Search found 6452 matches

Saturday, 31st August 2013, 21:18

Forum: Dungeon Crawling Advice

Topic: Quick question about infusion

Replies: 2

Views: 1006

Re: Quick question about infusion

Actually that doesn't even end it. I've run myself down to 0 mana, then regained one, and had infusion still going, and whacked something to use up that regenned point of mana :)

Saturday, 31st August 2013, 21:08

Forum: YASD! YAVP! and characters in progress too

Topic: CIP->XL27YASD:My next DEFE In progress!

Replies: 114

Views: 28024

Re: CIP:My next DEFE In progress!

Zig will drop you out at the same point you entered, Drop: Books (Unless you're going to memorizing during the Zig) ?/Tele (There's nowhere to go) ?mapping (Not useful in zig) /dig (Nothing's diggable) And Possibly: ?fear (Not terribly useful, not many things that are a problem are fear-able, and th...

Saturday, 31st August 2013, 19:13

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 668535

Re: Generic Brainstorming!

Hm, Would you then be automatically enslaved by Kirke?

Saturday, 31st August 2013, 15:09

Forum: Dungeon Crawling Advice

Topic: Melee hybrid caster stat distribution

Replies: 13

Views: 3762

Re: Melee hybrid caster stat distribution

I guess i also have habit of doing some regeneration kiting to slower monster, which of course is impossible if you haste yourself. Someone suggested to use Haste for kiting Cerebov with Foo Storm (out of LoS due to Vehumet extending range) If I'm kiting I prefer swiftness, lower hunger cost and ve...

Saturday, 31st August 2013, 06:52

Forum: Dungeon Crawling Advice

Topic: Melee hybrid caster stat distribution

Replies: 13

Views: 3762

Re: Melee hybrid caster stat distribution

Eh? All I know is how to look in the source code, I don't have some mystical statistical crawl knowledge... (I now feel like I need to find more occasions to write and/or say "mystical statistical")

Saturday, 31st August 2013, 04:06

Forum: Dungeon Crawling Advice

Topic: No weapons, no pickup, autotraining

Replies: 70

Views: 13860

Re: No weapons, no pickup, autotraining

GrIE seems pretty viable so far.

Saturday, 31st August 2013, 04:05

Forum: Dungeon Crawling Advice

Topic: Melee hybrid caster stat distribution

Replies: 13

Views: 3762

Re: Melee hybrid caster stat distribution

since Haste, reg, control teleport and 2 semi controlled blinks lead me to few bad mutations which eventually ruined the game for me (i might have recasted reg or shroud) I guess problem might also have been me casting it with bit too much spell power. You can mutate if you have > 5000 contaminatio...

Saturday, 31st August 2013, 03:42

Forum: Crazy Yiuf's Corner

Topic: Crawl Wiki Down?

Replies: 17

Views: 5201

Re: Crawl Wiki Down?

Confidence Interval wrote:
Someone recommended asking questions in the Tavern instead. Let's hope they all come to CYC, where all the best advice is to be had!

Hehe, that was me, sorry, my bad :)

Saturday, 31st August 2013, 02:27

Forum: Game Design Discussion

Topic: Big Wings mutation

Replies: 3

Views: 1643

Re: Big Wings mutation

It's actually level 14 Gr, but yes, it's permaflight (Functionally identical to boots of flying afaict)
  Code:
 19773 | Lair:3   | Gained mutation: Your wings are large and strong. [gargoyle growth]
 19773 | Lair:3   | Reached XP level 14. HP: 73/84 MP: 23/23

Saturday, 31st August 2013, 02:20

Forum: Dungeon Crawling Advice

Topic: Good spells for melee/hybrid caster.

Replies: 5

Views: 2796

Re: Good spells for melee/hybrid caster.

PhaseSwift: Level 4 Translocation/Air/Charms When moving to a new square you may randomly "skip" That space and move a space immediately in front of that space, provided it's empty, you cannot skip spaces and end up inside a wall, creature, or anything else, only an empty square. Immediate...

