Search found 4468 matches

Friday, 13th September 2019, 22:35

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 19127

Re: Formicids should not get swift

Ok, I'll try to sum up my reasoning: First, there is a reason for formicids to exist, what justifies the species. I think one part if this is "not getting out of trouble with the usual methods". So blink/teleport/haste gets banned. So swiftness/PoG should too, in my opinion. They are given...

Friday, 13th September 2019, 00:15

Forum: Game Design Discussion

Topic: Formicids should not be able to use PoG

Replies: 24

Views: 6553

Re: Formicids should not be able to use PoG

But as presented so far they're the same degree of rationale Well, I can't say anything else but that I disagree. I gave my version of how Trog banning javelins could be compared to PoG being banned from formicids. I'd like to think there's a reason why formicids can't blink or teleport. And that s...

Thursday, 12th September 2019, 23:53

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 19127

Re: Formicids should not get swift

Oh dear. You don't control the movement when a force lance hits you. Haste and swiftness both reduce the time it takes you to take steps. They are similar in that way. Force lance does not reduce the time it takes you to take steps, because you are not taking steps. When we say some character is fas...

Thursday, 12th September 2019, 13:31

Forum: Game Design Discussion

Topic: Formicids should not be able to use PoG

Replies: 24

Views: 6553

Re: Formicids should not be able to use PoG

Most definitely yes, but I assume that abusing killholes is a desired feature of Formicids. Why else would they have been given the ability to dig...

Thursday, 12th September 2019, 10:39

Forum: Dungeon Crawling Advice

Topic: Worth int or not?

Replies: 2

Views: 1865

Re: Worth int or not?

Personally, I would use it. Int+7 would be too much to resist for me, plus a shield works well with your amulet of reflection. I don't consider *Slow _that_ bad.

Thursday, 12th September 2019, 10:35

Forum: Game Design Discussion

Topic: Formicids should not be able to use PoG

Replies: 24

Views: 6553

Re: Formicids should not be able to use PoG

If I would make a Trog/magic/javelins analogy, it would be something like this: If Trog would be a god who hated ranged damage and the lore would be that Trog bans magic because magic can be used to inflict damage at range then it would be logical to claim that also javelins should be banned. Regard...

Wednesday, 11th September 2019, 23:33

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 19127

Re: Formicids should not get swift

You're still arguing that force lance shouldn't push formicids while simultaneously claiming that's irrelevant. Force lance does not make you fast. Haste and swiftness do. Therefore, when I'm claiming that formicids should not get fast by swiftness because they can't get fast by haste (or any other...

Wednesday, 11th September 2019, 23:11

Forum: Game Design Discussion

Topic: Formicids should not be able to use PoG

Replies: 24

Views: 6553

Re: Formicids should not be able to use PoG

TheMeInTeam wrote:Roughly as coherent as claiming that javelins are like magic

Come on, you can do better than that.

Wednesday, 11th September 2019, 10:30

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: NaBe (3 runes, streak)

Replies: 2

Views: 1387

Re: YAVP: NaBe (3 runes, streak)

MrDizzy wrote:Congrats on the streak!

Thanks! Unfortunately, it ended with the next character (OpIE). It wasn't surprising, though, as I just struggle with octopodes all the time...

Wednesday, 11th September 2019, 06:09

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 19127

Re: Formicids should not get swift

Shtopit wrote:There also was some discussion in the past about whether Fo should speed up when raging. I don't remember how it works right now.

Afaik Fo can't berserk at all.

Tuesday, 10th September 2019, 23:48

Forum: Game Design Discussion

Topic: Formicids should not be able to use PoG

Replies: 24

Views: 6553

Re: Formicids should not be able to use PoG

There is no apparent reason PoG portal usage breaks consistency with formicids Yes there is. PoG is like a delayed controlled blink so a species that can't blink or teleport should not be able to cast it. but there are reasons that them being unable to do so breaks it. Yes, you have to compare thes...

Tuesday, 10th September 2019, 23:29

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 19127

Re: Formicids should not get swift

Haste makes you fast, swiftness makes you fast, consistency requires that they be treated equally. Does it then folllow "Water makes you slow, the slow spell makes you slow, so consistency requires they be treated equally"? No, because the slow spell is magic whereas water is not. In the ...

Tuesday, 10th September 2019, 17:54

Forum: Game Design Discussion

Topic: Formicids should not be able to use PoG

Replies: 24

Views: 6553

Re: Formicids should not be able to use PoG

This suggestion also breaks internal consistency, unless we're arguing formicids should be immune to banish, bend space, and timed portals/portal vaults. No, it tries to fix one part of what is inconsistent. Just like the swiftness proposal :) Immunity to banishment would be good too, imo. Gods are...

