Search found 1531 matches
Wednesday, 12th June 2013, 12:42
Forum: Game Design Discussion
Topic: Proposal: Launchers with Infinite Unbranded Ammo
Replies: 119
Views: 28605
Wednesday, 12th June 2013, 12:05
Forum: Game Design Discussion
Topic: Serious Thread About The Removal Of Ammo
Replies: 3
Views: 1589
Monday, 10th June 2013, 15:37
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75777
Re: Discussion: Improving Skalds
Monday, 10th June 2013, 14:13
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75777
Re: Discussion: Improving Skalds
Thursday, 6th June 2013, 15:33
Forum: Game Design Discussion
Topic: Proposed unrandart: Vow of Silence
Replies: 40
Views: 10852
Re: Proposed unrandart: Vow of Silence
Thursday, 6th June 2013, 15:17
Forum: Game Design Discussion
Topic: Proposed unrandart: Vow of Silence
Replies: 40
Views: 10852
Re: Proposed unrandart: Vow of Silence
Thursday, 6th June 2013, 14:53
Forum: Game Design Discussion
Topic: Proposed unrandart: Vow of Silence
Replies: 40
Views: 10852
Re: Proposed unrandart: Vow of Silence
Thursday, 6th June 2013, 10:57
Forum: Contributions
Topic: Come judge my first vault, also questions about vault making
Replies: 16
Views: 7696
Re: Come judge my first vault, also questions about vault ma
Wednesday, 5th June 2013, 11:50
Forum: Dungeon Crawling Advice
Topic: Train Unarmed for Transmuters?
Replies: 20
Views: 4706
Re: Train Unarmed for Transmuters?
Wednesday, 5th June 2013, 02:18
Forum: Game Design Discussion
Topic: New evokables
Replies: 5
Views: 1488
Re: New evokables
Tuesday, 4th June 2013, 20:17
Forum: Game Design Discussion
Topic: New evokables
Replies: 5
Views: 1488
Re: New evokables
Tuesday, 4th June 2013, 19:07
Forum: Game Design Discussion
Topic: Unrandart: Lajatang
Replies: 18
Views: 4967
Re: Unrandart: Lajatang
Tuesday, 4th June 2013, 18:43
Forum: Game Design Discussion
Topic: Djinn Species
Replies: 68
Views: 20412
Re: Djinn Species
Tuesday, 4th June 2013, 17:52
Forum: Game Design Discussion
Topic: Random gods revisited
Replies: 98
Views: 26969
Re: Random gods revisited
Tuesday, 4th June 2013, 16:47
Forum: Game Design Discussion
Topic: Vehumet Suggestion
Replies: 27
Views: 5803
Re: Vehumet Suggestion
Monday, 3rd June 2013, 17:52
Forum: Game Design Discussion
Topic: New Species: Gargoyle
Replies: 215
Views: 58775
Re: New Species: Gargoyle
Monday, 3rd June 2013, 16:22
Forum: Game Design Discussion
Topic: Lava Orc comments
Replies: 46
Views: 13882
Re: Lava Orc comments
Saturday, 1st June 2013, 21:29
Forum: Game Design Discussion
Topic: Remove burdened and item weight
Replies: 64
Views: 14224
Re: Remove burdened and item weight
Saturday, 1st June 2013, 21:28
Forum: Game Design Discussion
Topic: Remove burdened and item weight
Replies: 64
Views: 14224
Re: Remove burdened and item weight
Saturday, 1st June 2013, 21:13
Forum: Game Design Discussion
Topic: Remove burdened and item weight
Replies: 64
Views: 14224
Re: Remove burdened and item weight
Saturday, 1st June 2013, 13:55
Forum: Game Design Discussion
Topic: unfinished skald god proposal
Replies: 33
Views: 8220
Re: unfinished skald god proposal
Saturday, 1st June 2013, 09:00
Forum: Technical Support
Topic: New European webtiles server: lantea
Replies: 6
Views: 2997
Re: New European webtiles server: lantea
Friday, 31st May 2013, 18:46
Forum: Dungeon Crawling Advice
Topic: Why 0 + tab chain didn't stop?
Replies: 24
Views: 4477
Re: Why 0 + tab chain didn't stop?
Friday, 31st May 2013, 15:34
Forum: Technical Support
Topic: Crashing on Mac OS X 10.5.8
Replies: 1
Views: 1194
Re: Crashing on Mac OS X 10.5.8
Re: lua example
Friday, 31st May 2013, 15:23
Forum: Dungeon Crawling Advice
Topic: Why 0 + tab chain didn't stop?
Replies: 24
Views: 4477
Re: Why 0 + tab chain didn't stop?
Friday, 31st May 2013, 14:42
Forum: Dungeon Crawling Advice
Topic: Why 0 + tab chain didn't stop?
Replies: 24
Views: 4477
Re: Why 0 + tab chain didn't stop?
Friday, 31st May 2013, 13:57
Forum: Dungeon Crawling Advice
Topic: Why 0 + tab chain didn't stop?
Replies: 24
Views: 4477
Re: Why 0 + tab chain didn't stop?
Friday, 31st May 2013, 11:26
Forum: Dungeon Crawling Advice
Topic: So is there no way to play the trunk version via download?
Replies: 15
Views: 3779
Re: So is there no way to play the trunk version via downloa
Re: lua example
But has the poster looked through the Lua triggerables documentation: https://crawl.develz.org/wiki/doku.php?id=dcss:help:maps:lua:triggerables
Friday, 31st May 2013, 08:29
Forum: Dungeon Crawling Advice
Topic: So is there no way to play the trunk version via download?