Saturday, 31st August 2013, 02:14

Forum: Game Design Discussion

Topic: Mountain Dwarfs - Revisited

Replies: 16

Views: 6296

Re: Mountain Dwarfs - Revisited

I still think "Volcano Dwarf" is a better name than "Lava Dwarf" (I know, I know, "Lava" is a better description of what they *are* rather than where they're *from* but "High Elves" are not made of "High" they're from the highlands, and Deep dwarves ...

Friday, 30th August 2013, 23:33

Forum: Dungeon Crawling Advice

Topic: No weapons, no pickup, autotraining

Replies: 70

Views: 13860

Re: No weapons, no pickup, autotraining

I'm not quite sure how this is supposed to work as any non Djinn/Mummy... How do you feed yoursel?, dive for Zin and hope you scam enough gold piety to vitalize yourself? Jyvia? Earlier though it was mentioned that the plan was to use vehumet.. Unless "no pickup" makes an exclusion for foo...

Friday, 30th August 2013, 18:58

Forum: Dungeon Crawling Advice

Topic: No weapons, no pickup, autotraining

Replies: 70

Views: 13860

Re: No weapons, no pickup, autotraining

Well, Troll unarmed combat is still going to be more powerful than shock at range 1, it does give you a killing tool while you build up the spellcasting chops to kill things with your blasty spells :)

Friday, 30th August 2013, 18:42

Forum: Dungeon Crawling Advice

Topic: No weapons, no pickup, autotraining

Replies: 70

Views: 13860

Re: No weapons, no pickup, autotraining

Tr don't need no stinking attack spells, Tr beat things up with claws, even if they do start with an AE book. Even if you don't train any unarmed combat at all, a Troll unarmed will do more damage than shock. Seriously try it, things will just die for the first three levels, use the AE book to get s...

Friday, 30th August 2013, 18:08

Forum: Game Design Discussion

Topic: Implementation of a jump attack ability

Replies: 52

Views: 39114

Re: Implementation of a jump attack ability

Yes, scaling attack power by evocations is a good thing to consider. One problem is that we don't want it to add too much additional damage, but giving 1% more per level of evocations for a single attack is perhaps too little. Either way, evocations skill will likely end up affecting the attack in ...

Friday, 30th August 2013, 16:05

Forum: Crazy Yiuf's Corner

Topic: Generic Brainstorming!

Replies: 2506

Views: 668535

Re: Generic Brainstorming!

That would be where you can still *technically* use the item in that slot, if you want to be a gross, horrible disgusting pig about it.

Friday, 30th August 2013, 15:56

Forum: Game Design Discussion

Topic: Implementation of a jump attack ability

Replies: 52

Views: 39114

Re: Implementation of a jump attack ability

You asked in chat if training evocations increases anything besides the jump distance, and I told you no, but that's a good point to consider. Increasing the accuracy with evocations (currently it's solely based on melee accuracy) is one possibility. Also possible is affecting some aspect of the ju...

Friday, 30th August 2013, 15:34

Forum: Dungeon Crawling Advice

Topic: Which mace to chose.

Replies: 9

Views: 2542

Re: Which mace to chose.

Friday, 30th August 2013, 06:02

Forum: YASD! YAVP! and characters in progress too

Topic: CiP - MiFi Noob

Replies: 10

Views: 2718

Re: CiP - MiFi Noob

ledShok wrote:but I'm still interested in the pros and cons around wearing armour you don't have the strength for (and whether being 'just under-strength' versus 'way under-strength' make a difference.


Yes, it makes a difference, in .12 you get an "extra" penalty for each point you are short.

Thursday, 29th August 2013, 22:13

Forum: Dungeon Crawling Advice

Topic: Which mace to chose.

Replies: 9

Views: 2542

Re: Which mace to chose.

Sorry, you're correct, that bit is executed by the setting up of the brand damage, which actually happens (a bit counterintuitively) during the "is hit" phase, prior to doing the weapon damage the adjust_noise function (Which alters the noise_factor for base weapon noise) then overwrites t...

Thursday, 29th August 2013, 15:43

Forum: Crazy Yiuf's Corner

Topic: Three most boring things in Crawl?

Replies: 108

Views: 30700

Re: Three most boring things in Crawl?

