Search found 1531 matches

Wednesday, 12th June 2013, 12:42

Forum: Game Design Discussion

Topic: Proposal: Launchers with Infinite Unbranded Ammo

Replies: 119

Views: 28605

Re: Proposal: Launchers with Infinite Unbranded Ammo

In all seriousness, since the topic was brought up again: I was recently working on a spell idea called "Spirit Ammo" or something like that. This would be an AM starting book spell, so unfortunately it wouldn't help your Hunters much unless they lucked out and found the book early on. It ...

Wednesday, 12th June 2013, 12:05

Forum: Game Design Discussion

Topic: Serious Thread About The Removal Of Ammo

Replies: 3

Views: 1589

Re: Serious Thread About The Removal Of Ammo

Is it really that time of the year already?

https://crawl.develz.org/tavern/viewtopic.php?f=8&t=4891

Monday, 10th June 2013, 15:37

Forum: Game Design Discussion

Topic: Discussion: Improving Skalds

Replies: 221

Views: 75777

Re: Discussion: Improving Skalds

Nice to see he's still working on it but is he taking feedback from ##crawl-dev? (hard to grep for his nick, a lot of sequell query involve people getting slained). I see he has given back spectral weapon its brand, good :) This looks promising, hopefully a trunk merge soon! He is lainiw on IRC whi...

Monday, 10th June 2013, 14:13

Forum: Game Design Discussion

Topic: Discussion: Improving Skalds

Replies: 221

Views: 75777

Re: Discussion: Improving Skalds

So I know we've got three species and a branch to play around with, but is there any more work being done on this front, or any intention to merge it into Trunk? Commits in ~lainiw/crawl/lain-crawl:newskalds Monday June 10 2013 15:19 lain committed 07492eb let spectral weapon HD go up to 27, base i...

Thursday, 6th June 2013, 15:33

Forum: Game Design Discussion

Topic: Proposed unrandart: Vow of Silence

Replies: 40

Views: 10852

Re: Proposed unrandart: Vow of Silence

Devs have generally gone to great lengths to prevent players being able to do *anything* that can permanently break their game (e.g. destroying or losing runes / the orb) so I think adding an unrand explicitly designed to do just that would be directly contrary to design principles. However the idea...

Thursday, 6th June 2013, 15:17

Forum: Game Design Discussion

Topic: Proposed unrandart: Vow of Silence

Replies: 40

Views: 10852

Re: Proposed unrandart: Vow of Silence

I don't see the problem. Obviously it's a pretty extreme decision, but that's an extremely damaging weapon. And there are already safeguards that would make unintentionally wielding the weapon very unlikely, so somebody would be choosing to do it consciously. No matter how many warnings we add in s...

Thursday, 6th June 2013, 14:53

Forum: Game Design Discussion

Topic: Proposed unrandart: Vow of Silence

Replies: 40

Views: 10852

Re: Proposed unrandart: Vow of Silence

Two problems: 1) The idea of a weapon you can never unwield under any circumstances that cuts off more than half the features of the game is ... how can I put this ... no, words utterly fail me on this one. 2) There are still some marginal ways that even that wouldn't work quite right, namely you co...

Thursday, 6th June 2013, 10:57

Forum: Contributions

Topic: Come judge my first vault, also questions about vault making

Replies: 16

Views: 7696

Re: Come judge my first vault, also questions about vault ma

I'm not sure why you put "%50.0" - it should just be "50%". The other problem sound like it could be a cache problem, or maybe you just missed something, which is quite easy when you have a lot of Lua. You can reset the cache by deleting "des" and "db" from yo...

Wednesday, 5th June 2013, 11:50

Forum: Dungeon Crawling Advice

Topic: Train Unarmed for Transmuters?

Replies: 20

Views: 4706

Re: Train Unarmed for Transmuters?

I've found ice caves to be absolutely lethal the last few times I've visited, much more so than other portals you might find in the early game. The ice statue one isn't by any means the worst.

