Search found 1450 matches

Tuesday, 4th January 2011, 14:33

Forum: Game Design Discussion

Topic: Selling Stuff

Replies: 61

Views: 6405

Re: Selling Stuff

They don't time out at all in trunk, and just ask you for items straight-up instead of messing around with gold.

Tuesday, 4th January 2011, 03:26

Forum: Game Design Discussion

Topic: Underlying design ideas endgame.

Replies: 13

Views: 1632

Re: Underlying design ideas endgame.

I would agree that there could be some tweaking between gods and the endgame. I think a good design principle should be that each god at max piety is equally useful in the extended endgame. To me, that would mean they are "balanced". The same would apply to different playstyles: a heavy a...

Tuesday, 4th January 2011, 01:17

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - DSVM of Kiku - Be very afraid of resistance penalties

Replies: 9

Views: 1035

Re: YASD - DSVM of Kiku - Be very afraid of resistance penal

http://crawl.akrasiac.org/rawdata/PigVomit/morgue-PigVomit-20091216-184032.txt "[dam=226] PigVomit the Demonic Porcupine (L27 DSCr), worshipper of Okawaru, killed by the Shining One's cleansing flame in the Abyss on 2009-12-16, with 865037 points after 138428 turns and 17:08:09." That's th...

Monday, 3rd January 2011, 17:17

Forum: Dungeon Crawling Advice

Topic: What species do you never play?

Replies: 52

Views: 5176

Re: What species do you never play?

I definitely agree that in the early game, the choice between high regen and access to bat form is a pretty interesting one - and later on, halving spell hunger when thirsty also means you can spam higher-level spells, but not in the same way a mummy could since becoming bloodless and losing your he...

Monday, 3rd January 2011, 17:16

Forum: Dungeon Crawling Advice

Topic: Necromancers

Replies: 3

Views: 704

Re: Necromancers

As well as Pikel's chance of carrying one, Grinder always has some weapon of pain (the base type varies, usually a hammer, whip, club or dagger). Having pain weapons be so common in the early game actually rather annoys me; when you can almost always rely on finding a pain weapon early it completely...

Monday, 3rd January 2011, 03:56

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - Draconian Transmuter

Replies: 6

Views: 3008

Re: YAVP - Draconian Transmuter

For draconians, it's Level 8 Tmut (instead of Tmut/Fire). It transforms them into a dragon of their own colour, doubles their breath weapon power, and has them keep their scale AC (which was also boosted in trunk). The main thing is it being single-school and thus actually possible to cast at a reas...

Monday, 3rd January 2011, 00:33

Forum: Dungeon Crawling Advice

Topic: Str or Dex

Replies: 19

Views: 1881

Re: Str or Dex

(Stabbers should focus on just int too).

Monday, 3rd January 2011, 00:19

Forum: Dungeon Crawling Advice

Topic: DE mages (DEVM) -- so fragile.

Replies: 43

Views: 5872

Re: DE mages (DEVM) -- so fragile.

Oh, I thought you were comparing static discharge to meph, not shock to magic dart.

Anyway yeah. AE is pretty good and shock is one of the nicer level one spells.

Sunday, 2nd January 2011, 16:55

Forum: Dungeon Crawling Advice

Topic: DE mages (DEVM) -- so fragile.

Replies: 43

Views: 5872

Re: DE mages (DEVM) -- so fragile.

Static discharge can't miss, actually - I liked using it to take out high EV annoyances like black mambas and blink frogs in my last AE game. It doesn't affect flying monsters, however. And it does have quite high variance, it's possible for it to only inflict a small amount of damage and arc just o...

Sunday, 2nd January 2011, 14:49

Forum: Dungeon Crawling Advice

Topic: DE mages (DEVM) -- so fragile.

Replies: 43

Views: 5872

Re: DE mages (DEVM) -- so fragile.

It does more damage and you take less self-damage per arc, the chance of it arcing is slightly higher, and the chance of creating more initial arcs is higher (assuming you have more than one enemy next to you).