Then they'd be a Running Gag (Disclaimer: I love this webcomic)

Thursday, 29th August 2013, 03:43

Forum: Dungeon Crawling Advice

Topic: No weapons, no pickup, autotraining

Replies: 70

Views: 13860

Re: No weapons, no pickup, autotraining

Sandman25 wrote:Flying improves Stealth score. Of course you cannot see it in the game usually.

That was removed in trunk.

Wednesday, 28th August 2013, 16:54

Forum: Dungeon Crawling Advice

Topic: No weapons, no pickup, autotraining

Replies: 70

Views: 13860

Re: No weapons, no pickup, autotraining

Swiftness I could see keeping active all the time, although personally I use it primary as an escape mechanism. Keeping Flying active all the time is not useful, you know when you need to fly; A lake or pool of lava never sneaks up on you (I suppose you might be keeping it active for that once-in-a-...

Wednesday, 28th August 2013, 16:23

Forum: Dungeon Crawling Advice

Topic: Which mace to chose.

Replies: 9

Views: 2542

Re: Which mace to chose.

Due to what might be a bug, brands don't add noise to melee. The only exception is the electrical explosion that happens on elec brand triggers against targets in water. Actually that's not true. Brands alter the base multiplier for melee weapon noise, however this has a cap (the same cap as shouti...

Wednesday, 28th August 2013, 15:32

Forum: Dungeon Crawling Advice

Topic: No weapons, no pickup, autotraining

Replies: 70

Views: 13860

Re: No weapons, no pickup, autotraining

It can be a problem when I keep Deflect Missle, Swiftness and Flight active. Time is a problem indeed and it was one of the reasons (minor one though) why I switched to ToME4 where sustained spells exist. So let me get this straight, you are taking a bunch of useless actions, which take you a bunch...

Wednesday, 28th August 2013, 04:32

Forum: Dungeon Crawling Advice

Topic: Remove oklob vault (img)

Replies: 35

Views: 9422

Re: Remove oklob vault (img)

Yes, and i'm not debating that the vault is deadly if you are unprepared and particularly if it's layout is previously unseen. Merely that "opening the door and dying" isn't something that happened in this instance.

Wednesday, 28th August 2013, 04:23

Forum: Dungeon Crawling Advice

Topic: No weapons, no pickup, autotraining

Replies: 70

Views: 13860

Re: No weapons, no pickup, autotraining

I usually always have Repel Missiles active (the game stops when the spell is about to expire so I can cast it again). It does not work with auto training because Charms and Air get about 25% exp each So this is a bit silly. Keeping RM active all the time is just burning time, Mana, food, and is an...

Wednesday, 28th August 2013, 04:14

Forum: Game Design Discussion

Topic: Mountain Dwarfs - Revisited

Replies: 16

Views: 6296

Re: Mountain Dwarfs - Revisited

As a formatting thing for racial proposals, it's nice to do something like: <Race Name> <Short description, a sentence or two> <Long description, a paragraph or so> Proficiencies: <list one per line> Special attributes: <list one per line, limit thematic justifications here to a minimum, if it's not...

Tuesday, 27th August 2013, 21:00

Forum: Game Design Discussion

Topic: a few suggestions for thematic and interface related changes

Replies: 19

Views: 4600

Re: a few suggestions for thematic and interface related cha

Well, you don't have to do all of it, and it doesn't really take very long, a couple minutes, tops. I just write very detailed instructions.

Tuesday, 27th August 2013, 20:33

Forum: Game Design Discussion

Topic: a few suggestions for thematic and interface related changes

Replies: 19

Views: 4600

Re: a few suggestions for thematic and interface related cha

The fsim is just the fight simulator built into wizmode. How to use this "fsim": ⋅ First make a dump of your char with # ⋅ Save your character and exit crawl ⋅ Start a new char (I like to call mine "tester") with the appropriate race/class you are te...

Tuesday, 27th August 2013, 19:48

Forum: Dungeon Crawling Advice

Topic: SDA or Robe of Archmagi?

Replies: 5

Views: 1639

Re: SDA or Robe of Archmagi?