Wednesday, 5th June 2013, 02:18

Forum: Game Design Discussion

Topic: New evokables

Replies: 5

Views: 1488

Re: New evokables

Have the spawn rates been increased for Trunk? I found several while clearing Vaults, and more in some of the branch ends (local). No. I did actually suggest it but we didn't do it in the end. The spawn rate is pretty good - they are rare but powerful, and you can easily end up with a couple by mid...

Tuesday, 4th June 2013, 20:17

Forum: Game Design Discussion

Topic: New evokables

Replies: 5

Views: 1488

Re: New evokables

It's definitely well worth investing a chunk of XP into Evocations on pretty much any character if you have any of these items, they are cool effects and very useful. Misc items will hopefully get a lot more improvements, they have been neglected for too long in crawl development.

Tuesday, 4th June 2013, 19:07

Forum: Game Design Discussion

Topic: Unrandart: Lajatang

Replies: 18

Views: 4967

Re: Unrandart: Lajatang

Also, what's with all the changes in source/contrib? I'm guessing those shouldn't be part of the patch. The contribs need updating ("git submodule update") before you commit, otherwise you risk (as here) resetting the contribs to an earlier version. They recently all got updated to add VS...

Tuesday, 4th June 2013, 18:43

Forum: Game Design Discussion

Topic: Djinn Species

Replies: 68

Views: 20412

Re: Djinn Species

1) We could easily use the current hunger section of the spellcasting menu to portray how much EP the spells will cost. 2) Since the EP cost will only go down over time, I'm not sure how big an issue this would be- the consequences of needing to spend one less EP are rarely catastrophic. 3) All spe...

Tuesday, 4th June 2013, 17:52

Forum: Game Design Discussion

Topic: Random gods revisited

Replies: 98

Views: 26969

Re: Random gods revisited

The idea of Demigods gaining god-like abilities has been suggested many many times and there is a reason that idea has never even been entertained. Demigods are supposed to not have god abilities available to them, they have god-like stats to make up for this. The work-in-progress changes simply pro...

Tuesday, 4th June 2013, 16:47

Forum: Game Design Discussion

Topic: Vehumet Suggestion

Replies: 27

Views: 5803

Re: Vehumet Suggestion

Mana on kills with veh is nice, but most of the time it's not enough to make up for the mana spent to kill whatever you were fighting, and defintley not enough to deal with any allies he might have. Well, things would be wonderfully broken if Vehumet made you MP-neutral. On the other hand if you're...

Monday, 3rd June 2013, 17:52

Forum: Game Design Discussion

Topic: New Species: Gargoyle

Replies: 215

Views: 58775

Re: New Species: Gargoyle

Being able to drop out of combat while you're in the middle of an open area would probably look silly, although invis does work about the same way for stupid monsters :) I had a similar idea, but was thinking you'd have to use it out of sight of enemies to fool them. So, duck round a corner, activa...

Monday, 3rd June 2013, 16:22

Forum: Game Design Discussion

Topic: Lava Orc comments

Replies: 46

Views: 13882

Re: Lava Orc comments

It's been noted on numerous occasions, usually when someone proposes using tension for some new mechanic or another, that it's actually a pretty bad system for any reliable purpose. It was designed purely for Xom mechanics and in that context it works fine but it's heavily gameable for any serious a...

Saturday, 1st June 2013, 21:29

Forum: Game Design Discussion

Topic: Remove burdened and item weight

Replies: 64

Views: 14224

Re: Remove burdened and item weight

Oh also players would start just kiting monsters until their TP had recharged, making throwing just another combat mechanism which worked exactly like spellcasting.

Saturday, 1st June 2013, 21:28

Forum: Game Design Discussion

Topic: Remove burdened and item weight

Replies: 64

Views: 14224

Re: Remove burdened and item weight

TP sounds like a really bad idea It's not very different from breath attacks. It's also fairly easy to explain: "Your arm is too tired to throw another javelin." Except breath cooldown can be communicated by a simple status light, whereas each type of ranged attack having a different TP l...

