Search found 129 matches

Monday, 27th February 2012, 14:35

Forum: YASD! YAVP! and characters in progress too

Topic: Critical Attention Failure

Replies: 2

Views: 383

Re: Critical Attention Failure

jeez that seems like a lot of turns for level 16?

Monday, 27th February 2012, 14:30

Forum: Game Design Discussion

Topic: Player Skeletons

Replies: 6

Views: 549

Player Skeletons

Alright so my reasoning in simple: If you ever see a dead player, its a ghost of that player. Boring. My solution is simple: Whenever a player ghost is generated, give it a 25/75 chance (or w/e) of being a player Skeleton instead. Personally I think skeletons in the dungeon are plain ole hilarious &...

Monday, 27th February 2012, 14:25

Forum: Game Design Discussion

Topic: Early game vs mid game vs late game

Replies: 19

Views: 2898

Re: Early game vs mid game vs late game

I know where OP is coming from. When I first started playing my approach was to "spam new characters to learn the ropes". My strategy worked very well for learning various things that can occur in the early game but it came at the cost of developing a spamming habit. This way of learning t...

Sunday, 26th February 2012, 19:33

Forum: YASD! YAVP! and characters in progress too

Topic: CiP OgAM - YASD'd

Replies: 1

Views: 236

Re: CiP OgAM

Died at 13.. was fooling around with enslaving sonja when she ends up 1 poking me with a distortion dagger straight into the Abyss. We had 2 squares between us when her enslavement wore off, next turn I was in the Abyss. Kind of upset.. had zero chance there. Not fun..

Sunday, 26th February 2012, 17:56

Forum: Game Design Discussion

Topic: Crystal Balls are confusingly named.

Replies: 1

Views: 517

Re: Crystal Balls are confusingly named.

Crystal Ball of Mindfuckery IMO

Sunday, 26th February 2012, 17:52

Forum: Game Design Discussion

Topic: Why is rN+ different?

Replies: 25

Views: 2389

Re: Why is rN+ different?

It is plenty intuitive when you can put on a piece of resistance gear and see "Oh, I'm dying less" or "Oh, I'm not losing so much exp per drain". The exact % reduction is not at all needed. I've noticed a trend on these forums of people wanting to see every little % and damage nu...

Sunday, 26th February 2012, 17:28

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Troll Monk - What to do next? Now a YASD...

Replies: 7

Views: 1700

Re: CIP: Troll Monk - What to do next?

Indeed, it'd be wiser to avoid melee range as well.

Sunday, 26th February 2012, 16:34

Forum: Crazy Yiuf's Corner

Topic: What can change the nature of a man?

Replies: 34

Views: 2055

Re: What can change the nature of a man?

Empathy

Sunday, 26th February 2012, 16:15

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Troll Monk - What to do next? Now a YASD...

Replies: 7

Views: 1700

Re: CIP: Troll Monk - What to do next?

You're at the point where it is very, very standard to divert your attention to the branches for the next couple of hours. Feel free to go destroy the lair or orc(1-3). If I had clarity or a piece of MR equipment it'd definitely be time for me to hit up orc 1-3 while the experience points were still...

Sunday, 26th February 2012, 08:39

Forum: Dungeon Crawling Advice

Topic: List your favourite builds

Replies: 212

Views: 65733

Re: List your favourite builds

OgFi/Gl of Kiku

GSC with pain is lol damage

semi-challenge combo tho

Sunday, 26th February 2012, 08:30

Forum: Game Design Discussion

Topic: The larger species and fragility

Replies: 71

Views: 5440

Re: The larger species and fragility

I don't get it, why can't we have glass cannon races, or races that are simply harder to win with and require different play styles ("challenge species")? Does every species have to be a joke on the roguelike genre like minotaur fighters afk tabbing through the game for you guys to be happ...

Sunday, 26th February 2012, 07:43

Forum: Game Design Discussion

Topic: Removing Spellcasting as a Skill

Replies: 32

Views: 4676

Re: Balancing Spellcasting Vs. Spell Schools

I have a proposal for the removal of Spellcasting as a standalone skill somewhere in the dev wiki. I hope it doesn't get picked up. Spellcasting vs spell schools is an actually interesting mechanic and doesn't need to be dumbed down. Honestly I cannot even comprehend a way in which removing spellca...

Sunday, 26th February 2012, 07:21

Forum: YASD! YAVP! and characters in progress too

Topic: CiP OgAM - YASD'd

Replies: 1

Views: 236

CiP OgAM - YASD'd

Dungeon Crawl Stone Soup version 0.10.0-14-ga75c42d character file. Night2o1 the Thrower (Ogre Arcane Marksman) Turns: 28792, Time: 03:47:23 HP 117/124 AC 9 Str 19 XL: 13 Next: 6% MP 30/30 EV 10 Int 15 God: Sif Muna [******] Gold 198 SH 0 Dex 9 Spells: 9 memorised, 6 levels left Res.Fire : + . . Se...