Note that the SDA can also be enchanted to +5, so there's more potential AC there, although I agree if you kill things primarily with spells, at range, Archmagi is a pretty sweet brand (Although the 'diminishing returns' aspect of spell power means if you're already REALLY high spell power, you won'...

Tuesday, 27th August 2013, 18:00

Forum: Game Design Discussion

Topic: a few suggestions for thematic and interface related changes

Replies: 19

Views: 4600

Re: a few suggestions for thematic and interface related cha

I get a feeling that str wighting really important for some characters now(I don't know how it was before, because I only played mages and stabbers). For example, start an OgFi/Be and try a whip and a mace, even a +2 whip and a +0 mace. You'll get a lot more damage from a mace, even considering the...

Tuesday, 27th August 2013, 17:00

Forum: Dungeon Crawling Advice

Topic: Remove oklob vault (img)

Replies: 35

Views: 9422

Re: Remove oklob vault (img)

Hey guys, now that you've collectively shown the vault to be trivial, I need to come up with something more ... interesting. :) Well, it's trivial (Actually ranging from trivial through annoying up to and including very very risky) if you have any appropriate tools that you can or are willing to bu...

Tuesday, 27th August 2013, 02:31

Forum: Dungeon Crawling Advice

Topic: Remove oklob vault (img)

Replies: 35

Views: 9422

Re: Remove oklob vault (img)

Here's a list of some ways I can think of to deal with that vault: Cloud spells Invisibility Fireball (Wand/spell) LRD Fulminant Prism Cblink (Scroll/Spell) Summons (Including Makleb's demons and BiA) Dig and the ability to take out one at a time. rCorr And noncorrodible equipment rCorr And corrodib...

Monday, 26th August 2013, 23:51

Forum: YASD! YAVP! and characters in progress too

Topic: YA really SD DDBe

Replies: 11

Views: 2740

Re: CiP. DDBe - how to stay at high piety?

I would prefer to use trog's abilities when my piety is already very high. Trog's abilities don't use invocation, so they're more effective when your piety's already high. You'll get more out of a Trog's hand with your piety already high then you will when it's lower, so it's worth it to use healing...

Monday, 26th August 2013, 23:42

Forum: Dungeon Crawling Advice

Topic: Remove oklob vault (img)

Replies: 35

Views: 9422

Re: Remove oklob vault (img)

I mean, you spend most of the time repeating the same action to kill your enemies, but these places make you think. Isn't that great? Actually these kinds of things might make you think the first time you encounter them, particularly if you don't have lots of experience with oklobs, once you do tho...

Monday, 26th August 2013, 23:40

Forum: Dungeon Crawling Advice

Topic: Remove oklob vault (img)

Replies: 35

Views: 9422

Re: Remove oklob vault (img)

From the posted morgue: Really walk into a travel-excluded area? [Y]es or [N]o only, please. Really walk into a travel-excluded area? Marking area around the oklob plant as unsafe for travelling. 2 oklob plants come into view. The oklob plant spits acid at you. The splash of acid hits you! The acid ...

Monday, 26th August 2013, 23:16

Forum: Game Design Discussion

Topic: I think Hall of Blades should be reworked (or removed?).

Replies: 105

Views: 32051

Re: I think Hall of Blades should be reworked (or removed?).

What if the dancing blades randomly decided whether to be aggressive to you or fight the other weapons, at least then it would be less of a slog, and more interesting to see neutral critters fighting aggro ones, a little tactical maneuvering and you could hide behind the biggest neutral weapon you c...

Monday, 26th August 2013, 21:30

Forum: Game Design Discussion

Topic: New ?vorpalise

Replies: 81

Views: 21392

Re: New ?vorpalise

Yeah, it's fixed.

