Search found 618 matches

Tuesday, 27th September 2011, 15:29

Forum: Dungeon Crawling Advice

Topic: List your favourite builds

Replies: 212

Views: 95472

Re: List your favourite builds

Wait, what? Is there a wiki or a topic about this staff split? First time I heard about it. I recall when there was debate about staff monk I proposed something similar - add new stave type between quarterstaff and lajatang for smoother power curve. Everyone felt it was absurd "there is already...

Tuesday, 27th September 2011, 10:39

Forum: Dungeon Crawling Advice

Topic: List your favourite builds

Replies: 212

Views: 95472

Re: List your favourite builds

Another new favorite build in trunk: MiPr of Oka. Why Pr? Well, you get to start with a quarterstaff. They've been buffed to 10/3/130 in trunk... this is absolutely insane for the early game. That two extra base damage is awesome . You can bash your way through anything in the early game within rea...

Tuesday, 27th September 2011, 10:36

Forum: Game Design Discussion

Topic: Improve the early game

Replies: 112

Views: 22663

Re: Improve the early game

Chaos knights already start with +2 leather armour and +2 weapon. (but Xom...yeah) Abyssal knights start with +2 weapon (+Lugonu with accumulated piety) Death knights start with +1 weapon (+ Yred with accumulated piety) Healer starts with +1 robe. (+ Ely with accumulated piety) Assasin starts with +...

Tuesday, 27th September 2011, 10:19

Forum: Game Design Discussion

Topic: New Race: Golem

Replies: 153

Views: 41502

Re: New Race: Golem

Just occurred to me. If golems will have set nutrition cost for all spells and bad aptitude for Spellcasting, they will have near to no reason to train it at all(only spellpower gain and few extra mp). How is item consumption system works right now? Maybe someone can upload compiled Crawl with golem...

Monday, 26th September 2011, 19:11

Forum: Crazy Yiuf's Corner

Topic: Worst episodes on D:1

Replies: 36

Views: 8889

Re: Worst episodes on D:1

In new versions it's Abyssal Knights that start in the Abyss. Chaos Knights start with Xom. So Xom chucked him in the Abyss right off the bad. Very funny. oh. yeah. forgot about that Great Chaos Knight Divide. Anyway, Xom once banished my troll for no fricking reason around D5. Thought that was it....

Monday, 26th September 2011, 19:09

Forum: Dungeon Crawling Advice

Topic: What to do against invisible enemies?

Replies: 42

Views: 14220

Re: What to do against invisible enemies?

Grimm wrote:Hit them with a wand of polymorph other.

Actually, better yet e(v)oke it on them. Because hitting them will only break the wand.

Monday, 26th September 2011, 19:07

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112623

Re: DCSS Text Improvement Taskforce

  Code:
name-dropping actual real-world places was a problem

it isn't? Well, that's weird. :?

Monday, 26th September 2011, 19:04

Forum: Game Design Discussion

Topic: New Race: Golem

Replies: 153

Views: 41502

Re: New Race: Golem

Whoah! Speedy slithering is something new for sure. =) On topic: Making golems stand out is tricky. Very controversial ideas (like original one with scrolls) are too complex to be implemented. On the other hand, very subtle one are overshadowed by similarities with other species. (mummy resists, DD ...

Monday, 26th September 2011, 15:50

Forum: Crazy Yiuf's Corner

Topic: Worst episodes on D:1

Replies: 36

Views: 8889

Re: Worst episodes on D:1

daetrin wrote:I rolled up a chaos knight for kicks.

Cast into the abyss on D1.


All chaos knights start in the abyss. So it's basically not even D1 yet.

Monday, 26th September 2011, 15:43

Forum: Game Design Discussion

Topic: New Race: Golem

Replies: 153

Views: 41502

Re: New Race: Golem

I don't think incredibly lousy aptitudes captures the "hybrid is fine, but no pure casters" idea very well. Sorry, I did not elaborate enough. By "casting abilities is a must" I meant that abysmal aptitudes should go and another limiting mechanic should be put in it's place for ...