Replies: 15
Views: 3779
Re: So is there no way to play the trunk version via downloa
Friday, 31st May 2013, 08:16
Forum: Dungeon Crawling Advice
Topic: So is there no way to play the trunk version via download?
Replies: 15
Views: 3779
Re: So is there no way to play the trunk version via downloa
Friday, 31st May 2013, 08:04
Forum: Dungeon Crawling Advice
Topic: So is there no way to play the trunk version via download?
Replies: 15
Views: 3779
Re: So is there no way to play the trunk version via downloa
On the other hand replies could have been actually helpful and pointed out the trunk downloads page: http://crawl.develz.org/trunk/
Re: lua example
Friday, 31st May 2013, 07:59
Forum: Game Design Discussion
Topic: Forest redux monster balancing (or other Forest matters)
Replies: 78
Views: 21825
Re: Forest redux monster balancing (or other Forest matters)
Igxfl wrote:Ah, so now there are 27 species and 27 backgrounds. Well done...
Quick be quiet in case someone hears you before they go and remo --- oh wait, too late.
Friday, 31st May 2013, 07:56
Forum: Technical Support
Topic: I need some help debugging .des files
Replies: 2
Views: 1010
Re: I need some help debugging .des files
Thursday, 30th May 2013, 14:15
Forum: Dungeon Crawling Advice
Topic: is ozocubu's armor useful with 27 ice?
Replies: 6
Views: 2016
Re: is ozocubu's armor useful with 27 ice?
Thursday, 30th May 2013, 14:06
Forum: Game Design Discussion
Topic: Suggestions concerning Poison Magic
Replies: 169
Views: 45716
Re: Suggestions concerning Poison Magic
Thursday, 30th May 2013, 13:10
Forum: Game Design Discussion
Topic: Forest redux monster balancing (or other Forest matters)
Replies: 78
Views: 21825
Re: Forest redux monster balancing (or other Forest matters)
Wednesday, 29th May 2013, 18:58
Forum: Contributions
Topic: Work in progress: reviving the Enchanted Forest as a branch
Replies: 73
Views: 22829
Re: Work in progress: reviving the Enchanted Forest as a bra
Wednesday, 29th May 2013, 13:51
Forum: Crazy Yiuf's Corner
Topic: Generic Brainstorming!
Replies: 2506
Views: 673318
Re: Generic Brainstorming!
aegis wrote:Stone Arrow, Iron Shot and LCS should be stuck in enemies and you should be able to LRD' them.
Also these spells should pin enemies to walls.
Wednesday, 29th May 2013, 11:43
Forum: Crazy Yiuf's Corner
Topic: Don't drop your trash
Replies: 9
Views: 2341
Re: Don't drop your trash
Wednesday, 29th May 2013, 11:36
Forum: Contributions
Topic: Work in progress: reviving the Enchanted Forest as a branch
Replies: 73
Views: 22829
Re: Work in progress: reviving the Enchanted Forest as a bra
Wednesday, 29th May 2013, 10:36
Forum: Crazy Yiuf's Corner
Topic: Yet Another Stupid Meme - IMAGE HEAVY THREAD!
Replies: 75
Views: 22171
Re: Yet Another Stupid Meme - IMAGE HEAVY THREAD!
Confidence Interval wrote:mumra wrote:That's a goat. Yaks are massive.
I thought it was a sheep but I agree that it's not a yak.
No; it's a somewhat rare breed of goat, at least rare in Western countries. How do I know this? Very long story, suffice to say I once spent a night as a goatherd...
Wednesday, 29th May 2013, 08:29
Forum: Crazy Yiuf's Corner
Topic: Yet Another Stupid Meme - IMAGE HEAVY THREAD!
Replies: 75
Views: 22171
Re: Yet Another Stupid Meme - IMAGE HEAVY THREAD!
Girafales wrote:Not sure if it fits
Video of a real life death yak attacking people on Brazil:
https://www.youtube.com/watch?v=EtHUl9fRjks
That's a goat. Yaks are massive.
Tuesday, 28th May 2013, 18:58
Forum: Contributions
Topic: Work in progress: reviving the Enchanted Forest as a branch
Replies: 73
Views: 22829
Re: Work in progress: reviving the Enchanted Forest as a bra
Monday, 27th May 2013, 05:15
Forum: Dungeon Crawling Advice
Topic: Phial of Floods?
Replies: 5
Views: 2423
Re: Phial of Floods?
Monday, 27th May 2013, 00:32
Forum: Game Design Discussion
Topic: Suggestions concerning Poison Magic
Replies: 169
Views: 45716
Re: Suggestions concerning Poison Magic
galehar wrote:Cool acid spells could be used to create rods instead. That could be nice.
I love the idea of a rod of acid.
Sunday, 26th May 2013, 13:30
Forum: Game Design Discussion
Topic: Suggestions concerning Poison Magic
Replies: 169
Views: 45716
Re: Suggestions concerning Poison Magic
Speleothing wrote:I'm likeing the 'immunity + insanity' self-buff idea. As was said earlier, useful versus rpois+ enemies doesn't have to mean irresistable damage. My proposal was a net-like effect, but this one seems better.
I'm curious, can you elaborate on the net effect?
Sunday, 26th May 2013, 01:35
Forum: Bulletin Board
Topic: The Great Mantis Bug Purge (please help!)
Replies: 5
Views: 4798