Search found 405 matches

Wednesday, 11th December 2019, 10:37

Forum: Game Design Discussion

Topic: Update stair logic (nerf stair dancing)

Replies: 86

Views: 23633

Re: Update stair logic (nerf stair dancing)

The purpose of this thread is to talk about how to nerf stair dancing. Talking about if stair dancing should be nerfed is off topic for the thread. What bad effects does stair dancing have? 1. It's a no brainer mechanic that crowds out other mechanics because it's so effective. 1a. Parts of the gam...

Wednesday, 11th December 2019, 09:50

Forum: Suggestions & Criticism

Topic: Feature removal ?

Replies: 6

Views: 28509

Re: Feature removal ?

Thanks for the feedback on this matter. I will concede that in some cases the convenience of using can outweigh the drawbacks.

Monday, 9th December 2019, 18:15

Forum: Suggestions & Criticism

Topic: Feature removal ?

Replies: 6

Views: 28509

Feature removal ?

It is my personal opinion that the "Mark as foe" feature doesn't really deserve to exist. The function is supposed to hide posts made by users thus marked (basically an ignore/ mute list), and the user can directly unhide the posts if they so desire. I will try to give my perspective on it...

Monday, 9th December 2019, 17:22

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about incentive structures in Crawl?

Replies: 13

Views: 4291

Re: Poll: What do you think about incentive structures in Cr

Siegurt wrote:Perhaps you could post a link to that comment so we could know what you're talking about?


Thread, and page.
Direct quote:

Implojin wrote:man, I have so many thoughts on the topic of incentive structures in Crawl but this thread is bad

Sunday, 1st December 2019, 12:10

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about shaft effects?

Replies: 122

Views: 35838

Re: Poll: What do you think about shaft effects?

It seems to me that you have no positive vision of the game beyond what it already is. You might be sad if .24 were the last stable release, but only because that is a change in the way things are in crawl, not because you have any real hope of things moving in interesting new directions. As for th...

Saturday, 30th November 2019, 12:57

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about shaft effects?

Replies: 122

Views: 35838

Re: Poll: What do you think about shaft effects?

There are two serious problems with shaft effects in dcss: The first is that they are delivered via traps, which makes players feel they should be able to avoid them, can "take the player off guard" in terms of identification or whatever early in the game, and so forth. The second and mor...

Thursday, 28th November 2019, 20:59

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about shaft effects?

Replies: 122

Views: 35838

Re: Poll: What do you think about shaft effects?

Would being shafted feel more fun/fair if it was coupled to some kind of reward? (like a consumable or quasi-acquirement or shop placement?) (I'm asking the people who dislike shafts) Yes and no - the obvious reward for surviving shafts is confidence ("I got gud, yay!") and disproportiona...

Thursday, 28th November 2019, 10:18

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about shaft effects?

Replies: 122

Views: 35838

Re: Poll: What do you think about shaft effects?

I do find some of the new trap interactions annoying - an obnoxious one has to be the alarm/*teleport trap on downstairs, which enforces a penalty for playing the game as intended. Not sure if taking one-way hatches down instead of stairs would have the same probability of producing the exact same t...

Thursday, 28th November 2019, 09:54

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: FoFi of Okawaru (4 runes)

Replies: 17

Views: 5103

Re: CIP: FoFi of Okawaru (2 runes)

Translocation spells on your ant could work quite well. The ones that come to mind are Passage of Golubria, Portal projectile, and Dispersal. Passage is a great spell because it allows some repositioning for Formicids, who normally lack it. Okawaru has already blessed you with ammunition so PProj is...

Wednesday, 27th November 2019, 22:40

Forum: Crazy Yiuf's Corner

Topic: Oh No The Scientists Are Watching Start Acting Weird

Replies: 7

Views: 2957

Re: Oh No The Scientists Are Watching Start Acting Weird

Well, since you asked politely with the thread name...

Skald is a strictly optimal background. Also, remove scientists.