Saturday, 25th February 2012, 16:04

Forum: Dungeon Crawling Advice

Topic: Advice please: Icy stuff on Swamp:5

Replies: 10

Views: 1121

Re: Advice please: Icy stuff on Swamp:5

Truly there is no point in going into the vault now, however you should consider.. just how hard headed is a minotaur? Do minotaurs like to feel like.. cowards who turn tail at the sight of some floating ice cubes!?!?

Saturday, 25th February 2012, 16:01

Forum: Dungeon Crawling Advice

Topic: Balancing Spellcasting Vs. Spell Schools

Replies: 8

Views: 1006

Re: Balancing Spellcasting Vs. Spell Schools

What's is your collective advice on leveling up a casters spellcasting vs. specializing in a specific school in the early game. Should you aim to get all your good spells in your starting book to be hunger less, or concentrate on getting your main spells to max power ASAP? The cool thing about craw...

Saturday, 25th February 2012, 15:44

Forum: Game Design Discussion

Topic: Removing Spellcasting as a Skill

Replies: 32

Views: 4676

Balancing Spellcasting Vs. Spell Schools

I have a proposal for the removal of Spellcasting as a standalone skill somewhere in the dev wiki. I hope it doesn't get picked up. Spellcasting vs spell schools is an actually interesting mechanic and doesn't need to be dumbed down. Honestly I cannot even comprehend a way in which removing spellca...

Friday, 24th February 2012, 14:39

Forum: Crazy Yiuf's Corner

Topic: Added difficulty?

Replies: 52

Views: 5899

Re: Added difficulty?

I haven't noticed any change in difficulty. But the challenge of the first levels of the dungeon varies massively between species & background, maybe you've chosen a different thing.

Thursday, 23rd February 2012, 03:17

Forum: YASD! YAVP! and characters in progress too

Topic: Stupidest deaths.

Replies: 19

Views: 2152

Re: Stupidest deaths.

I just killed a vv nice lvl 19 ogre by not thinking at all while I fought some jerk throwing rocks at me. 99% of my characters die due to me getting bored/tired from playing for too long :O

Thursday, 23rd February 2012, 01:06

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 314569

Re: The 'Questions too small to need their own thread' threa

YO If you throw a large rock or a javelin at a sleeping enemy, does it use your stabbing skill to multiply damage? What about bows and crossbows? I want to stab things with a non short or long blade, is the total damage still capped at 30? I am not 100% on what the wiki & knowledge bots are sayi...

Thursday, 23rd February 2012, 00:32

Forum: Dungeon Crawling Advice

Topic: Felids of Jiyva

Replies: 7

Views: 1531

Re: Felids of Jiyva

I'd like an early jivya altar too :( very very rarely I'll find an early one. I accidentally splatted last time I found a lvl 3 Jivya altar, rofl. Got unbelievably lucky and scored another early jivya altar on another character, was having so much fun that I splatted that hero in some ridiculously d...

Wednesday, 22nd February 2012, 20:44

Forum: Dungeon Crawling Advice

Topic: New player getting frustrated.

Replies: 22

Views: 3823

Re: New player getting frustrated.

it is not easy or quick to hybrid off of a pure magic background. if you aren't a pro and choose a magic background you should probably 90% focus on casting and only melee the softest and weakest critters. if you want some casting and hybridization from the start, Skalds are really strong and they'r...

Friday, 10th February 2012, 16:05

Forum: Dungeon Crawling Advice

Topic: Seeking guidance in the ways of Kiku

Replies: 9

Views: 1410

Re: Seeking guidance in the ways of Kiku

dunno, but the corpse you get are definitely affected by the level of dungeon you're on + your necromancy skill

Tuesday, 7th February 2012, 20:41

Forum: Dungeon Crawling Advice

Topic: Seeking guidance in the ways of Kiku

Replies: 9

Views: 1410

Re: Seeking guidance in the ways of Kiku

I did some testing in trunk, butchered probably 20 dragons and normal trolls that Kiku delivered as fresh corpses and got zero hides.

Just keep it in mind, you can't do a sweet melee-focused kiku character with a plan to earn yourself a free golden dragon or any other type of hide :(

Tuesday, 7th February 2012, 18:34

Forum: Crazy Yiuf's Corner

Topic: Crawl-related pictures general

Replies: 44

Views: 7899

Re: Crawl-related pictures general

Image

Re: YAVP! a HeWz finaly won the game with a note about mutat

lol cute unfortunately jiyva really doesn't like to give you good mutations.. and doesn't let you accumulate many since he frequently takes mutations away :( I think you can get a bigger, badder set of mutations with 27evo by using decks of wonder -- helix still, nice game.. props on all the tomfool...

