Search found 281 matches

Sunday, 9th April 2017, 09:19

Forum: Crazy Yiuf's Corner

Topic: Silent Spectre (Race)

Replies: 6

Views: 2398

Re: Silent Spectre (Race)

Fix those aptitudes and you have my vote (for what is worth). Some people will probably whine about the lack of reasoning behind the new species, what niche it aims to fill, etc. So you should probably write that down as well. I'd certainly like to play a perma silence, no scrolls species. Edit: and...

Friday, 7th April 2017, 15:35

Forum: Crazy Yiuf's Corner

Topic: Kirke the Hog

Replies: 2

Views: 1651

Re: Kirke the Hog

Fingolfin wrote:So this happened while playing oO


Can she still cast?

If so, maybe she'll turn you into a hog as well. Elope together, leave it all behind.

Friday, 7th April 2017, 15:30

Forum: Crazy Yiuf's Corner

Topic: I've uncovered a giant conspiracy

Replies: 9

Views: 8181

Re: I've uncovered a giant conspiracy

bananaken wrote:
pedritolo wrote:This is giving me a tyrant headache

Agreed


Revisionist!

Friday, 7th April 2017, 11:36

Forum: Crazy Yiuf's Corner

Topic: I've uncovered a giant conspiracy

Replies: 9

Views: 8181

Re: I've uncovered a giant conspiracy

This is giving me a giant headache

Wednesday, 5th April 2017, 18:59

Forum: Game Design Discussion

Topic: Make knight ancestor chop off hydra heads

Replies: 16

Views: 4616

Re: Make knight ancestor chop off hydra heads

Isn't head cauterizing a random event? Which would mean you were unlucky?

Wednesday, 5th April 2017, 18:40

Forum: Crazy Yiuf's Corner

Topic: Let's Brainstorm a level one spell for Warpers

Replies: 23

Views: 8109

Re: Let's Brainstorm a level one spell for Warpers

Reptisaurus wrote:And while we're on the subject, Tomahawks of Dispersal are not particularly useful. Get rid of 'em, please.


They actually are, it's just that everyone forgets to use them (including me).

Monday, 27th March 2017, 19:15

Forum: Crazy Yiuf's Corner

Topic: Cyno Bikeshedding

Replies: 11

Views: 3488

Re: Cyno Bikeshedding

Hellmonk wrote:Pupper gets you PuCK and PuBe.


You make a strong case, I'm sold!

Friday, 17th March 2017, 13:31

Forum: Dungeon Crawling Advice

Topic: Zig clearance formula

Replies: 23

Views: 6802

Re: Zig clearance formula

One combination I like is using darkness, allowing you to firestorm stuff a few squares beyond your los. Complement with makhleb and sublimation of blood for your mp/health needs. Stuff that gets past your fire barrage is dealt with with disjunction or tornado. It gets even better if you're a demons...

Thursday, 9th March 2017, 01:06

Forum: Crazy Yiuf's Corner

Topic: 7 deadly sins, races, related minotaur idea

Replies: 1

Views: 1196

Re: 7 deadly sins, races, related minotaur idea

You're using a long-winded biblical argument to justify nerfing minotaurs, did I get it right?

Edit: nevermind, I forgot your very 1st phrase.

Sunday, 5th March 2017, 14:34

Forum: Crazy Yiuf's Corner

Topic: Yiuf's Home for Lost and Forgotten Species

Replies: 48

Views: 45516

Re: Yiuf's Home for Lost and Forgotten Species

What's with the NULL, btw? From what I could tell, it has absolutely no defining characteristics. Is it meant to be a joke?

Saturday, 4th March 2017, 16:21

Forum: Crazy Yiuf's Corner

Topic: Yiuf's Home for Lost and Forgotten Species

Replies: 48

Views: 45516

Re: Yiuf's Home for Lost and Forgotten Species

Hi, great work with the imps, had great fun dying by teleportitis.
btw, please remember to update CPO with the plutonian

Friday, 3rd March 2017, 11:24

Forum: Game Design Discussion

Topic: Balancing the Council God

Replies: 133

Views: 39229

Re: Balancing the Council God

I've been playing it in trunk. Seems pretty fun so far, wouldn't change a thing.

