Search found 318 matches

Tuesday, 26th November 2013, 17:01

Forum: Game Design Discussion

Topic: Change "Staff" to "Rod" for Trog Acquirement

Replies: 11

Views: 3780

Re: Change "Staff" to "Rod" for Trog Acquirement

sanka wrote:If acquirement is guaranteed not to give you a useless item then why can a mummy get staff of energy?


Staff of energy can also be evoked for MP channeling (recent change).

Tuesday, 26th November 2013, 02:10

Forum: Game Design Discussion

Topic: Change "Staff" to "Rod" for Trog Acquirement

Replies: 11

Views: 3780

Re: Change "Staff" to "Rod" for Trog Acquirement

Guaranteed can still be striking. Still much better odds of getting something good. Even the second worst option (rod of the swarm) is far more useful than most wands. I'll try my luck with wand acquirement if I have a good amount of them already identified and I'm comfortable with how strong my ch...

Saturday, 23rd November 2013, 20:18

Forum: Game Design Discussion

Topic: Opinions on Djinni?

Replies: 30

Views: 9135

Re: Opinions on Djinni?

Alright, I misused to the word "strictly", but the advantage of having a bigger pool to cast spells is only theoretical, I think. If you're in a position to lose most of your HP to cast a few more spells, without that being a guaranteed suicide, then you were never in danger to begin with ...

Saturday, 23rd November 2013, 17:40

Forum: Game Design Discussion

Topic: Opinions on Djinni?

Replies: 30

Views: 9135

Re: Opinions on Djinni?

They add a whole new dimension to playing casters and caster-hybrids: can I justify my casting with an appropriate cost/benefit analysis of the results of this spell, which will include an unresistable reduction in health? The problem is that using your HP as fuel for spells is strictly worse than ...

Friday, 22nd November 2013, 21:16

Forum: Dungeon Crawling Advice

Topic: A certain unique

Replies: 31

Views: 6693

Re: A certain unique

I consistently keep finding Mara at the entrance of the rune vault of whatever lair branch I was planning to do first. I have no clue why Xtahua or Margery were removed from lair branch endings but Mara wasn't.

Thursday, 21st November 2013, 17:31

Forum: Dungeon Crawling Advice

Topic: Hybridize, howto ?

Replies: 37

Views: 9211

Re: Hybridize, howto ?

I'm surprised no one has mentioned air elementalists yet. IMO the best start for a melee-focused hybrid character, purely because you have guaranteed access to swiftness and repel missiles, the two best low-level buffs in the game. They help you early, and they stay relevant all the way to your 15th...

Saturday, 2nd November 2013, 18:05

Forum: Dungeon Crawling Advice

Topic: Shoals, Spider, casters

Replies: 128

Views: 36196

Re: Shoals, Spider, casters

It looks to me like the viable solution when you encounter a ghost moth as a level 15 DECj is to escape in some fashion. If you have agility, might, speed, and a decent weapon and decent fighting skill you might beat it, but you probably shouldn't. Potion of invisibility, probably along with see in...

Monday, 14th October 2013, 15:25

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3203129

Re: Best/Worst Artifacts

the cursed -5 pair of gloves of the Duke {rF+ rC+ Str+3 Dam+4} Yeah, fuck you too, Crawl. Well, the gloves could be useful to a character with extremely high AC like Gr in heavy armour. Unfortunately the dude in question is a Tengu Wizard who, at clvl 20, has 108 HP and 10 AC, so those gloves are a...

Monday, 14th October 2013, 14:31

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3203129

Re: Best/Worst Artifacts

the cursed -5 pair of gloves of the Duke {rF+ rC+ Str+3 Dam+4}

Yeah, fuck you too, Crawl.

Tuesday, 1st October 2013, 18:57

Forum: Dungeon Crawling Advice

Topic: GDR

Replies: 26

Views: 6698

Re: GDR

It was never particularly important. Some players started saying it was important, so other, better players started saying it isn't important. I remember when everybody, good players and bad players alike, considered GDR a big deal (which I didn't care about at the time because I refused to play me...