Sunday, 5th February 2012, 06:28

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Badass Kiku Ogre

Replies: 0

Views: 240

YASD: Badass Kiku Ogre

Dungeon Crawl Stone Soup version 0.10-b1-18-g4e766d1 character file. 120978 Gravest Ogre the Shatterer (level 17, 0/183 HPs) Began as an Ogre Hunter on Feb 3, 2012. Was the Champion of Kikubaaqudgha. Killed by divine providence ... invoked by Saint Roka (13 damage) ... on Level 20 of the Dungeon on...

Saturday, 4th February 2012, 23:01

Forum: Game Design Discussion

Topic: Food reform

Replies: 164

Views: 22991

Re: Food reform

????????????????? When you only have contaminated chunks available it means that you have to be more cognizant of the way you spend your satiation. Contaminated chunks being inedible would just make them.. inedible. Orc and Elven Halls are good examples of this. Most of the enemies there have relati...

Saturday, 4th February 2012, 22:51

Forum: Game Design Discussion

Topic: Sacrifices

Replies: 78

Views: 8950

Re: Sacrifices

True. Would praying for corpses under penance increase your penance count or what :O? Also, piety gain for corpses would probably need to be reworked to be a specific increment rather than a certain chance of piety gain per corpse.. Unless Praying only had a % chance to lower your piety. Still it'd ...

Saturday, 4th February 2012, 21:40

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - Muffin, a Troll Monk of Trog

Replies: 39

Views: 3555

Re: CIP - Muffin, a Troll Monk of Trog

Wait, what?

Saturday, 4th February 2012, 19:33

Forum: Game Design Discussion

Topic: Gloves vs Gauntlets / Hats vs Helmets

Replies: 14

Views: 2394

Re: Gloves vs Gauntlets / Hats vs Helmets

caps/wizard hats vs helmets also keep Monsterous species AC lower. Ogres can only wear wizard hats/caps(I think caps.. I've seen like one cap in hundreds of games), for example. I think the different headgear have different paper doll looks too. Your character is so small it is hard to appreciate th...

Saturday, 4th February 2012, 19:12

Forum: Game Design Discussion

Topic: Food reform

Replies: 164

Views: 22991

Re: Food reform

Contaminated chunks restrict caster's ability to spam their most powerful spells in places without lots of clean chunks. I reckon that is a decent reason for them to exist.

Right now, you can make the choice to use more higher-level spells by exchanging permafood for the privilege.

Saturday, 4th February 2012, 19:09

Forum: Game Design Discussion

Topic: Sacrifices

Replies: 78

Views: 8950

Re: Sacrifices

Corpse management is actually quite interesting for those with Fast Metabolisms IMO.

Also anyone who uses corpse-related skills (necromantic spells come to mind) and worship Okawaru would be completely fucked if you had to take a piety hit for every corpse. Same for makhleb necros etc..

Saturday, 4th February 2012, 17:44

Forum: Game Design Discussion

Topic: Trog and Invocations

Replies: 30

Views: 3067

Re: Trog and Invocations

First of all I'd like to say thanks for clarifying some stuff I've never wondered about before, guys. It's a given that us gamers view the game's content in various ways (because it's given to us undefined, which is not a bad thing of course but can lead to some extra confusion when it comes to con...

Saturday, 4th February 2012, 17:34

Forum: Game Design Discussion

Topic: Interrupting the donning of armor

Replies: 23

Views: 2754

Re: Interrupting the donning of armor

I think the way it works is just fine. There is nothing inherently bad about going up a floor to change armour. This isn't a game for 10 year olds who can't evaluate a simple risk situation and needs everything to happen on autopilot.

Sunday, 29th January 2012, 20:29

Forum: Dungeon Crawling Advice

Topic: Pure monk build?

Replies: 29

Views: 7631

Re: Pure monk build?

The challenge version would be an Ogre. I just imagine a big badass ogre going crazy thru the dungeon, killing them peeps.

I have been playing basically a pure monk Halfling and he is ridiculously strong compared to da ogres

Friday, 20th January 2012, 21:12

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DEGl of Kiku - CAO high score!

Replies: 1

Views: 359

Re: YAVP: DEGl of Kiku - CAO high score!

Ok now do a full game as a melee DE :D

Friday, 20th January 2012, 16:21

Forum: Dungeon Crawling Advice

Topic: Maximizing Nemelex output (books of wonder)

Replies: 32

Views: 2787

Re: Maximizing Nemelex output (books of wonder)

I felt like nemelex's other decks are kind of OP, and I thought this would be fun, so I took one character and tried to maximize my wonders by only sacrificing food. The problem is that your piety never grows appreciably, and you end up with a few low level wonders decks.. and that's it. Also, I thi...