Saturday, 24th September 2011, 21:54

Forum: Game Design Discussion

Topic: New Race: Golem

Replies: 153

Views: 41502

Re: New Race: Golem

From feedback I'm getting I might only comment on few things: +Golems should gain MR with leveling up. With almost near immunity at 27XL. This should help against confusing effects (which are devastating due to lack of healing pots) +Casting abilities is a MUST. But they should be balanced in a way ...

Wednesday, 21st September 2011, 16:08

Forum: Game Design Discussion

Topic: An early boss idea

Replies: 12

Views: 3001

Re: An early boss idea

Konebred wrote: ...that always spawned on level 10-12 that had a guaranteed drop of some sort of entry level poison resist item...

This is the main problem with your proposal for me.

Wednesday, 21st September 2011, 16:04

Forum: YASD! YAVP! and characters in progress too

Topic: Instadeaths can happen

Replies: 11

Views: 2349

Re: Instadeaths can happen

Also, main problem here - you should not explore with 4 hp left. RElec didn't help you there.

Tuesday, 20th September 2011, 19:27

Forum: Dungeon Crawling Advice

Topic: Reaching tricks

Replies: 24

Views: 6368

Re: Reaching tricks

To avoid one of the exploits of a reaching brand, big/berserking monsters should displace smaller ones.
Because, really, rat blocking stone giant in a corridor? :shock:

Monday, 19th September 2011, 18:56

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 112623

Re: DCSS Text Improvement Taskforce

Giant cockroach surely needs Kafka reference in quotation department, in my opinion. :roll:

Sunday, 18th September 2011, 09:29

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 920048

Re: I think we learned an important lesson today.

AtT wrote: ...or fight worth a damn.

Not true. I once was a berserker humanoid and she turned me in a pig mid-fight.
You ever met berserking boar? Well, it was the last thing Kirke saw. :twisted:

Friday, 16th September 2011, 00:58

Forum: Game Design Discussion

Topic: God of doors

Replies: 33

Views: 8762

Re: God of doors

you know, as a tile maker (wannabe) myself I just have little artsy orgasms in my head when i look at your tiles, ontoclasm (by Odin's beard, the runes. THE RUNES!)
on topic: i was very sceptical at first about this god. But duo variation could be perfect new addition to the pantheon.

Thursday, 8th September 2011, 05:16

Forum: Game Design Discussion

Topic: Felid monk

Replies: 3

Views: 1385

Re: Felid monk

why they should not?

Wednesday, 7th September 2011, 18:23

Forum: YASD! YAVP! and characters in progress too

Topic: [What did I do wrong?] A Deep Dwarf Healer question list

Replies: 23

Views: 5942

Re: [What did I do wrong?] A Deep Dwarf Healer question list

I would also count out all mindless creatures.

Wednesday, 7th September 2011, 11:01

Forum: Game Design Discussion

Topic: Those F'N cobwebs

Replies: 19

Views: 3469

Re: Those F'N cobwebs

in this case they should block los. Maybe beginning with 3 squares unlike 2 with fog.

Monday, 5th September 2011, 16:17

Forum: Game Design Discussion

Topic: Stash Branches

Replies: 28

Views: 8003

Re: Stash Branches

nice one. Theme of this vaults can be very diverse. I imagine troll/ogre cave, worm breeding grounds etc.

Sunday, 4th September 2011, 19:43

Forum: YASD! YAVP! and characters in progress too

Topic: [What did I do wrong?] A Deep Dwarf Healer question list

Replies: 23

Views: 5942

Re: [What did I do wrong?] A Deep Dwarf Healer question list

my last ddhe got zotsplatted. Ran out of juice prior end game. Was not able to pacify even draconians with around 25 invocations. And melee was vastly underpowered due to lack of xp(healed too often for piety). Basically, i disappointed in him and suicided on next drac-pack.