Thursday, 21st November 2019, 16:02

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DsWn^Chei; "Some Kind Of... Demonic Hippo-Panlord"

Replies: 25

Views: 6287

Re: CIP: DsWn^Chei; chaos in U:1

Moving the fight to a better position is expensive with two blink scrolls, but you shouldn't run upstairs . Get into that 1-tile corridor just right of the exit. Quaff resistance. Shoot her until mass confuse, then wait until she is a tile way. Quaff curing, evoke the fire lamp. She'll be dead in ma...

Thursday, 21st November 2019, 15:19

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DsWn^Chei; "Some Kind Of... Demonic Hippo-Panlord"

Replies: 25

Views: 6287

Re: CIP: DsWn^Chei; chaos in U:1

I would love to help out if possible, but your chardump is completely different. Instead of a DsWn in U:1 it shows a GnFi in U:5.

Monday, 18th November 2019, 11:36

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DsWn^Chei; "Some Kind Of... Demonic Hippo-Panlord"

Replies: 25

Views: 6287

Re: CIP: DsWn^Chei; problems with wizards :(

If the wizard really is hasted, there's a strong chance Slouch will be a one hit kill. In terms of further development, I'd enchant and brand the fustibalus. It also crosstrains Throwing, which is ridiculous with #cheistats. You already have some Hexes/ Translocations/ Transmutations, so getting PPr...

Saturday, 16th November 2019, 17:26

Forum: Dungeon Crawling Advice

Topic: General Help With DEWz Survival

Replies: 17

Views: 5733

Re: General Help With DEWz Survival

Is there something I'm doing generally wrong, like not managing skills well, or bad tactics like being too aggressive with hand-to-hand combat with my fragile Deep Elf, or not upgrading my armor enough? Is there a way to avoid those situations where one wrong move = death, or to figure out what the...

Saturday, 16th November 2019, 13:58

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 65397

Re: Short Newperson Questions

Your question was answered in detail in this thread. There is a random element to motion that sometimes will work for you, and other times against you. Be aware that some creatures like snakes or hydra have more speed when swimming.

Saturday, 16th November 2019, 11:08

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 65397

Re: Short Newperson Questions

Since I cannot see exactly how much damage I do with weapons, I'm not sure how important it is (especially in the early game) to switch to the "best" (= most promising brand, highest enchantment) weapon I happen to stumble across vs. using the more mundane weapon I have been using and for...

Saturday, 16th November 2019, 09:52

Forum: Game Design Discussion

Topic: Xom Rework

Replies: 8

Views: 3024

Re: Xom Rework

Agreed. Having a higher degree of agency is nice, in general I think most players like to feel like their decisions. Obviously not complete control since that would defeat the point of the God of chaos, but having one or two chaotic flavored abilities would make the situations where you get into a ...

Friday, 15th November 2019, 13:22

Forum: Game Design Discussion

Topic: Visible items in deep water

Replies: 25

Views: 7833

Re: Visible items in deep water

There is no human being who played or plays crawl "optimally". Not even if you properly pin down the definition of "optimal" and constrain actions towards your stated goal as much as humanly possible. On an unrelated note, can I append this to my sig at some point? Full credit t...

Friday, 15th November 2019, 13:10

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DECj^G

Replies: 4

Views: 1932

Re: YAVP: DECj^G

High aptitude + spellcasting training AND high intelligence makes most spells hungerless anyway, so hunger isn't going to a typical issue on DE. Other species can hold a staff of energy if wanting to spam high level spells...or simply delay using them lots until trained up more. There's lots of via...

Friday, 15th November 2019, 13:06

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: earth+fire or just earth?

Replies: 3

Views: 1512

Re: CIP: earth+fire or just earth?

Go full Earth. You already have a 3-5 rune game covered with just earth spells and OoD. Train more Spellcasting, never hurts to have a larger MP bar.

Thursday, 14th November 2019, 14:57

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DECj^G

Replies: 4

Views: 1932

Re: YAVP: DECj^G

It wasn't an issue at all, the lowest ration count around say L:6 was 10-12 rations. DEs have amazing aptitudes though, this would have been difficult on another species like say Hu or Ds. Having an early Servitor definitely helped, it reduced both hunger and MP bar use. Casting it just once was abo...