Tuesday, 10th September 2019, 17:51

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 19127

Re: Formicids should not get swift

Haste makes you fast, swiftness makes you fast, consistency requires that they be treated equally.

Tuesday, 10th September 2019, 08:15

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 19127

Re: Formicids should not get swift

Implojin linked earlier this discussion in Mantis: https://crawl.develz.org/mantis/view.php?id=7786 . I agree with pubby and dpeg in that discussion. But, as can be seen, that battle was lost. I don't expect this thread to change anything :) What do you believe that game design reason is? Not being ...

Tuesday, 10th September 2019, 06:17

Forum: Game Design Discussion

Topic: Formicids should not be able to use PoG

Replies: 24

Views: 6553

Re: Formicids should not be able to use PoG

duvessa wrote:Also stasis prevents Xom from swapping you with a monster, but doesn't affect Lugonu's Bend Space ability.

This should clearly be fixed. Xom, the "wild and unpredictable god of chaos", is the one god you would expect to be able to break all kinds of rules.

Tuesday, 10th September 2019, 06:05

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 19127

Re: Formicids should not get swift

I believe there is a game design reason for why formicids can't be hasted (or slowed). Now fast movement is an important effect caused by being hasted. Therefore, if something else gives that same important effect, I think the same game design reason should make that restricted too. I don't think th...

Tuesday, 10th September 2019, 00:05

Forum: Game Design Discussion

Topic: Formicids should not be able to use PoG

Replies: 24

Views: 6553

Re: Formicids should not be able to use PoG

I'd argue opening a whole portal and stepping through it still only entails physical movement on the part of the Formicid. It's space that's warping to accommodate. I don't think the spell description supports that argument. Funnily enough the wiki page says Entering one portal immediately teleport...

Monday, 9th September 2019, 23:10

Forum: Game Design Discussion

Topic: Formicids should not be able to use PoG

Replies: 24

Views: 6553

Formicids should not be able to use PoG

OK, let's open the other can of worms (you we're all waiting for this, right?) :) Formicid: Perhaps unfortunately, their strong ties to earth have left them completely impervious to being teleported Passage of Golubria: Opens two gateways (one always near the caster), which allow instantaneous trans...

Monday, 9th September 2019, 23:01

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 19127

Re: Formicids should not get swift

Because their effect is the same, regarding movement. They make you move faster.

Monday, 9th September 2019, 22:13

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: NaBe (3 runes, streak)

Replies: 2

Views: 1387

YAVP: NaBe (3 runes, streak)

So after winning a FoAr, next up was NaBe. Obviously, the chance to streak was there, and I managed to pull it through. I found a vampiric war axe on D:4 and it remained my main weapon for all game, except for Crypt where I used broad axes of freezing and antimagic, and Zot where I used antimagic ag...

Monday, 9th September 2019, 20:50

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 19127

Re: Formicids should not get swift

IMO human is not a species that should be fast. IMO spriggan is not a species that should be fast. Repeat until you run out. It's the same argument regardless. Ok I'm sorry I thought it was obvious that "Imo formicid should not be fast because they can't be hasted". In case you missed it,...

Monday, 9th September 2019, 19:17

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 19127

Re: Formicids should not get swift

- What makes swiftness so special compared to all the other things that influence formicid move rate? It is a spell that makes you fast. Imo formicid is species is that should not be fast. If this means boots of running should go as well, by all means disable them. - In gameplay terms, do formicids...

Monday, 9th September 2019, 17:03

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 19127

Re: Formicids should not get swift

I know the internal consistency argument is inconvenient to your point, but ignoring it in this context defeats the argument as you're making it. But in my opinion the situation with Formicids right now is not internally consistent. They can't be hasted or slowed but they can get swift. Not consist...

Monday, 9th September 2019, 16:38

Forum: Crazy Yiuf's Corner

Topic: My glorious return!

Replies: 27

Views: 8643

Re: My glorious return!

TheMeInTeam wrote:Once Z:5 is cleared reading TP and picking up the orb ~6 turns later is still an effective move.

Why wait 6 turns? Nowadays the teleport delay is the same regardless of where the Orb is. The Orb status affects all Zot all the time.

Edit: stupid me :)

Monday, 9th September 2019, 16:11

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 19127

Re: Formicids should not get swift

Imo the reason for a species like this to exist is described in what Implojin wrote earlier: The idea was to force interesting play by limiting players' ability to press 'undo' (with translocations, or by walking away) after making poor engagement decisions. Swiftness clearly should not be allowed b...

