Search found 281 matches
Wednesday, 18th January 2017, 21:09
Forum: Crazy Yiuf's Corner
Topic: ITT we remove races
Replies: 26
Views: 8587
Wednesday, 18th January 2017, 19:59
Forum: Game Design Discussion
Topic: New Hybrid Species: Hulijing
Replies: 9
Views: 3693
Re: Proposal for a New Hybrid Species: Hulijing
Tuesday, 17th January 2017, 15:15
Forum: Crazy Yiuf's Corner
Topic: feels like alot of indie games are now called roguelikes
Replies: 112
Views: 48909
Re: feels like alot of indie games are now called roguelikes
dynast wrote:Wow, that automap font brought back memories i refuse to accept are mine.
You're not alone there, buddy
Tuesday, 17th January 2017, 15:14
Forum: Crazy Yiuf's Corner
Topic: New spell idea: Golubria's Dash
Replies: 3
Views: 1425
Re: New spell idea: Golubria's Dash
Tuesday, 17th January 2017, 15:11
Forum: Crazy Yiuf's Corner
Topic: Gravity in Crawl
Replies: 15
Views: 4386
Re: Gravity in Crawl
Steel Neuron wrote:Please, please, make it so if you melee an orb of destruction with a blunt object, you have a chance to reflect it.
This feels so wrong, and yet so right
Tuesday, 17th January 2017, 11:56
Forum: Dungeon Crawling Advice
Topic: (Not optimal!) Little things that spice up your game?
Replies: 29
Views: 9097
Re: (Not optimal!) Little things that spice up your game?
papilio wrote:Kill Dowan, butcher his corpse, wield the chunk and hit Duvessa with that.
And people still want to remove food from the game...
Anyhow, sometimes I like to bring Grinder along when I return with the orb to the exit. I think of the little guy as my new pet imp when I retire to my adventurer tower.
Monday, 16th January 2017, 13:39
Forum: Game Design Discussion
Topic: Complete mutation revamp: a plea for 0.2X
Replies: 17
Views: 5379
Re: Complete mutation revamp: a plea for 0.2X
Sunday, 15th January 2017, 17:07
Forum: Technical Support
Topic: Trouble compiling crawl
Replies: 5
Views: 2623
Re: Trouble compiling crawl
Sunday, 15th January 2017, 11:47
Forum: Game Design Discussion
Topic: Background idea: Archaeologist (Playable offline)
Replies: 41
Views: 13747
Re: Background idea: Archaeologist (Playable offline)
Steel Neuron wrote:It does actually start with a fedora right now... It's just a normal hat with the fedora tile, but still
Then I clearly ought to test it. I'll give some feedback later.
Sunday, 15th January 2017, 00:21
Forum: Crazy Yiuf's Corner
Topic: Possible gimmick for a HE rework?
Replies: 20
Views: 5968
Re: Possible gimmick for a HE rework?
dynast wrote:Nightstalker is a awful gimmick though.
Combine it with either antenae or ash and you'll be able to detect anything before it enters your los. Great for stealthy chars.
Saturday, 14th January 2017, 19:03
Forum: Game Design Discussion
Topic: FR: Remove chunks, and (optionally) lengthen hunger clock
Replies: 6
Views: 2050
Re: FR: Remove chunks, and (optionally) lengthen hunger cloc
Saturday, 14th January 2017, 18:56
Forum: Game Design Discussion
Topic: FR: Remove chunks, and (optionally) lengthen hunger clock
Replies: 6
Views: 2050
Re: FR: Remove chunks, and (optionally) lengthen hunger cloc
yesno wrote:pedritolo wrote:I'd agree with this, except for those lovely mutagenic chunks, so one may freely partake in the obscene mutation roulette.
if this were important to the game you could just increase !mut spawn rate
Sure, as long as it gave the same overall amount as you'd get from chunks.
Saturday, 14th January 2017, 18:47
Forum: Game Design Discussion
Topic: Background idea: Archaeologist (Playable offline)
Replies: 41
Views: 13747
Re: Background idea: Archaeologist (Playable offline)
duane wrote:I was skeptical about this at first, but I have to admit that it's a lot of fun. Still... you have to start the archaeologist with a whip. C'mon, you know you want to.
Whip & fedora hat is mandatory imo. It means creating the new hat type, which shouldn't be obtainable by any other means.
Saturday, 14th January 2017, 17:59
Forum: Game Design Discussion
Topic: FR: Remove chunks, and (optionally) lengthen hunger clock
Replies: 6
Views: 2050
Re: FR: Remove chunks, and (optionally) lengthen hunger cloc
Saturday, 14th January 2017, 17:50
Forum: Game Design Discussion
Topic: Why phase out races at all?