Thursday, 14th November 2019, 10:56

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2665864

Re: Best/Worst Artifacts

Transporter vault (that one with 20+ Zot traps) loot, for a dedicated caster: 51931 | Depths:2 | Got a scintillating silver ring 51943 | Depths:2 | Identified the ring "Weesche" {Wiz Int+7} (You found it on | level 2 of the Depths) 51945 | Depths:2 | Got a flickering granite ring 51946 | D...

Thursday, 14th November 2019, 10:52

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DECj^G

Replies: 4

Views: 1932

YAVP: DECj^G

This game took quite a while to complete, but was still interesting. I have new respect for Yara's unravelling spell, it is incredibly fun to use in buff-heavy areas. It made going through U: and even Z: an absolute trollfest. Vampire and draconian knights in particular got a lot of "anti-buff ...

Wednesday, 13th November 2019, 14:32

Forum: YASD! YAVP! and characters in progress too

Topic: YASD:OPTm Chei

Replies: 10

Views: 3472

Re: CIP:OPTm Chei

More Fighting and Throwing. Use a medium shield if the skill investment is reasonable.

Wednesday, 13th November 2019, 14:28

Forum: Game Design Discussion

Topic: Visible items in deep water

Replies: 25

Views: 7833

Re: Visible items in deep water

Right now, items disappear for most species in deep water, but not for species like Merfolk and Octopode. There are a few issues with this: 1. Non-undead species can access a relatively inexpensive transformation ability that swims (ice form), and its inability to access deep water items is inconsi...

Tuesday, 12th November 2019, 18:47

Forum: Crazy Yiuf's Corner

Topic: Trove reporting

Replies: 514

Views: 1746647

Re: Trove reporting

Armour trove, with a DECj^Gozag: 43247 | Vaults:1 | You paid a toll of a +7 demon trident to enter a treasure | trove 43248 | Trove | Entered a treasure trove 43251 | Trove | Found the +2 robe of Vines {NoPotionHeal Regen+7} 43264 | Trove | Identified the +6 fire dragon scales "Car Ygin" {...

Sunday, 10th November 2019, 22:02

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 233

Views: 825581

Re: Stupid ideas -- Started for 0.19, and Still Running!

Speaking of dragons, some more entries:

Ire Dragon: has the Berserk ability which doesn't expire.
Nice Dragon: breathes healing clouds, which affect everyone equally.
Irony Dragon: has improved +Reflect, like the mirror fixedart.
Earl Dragon: drops a randart when killed.

Sunday, 10th November 2019, 21:47

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 65397

Re: Short Newperson Questions

Thanks, I'll try to keep that in mind. I can't reach max spellpower of a level 9 even with maxed skills unless I have 3 boosters, right? Playing a troll transmuter, I just opened a door of a room and found 3 potions of degeneration right next to each other. Again, I suspect that this is not entirel...

Friday, 8th November 2019, 12:58

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: TeFe Geryon in Hell down.

Replies: 22

Views: 6067

Re: CIP: TeFe. Just finished the Slime Pits

Hello. This is the furthest I have been with a Te. Any tips of skill focus going forward or how I should approach places like Vaults 5 and The Abyss? I would like to get Fire Storm later. But will make sure Shields and Dodging are higher first. With Vaults 5, should I just try stair dancing? If the...

Sunday, 3rd November 2019, 23:40

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: OpHu ^ Oka. Throwing still strong.

Replies: 18

Views: 5637

Re: CIP: OpHu

To be fair, I wasted one turn trying to go back up stairs (and got stopped by constriction). I honestly don't know whether I can survive this. Did I make any strategic errors? I'm playing with the idea of !lignification, followed by either ?fear or ?immolation. I'm also considering ?blink followed ...

Tuesday, 29th October 2019, 20:37

Forum: Dungeon Crawling Advice

Topic: Where are these data from?

Replies: 13

Views: 4457

Re: Where are these data from?

So some more numbers beyond the mean which might help here: The average amnesia scrolls across all levels in 1000, 3 rune games is around 14.6 The minimum was 4, the maximum was 27 The average/min/max scrolls generated in the *dungeon* branch was: 3.69/0/11 The average/min/max scrolls generated in ...