Wednesday, 1st March 2017, 13:58

Forum: Crazy Yiuf's Corner

Topic: The Inventory Thread

Replies: 44

Views: 32048

Re: The Inventory Thread

I'd love to see a "drop and exclude from auto-pickup" option mapped to some key combo, very much like the current drop command. Same for shift+d for dropping the most recently picked item and excluding it. At the very least, an option to "drop and exclude" in the item details win...

Saturday, 25th February 2017, 01:44

Forum: Game Design Discussion

Topic: Aut scoring

Replies: 55

Views: 20014

Re: Aut scoring

but wtf, chei is a good speedrun god? I understand why that's true conceptually under the current system, but breadswinging or whatever aside, that's gotta be one of the most counterintuitive things I've ever heard of Besides chei's great active abilities, there's two factors that make him very str...

Thursday, 23rd February 2017, 11:17

Forum: Dungeon Crawling Advice

Topic: Form damage changes

Replies: 40

Views: 13343

Re: Form damage changes

papilio wrote:
duvessa wrote:so, without slaying or AC, the portion of your damage that


OK, the whole rest argument is pointless


Come on, those were valid considerations regardless.

Thursday, 23rd February 2017, 11:11

Forum: Dungeon Crawling Advice

Topic: Help me understand what happened here

Replies: 4

Views: 1815

Re: Help me understand what happened here

Do you believe that my being stronger or faster has anything to do with my muscles in this place? Do you think that's air you're breathing now?

Wednesday, 22nd February 2017, 20:10

Forum: Dungeon Crawling Advice

Topic: Help me understand what happened here

Replies: 4

Views: 1815

Re: Help me understand what happened here

Thanks, yet another thing I didn't know about this game.
So one must always assume stuff like tengu and orc warriors can swap into a ranged weapon and kill you at a moment's notice.

Wednesday, 22nd February 2017, 19:43

Forum: Dungeon Crawling Advice

Topic: Help me understand what happened here

Replies: 4

Views: 1815

Help me understand what happened here

Notice how the tengu manages to swap his bradiche with a longbow, and then shoot me; in the meanwhile I was stabbing a giant, which took 6 auts. How did it manage to do it so quickly? It's not hasted or anything. Or do monsters take 0 turns to swap weapons? http://pasteboard.co/Bw2PYveIT.png

Friday, 17th February 2017, 11:28

Forum: Crazy Yiuf's Corner

Topic: playing optimally: definition

Replies: 23

Views: 9906

Re: playing optimally: definition

For instance, it says that the crawl is deterministic because the RNG is pseudo-random. In practice, nobody knows the state of the RNG, so this assumption is useless. You can create some perfect definition, but you have to show how it's useful. If your aim is to only show that the concept of optima...

Friday, 17th February 2017, 00:06

Forum: Crazy Yiuf's Corner

Topic: playing optimally: definition

Replies: 23

Views: 9906

Re: playing optimally: definition

The playstyle defined by tavern meme "playing optimally" maybe could maximize winning probability of the given game (though I seriously doubt about that), the clear fact is that playing in that style is extremely tedious, cumbersome and sucks ass Yes, I also think that most strategies usu...

Friday, 17th February 2017, 00:03

Forum: Crazy Yiuf's Corner

Topic: playing optimally: definition

Replies: 23

Views: 9906

Re: playing optimally: definition

You didn't specifically address the end condition: when you're on the exit with the orb, you can generate more OK's by just walking around or picking up/dropping items. There needs to be some notion of taking the shortest branch towards the actual winning turn, but you don't necessarily want to alw...