Friday, 20th January 2012, 04:45

Forum: Dungeon Crawling Advice

Topic: Pure monk build?

Replies: 29

Views: 7631

Re: Pure monk build?

Ok, ok I am not very experienced past midgame in crawl and I'm just gonna let my noob all hang out with a couple questions. which of these these rules would be considered a challenge build? 1. OgXX, 0 Spellcasting, No Berserk (on purpose), no other restrictions 2. xxMO, 0 Spellcasting, <5 skill pt e...

Wednesday, 18th January 2012, 23:27

Forum: Dungeon Crawling Advice

Topic: Pure monk build?

Replies: 29

Views: 7631

Re: Pure monk build?

hmm yeah
I mean more of playing a character as a true man of the earth, with no access to magic and little interest in direct use of god powers or magic devices :D

salt of the earth kind of guy, melee or ranged or combined

Wednesday, 18th January 2012, 20:17

Forum: Dungeon Crawling Advice

Topic: Particularly hard or challenging builds?

Replies: 28

Views: 3051

Re: Particularly hard or challenging builds?

I took a look, neat stuff, lots of spell skills though :D

Wednesday, 18th January 2012, 20:16

Forum: Dungeon Crawling Advice

Topic: Pure monk build?

Replies: 29

Views: 7631

Pure monk build?

I am curious if anyone has completed high-rune games using almost nothing but their fists? Is it possible to build and play a character so skillfully that when they've Won the character knows no spells, has <5 points in invoc/evoc? Basically a pure melee (or melee/ranged weapon) monster who crushes ...

Tuesday, 17th January 2012, 03:44

Forum: Dungeon Crawling Advice

Topic: Particularly hard or challenging builds?

Replies: 28

Views: 3051

Re: Particularly hard or challenging builds?

wait, is that a fist using melee mummy all game long?

I like all ogre combos, hunter is probably the easiest starting build along with wizards tho. ogres make me happy.

Tuesday, 17th January 2012, 03:30

Forum: Dungeon Crawling Advice

Topic: how to succeed with jiyva

Replies: 60

Views: 11362

Re: how to succeed with jiyva

Succeed by using builds that benefit from ur 100% conservation or from a freed up neckslot

also, spam ozucubo's refrigeration (followed by freezing cloud later on) and destroy through dungeon 27. just destroy.

jiyva is cool imo, wish I could pick him at the temple or at least reliably outside slime.

Friday, 13th January 2012, 16:28

Forum: Dungeon Crawling Advice

Topic: Out of depth stuff is really frustrating (level 1 and 2)

Replies: 14

Views: 1176

Re: Out of depth stuff is really frustrating (level 1 and 2)

why do you want to baby the game, roll a new character jesus christ. d1 and d2 splats are pretty often hilarious tbh. what am I saying here? grow a pair, stop taking yourself so seriously, etc honestly a ridic corner-turning splat has happened to me FAR too few times to remember (maybe once or twice...

Tuesday, 3rd January 2012, 03:03

Forum: Technical Support

Topic: How can I look at the source?

Replies: 3

Views: 370

How can I look at the source?

Ok, I'm a fat newb when it comes to programming etc. so bare with me.

I don't like having to rely on the knowledgebot or wiki for formula information (ie. what is the damage formula for unarmed auxiliary attacks, how frequently do they proc.) How can I find/view this information for myself?

thx

Sunday, 13th November 2011, 23:12

Forum: Dungeon Crawling Advice

Topic: how to succeed with jiyva

Replies: 60

Views: 11362

Re: how to succeed with jiyva

Christ, I took Jivya in midgame and my allied slimes have been absolutely fucking me over..

My ogre is level 16, a slime showed up and took the last hit on: Rupert, a level 18 ghost, and an azure jelly completely solo'd Saint Roka

I can't get any god damn experience lol.........

Thursday, 27th October 2011, 16:24

Forum: YASD! YAVP! and characters in progress too

Topic: Bad ass hasted mutant ogre?

Replies: 7

Views: 592

Re: Bad ass hasted mutant ogre?

Yep I've played a bit more. I think I'm about level 15 or 16. Been with Jivya for a while now, the change in intellect has brought Haste up to Good-Great (Depending if the jelly god feels like giving or taking a point or two of int). Things are going really well except I've been screwing up with my ...

Wednesday, 26th October 2011, 22:03

Forum: YASD! YAVP! and characters in progress too

Topic: Bad ass hasted mutant ogre?

Replies: 7

Views: 592

Re: Bad ass hasted mutant ogre?

It is definitely sustainable through this part of the game to use haste every fight, even as an ogre, cuz there is plenty of food to go around. When I swap to jiyva in a minute here and my int blows up, my food cost will go further down :D so yah I'm using haste every significant fight (spiny frog e...
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