Saturday, 1st June 2013, 21:13

Forum: Game Design Discussion

Topic: Remove burdened and item weight

Replies: 64

Views: 14224

Re: Remove burdened and item weight

TP sounds like a really bad idea, I don't see how that is at all better than the current situation (which I don't see any problem with fwiw).

Saturday, 1st June 2013, 13:55

Forum: Game Design Discussion

Topic: unfinished skald god proposal

Replies: 33

Views: 8220

Re: unfinished skald god proposal

There's a slightly problematic thing with using 0 MP as a yardstick, dpeg kind of touched on this. Being at absolutely zero MP is actually kind of rare, and even a bit awkward to do intentionally, beyond the very early game. Constantly monitoring your MP to see when you've gained a point or two and ...

Saturday, 1st June 2013, 09:00

Forum: Technical Support

Topic: New European webtiles server: lantea

Replies: 6

Views: 2997

Re: New European webtiles server: lantea

It should be noted: lantea isn't an official server at this stage, someone in the community is setting it up, but there is a reason there has been no official announcement regarding it at this stage.

Friday, 31st May 2013, 18:46

Forum: Dungeon Crawling Advice

Topic: Why 0 + tab chain didn't stop?

Replies: 24

Views: 4477

Re: Why 0 + tab chain didn't stop?

What am I missing that's showing tab being repeated in the message history? It doesn't look like he ever takes any action, just that he's killed by the monster actions resolving in between his turns. I actually went as far as downloading the ttyrec and playing through the last few turns at low spee...

Friday, 31st May 2013, 15:34

Forum: Technical Support

Topic: Crashing on Mac OS X 10.5.8

Replies: 1

Views: 1194

Re: Crashing on Mac OS X 10.5.8

We seem to be having ongoing problems with Mac builds. It seems largely the fault of Apple for keep making their build tools incompatible with old OSX versions. There are a couple of similar issues on the bugtracker: https://crawl.develz.org/mantis/view.php?id=5958 https://crawl.develz.org/mantis/vi...

Friday, 31st May 2013, 15:28

Forum: Coding

Topic: lua example

Replies: 10

Views: 3663

Re: lua example

Yes, the triggerables documentation is pretty bad. So far nobody has stepped up to improve it :) I don't think there is actually a trigger for joining a religion. One could probably be added if there's an interesting reason to do so. But one way you could work around it is this: - Once the player ha...

Friday, 31st May 2013, 15:23

Forum: Dungeon Crawling Advice

Topic: Why 0 + tab chain didn't stop?

Replies: 24

Views: 4477

Re: Why 0 + tab chain didn't stop?

Yes, from some testing it seems that repetition usually gets stopped by even a small amount of damage, nothing to do with the 50% HP limit for autofight. I don't know why it didn't in this case, getting bitten should certainly have done that, although it's feasible that there could be a bug that con...

Friday, 31st May 2013, 14:42

Forum: Dungeon Crawling Advice

Topic: Why 0 + tab chain didn't stop?

Replies: 24

Views: 4477

Re: Why 0 + tab chain didn't stop?

Are you really really sure it was the 'tab' command you repeated?

Friday, 31st May 2013, 13:57

Forum: Dungeon Crawling Advice

Topic: Why 0 + tab chain didn't stop?

Replies: 24

Views: 4477

Re: Why 0 + tab chain didn't stop?

The anaconda bites you but does no damage. * * * LOW HITPOINT WARNING * * * The anaconda constricts you. The black mamba bites you but does no damage. The anaconda bites you but does no damage. * * * LOW HITPOINT WARNING * * * The anaconda constricts you. The black mamba completely misses you. The ...

Friday, 31st May 2013, 11:26

Forum: Dungeon Crawling Advice

Topic: So is there no way to play the trunk version via download?

Replies: 15

Views: 3779

Re: So is there no way to play the trunk version via downloa

As of a couple hours ago the trunk downloads didn't have them. But I'm sure they will soon. I don't know exactly how often those are updated, but the answer is "fairly frequently." I did actually check before I linked to them you realise. The build listed there is 0.13-a0-1323-gfddfa6a --...

