Search found 1620 matches
Tuesday, 8th November 2016, 13:19
Forum: Suggestions & Criticism
Topic: Suggestion: Give Reasons For Moderation
Replies: 6
Views: 5577
Sunday, 6th November 2016, 23:39
Forum: Game Design Discussion
Topic: Use Orb Status Light to Indicate Zot Differences
Replies: 0
Views: 1033
Use Orb Status Light to Indicate Zot Differences
Thursday, 3rd November 2016, 18:09
Forum: Game Design Discussion
Topic: Phase Shift
Replies: 7
Views: 3037
Re: Phase Shift
Thursday, 3rd November 2016, 05:51
Forum: Game Design Discussion
Topic: Remove Mummies (Player Race)
Replies: 19
Views: 7370
Re: Remove Mummies (Player Race)
Thursday, 3rd November 2016, 04:44
Forum: Game Design Discussion
Topic: Make charms into permanent buffs
Replies: 14
Views: 5631
Re: Make charms into permanent buffs
Thursday, 3rd November 2016, 01:44
Forum: Game Design Discussion
Topic: Remove Mummies (Player Race)
Replies: 19
Views: 7370
Re: Remove Mummies (Player Race)
Thursday, 3rd November 2016, 01:33
Forum: Dungeon Crawling Advice
Topic: Spell Casting and Starving
Replies: 26
Views: 8441
Re: Spell Casting and Starving
Thursday, 3rd November 2016, 01:22
Forum: Game Design Discussion
Topic: Make charms into permanent buffs
Replies: 14
Views: 5631
Re: Make charms into permanent buffs
Thursday, 3rd November 2016, 01:11
Forum: YASD! YAVP! and characters in progress too
Topic: YAD - Charly and another hunt for 19 k
Replies: 12
Views: 3974
Re: YAD - Charly and another hunt for 19 k
Tuesday, 1st November 2016, 21:28
Forum: Crazy Yiuf's Corner
Topic: Pakellas Situation
Replies: 48
Views: 14216
Re: Pakellas Situation
dowan wrote:But, at least you didn't lock the thread after your response.
CanOfWorms isn't a mod, but I am, and I only just saw this thread. Which I've now locked.
In the future, folks, please report posts you think break the rules, including the rules about harassing or insulting other posters.
Tuesday, 1st November 2016, 20:49
Forum: Technical Support
Topic: Why on earth does the tavern stop working around 7:30 PST?
Replies: 4
Views: 2650
Re: Why on earth does the tavern stop working around 7:30 PS
Tuesday, 1st November 2016, 20:45
Forum: Crazy Yiuf's Corner
Topic: Opinions
Replies: 15
Views: 4382
Re: Opinions
Tuesday, 1st November 2016, 04:40
Forum: Crazy Yiuf's Corner
Topic: Opinions
Replies: 15
Views: 4382
Re: Opinions
Tuesday, 25th October 2016, 20:56
Forum: Technical Support
Topic: Setting window size for tiles in init.txt changes text size
Replies: 1
Views: 1700
Re: Setting window size for tiles in init.txt changes text s
Monday, 24th October 2016, 19:26
Forum: Game Design Discussion
Topic: Idea for a new deity - Irkzox the Smith
Replies: 14
Views: 4841
Re: Idea for a new deity - Irkzox the Smith
Monday, 24th October 2016, 11:11
Forum: Game Design Discussion
Topic: Idea for a new deity - Irkzox the Smith
Replies: 14
Views: 4841
Re: Idea for a new deity - Irkzox the Smith
Sunday, 23rd October 2016, 15:54
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 33155
Re: Purpose of the Charms school
Friday, 21st October 2016, 18:35
Forum: Crazy Yiuf's Corner
Topic: DCSS TrunkWatch™: "Dismissal dismissed
Replies: 68
Views: 21860
Re: DCSS TrunkWatch™: "Dismissal dismissed
Edit: I am not kidding I will come back there!!
Thursday, 20th October 2016, 07:34
Forum: Crazy Yiuf's Corner
Topic: DCSS TrunkWatch™: "Dismissal dismissed
Replies: 68
Views: 21860
Re: DCSS TrunkWatch™: "Dismissal dismissed
Also, I for one encourage everyone to take all of the comments and posters on the Tavern less seriously. This isn't serious business.
Wednesday, 19th October 2016, 07:31
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 19189
Re: defense of hidden numbers
Wednesday, 19th October 2016, 02:05
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 19189
Re: defense of hidden numbers
Wednesday, 19th October 2016, 00:24
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 33155
Re: Purpose of the Charms school
Tuesday, 18th October 2016, 23:32
Forum: Game Design Discussion
Topic: Remove Fulminant Prism from ghosts
Replies: 4
Views: 2248
Re: Remove Fulminant Prism from ghosts
Saturday, 15th October 2016, 06:59
Forum: Crazy Yiuf's Corner
Topic: The last charms reform post ever.