Tuesday, 1st October 2013, 14:39

Forum: Dungeon Crawling Advice

Topic: GDR

Replies: 26

Views: 6698

GDR

Was something about GDR changed recently (as in, the last couple releases)? Looking around a bit, I'm surprised the genral consensus went from GDR being the best thing since sliced bread to being so useless it's not even worth knowing about (see LearnDB entry).

Wednesday, 17th August 2011, 13:23

Forum: Dungeon Crawling Advice

Topic: Necromancer, why is DD so good? Other options / opinions?

Replies: 14

Views: 4358

Re: Necromancer, why is DD so good? Other options / opinions

Damage shaving formula: 1d(1+1d(1+XL/3)). It's a lot, and it works on every source of damage. Also, as mentioned, they get a free wand of healing. Personally I see the "Ne" part of DDNe as an early game thing for the most part: vampiric draining is extremely helpful to stay alive until you...

Tuesday, 16th August 2011, 14:45

Forum: Game Design Discussion

Topic: Suggestion: No distortion weapon gifts from Okawaru

Replies: 63

Views: 14201

Re: Suggestion: No distortion weapon gifts from Okawaru

you flat-out can't get the best possible equipment from her and render irrelevant all the loot branch ends and scroll acquirements other characters depend on Okawaru gifting the best possible equipment? Equipment that renders branch ends and acquirements irrelevant? We must be thinking of two diffe...

Sunday, 14th August 2011, 14:13

Forum: Game Design Discussion

Topic: Suggestion: No distortion weapon gifts from Okawaru

Replies: 63

Views: 14201

Re: Suggestion: No distortion weapon gifts from Okawaru

Point taken. But in terms of harm to the player distortion is a galaxy ahead of vampiric. Vampiric will merely temporarily inconvenience you whereas a trip to the abyss at XL 8 is a death sentence. It's much worse actually. You're only taking into account the risk of wielding/unwielding them. When ...

Friday, 12th August 2011, 16:04

Forum: Game Design Discussion

Topic: Suggestion: No distortion weapon gifts from Okawaru

Replies: 63

Views: 14201

Re: Suggestion: No distortion weapon gifts from Okawaru

Okay, but...why Okawaru specifically? Shouldn't distortion weapons also be removed from Trog and acquirement? Tbh it just doesn't make sense to me that gods (except for Xom, of course) gift you bad items (distortion weapons aren't bad items per se, but they tend to be for many Okawaru and especiall...

Thursday, 11th August 2011, 01:54

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3203129

Re: Best/Worst Artifacts

O - the ring of Reimbursment {-TELE rElec rF+ rC+ MR Dam+7}

So close to being the best ring ever :x

Sunday, 7th August 2011, 16:01

Forum: Dungeon Crawling Advice

Topic: Yet another i'm really frustrated post (an a cry for advise)

Replies: 21

Views: 4801

Re: Yet another i'm really frustrated post (an a cry for adv

While it's true that another point of EV is more significant if you don't have much of it already, getting that next point is incredibly difficult if you are wearing heavy armour. Anything with an EV penalty of higher than -3 and the returns from Dodging skill and dexterity are so low as to be effe...

Thursday, 4th August 2011, 22:39

Forum: Crazy Yiuf's Corner

Topic: Good finds on D:1

Replies: 221

Views: 66253

Re: Good finds on D:1

bobross419 wrote:Of course... I died long before I could identify any one of them lol


This means they were good.

Sunday, 31st July 2011, 16:34

Forum: Crazy Yiuf's Corner

Topic: Odd things sighted in dungeon.

Replies: 963

Views: 289295

Re: Odd things sighted in dungeon.

snow wrote:Image

I found this to be funny.


I wonder what would happen if you took one of those stairs. Telefrag? :D

Saturday, 30th July 2011, 15:19

Forum: Game Design Discussion

Topic: Catoblepas

Replies: 64

Views: 18137

Re: Catoblepas

Are catoblepas included in the lair-themed zig monster set? I've gone through 2-3 of those floors in my current zig run, and none contained a catoblepa.

Friday, 29th July 2011, 20:08

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP--NaWz, first win!

Replies: 1

Views: 891

Re: YAVP--NaWz, first win!