Sunday, 4th September 2011, 15:24

Forum: Game Design Discussion

Topic: Rename Fire Storm Conflagration

Replies: 9

Views: 2757

Re: Rename Fire Storm Conflagration

Inferno!
(I dont mind fire storm really)

Sunday, 4th September 2011, 15:06

Forum: Dungeon Crawling Advice

Topic: Brand new with Qs about Assassins

Replies: 35

Views: 8535

Re: Brand new with Qs about Assassins

female crawler in tavern? Intriguing. :) anyway, go for Oka. 1) if you fail to sneak up and end up face to face with ogre - heroism. Buffs your defences AND your otherwise meager melee damage output. 2) besides armour, Okes will shower you in needles(and darts) so you may spew that curare without he...

Saturday, 3rd September 2011, 20:51

Forum: Game Design Discussion

Topic: God of doors

Replies: 33

Views: 8762

Re: God of doors

wow! This one is flavor-fest proposal. I completely adore this remix of original ideas. If 2-in-1 deity is too revolutionary it may be considered a one two-headed god(ess)
(some abilities still need balancing out though)

Tuesday, 30th August 2011, 10:49

Forum: Game Design Discussion

Topic: God of doors

Replies: 33

Views: 8762

Re: God of doors

lack of strong theme disturbs me. Maybe this can inspire god designer:
en.m.wikipedia.org/wiki/Janus

Monday, 29th August 2011, 19:22

Forum: Dungeon Crawling Advice

Topic: Newbie, unspoiled, and planning to win that way

Replies: 14

Views: 4189

Re: Newbie, unspoiled, and planning to win that way

Xua, playing too much trolls of Xom lately, huh? :)

Friday, 26th August 2011, 17:42

Forum: Game Design Discussion

Topic: Tavern ideas that have made it into the game

Replies: 19

Views: 6691

Re: Tavern ideas that have made it into the game

yeah. I miss danr :(

Monday, 22nd August 2011, 17:17

Forum: Dungeon Crawling Advice

Topic: Healers...

Replies: 46

Views: 12274

Re: Healers...

question.
How high will be my success of pacifying draconians in zot with greater healing at 25 invocation?
In other words, will i be able to sustain piety level by pacifying every drac in a pack?

Friday, 19th August 2011, 14:47

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 754579

Re: The 'Questions too small to need their own thread' threa

im in wizlab. Animated weapons around. Killed everything. Strange machine left with two doors at each side blocked by mirrors. How to get there?

Wednesday, 17th August 2011, 19:57

Forum: Game Design Discussion

Topic: New Race: Golem

Replies: 153

Views: 41502

Re: New Race: Golem

thanks. My whole motivation for item consumption was not because of flavor(hungerless is better here), but because i wanted to see how it would be that , otherwise useless items, would be made crucial for golem survival.

Wednesday, 17th August 2011, 19:40

Forum: Game Design Discussion

Topic: New Race: Golem

Replies: 153

Views: 41502

Re: New Race: Golem

your idea is prone to combinatory explosion. Also, too much hassle to implement code-wise. Just imagine -for every new god there must be made additionaly at least one mechanic specifically for only one race? ItS not worth it, i think.

Wednesday, 17th August 2011, 19:18

Forum: Game Design Discussion

Topic: New Race: Golem

Replies: 153

Views: 41502

Re: New Race: Golem

several? I only see hp regen *similarity*. Golem at least can restore health when satiated and above.

Wednesday, 17th August 2011, 18:01

Forum: Game Design Discussion

Topic: New Race: Golem

Replies: 153

Views: 41502

Re: New Race: Golem

i'm speechless. All fixes you described is very logical. Most necro spells will not have effect at all (death door) and poison immunity was mentioned with all the other resists. (is there a bleed effect in crawl?) about eating. If item consumption will not suffice i'm all for making golems hungerles...

Wednesday, 17th August 2011, 17:19

Forum: Game Design Discussion

Topic: New Race: Golem

Replies: 153

Views: 41502

Re: New Race: Golem

hi!
You mean you made a patch of a whole race? 0_0
if so, how much does it look like my design?