Thursday, 16th February 2017, 21:02

Forum: Crazy Yiuf's Corner

Topic: playing optimally: definition

Replies: 23

Views: 9906

Re: playing optimally: definition

what if there's a branch with 2 OKs but 10^100 non-OKs and another branch that has no sub-branches and is OK, is it still optimal to take the branch with 2 OKs (e.g. if you have the orb of zot and you're on the exit, is it more optimal to do random things since it can generate more OK branches inst...

Thursday, 16th February 2017, 20:50

Forum: Crazy Yiuf's Corner

Topic: playing optimally: definition

Replies: 23

Views: 9906

Re: playing optimally: definition

of course, there is also optimal play for getting highscore, optimal play for low turncount, optimal play for low realtime, and optimal play for winning as much as possible without driving yourself insane(the realworld cost of too much optimal play) Sure. As long as a cost function can be quantitat...

Thursday, 16th February 2017, 13:18

Forum: Crazy Yiuf's Corner

Topic: playing optimally: definition

Replies: 23

Views: 9906

playing optimally: definition

I'll formally define what constitutes the optimal playing strategy for dcss. Since dcss is a fully-deterministic game (rng is only pseudo-random, with initial seeds for map gen and combat and such), like chess, we can construct a full decision tree for each tuple of possible initial rand seeds. Now ...

Sunday, 12th February 2017, 19:01

Forum: Game Design Discussion

Topic: Rework polearms

Replies: 60

Views: 23523

Re: Rework polearms

I rarely use polearms just because i hate hitting v and entering target mode when i could just be using a mace and the numpad. Balance/design aside i dislike polearms because they fall into the category of 'powerful w/ tediousness as a downside' Just macro some key to v+Enter, so you'll be attackin...

Saturday, 11th February 2017, 19:48

Forum: Crazy Yiuf's Corner

Topic: New combat move: Ignition

Replies: 31

Views: 10278

Re: New combat move: Ignition

Delayed fireball, due to its 0 aut cast time, it was the most strategically important spell I never memorized.

Thursday, 9th February 2017, 20:17

Forum: Game Design Discussion

Topic: Rework Ring of Flames

Replies: 18

Views: 6174

Re: Rework Ring of Flames

Dmsl is a trap. Rmsl works just fine in all but the most stubbornly suicidal of engagements If you're launching a frontal assault against yaktaurs you need to rethink your playstyle, not your spellset TBQH I'm more worried about iron shots from iron giants or crystal spears from ancient liches. The...

Thursday, 9th February 2017, 00:26

Forum: Crazy Yiuf's Corner

Topic: Yara's Violent Unravelling

Replies: 6

Views: 3232

Re: Yara's Violent Unravelling

papilio wrote:Small tip: you can cancel out your bad effects (pertrification, corrosion, doom howl, ...) with casting yara on yourself.
you are NOT damaged in that case, and if you have no "buffs" you don't get contams


Yeah? Sweet. Does it work with slow too?

Tuesday, 7th February 2017, 16:25

Forum: Game Design Discussion

Topic: Start Transmuters with a Potion of Lignification

Replies: 19

Views: 6003

Re: Start Transmuters with a Potion of Lignification

a simple way to avoid "trapped between Urug and THO" situations 90% of the time is to not flee into the black, or just knowing to start cooking a TP scroll before it's too late IMO, reading a tp scroll is pretty much fleeing into the black, but on a grander scale. Mind you, I'm not advoca...

Tuesday, 7th February 2017, 16:11

Forum: Crazy Yiuf's Corner

Topic: Replace summon ice beast with summon demon on Su start book

Replies: 21

Views: 8536

Re: Replace summon ice beast with summon demon on Su start b

I'd rather remove summon ice beast from the book of callings - it has altogether too many spells for a starter book. Canine Familiar is a perfectly respectable replacement for ice beast, especially at higher power levels. If we're to replace the spells as the OP suggests, then one should reintroduce...