Congratulations on the win :) Something I do have a question about: What is the effectiveness of a Staff of Wizardry as compared to a given enhancer Staff? I had books with Tornado sitting around for quite some time before I was able to get my skills/int high enough to get it castable, during which ...

Thursday, 28th July 2011, 16:51

Forum: Game Design Discussion

Topic: Tornado feedback

Replies: 35

Views: 9516

Re: YAVP: First 4 runer with new xp system an tornado

I'm currently playing a tornado caster, I started the game in a version where Tornado was at its most nerfed (the new cooldown/radius/etc mechanics and 6 damage dice) and I later upgraded to the latest trunk version. The nerfed Tornado seems pretty good for the typical 3-rune stuff. It seems to dest...

Wednesday, 27th July 2011, 23:35

Forum: Game Design Discussion

Topic: Making Hunger more dangerous

Replies: 35

Views: 10204

Re: Making Hunger more dangerous

This would cause players to use artificial means of getting hungry (ring of hunger, spells, rods) in order to be able to eat chunks whenever they're available and avoid getting naturally hungry as much as possible. :geek:

Monday, 25th July 2011, 20:42

Forum: Game Design Discussion

Topic: Can Good AI Be Bad?

Replies: 69

Views: 14261

Re: Can Good AI Be Bad?

However, I don't find monsters ranged to be a threat unless it's a purpose made ranged monster (e.g centaurs), possibly a separate issue to be addressed? It sounds like you haven't witnessed the horror of an Imp who found a bow and arrows :) In fact, I think the only difference between "ranged...

Monday, 25th July 2011, 18:38

Forum: Dungeon Crawling Advice

Topic: Immutable Laws of the Dungeon of Zot

Replies: 253

Views: 71147

Re: Immutable Laws of the Dungeon of Zot

The very next turn after your last chunk goes rotten, you will go hungry. After extensive research, I feel confident about expanding on that basic law to create a comprehensive theory of chunk availability: 1. The very next turn after your last chunk goes rotten, you will go hungry. 2. While hungry...

Sunday, 24th July 2011, 17:57

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3203129

Re: Best/Worst Artifacts

Oka, that ************ *** ** * *** *** * ********** *****, after spending half the game giving me unenchanted pieces of armour for slots I had already filled with something better and weapons I had never even picked up from the floor let alone trained the skill for, finally sees fit to give me a we...

Sunday, 24th July 2011, 17:15

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 789629

Re: The 'Questions too small to need their own thread' threa

I usually pick up a sling if I can find it specifically to deal with early jellies. While throwing stones does work, it can take ages compared to throwing stones with a sling. The risk here is wielding a cursed sling, so the best option (but far from guaranteed) is finding a monster who's using one,...

Sunday, 24th July 2011, 14:17

Forum: Game Design Discussion

Topic: TRUNK Animate skeleton - did something happen?

Replies: 3

Views: 1376

Re: TRUNK Animate skeleton - did something happen?

I would have really liked this in a recent game in which Oka gifted me a vampiric demon trident :P

Saturday, 23rd July 2011, 21:57

Forum: Dungeon Crawling Advice

Topic: Okawaru gifts - bad luck? :(

Replies: 15

Views: 4006

Re: Okawaru gifts - bad luck? :(

Oka Is a pretty good god for all classes, as the armour gifts can be awesome for whatever you're playing as, so he should give you useful stuff sooner or later. Amulet of Faith helps alot with this! Gourmand > faith. Witth gourmand a couple yaks mean no food problems for quite some time, which free...

Saturday, 23rd July 2011, 20:39

Forum: Dungeon Crawling Advice

Topic: Immutable Laws of the Dungeon of Zot

Replies: 253

Views: 71147

Re: Immutable Laws of the Dungeon of Zot

Unseen horrors are twice as likely to appear on open levels, especially OOD ones. Unless you can see invisible, in which case you won't meet one until D:18. I swear this (like chunks rotting the turn before you go hungry) is coded on purpose.