Friday, 31st May 2013, 11:21

Forum: Coding

Topic: lua example

Replies: 10

Views: 3663

Re: lua example

That won't hugely help with performing an action on joining a God.

But has the poster looked through the Lua triggerables documentation: https://crawl.develz.org/wiki/doku.php?id=dcss:help:maps:lua:triggerables

Friday, 31st May 2013, 08:29

Forum: Dungeon Crawling Advice

Topic: So is there no way to play the trunk version via download?

Replies: 15

Views: 3779

Re: So is there no way to play the trunk version via downloa

Sure. And also there are undoubtedly programmers here who'd rather just install the pre-built binaries. I'm a programmer and I didn't start compiling Crawl myself until I was actually making changes. I'm just saying your implication that only programmers compile things is deeply flawed. Anyway, we p...

Friday, 31st May 2013, 08:04

Forum: Dungeon Crawling Advice

Topic: So is there no way to play the trunk version via download?

Replies: 15

Views: 3779

Re: So is there no way to play the trunk version via downloa

Lots of non-programmers build Crawl from source.

On the other hand replies could have been actually helpful and pointed out the trunk downloads page: http://crawl.develz.org/trunk/

Friday, 31st May 2013, 08:01

Forum: Coding

Topic: lua example

Replies: 10

Views: 3663

Re: lua example

Look through some of the existing altar vaults, I think there are some that have effects when you join a god.

Friday, 31st May 2013, 07:59

Forum: Game Design Discussion

Topic: Forest redux monster balancing (or other Forest matters)

Replies: 78

Views: 21825

Re: Forest redux monster balancing (or other Forest matters)

Igxfl wrote:Ah, so now there are 27 species and 27 backgrounds. Well done...


Quick be quiet in case someone hears you before they go and remo --- oh wait, too late.

Friday, 31st May 2013, 07:56

Forum: Technical Support

Topic: I need some help debugging .des files

Replies: 2

Views: 1010

Re: I need some help debugging .des files

If you run Crawl from the command line / console, it should print the syntax error or whatever to the console window. Alas this isn't the ideal situation, but that should get you going.

Thursday, 30th May 2013, 14:15

Forum: Dungeon Crawling Advice

Topic: is ozocubu's armor useful with 27 ice?

Replies: 6

Views: 2016

Re: is ozocubu's armor useful with 27 ice?

Is AC useful? Do you like taking less damage?

Thursday, 30th May 2013, 14:06

Forum: Game Design Discussion

Topic: Suggestions concerning Poison Magic

Replies: 169

Views: 45716

Re: Suggestions concerning Poison Magic

Poisoning you more over time could work. The idea of accepting self-damage over time for a performance boost does seem quite interesting. I think it's reasonable for the boost to be very strong (perhaps it increases as the poison level increases) and this be a high-level spell. rPois should prevent ...

Thursday, 30th May 2013, 13:10

Forum: Game Design Discussion

Topic: Forest redux monster balancing (or other Forest matters)

Replies: 78

Views: 21825

Re: Forest redux monster balancing (or other Forest matters)

CAO has also now had the update (CDO had it already).

Wednesday, 29th May 2013, 18:58

Forum: Contributions

Topic: Work in progress: reviving the Enchanted Forest as a branch

Replies: 73

Views: 22829

Re: Work in progress: reviving the Enchanted Forest as a bra

Bam. {etc.} What you describe here is still a ton of work. And if we throw content haphazardly into the game like this then it won't be interesting or enjoyable. There are two aspects to the work going on at the moment: 1) Tweaking, refining, honing of existing content that isn't up the high standa...

Wednesday, 29th May 2013, 13:51

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 673318

Re: Generic Brainstorming!

aegis wrote:Stone Arrow, Iron Shot and LCS should be stuck in enemies and you should be able to LRD' them.


Also these spells should pin enemies to walls.