Replies: 60
Views: 25361
Re: Why phase out races at all?
Steel Neuron wrote:I have a bit of an unpopular opinion, but I think DCSS would benefit a lot from making an extra effort when about to remove something and instead focus on reworking
Now that's just crazy talk!
Wednesday, 11th January 2017, 11:53
Forum: Crazy Yiuf's Corner
Topic: math q
Replies: 152
Views: 63668
Re: math q
papilio wrote:That depends on what metric function you use in your topological space.
Just to be that guy: Not all topological spaces have their topology derived from a distance, and some just can't be metrizable.
Wednesday, 11th January 2017, 11:48
Forum: Crazy Yiuf's Corner
Topic: Possible gimmick for a HE rework?
Replies: 20
Views: 5968
Re: Possible gimmick for a HE rework?
Tuesday, 10th January 2017, 17:41
Forum: Game Design Discussion
Topic: How come amulets of rage are still swappable?
Replies: 21
Views: 6401
Tuesday, 10th January 2017, 17:40
Forum: Game Design Discussion
Topic: Make DD able to rest.
Replies: 33
Views: 9939
Re: Make DD able to rest.
galbolle wrote:DDs start the game at XL3; they don't have HPs; any (shaved) damage they take is deduced from XPs. They die if they ever reach 0 XP. No HP, hence no healing.
That'd make them unstoppable past midgame, no?
Tuesday, 10th January 2017, 17:38
Forum: Game Design Discussion
Topic: Make QDA more interesting
Replies: 7
Views: 2331
Re: Make QDA more interesting
nago wrote: no one should ever ever wear it.
I'd probably wear it in slime, tbh
Sunday, 8th January 2017, 19:01
Forum: Game Design Discussion
Topic: Background idea: Archaeologist (Playable offline)
Replies: 41
Views: 13747
Re: Background idea: Archaeologist
Sunday, 8th January 2017, 18:54
Forum: Game Design Discussion
Topic: Stealing runes should make Zot 5 harder
Replies: 33
Views: 8963
Re: Stealing runes should make Zot 5 harder
Sunday, 8th January 2017, 18:41
Forum: Game Design Discussion
Topic: Adjust Malmutate in Extended
Replies: 23
Views: 6489
Re: Adjust Malmutate in Extended
Floodkiller wrote:often given to enemies that are otherwise completely popcorn at that stage of the game.
I see, it's a matter of perspective. I treat neqos and shinning eyes as extremely dangerous foes. Not at all popcorn. And they are dangerous because of their malmutate. I fear them and fight accordingly.
Sunday, 8th January 2017, 18:24
Forum: Dungeon Crawling Advice
Topic: (Not optimal!) Little things that spice up your game?
Replies: 29
Views: 9097
Re: (Not optimal!) Little things that spice up your game?
Sunday, 8th January 2017, 18:00
Forum: Crazy Yiuf's Corner
Topic: Unrandarts and stupid memes - Enemies of progress
Replies: 25
Views: 7612
Sunday, 8th January 2017, 02:35
Forum: Dungeon Crawling Advice
Topic: Deep Elf Skald viable?
Replies: 12
Views: 3255
Re: Deep Elf Skald viable?
Sunday, 8th January 2017, 02:30
Forum: Crazy Yiuf's Corner
Topic: tech for influencing the dcss community
Replies: 6
Views: 2174
Re: tech for influencing the dcss community
Friday, 6th January 2017, 16:15
Forum: YASD! YAVP! and characters in progress too
Topic: YAZigD: OpVM
Replies: 6
Views: 2362
Re: YAZigD: OpVM
Friday, 6th January 2017, 10:26
Forum: Game Design Discussion
Topic: Assassin's Cowl (unrandart)
Replies: 15
Views: 4115
Re: Assassin's Cowl (unrandart)
Friday, 6th January 2017, 00:36
Forum: Game Design Discussion
Topic: Make "End Transformation" instant
Replies: 7
Views: 3219
Re: Make "End Transformation" instant
Thursday, 5th January 2017, 20:53
Forum: YASD! YAVP! and characters in progress too
Topic: CIP SpEn^Ash My first caster
Replies: 7
Views: 2175
Re: CIP SpEn^Ash My first caster
As for regen, use it as you would for any other archetype - early and often.