Saturday, 23rd July 2011, 15:03

Forum: Game Design Discussion

Topic: skill level micro-management

Replies: 89

Views: 18769

Re: skill level micro-management

That's very true. If we show numbers, players think that they are significant and that they have to manage them. Skill level decimals are not significant and should be hidden. But at this point the only significance of 1-27 (besides its legacy value) is that certain "dings" in certain ski...

Saturday, 23rd July 2011, 13:44

Forum: Dungeon Crawling Advice

Topic: shields and spells

Replies: 12

Views: 3159

Re: shields and spells

Keep in mind you don't necessarily need to negate the penalty completely in order to still be able to use your spells. Wizardry bonuses can help a lot there. I've had Deep elf spellcasters with around 17-18 shields skill who still used level 9 spells while wearing large shields. Bottom line, don't j...

Friday, 22nd July 2011, 15:25

Forum: Game Design Discussion

Topic: skill level micro-management

Replies: 89

Views: 18769

Re: skill level micro-management

We try to show only relevant information and hide irrelevant details. But this isn't irrelevant information at all. Even in the current system, where progress between levels does nothing gameplay-wise, knowing that clearing D:22 has trained your conjurations from 16 (10%) to 16 (25%) or rather to 1...

Friday, 22nd July 2011, 12:34

Forum: Game Design Discussion

Topic: skill level micro-management

Replies: 89

Views: 18769

Re: skill level micro-management

If we want to display more precision, I think it would be better to use decimals than a higher scale. But I keep thinking we don't need it. You don't need to know if you're at 7.5 or 7.6 skill level anymore than you need to known if your attack speed is 96 or 97 or if your spell success is 95% or 9...

Thursday, 21st July 2011, 15:05

Forum: Game Design Discussion

Topic: skill level micro-management

Replies: 89

Views: 18769

Re: skill level micro-management

The more vague sense of progress may or may not be a problem. Crawl character progress is already fairly continuous because you have not only XL, but all the independently increasing skill levels. All of these are discrete, but the combination of them can be considered nearly continuous. Equipment,...

Thursday, 21st July 2011, 00:07

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: MiBe Trident Tragedy

Replies: 11

Views: 2451

Re: CIP: MiBe Trident Tragedy

How are you getting that much awesome gear every game? Crystal plates, GDA, multiple demon weapons, katanas, hats of the alchemist, dragon king... All by the mid-game... I've litereally seen GDA on the ground like twice in a couple years of playing this game (never with a non-caster, it goes without...

Wednesday, 20th July 2011, 22:32

Forum: Game Design Discussion

Topic: skill level micro-management

Replies: 89

Views: 18769

Re: skill level micro-management

Do you mean the percentages? Ok, but why? What's so taboo about micromanaging numbers in a game that runs on numbers? I can imagine OCD types doing the silliest things to make sure not a single XP gets wasted, but, for us "sane" people it's useful to, for example, have a vague estimate of ...

Wednesday, 20th July 2011, 22:10

Forum: Dungeon Crawling Advice

Topic: Negative bonuses

Replies: 6

Views: 1944

Re: Negative bonuses

It's absolutely worth it. To-hit enchantment is soon eclipsed by the to-hit bonus from your weapon skill (provided you have decent weapon skill), and hence generally considered not too important. -1 is also the smallest penalty (obviously), while +10 is a huge bonus. It would worth using even if the...

Wednesday, 20th July 2011, 21:39

Forum: Dungeon Crawling Advice

Topic: Ziggurat mummy floors: how to?

Replies: 10

Views: 3204

Re: Ziggurat mummy floors: how to?

pre-nerf Makhleb: HD - 1 + 1d(HD) HP and MP -> 15-1+d15 -> 15-29 HP/MP, at least if the formula in the wiki is correct. in average 22 HP/MP There's no way in hell "old" Makhleb would have given you 22 MP for a greater mummy kill. 22 HP, maybe, but not MP for sure. It's probably more like ...

Wednesday, 20th July 2011, 17:50

Forum: Dungeon Crawling Advice

Topic: Ziggurat mummy floors: how to?

Replies: 10

Views: 3204

Re: Ziggurat mummy floors: how to?

