quickly put on your STR ring if a monster which can drain STR comes into view. They are rare. The difference is not that big tho...

Monday, 29th October 2018, 10:11

Forum: YASD! YAVP! and characters in progress too

Topic: CiP - GnTm of Ru -> now YAVP

Replies: 2

Views: 1365

Re: CiP - GnTm of Ru

I personally would wear the plain +2 boots. -3 slaying is worse than what +4 STR gives. A net minus so far. I do not think regen is useful outside of a few areas (like Vault 5 or the abyss), but it is not great even there. rF+ is rarely useful, but you already have one level, and the second one is n...

Sunday, 28th October 2018, 13:02

Forum: Dungeon Crawling Advice

Topic: OpWz with willies in the Lair

Replies: 13

Views: 4353

Re: OpWz with willies in the Lair

I personally would only train dodging for a while, until you have at least 20+ EV (but I may keep training it even after that). I would also put some stats into DEX.

Saturday, 20th October 2018, 12:59

Forum: Game Design Discussion

Topic: Allie command Stand here.

Replies: 9

Views: 3376

Re: Allie command Stand here.

It would be useful from a player's perspective, but I am not convinced it is desirable from the game design perspective. It would lead to much more micromanagement, which is not desirable.

Wednesday, 10th October 2018, 10:23

Forum: Crazy Yiuf's Corner

Topic: Goldify all non-tactical consumables

Replies: 9

Views: 5013

Re: Goldify all non-tactical consumables

Yermak: I do not understand how it would get rid of the power creep problem? If you cannot come back to clear the time portal later when you are stronger, then weaker characters won't be able to gather XP and treasure from it.

Monday, 8th October 2018, 16:35

Forum: Game Design Discussion

Topic: Nets vs player are too powerful and random

Replies: 7

Views: 2894

Re: Nets vs player are too powerful and random

One thing that probably was not obvious from the log, that there were two different gnolls involved, one threw the net and the other hit me with a flail. That was my mistake to let two of them in my LOS, and that is why usually nets are not so lethal as you think. A gnoll who has a net usually throw...
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