Friday, 6th September 2019, 21:45

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 19127

Re: Formicids should not get swift

His argument seems to be that formicids should be nerfed regardless of internal consistency, so it doesn't matter if water slows you while wind can't speed you up. I don't care about the spell description. My point was that magic should not make Formicids fast or slow. When I cast Swiftness, I'm no...

Tuesday, 3rd September 2019, 20:22

Forum: Game Design Discussion

Topic: Confusing display of cost of crosstrained skill

Replies: 4

Views: 1653

Re: Confusing display of cost of crosstrained skill

Sorcerous wrote:M&F doesn't cross-train Polearms, though. It's Staves and Axes.

That's the point of comparing training Polearms and Axes after training M&F.

Tuesday, 3rd September 2019, 06:59

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: FoAr of Nemelex (3 runes)

Replies: 5

Views: 2143

Re: YAVP: FoAr of Nemelex (3 runes)

bel wrote:Nemelex no longer uses Evo instead of Invo, so there's no special synergy with Ar.

Yes, it's a shame, especially considering my 50% Evo training scheme...

Anyway, I just had to win an Ar of Nemelex (my other Ar victory was vith Pakellas (RIP)). Next time I play Ar I'm free to choose something else.

Saturday, 31st August 2019, 00:07

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: FoAr of Nemelex (3 runes)

Replies: 5

Views: 2143

Re: YAVP: FoAr of Nemelex (3 runes)

Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | ---------------+----------------------------------------------------------------------------------+----- Stealth | 2 3 4 5 8 9 | 9.0 Evocations | 4 5 6 7 8 10 12 13 15 16 18 19 20 21 22 23 24 25 26 27 | 27.0 Fight...

Saturday, 31st August 2019, 00:04

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: FoAr of Nemelex (3 runes)

Replies: 5

Views: 2143

YAVP: FoAr of Nemelex (3 runes)

A total of 8 splats happened, including one with 6 runes, before I managed to pull one through again. FoAr was up, and as always my Ar challenge was to put 50% of exp into Evo all of the time. Not surprisingly, I like to pick Nemelex for Ar. Nothing too special, except for that I really should have ...

Friday, 30th August 2019, 22:21

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 19127

Re: Formicids should not get swift

What do you think wind is? My reasoning is that magic should not effect Formicids' speed. I guess I'm alone in this, but I would have thought that the point of Fo stasis would be better as "no tele/blink/para/speed change". If Fo as a race would have existed before Swiftness, I'm pretty s...

Friday, 30th August 2019, 07:27

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 19127

Re: Formicids should not get swift

OK on a more serious note: Flash-freeze: either way, but preferably should not slow a formicid. Wear boots of running: should not make a formicid fast. Wear armour of ponderousness: should not make a formicid slow. Worship Cheibriados: gods are allowed to break rules, so either way is possible. Bett...

Thursday, 29th August 2019, 23:13

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 19127

Re: Formicids should not get swift

Well all of that can be removed too but Swiftness is the biggest problem imo.

Thursday, 29th August 2019, 22:57

Forum: Game Design Discussion

Topic: Formicids should not get swift

Replies: 62

Views: 19127

Formicids should not get swift

I don't get why Formicids can cast Swiftness. They can't be slowed so they shouldn't be able to get swift either.

Friday, 23rd August 2019, 07:02

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Abyssed within sight of the orb

Replies: 9

Views: 2925

Re: YASD: Abyssed within sight of the orb

Slay+2 is nothing compared to MR-. The best part of that ring is +Inv, and it would have been better to use it as a swap for when you want to go invisible, for example when dealing with draconian packs or ghost moths. Personally, I would have worn even something like +3 EV or AC ring as a default, i...

Thursday, 22nd August 2019, 23:47

Forum: Crazy Yiuf's Corner

Topic: Trove reporting

Replies: 514

Views: 1736162

Re: Trove reporting

Entry fee: 17 scrolls of identify. The character is a FoAr of Nemelex. Stuff I found useful: the +2 pair of boots "Jatid" (worn) {Int+4} the amulet of Descent (around neck) {-Tele MR+++ Regen+ Dex+2} 2 scrolls of fog a potion of agility 2 potions of brilliance I switched my amulet of faith...

Thursday, 15th August 2019, 12:10

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Abyssed within sight of the orb

Replies: 9

Views: 2925

Re: YASD: Abyssed within sight of the orb

Next time, don't wear this:
  Code:
J - the ring of Midwinter (left hand) {+Inv rN+ MR- Dex+4 Slay+2}

You want at least MR+++ in Zot.