Monday, 15th August 2011, 15:46

Forum: Dungeon Crawling Advice

Topic: Question - shields & ranged weapons

Replies: 12

Views: 4048

Re: Question - shields & ranged weapons

i , for one, would like it if bows and x-bows was twohanded.
Or at least bows. It is quite improbable to shoot arrows and block with a shield at the same time irl

Sunday, 14th August 2011, 21:07

Forum: Game Design Discussion

Topic: Impressed with Trunk Halfling

Replies: 13

Views: 3172

Re: Impressed with Trunk Halfling

not just hairy. Very thick tolkien-hobbit-hairy!
Have you seen lord of the rings movie? All those little suckers had, like, a wig on each feet. They even didnt wear any boots most of the time

Sunday, 14th August 2011, 20:48

Forum: Game Design Discussion

Topic: Impressed with Trunk Halfling

Replies: 13

Views: 3172

Re: Impressed with Trunk Halfling

erm...what about felids then? They have a minor ac boost from their fur. And someone else too, i think

Sunday, 14th August 2011, 20:42

Forum: Game Design Discussion

Topic: Impressed with Trunk Halfling

Replies: 13

Views: 3172

Re: Impressed with Trunk Halfling

what about adding a bit more flavor?
Let them have hairy feet! (1AC). if boots worn, bonus is nullified.
100% serious

Sunday, 14th August 2011, 20:37

Forum: Dungeon Crawling Advice

Topic: How do you roll an Octopode

Replies: 5

Views: 1828

Re: How do you roll an Octopode

answering to the topic name. Thats how I roll octopi:
www.sushivids.com/spicy-octopus-roll/

Tuesday, 9th August 2011, 19:36

Forum: Game Design Discussion

Topic: Strength allows monster displacement

Replies: 15

Views: 3651

Re: Strength allows monster displacement

Damn it. Does not matter that this most likely wont be implemented - i love it!
Push goblin in lava and shout "this. is. CRAAAAAAAAWL!"

Thursday, 4th August 2011, 16:15

Forum: Crazy Yiuf's Corner

Topic: New class proposal: Beat poet

Replies: 149

Views: 35785

Re: New class proposal: Beat poet

wooooosh?
I dont get this joke. What does it means?

Tuesday, 2nd August 2011, 20:11

Forum: Game Design Discussion

Topic: Nearly Inaccessible Temple

Replies: 7

Views: 2242

Re: Nearly Inaccessible Temple

secret door.

Sunday, 31st July 2011, 19:38

Forum: Game Design Discussion

Topic: Monks and balance

Replies: 42

Views: 10731

Re: Monks and balance

@Danei
so, you have any proposals at all? I tried -stave as weapon choice for them was my idea, with much effort from Danr to implement. But its reverted now anyway.
@dpeg
i also like your idea. But there should be taken all gods in consideration to avoid exploits.

Sunday, 31st July 2011, 10:44

Forum: Game Design Discussion

Topic: Monks and balance

Replies: 42

Views: 10731

Re: Monks and balance

who said that all backgrounds should be equal? They should not. Monks in a late game is on par (if not better) than most melee builds.
i agree that they do not present anything interesting in comparison with transmuters

Thursday, 28th July 2011, 20:13

Forum: Game Design Discussion

Topic: Martial Manuvers, Stances and Special Attacks.

Replies: 92

Views: 21676

Re: Martial Manuvers, Stances and Special Attacks.

@XuaXua
you mean, like parry idea that i posted in another thread?

Sunday, 24th July 2011, 08:10

Forum: Crazy Yiuf's Corner

Topic: Most Dwarfy God?

Replies: 33

Views: 8083

Re: Most Dwarfy God?

I'm not going to mention, then that May Green have compiled DF with nice tileset that only needs to be installed and can be played right away. Or am I?

Anyway, I'm with you there. It's all about all kinds of TITs! Because, you know, tits beat DF any day. Heck, tits beat most things for me...

Tuesday, 19th July 2011, 12:31

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 920048

Re: I think we learned an important lesson today.

I had that mutation with Oka during my last win. Everything went fine. Maybe because I was gladiator with katana(good night sweet prince)

Monday, 18th July 2011, 10:37

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 920048

Re: I think we learned an important lesson today.

and then you get paralyzed, and wandering hydra that was just around a corner goes "rofl, dorf snack!"
P.s. Hydras are jerks
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