Tuesday, 29th October 2019, 08:58

Forum: Dungeon Crawling Advice

Topic: Where are these data from?

Replies: 13

Views: 4457

Re: Where are these data from?

I can understand the disbelief when a game decides the first ever blink scroll (regular and portal branches included) appears in U:3, and games where a grand total of 4 or 5 amnesia scrolls are found outside of procedurally infinite places like Abyss. I've certainly experienced both those, and games...

Monday, 28th October 2019, 12:31

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 2693002

Re: I love it when...

petercordia wrote:
mopl wrote:
  Code:
 83591 | Pan      | Noticed Cerebov
 83592 | Pan      | Killed Cerebov

How did you do that !?


My bet is on Grand finale :P

Friday, 25th October 2019, 18:30

Forum: YASD! YAVP! and characters in progress too

Topic: Re: CIP MiFi (First Three Runes!)

Replies: 13

Views: 4251

Re: CIP MiFi: Oklob Sapling next to Temple

I'd advise against wearing "Forchaav" - you don't need vulnerabilities and rC++ is already more than enough. You already said in the first post that you've had a long break from crawling, so my general experience is this - Swamp and Spider can wait until you've cleared D: down to 15, and a...

Friday, 25th October 2019, 18:22

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2665864

Re: Best/Worst Artifacts

  Code:
     0 | D:1      | Ujoz the Felid Monk began the quest for the Orb.
  4520 | D:4      | Got a fine gossamer ring
  4633 | D:4      | Identified the cursed ring "Xaotuj" {+Inv rPois rF- Str-3
                  | Dex-3} (You found it on level 4 of the Dungeon)


:(

Friday, 25th October 2019, 10:26

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 65397

Re: Short Newperson Questions

Thanks much. I'm really enjoying Ash too as a very different way of playing for me. Would I be correct in thinking that one of the only poor choices for Ash would be a barehanded Transmuter (who thus cannot bind the weapon hand)? What would be a good choice for someone like that who still wishes to...

Thursday, 24th October 2019, 16:17

Forum: YASD! YAVP! and characters in progress too

Topic: Re: CIP MiFi (First Three Runes!)

Replies: 13

Views: 4251

Re: CIP MiFi: Oklob Sapling next to Temple

Are there other plants around it? Oklobs don't shoot through plant tiles (they do shoot through bush tiles), and if you keep one in line of fire between the oklob and your char you're good. This being said, you have a ring of rCorr and a lot of HP anyway. You can make it into the temple, I think the...

Wednesday, 23rd October 2019, 09:57

Forum: Game Design Discussion

Topic: Simplify silence, and remove it as a player spell

Replies: 22

Views: 6426

Re: Simplify silence, and remove it as a player spell

I love how a spell that makes ancient liches into endgame wights is described as weak. This thread is beautiful.

Wednesday, 23rd October 2019, 09:53

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 65397

Re: Short Newperson Questions

OK thanks. Perhaps I am misunderstanding transfer knowledge, seemed like a good idea to get those hard-to-earn high level skills higher. Normally, I find literally dozens of scrolls of remove curse in a game. Usually I end up dumping them somewhere because I have so many scrolls of identify; having...

Monday, 21st October 2019, 10:22

Forum: Game Design Discussion

Topic: Stash (bag of holding)

Replies: 24

Views: 6059

Re: Stash (bag of holding)

I can certainly sympathise with having to go waaay back to the one item I didn't need before just for a few things (or even one) that make it useful, if not outright a necessity. I would also add in that only some of my games have made the swapping/finding/retaking/using/dropping routine an absolute...

Monday, 21st October 2019, 10:03

Forum: Dungeon Crawling Advice

Topic: Short Newperson Questions

Replies: 196

Views: 65397

Re: Short Newperson Questions

Thanks. I didn't expect that with enough exploration. I am thinking of trying Ash with a Gnoll, since then all of my aptitudes would be very high to make the most of the boost. Or is that silly? That depends: do you consider a 4.0 skill bonus to all spell schools and Evocations silly? :) I do like ...