Tuesday, 7th February 2017, 12:22

Forum: Dungeon Crawling Advice

Topic: Food Matters

Replies: 11

Views: 3817

Re: Food Matters

Food is cool, but chunks are tedious and by rune branches I have enough perma that I eat it even when not necessary, especially since it clogs the inventory. Absolutely. If chunks (other than mutagenic) were made inedible by all except ghouls, and then spell food costs adjusted a bit, the game woul...

Monday, 6th February 2017, 17:00

Forum: Crazy Yiuf's Corner

Topic: Anyone got any good roguelikes

Replies: 9

Views: 3266

Re: Anyone got any good roguelikes

My conscience compels me to contribute with "dream quest". While not exactly a roguelike, it still features permadeath and randomly built dungeons. Simply put, anyone who sermonises on game design principles should take a close look at this game and see how it's fucking done.

Monday, 6th February 2017, 12:32

Forum: Game Design Discussion

Topic: Proposal: L7/L8/L9 Poison Spell

Replies: 20

Views: 6865

Re: Proposal: L7/L8/L9 Poison Spell

Nice idea, but I'm afraid it's simply too powerful unless you get it at lev 9. For a stabber, it cracks the whole game wide open, since it affects all foes that are otherwise very hard to kill. It's clearly over the top, but I like it because of that. Mind you, some people will hate it for exactly t...

Sunday, 5th February 2017, 18:14

Forum: Crazy Yiuf's Corner

Topic: Give advice using the absolute worst reasoning possible

Replies: 221

Views: 86544

Re: Give advice using the absolute worst reasoning possible

There's no real reason to buy dildos. Whenever I go to someone's house I try to get myself alone in their bedroom for a minute, then find a dildo and slip it into my jacket. Even when they realize their dildo is gone, they'll never ask you if you stole it, because it would mean admitting that it's ...

Sunday, 5th February 2017, 12:20

Forum: Game Design Discussion

Topic: Aut scoring

Replies: 55

Views: 20014

Re: Aut scoring

Breaking parity with current scores wouldn't be a problem - obviously it'd be nice to keep the numbers similar for average games, but high-scoring games clearly wouldn't really be comparable. When it's been discussed previously, there were plans to apply an overall species modifier for slow/fast ra...

Sunday, 5th February 2017, 12:15

Forum: Game Design Discussion

Topic: YAM&TD (Yet Another Mummy & Tarantella Death)

Replies: 15

Views: 5072

Re: YAM&TD (Yet Another Mummy & Tarantella Death)

HOMOSEXUAL MANA VAMPIRE But it begs the question - how could you tell that the mana vampire's sexual orientation was indeed biased towards others of the same gender? Mind you, I'm not discussing the fact's relevance, since it's clearly of great significance for one's gameplay decision-making proces...

Monday, 30th January 2017, 11:15

Forum: Game Design Discussion

Topic: Playable Species Suggestion: Slime

Replies: 10

Views: 3730

Re: Playable Species Suggestion: Slime

I think I agree with the other posters mostly, but to try to give a bit more information to the OP about the flaws of this design, since he/she is new. There are two main components to this race: The long list of innate mutations, and the gimmick of getting XP through eating instead of killing. Bot...

Sunday, 29th January 2017, 21:09

Forum: Game Design Discussion

Topic: Playable Species Suggestion: Slime

Replies: 10

Views: 3730

Re: Playable Species Suggestion: Slime

Not really the same as playing jiyva. - You get mutations. This should perhaps be replaced with some other mechanic or improved. But I do see the need for it, since it would be your only reliable source of resistances. - You spawn a jelly. Not when hit but when you eat. - The no weapons/armour/jewel...

Sunday, 29th January 2017, 11:53

Forum: Game Design Discussion

Topic: Background idea: Archaeologist (Playable offline)

Replies: 41

Views: 13838

Re: Background idea: Archaeologist (Playable offline)

Perhaps instead of the locked box thing, there could be a new, guaranteed, unguarded vault (or with lots of snakes) somewhere on D* , containing what would otherwise be in the starter box? It's IMO more inline with the adventurer archaeologist tropes. Also, I feel the rewards from that box are being...