Monday, 26th August 2013, 21:27

Forum: Game Design Discussion

Topic: New ?vorpalise

Replies: 81

Views: 21392

Re: New ?vorpalise

Heheh, exactly what happened to me, I'm compiling an up to date version now (there was a possibly relevant commit on the 21st, my version was from the 19th)

Monday, 26th August 2013, 21:23

Forum: Game Design Discussion

Topic: Disarm

Replies: 33

Views: 9227

Re: Disarm

Really Tukima's is a pretty good spell, it's just annoying to have to wield each weapon you want to animate though,

Monday, 26th August 2013, 19:36

Forum: Game Design Discussion

Topic: Celestials

Replies: 16

Views: 5266

Re: Celestials

1. It seems a little odd to give all these bonuses to UC but give a -3 aptitude for it. 2. If you join Kiku, and become undead, I think you forfeit holy damage protection, on the other hand if you aren't undead, holy weapons don't do anything additional to you, so there's only very rare situations i...

Monday, 26th August 2013, 19:15

Forum: Game Design Discussion

Topic: New ?vorpalise

Replies: 81

Views: 21392

Re: New ?vorpalise

New trunk prompts you for which weapon to wield before you vorpalize, but you choose a weapon you can't use with a shield (and are wearing one) it doesn't let you wield that weapon ("you can't use that weapon witha shield") however it doesn't re-prompt you, to make a different selection, i...

Monday, 26th August 2013, 17:08

Forum: YASD! YAVP! and characters in progress too

Topic: YA really SD DDBe

Replies: 11

Views: 2740

Re: CiP. DDBe - how to stay at high piety?

I decided to see what my piety looks like playing a DDBe at your level, just for comparison Unfortunately I ended up wear-ID'ing an amulet of faith, so piety levels aren't really comparable (I've got more, shocker!) What might be comparable is how many times I've had to heal compared to you. So at l...

Monday, 26th August 2013, 15:40

Forum: Dungeon Crawling Advice

Topic: How to best use nemelex?

Replies: 14

Views: 3899

Re: How to best use nemelex?

I find that I get a deck on the first sacrifice about 1 in 4 times (Not being a monk), there's no way to control which deck you get if that happens. Getting an experience card when joining a Nemlex is nice when it happens, but isn't enough of a big deal that you should worry about it when it doesn't...

Monday, 26th August 2013, 15:25

Forum: YASD! YAVP! and characters in progress too

Topic: CIP->YAVP: NaFE of Chei - Getting ready for hell

Replies: 13

Views: 3241

Re: CIP: NaFE of Chei - Getting ready for hell

I also don't think -5 AC on the cap is a big deal, he's got 50 AC *while wearing* said cap, and while 57 AC is better than 50 AC, MR++ is also pretty nifty. I guess it really depends on what sources of MR he's got available elsewhere in the game. Agreed rN+ isn't a requirement (Although it's certain...

Monday, 26th August 2013, 15:23

Forum: YASD! YAVP! and characters in progress too

Topic: CIP->YAVP: NaFE of Chei - Getting ready for hell

Replies: 13

Views: 3241

Re: CIP: NaFE of Chei - Getting ready for hell

Actually with 27 str and 38 int casting level 9 spells in IDA is pretty darn reasonable (One of the few reasons to take Chei IMHO is to be able to cast high level spells with heavier armour) That sure is a lot of rot though, I've never had nearly that much even after clearing the Tomb. And yes, get ...

Monday, 26th August 2013, 15:16

Forum: Dungeon Crawling Advice

Topic: How much effect does Invocations have on Okawaru?

Replies: 9

Views: 3727

Re: How much effect does Invocations have on Okawaru?

Nah.. thats maybe a bit too much. Especially in the beginning where you are far better off pushing your main skills rather than getting finesse online. Besides, some characters can afford a turn or two, finesse is just to grease the skids and they use it rarely. Well, you should never use finesse i...

Sunday, 25th August 2013, 21:49

Forum: Dungeon Crawling Advice

Topic: How much effect does Invocations have on Okawaru?

Replies: 9

Views: 3727

Re: How much effect does Invocations have on Okawaru?

Really it should be "If you *ever* want to use finesse, it should be at a low enough failure rate that you're not likely to just waste a turn."

Sunday, 25th August 2013, 02:00

Forum: Coding

Topic: Enemies following you on stairs

Replies: 19

Views: 6198

Re: Enemies following you on stairs

Well, it takes over 2 turns to climb or decend stairs (2.3 to be specific) so if I was an enemy I'd certainly whack you for free :)
PreviousNext

Return to advanced search

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.