I think the appropriate response is 'all hope abandon ye who enter here.' Makhleb would be pretty rubbish now, Necromutate plus firestorm is the way to go I think, with access to channelling. an amulet warding and ignoring summons is probably the best thing to do, but I never got through one (altho...

Wednesday, 20th July 2011, 15:27

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3203129

Re: Best/Worst Artifacts

<G-Flex> I picture oka as this old guy going through his attic and just discarding old junk as gifts D - the -9 crystal plate mail of Kekh {god gift, Dex-1 Dam+2} I don't think I had ever seen an item with a -9 enchantment before. I just hope my MDFi survives long enough to be able to switch gods. ...

Tuesday, 19th July 2011, 16:29

Forum: Dungeon Crawling Advice

Topic: Builds for extended game

Replies: 18

Views: 6037

Re: Builds for extended game

Or is it a matter of taste and are there no bad combo's? Of course there are bad combos, a Minotaur Enchanter won't fare very well, nor will an Octopode Berserker. And 15 rune wins with no spells are strictly for Crawl masters, I'd say. One way i want to try the wizard again, cause i didn't see its...

Tuesday, 19th July 2011, 14:23

Forum: Dungeon Crawling Advice

Topic: Ziggurat mummy floors: how to?

Replies: 10

Views: 3204

Ziggurat mummy floors: how to?

It was my first time seriously trying to do a Zig. My character was a 170 HP DEIE with necromutation, ice storm, crystal spear, controlled blink and all that good stuff (but no DDoor or Borg). All was going well until I met mummies on zig: 24. I didn't stand a chance. I initially tried the typical T...

Monday, 18th July 2011, 22:06

Forum: Game Design Discussion

Topic: Buffs

Replies: 65

Views: 17431

Re: Buffs

Surely glow would just mean characters stopped and waited for the glow to heal, then carried on with buffs enabled again? There are parts of the game that are extremely dangerous for a squishy wizard to explore without at least two or three buffs active. Either that or, as soon as I spot an enemy I...

Sunday, 17th July 2011, 20:55

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: MiBe Early Sucess and the two B's

Replies: 13

Views: 2542

Re: CIP: MiBe Early Sucess and the two B's

Elec isn't that great of a brand either anyways. Hmm, no. Electrocution is great and doubly so on a fast weapon like that. Undoubtedly superior to venom even if you don't take into account the fact that rPois is far more common among monsters than rElec (and many of the monsters that resist electri...

Sunday, 17th July 2011, 17:02

Forum: Dungeon Crawling Advice

Topic: Eudemon Blade

Replies: 5

Views: 1935

Re: Eudemon Blade

As far as long blades go, it's a good one, but not the absolute best. The bot says that in 0.9 demon and eudemon blades had their base delay lowered to 13. I assume this means their minimum delay is 6, since that the case with all other weapons with 13 base delay. Is this actually the case? At the ...

Sunday, 17th July 2011, 14:21

Forum: Game Design Discussion

Topic: Let's Talk About Hex: A Compilation Thread

Replies: 53

Views: 11882

Re: Let's Talk About Hex: A Compilation Thread

Another thing that I think would work well in Hexes is a damage reflection spell - unless that's against any design philosophies. That would make Yred a less desirable god. I don't think a damage reflection spell overlapping with Yred's power would be an issue, there's many other cases of gods' pow...

Saturday, 16th July 2011, 14:59

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 789629

Re: The 'Questions too small to need their own thread' threa

Post your morgue file, please. It's not supposed to have 250, but I doubt it did. Having just finished clearing one for the first time, I can say that 250 is a conservative figure. I had to kill 281 :lol: Tbh I think it's pretty ridiculous, and also quite boring. It took me close to 15k turns (most...

Thursday, 14th July 2011, 18:12

Forum: Game Design Discussion

Topic: Strategic problem with NMVD (no more victory dancing) system

Replies: 37

Views: 9048

Re: Strategic problem with NMVD (no more victory dancing) sy

The old system allowed you dump 500k XP into just fire magic* if you were so inclined, where now (If my understanding is correct), you can put significant focus on fire magic, but you couldn't dump everything there. Quite the contrary, actually. At least in manual mode (which is the one I've used a...
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