Replies: 19
Views: 5846
Re: The last charms reform post ever.
Saturday, 15th October 2016, 01:25
Forum: Game Design Discussion
Topic: Two more songs
Replies: 10
Views: 2904
Re: Two more songs
Saturday, 15th October 2016, 00:10
Forum: Game Design Discussion
Topic: Two more songs
Replies: 10
Views: 2904
Re: Two more songs
Thursday, 13th October 2016, 09:50
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 19189
Re: defense of hidden numbers
Wednesday, 12th October 2016, 19:00
Forum: Game Design Discussion
Topic: Food reform AGAIN
Replies: 29
Views: 8640
Re: Food reform AGAIN
Wednesday, 12th October 2016, 10:39
Forum: Game Design Discussion
Topic: Why was 'P'rayer removed?
Replies: 5
Views: 2358
Re: Why was 'P'rayer removed?
Wednesday, 12th October 2016, 08:33
Forum: Crazy Yiuf's Corner
Topic: New charm idea: Double Strike
Replies: 27
Views: 8088
Re: New charm idea: Double Strike
Wednesday, 12th October 2016, 08:26
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 19189
Re: defense of hidden numbers
Tuesday, 11th October 2016, 21:53
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 19189
Re: defense of hidden numbers
Tuesday, 11th October 2016, 21:33
Forum: Game Design Discussion
Topic: Food reform AGAIN
Replies: 29
Views: 8640
Re: Food reform AGAIN
dpeg wrote:tabstorm: What's so hard to understand about "we couldn't do it like this"?
FWIW, I'm pretty sure that dpeg meant that we can't do what Brogue does in having a very tight food clock. I think we're all vigorously agreeing with one another on this issue.
Tuesday, 11th October 2016, 21:27
Forum: Suggestions & Criticism
Topic: Proposal: Tavern Reorganization
Replies: 60
Views: 56847
Re: Proposal: Tavern Reorganization
Tuesday, 11th October 2016, 17:55
Forum: Game Design Discussion
Topic: Food reform AGAIN
Replies: 29
Views: 8640
Re: Food reform AGAIN
Tuesday, 11th October 2016, 17:51
Forum: Crazy Yiuf's Corner
Topic: Crawl Kickstarter live!
Replies: 42
Views: 11493
Re: Crawl Kickstarter live!
e: $2,000 stretch goal: second video added that's just dpeg talking about how good Brogue is.
Tuesday, 11th October 2016, 17:49
Forum: Suggestions & Criticism
Topic: Proposal: Tavern Reorganization
Replies: 60
Views: 56847
Re: Proposal: Tavern Reorganization
e: also, do you feel that making CYC into a "General Crawl Discussion" board would ruin it? Are you suggesting that, by changing it, we'll just be making the entire board useless instead of all but a corner of it?
Tuesday, 11th October 2016, 16:42
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 19189
Re: defense of hidden numbers
Tuesday, 11th October 2016, 15:48
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 19189
Re: defense of hidden numbers
Sunday, 9th October 2016, 00:52
Forum: Suggestions & Criticism
Topic: Proposal: Tavern Reorganization
Replies: 60
Views: 56847
Re: Proposal: Tavern Reorganization
Saturday, 8th October 2016, 18:27
Forum: Game Design Discussion
Topic: Hex chance improvement
Replies: 13
Views: 3132
Re: Hex chance improvement
Saturday, 8th October 2016, 18:17
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38323
Re: Display monster AC as range
Saturday, 8th October 2016, 17:50
Forum: Crazy Yiuf's Corner
Topic: DCSS TrunkWatchWatch™©®: An Open-Letter Cease & Desist
Replies: 4
Views: 2299
Re: DCSS TrunkWatchWatch™©®: An Open-Letter Cease & Desist
LRD wrote:Dewey, Cheatem & Howe
I was about to make fun of how this kind of NPR humor on the Tavern is a welcome change of pace, but then I found out there is a whole Wikipedia article about the use of this joke.
Friday, 7th October 2016, 21:24
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38323
Re: Display monster AC as range
Friday, 7th October 2016, 18:35
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38323
Re: Display monster AC as range
Friday, 7th October 2016, 17:56
Forum: Game Design Discussion
Topic: Remove hunger
Replies: 54
Views: 19369
Re: Remove hunger
Friday, 7th October 2016, 17:33
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38323
Re: Display monster AC as range
Friday, 7th October 2016, 17:28
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 61105
Re: a(n actual) conversation about dev/player relationships
Friday, 7th October 2016, 17:17
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38323
Re: Display monster AC as range
Friday, 7th October 2016, 17:04
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 61105