Sunday, 29th January 2017, 11:45

Forum: Game Design Discussion

Topic: Re-enable Pakellas

Replies: 11

Views: 3616

Re: Re-enable Pakellas

With the recent changes to the game as a whole (namely the removal of Heal Wounds and the removal of rods), Pakellas isn't empowering an already powerful play style so much as offering an alternative way to approach the game, which is in line with some of the other deities of Dungeon Crawl and is w...

Sunday, 29th January 2017, 11:42

Forum: Game Design Discussion

Topic: Remove clouds generated with bolts on the water

Replies: 6

Views: 2403

Re: Remove clouds generated with bolts on the water

StupidBerserker wrote:I have found a better solution. We can just edit the bolts' and other things' descriptions. It's simple and solves the problem completely.


That's crazy talk. We should remove them.

Sunday, 29th January 2017, 11:39

Forum: Game Design Discussion

Topic: Remove torment

Replies: 33

Views: 11526

Re: Remove torment

Can you elaborate please? If you can kill 50% HP monsters while being at 50% HP yourself, you can kill 100% HP monsters while being at 100% HP yourself unless you do it purely with spells. Being at 50% HP yourself makes it easier to die if you underestimated some monsters, you might not have enough...

Saturday, 28th January 2017, 22:51

Forum: Game Design Discussion

Topic: Remove torment

Replies: 33

Views: 11526

Re: Remove torment

prozacelf wrote:Meanwhile, people still criminally underuse Kiku's Torment ability.


Or torment scrolls. These are really very helpful, even if you're not playing an undead species.

Monday, 23rd January 2017, 18:24

Forum: Crazy Yiuf's Corner

Topic: Nerf pure melee!

Replies: 33

Views: 9927

Re: Nerf pure melee!

Yo, why the hell *aren't* berserking players subject to mesmerization? That seems like the easiest fix in the world to a ridiculous tactic. It's not a trivial thing to do. Imagine there are a couple monsters on screen, on opposite sides of your LOS. They both mez you. Now you can't move towards any...

Saturday, 21st January 2017, 10:19

Forum: Crazy Yiuf's Corner

Topic: three scenarios

Replies: 10

Views: 3375

Re: three scenarios

Can you do some ethics trolley problem variations too?

Thursday, 19th January 2017, 14:08

Forum: Crazy Yiuf's Corner

Topic: New species proposal: Behemoth

Replies: 2

Views: 1169

Re: New species proposal: Behemoth

Deso wrote:There's always dungeon sprint.


Good point. Don't allow Behemot in dungeon sprint.

Thursday, 19th January 2017, 13:55

Forum: Crazy Yiuf's Corner

Topic: New species proposal: Behemoth

Replies: 2

Views: 1169

New species proposal: Behemoth

I don't think you guys are being sufficiently over the top, so I'll show you how it's done: Behemoth. In a new size category of its own, it seeks the orb for reasons unknown. Yeah. Due to its monstrous size, it takes up 4 tiles. It can smash any kind of wall by walking into it, taking damage proport...

Thursday, 19th January 2017, 00:15

Forum: Crazy Yiuf's Corner

Topic: Which Build Was Your First Win?

Replies: 51

Views: 19406

Re: Which Build Was Your First Win?

I vaguely remember a 0.5 win with a mountain dwarf in heavy armour offline, but I am not sure about that one. Sorry but I'm curious: how can it happen that one does not remember their first winning character clearly? (I remember my first Nethack winner, Elf; it was about 25 years ago. First Adom vi...

Thursday, 19th January 2017, 00:03

Forum: Crazy Yiuf's Corner

Topic: New species proposal: Ethreal

Replies: 3

Views: 1442

Re: New species proposal: Ethreal

It's... it's too gimmicky!

*runs away screaming*
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