Thursday, 5th January 2017, 20:50
Forum: Crazy Yiuf's Corner
Topic: Unrandarts and stupid memes - Enemies of progress
Replies: 25
Views: 7612
Re: Unrandarts and stupid memes - Enemies of progress
removeelyvilon wrote:the stupid redundancy meme. Or obsolete meme, or uniqueness meme or design space meme, technical limitations meme... it goes by many names but it remains ugly all the same.
I hate them all with a fiery passion, but I disagree that they are all the same. Each has its own colorful brand of stupid.
Re: Luring
mattlistener wrote:Time-limited monsters, which give you something good if you kill them within a time limit of spotting them (thinking Treasure Goblin).
I'd love to see that shit in crawl.
Thursday, 5th January 2017, 20:38
Forum: YASD! YAVP! and characters in progress too
Topic: CIP SpEn^Ash My first caster
Replies: 7
Views: 2175
Re: CIP SpEn^Ash My first caster
Thursday, 5th January 2017, 10:18
Forum: Crazy Yiuf's Corner
Topic: Remove id/curse system
Replies: 13
Views: 3620
Re: Remove id/curse system
Nino wrote:Should there be fewer ID/remove curse scrolls? Should cursed items be more dangerous?
Yes! Someone gets it.
Monday, 2nd January 2017, 22:53
Forum: Crazy Yiuf's Corner
Topic: Ice midgame.
Replies: 31
Views: 9343
Re: Ice midgame.
Monday, 2nd January 2017, 12:02
Forum: Crazy Yiuf's Corner
Topic: Best Artifact Proposal of 2017: +13 staff of silence
Replies: 8
Views: 2882
Re: Best Artifact Proposal of 2017: +13 staff of silence
Saturday, 31st December 2016, 10:36
Forum: Crazy Yiuf's Corner
Topic: A true side by side comparison: VM vs AE
Replies: 46
Views: 16655
Re: A true side by side comparison: VM vs AE
Friday, 30th December 2016, 11:29
Forum: Crazy Yiuf's Corner
Topic: Polymorph reporting
Replies: 17
Views: 5017
Re:
Friday, 30th December 2016, 11:16
Forum: YASD! YAVP! and characters in progress too
Topic: • Chronicle in Progress • HEWn vs INSANE pre-Lair
Replies: 2
Views: 1863
Re: • Chronicle in Progress • HEWn vs INSANE pre-Lair
Friday, 30th December 2016, 09:59
Forum: Crazy Yiuf's Corner
Topic: A true side by side comparison: VM vs AE
Replies: 46
Views: 16655
Re: A true side by side comparison: VM vs AE
Utis wrote:In the early game you often have no choice but to move a pawn. Which is tedious. Pawns should be removed.
Queen is OP, it should be removed. Not to mention that its job is already done by other two pieces, bishop and rook.
Wednesday, 28th December 2016, 11:20
Forum: Crazy Yiuf's Corner
Topic: A true side by side comparison: VM vs AE
Replies: 46
Views: 16655
Re: A true side by side comparison: VM vs AE
dynast wrote:i would rather play a danger assessment minigame than a chess minigame.
I think this sums up the basic divide. I also find myself in the former category.
Tuesday, 27th December 2016, 15:54
Forum: Crazy Yiuf's Corner
Topic: Poll: What is the word of the year 2016 in The Tavern?
Replies: 8
Views: 2548
Re: Poll: What is the word of the year 2016 in The Tavern?
Saturday, 24th December 2016, 12:19
Forum: Crazy Yiuf's Corner
Topic: Remove trunk
Replies: 40
Views: 14645
Re: Remove trunk
Friday, 16th December 2016, 13:32
Forum: Crazy Yiuf's Corner
Topic: what are you supposed to get your parents for christmas
Replies: 12
Views: 4146
Re: what are you supposed to get your parents for christmas
For mom, maybe The Travels of Mendes Pinto.
Can't go wrong with the classics, imo
Friday, 16th December 2016, 13:27
Forum: Crazy Yiuf's Corner
Topic: I created the biggest tavern meme of 2016, AMA
Replies: 46
Views: 14108
Re: I created the biggest tavern meme of 2016, AMA
Thursday, 15th December 2016, 23:46
Forum: Crazy Yiuf's Corner
Topic: Remove humans
Replies: 6
Views: 2117
Re: Remove humans
Thursday, 15th December 2016, 21:17
Forum: Crazy Yiuf's Corner
Topic: Early game is not important
Replies: 45
Views: 12597
Thursday, 15th December 2016, 20:43
Forum: Crazy Yiuf's Corner
Topic: Early game is not important
Replies: 45
Views: 12597