Thursday, 15th August 2019, 12:07

Forum: Dungeon Crawling Advice

Topic: Surviving abyss

Replies: 5

Views: 2250

Re: Surviving abyss

Being stealthy helps, even though monsters are generated awake. If you spot something dangerous but it didn't notice you, you can go to the other direction. Teleport early, when dangerous stuff is getting to you. Don't stay in view of multiple starcused masses. Kill the monsters you can easily kill,...

Thursday, 15th August 2019, 07:11

Forum: Dungeon Crawling Advice

Topic: Weapon choice, looking for fsim guru

Replies: 5

Views: 2149

Re: Weapon choice, looking for fsim guru

Heh, I usually carry something like 5 different melee weapons (no wonder my inventory gets full). I wouldn't start training necromancy just for the pain brand this late in the game, unless you also have some necromancy spells you are going to use. Chances are, of course, that you do. I don't think t...

Tuesday, 13th August 2019, 06:05

Forum: YASD! YAVP! and characters in progress too

Topic: (Now YASD): Dodgy MfSu^Ash

Replies: 14

Views: 3728

Re: (Now YASD): Dodgy MfSu^Ash

The key part is "something you won't accidentally select". So I tend to put Silence etc. to 'L' or 'J' something like that.

Monday, 12th August 2019, 19:33

Forum: YASD! YAVP! and characters in progress too

Topic: (Now YASD): Dodgy MfSu^Ash

Replies: 14

Views: 3728

Re: (Now YASD): Dodgy MfSu^Ash

petercordia wrote:I wonder wether there'd be any way to make those mistakes less common. I also sometimes cast the wrong untargeted spell.

Adjust the spell letter to something you won't accidentally select for dangerous spells like Silence.

Monday, 12th August 2019, 12:20

Forum: Crazy Yiuf's Corner

Topic: Spell ideas

Replies: 9

Views: 3206

Re: Spell ideas

We used to have this:
  Code:
Resist Poison
Enchantment/Poison Level: 4
This spell protects the caster from exposure to all poisons for a period of time.


The trend has been to remove utility spells, so I wouldn't hold my breath to see these implemented...

Thursday, 8th August 2019, 05:36

Forum: Game Design Discussion

Topic: Remove confusing touch

Replies: 76

Views: 23188

Re: Remove confusing touch

Ok so return it as it was and add a restriction: if you wield a weapon, the confusion is immediately cleared.

"As you wield the morningstar, the yak regains its senses."

Wednesday, 7th August 2019, 23:22

Forum: Game Design Discussion

Topic: Remove confusing touch

Replies: 76

Views: 23188

Re: Remove confusing touch

This is a very old spell. I am not sure when it was introduced but I think it may have been present in 0.8. Heh, it was already in Linley's Dungeon Crawl, for sure in 4.00 alpha 24, and I'm pretty sure in 3.30 and 3.20 as well (too lazy to check). Now that I think of it, it should be changed back t...

Wednesday, 7th August 2019, 00:06

Forum: Dungeon Crawling Advice

Topic: highLevel question: Naga in the zigs

Replies: 22

Views: 7684

Re: highLevel question: Naga in the zigs

I have to say I'm surprised to see an amulet of harm there, but then again, I've never done megazigs.

Tuesday, 6th August 2019, 23:58

Forum: Game Design Discussion

Topic: Remove confusing touch

Replies: 76

Views: 23188

Re: Remove confusing touch

Just make it MR-dependent and be done with the issue.

Saturday, 3rd August 2019, 13:59

Forum: Dungeon Crawling Advice

Topic: Dumb AM Ranger 15: Scroll, potions, rings and things

Replies: 4

Views: 1970

Re: Dumb AM Ranger 15: Scroll, potions, rings and things

I don't know what is a good strategy, but here's what I do: Whenever I find an identify scroll, I see if I have an unidentified potion. If I do, I identify it. I take a risk and wear the first two rings I find. This is surely not optimal, but I don't care. If I have two usable rings, I don't put oth...

Thursday, 1st August 2019, 23:29

Forum: Game Design Discussion

Topic: Refine DCSS

Replies: 11

Views: 4520

Re: Refine DCSS

Oroborous wrote:I feel these changes would make for a more streamlined version of DCSS

Sure, and personally I don't want DCSS to be any more streamlined.

Monday, 29th July 2019, 20:41

Forum: Dungeon Crawling Advice

Topic: Dumb AM ranger 14 - enchant scrolls

Replies: 6

Views: 2620

Re: Dumb AM ranger 14 - enchant scrolls

No, it's generally best to use the enchant scrolls as you find them. Until you actually find a Trove, play like they don't exist.
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