Wednesday, 29th May 2013, 11:43

Forum: Crazy Yiuf's Corner

Topic: Don't drop your trash

Replies: 9

Views: 2341

Re: Don't drop your trash

Just leave them in the corner of a room where monsters won't path over it. Or nip up a staircase and drop it on the previous level. This all comes under the same category of OCD as stashing, you don't actually need to do it. Or just the ability to drop things in an adjacent square, so non-flyers can...

Wednesday, 29th May 2013, 11:36

Forum: Contributions

Topic: Work in progress: reviving the Enchanted Forest as a branch

Replies: 73

Views: 22829

Re: Work in progress: reviving the Enchanted Forest as a bra

@WalkerBoh Most of the repacements have similar themes, spider/snake as poison, and swamp/shoals as water. If crypt is going to be replaced by something, that something should also be undeath themed. Posibly the proposed desert branch. This is definitely the strangest thing about putting Forest in ...

Wednesday, 29th May 2013, 10:36

Forum: Crazy Yiuf's Corner

Topic: Yet Another Stupid Meme - IMAGE HEAVY THREAD!

Replies: 75

Views: 22171

Re: Yet Another Stupid Meme - IMAGE HEAVY THREAD!

Confidence Interval wrote:
mumra wrote:That's a goat. Yaks are massive.

I thought it was a sheep but I agree that it's not a yak.


No; it's a somewhat rare breed of goat, at least rare in Western countries. How do I know this? Very long story, suffice to say I once spent a night as a goatherd...

Wednesday, 29th May 2013, 08:29

Forum: Crazy Yiuf's Corner

Topic: Yet Another Stupid Meme - IMAGE HEAVY THREAD!

Replies: 75

Views: 22171

Re: Yet Another Stupid Meme - IMAGE HEAVY THREAD!

Girafales wrote:Not sure if it fits :P

Video of a real life death yak attacking people on Brazil:

https://www.youtube.com/watch?v=EtHUl9fRjks


That's a goat. Yaks are massive.

Tuesday, 28th May 2013, 18:58

Forum: Contributions

Topic: Work in progress: reviving the Enchanted Forest as a branch

Replies: 73

Views: 22829

Re: Work in progress: reviving the Enchanted Forest as a bra

Is crypt still a bad branch with DracoOmega's new monster set? A ton of effort went into the new monsters and of course this represents a major improvement, but I wouldn't say this is enough yet to call the branch "fixed". Look how much work went into Vaults for 0.12: a whole new layout s...

Monday, 27th May 2013, 05:15

Forum: Dungeon Crawling Advice

Topic: Phial of Floods?

Replies: 5

Views: 2423

Re: Phial of Floods?

It should be noted that the revamped elemental evokables were designed to eliminate the problems they used to be known for. And let us know how you get on with the item, I'm sure DracoOmega would be grateful to hear any playtesting experiences and feedback. Well, looks like I'm going to train evocat...

Monday, 27th May 2013, 00:32

Forum: Game Design Discussion

Topic: Suggestions concerning Poison Magic

Replies: 169

Views: 45716

Re: Suggestions concerning Poison Magic

galehar wrote:Cool acid spells could be used to create rods instead. That could be nice.


I love the idea of a rod of acid.

Sunday, 26th May 2013, 13:30

Forum: Game Design Discussion

Topic: Suggestions concerning Poison Magic

Replies: 169

Views: 45716

Re: Suggestions concerning Poison Magic

Speleothing wrote:I'm likeing the 'immunity + insanity' self-buff idea. As was said earlier, useful versus rpois+ enemies doesn't have to mean irresistable damage. My proposal was a net-like effect, but this one seems better.


I'm curious, can you elaborate on the net effect?

Sunday, 26th May 2013, 01:35

Forum: Bulletin Board

Topic: The Great Mantis Bug Purge (please help!)

Replies: 5

Views: 4798

The Great Mantis Bug Purge (please help!)

As some folks have noticed over the last few months I've been trying to do something about tackling the unwieldy number of outstanding tickets on Mantis . The number of open bugs had been growing steadily for quite some time. There were something like 1500 tickets at the time I started, there are no...
PreviousNext

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.