Saturday, 19th October 2019, 08:55

Forum: Crazy Yiuf's Corner

Topic: Species: Banshee

Replies: 3

Views: 2047

Re: Species: Banshee

This seems like a very strong caster species(WM3 is a lot), but the Berserk from miscasts looks to me like a bad match. It could be used to trivialise encounters by deliberately learning spells that are unusable and pretty much trading MP for a combat buff that makes early D: a breeze. The full MP d...

Friday, 18th October 2019, 15:47

Forum: Dungeon Crawling Advice

Topic: HOFi So much easier then HuAM

Replies: 7

Views: 3146

Re: HOFi So much easier then HuAM

Is there any place easier to get more exp before trying? If I do V5, first quaff agl, might, resist, trigger hero, trigger finnesse, read teleport, drop down? I don't think you would need more XP because your fighter is already past 21. The one buff I wouldn't use before descending is Finesse (I'd ...

Wednesday, 16th October 2019, 08:24

Forum: Dungeon Crawling Advice

Topic: HOFi So much easier then HuAM

Replies: 7

Views: 3146

Re: HOFi So much easier then HuAM

Never got this far on my baby ranger, but the orc has now cleared everything to the point of going for the next rune. First, suggests on what to change up before I start? http://crawl.akrasiac.org/rawdata/grinrain/grinrain.txt Second, given I have never won, to I just grab the 3rd rune and run? Thi...

Tuesday, 15th October 2019, 09:50

Forum: Game Design Discussion

Topic: Positional Attack Spells

Replies: 101

Views: 98757

Re: Positional Attack Spells

Are these changes as outlined in the branch applied to PC and enemy spells equally? Because if so, there may be issues with targeting. The examples of reworked IMB which damages and knocks back, reworked bolt (flame) with the cross template and that new ice ring AoE come to mind. With PC casting it ...

Monday, 14th October 2019, 09:30

Forum: Dungeon Crawling Advice

Topic: MiBe going for first win

Replies: 5

Views: 2297

Re: MiBe going for first win

Your skills do leave a few questions, but the most immediate benefit would be from bringing up Evocations. With a good Evocations skill your wands and box can greatly reduce the threat of many encounters with large groups and uniques. I would also try to get a heavy set of armour, but that is subjec...

Monday, 14th October 2019, 09:22

Forum: YASD! YAVP! and characters in progress too

Topic: Cosplaying Veteran's Journey: Challenge 8-5

Replies: 19

Views: 5679

Re: Cosplaying Veteran's Journey: Challenge 8-5

Try and get some XP into Invocations, the new version of Sif Muna has the exegesis active and it'd be a crying shame if you didn't have it as a panic/lolstomp button. Your spell library contains DDoor and Dragon's call among others, and having them (within piety limits) castable at 0% with a SP boos...

Saturday, 12th October 2019, 08:46

Forum: YASD! YAVP! and characters in progress too

Topic: Cosplaying Veteran's Journey: Challenge 8-5

Replies: 19

Views: 5679

Re: Cosplaying Veteran's Journey: Challenge 8-5

About using the sling: you'll be better off with ordinary stones for weaker targets, sling bullets are almost never plentiful. Skills, I'd probably want summons tbh. Spriggans and felids are both fragile and their amazing speed can only compensate so much. Your library already has one of the most po...

Friday, 11th October 2019, 11:13

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2665864

Re: Best/Worst Artifacts

False advertising. 32645 | Elf:3 | Identified the cursed +0 pair of gloves of Sorcery {-Cast | +Inv rCorr Int+5 Dex-3} (You found it on level 3 of the | Elven Halls) Courtesy of Golubria. 36281 | WizLab | Identified the +2 cloak of the Orcish Mines {rC+ rCorr | SInv} (You found it in a wizard's labo...

Sunday, 6th October 2019, 15:54

Forum: Game Design Discussion

Topic: Neutral monsters bad

Replies: 19

Views: 6017

Re: Neutral monsters bad

Sorcerous: My main problem with your position is that you do not assess duvessa's proposal. You just talk about general game design philosophy. Maybe you are not aware that crawl has an explicit design philosophy written down, available in the game (?N) and your position seems to be in opposition t...
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