Sunday, 2nd January 2011, 14:47

Forum: Dungeon Crawling Advice

Topic: Shields and Casters

Replies: 13

Views: 1074

Re: Shields and Casters

Centaurs and Nagas are large and can wear bucklers (and so have no penalty for doing so). Ogres and Trolls are large and can't wear bucklers. Draconians aren't large and can't wear bucklers.

Saturday, 1st January 2011, 21:32

Forum: Dungeon Crawling Advice

Topic: Conjuration Powers

Replies: 8

Views: 833

Re: Conjuration Powers

Not quite. It does 30% damage to enemies with rPois+++ which is definitely not worth the cost, but it's not terrible against things with just rPois+ (it does about half damage, as well as still being able to inflict poison).

Saturday, 1st January 2011, 21:28

Forum: Dungeon Crawling Advice

Topic: New labyrinth end? Highly inappropriate

Replies: 23

Views: 2303

Re: New labyrinth end? Highly inappropriate

Eh, the same vault fooled me once too and I was certainly annoyed but it's still fairly funny. It gives you porridge (much more than you need to find your way out again, although it's not like food usage is ever an issue anyway), labs are easy , and you'll know for the future to look out.

Saturday, 1st January 2011, 18:10

Forum: Dungeon Crawling Advice

Topic: Conjuration Powers

Replies: 8

Views: 833

Re: Conjuration Powers

I got those numbers from the LearnDB, you could also look in the source code. zap-data.h has the numbers used for generating the damage dice. beam.cc has the code for that but I think I'm doing something wrong trying to figure it out. Poison Arrow is probably the most efficient high-level conjuratio...

Saturday, 1st January 2011, 17:56

Forum: Game Design Discussion

Topic: Druids for starting class?

Replies: 10

Views: 1766

Re: Druids for starting class?

And as far as I know, the plan is actually to reduce the number of classes that start with a god. It makes Crawl's first big milestone (making it to the Temple) rather meaningless if you can just start with any god. There's some proposals on the wiki, anyway.

Saturday, 1st January 2011, 17:43

Forum: Dungeon Crawling Advice

Topic: Str or Dex

Replies: 19

Views: 1881

Re: Str or Dex

If you're casting spells ever at all, Int (unless you have below 8 in Str/Dex, or need to raise Str a bit for casting in heavy armour). Otherwise yeah, Dex for EV characters and Str for AC ones, and as you said, the weapon Str/Dex weighting doesn't really matter as it's currently implemented, and yo...

Friday, 31st December 2010, 17:49

Forum: YASD! YAVP! and characters in progress too

Topic: YASD (probably) - lv 21 DsGl of Oka

Replies: 3

Views: 783

Re: YASD (probably) - lv 21 DsGl of Oka

Hint: don't use Maxwell's Patent Armour, it's a terrible unrandart. :P

If you're playing trunk where Enchant Armour scrolls don't have a failure chance it's not even that hard to get a plain +10 plate mail (or a bit lower but with no horrible -TELE).

Friday, 31st December 2010, 17:11

Forum: Dungeon Crawling Advice

Topic: Conjuration Powers

Replies: 8

Views: 833

Re: Conjuration Powers

At max power, Throw Icicle does 3d20 damage, 25% of which is resistible by rC (it's the best, generally :P). IMB does 2d28, all of which is irresistible. Stone Arrow does 2d12 in 0.7, which is awful, but 3d11 in 0.8 which is pretty good - if you have both IMB and Stone Arrow at the same power level,...

Friday, 31st December 2010, 16:53

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - Draconian Transmuter

Replies: 6

Views: 3008

Re: YAVP - Draconian Transmuter

Bad luck, the new Dragon Form is super fun. I like to go DrTm of Sif then abandon after I get it gifted (by being a boring cheater and waiting out the penance by spamming level 1 spells in Hive) - I actually had it castable by Lair:8 recently as a Purple Drac with some wizardry (and Sif miscast prot...

Friday, 31st December 2010, 16:46

Forum: Dungeon Crawling Advice

Topic: Penance

Replies: 5

Views: 1628

Re: Penance

jpeg wrote:I don't actually know (sorry!) but I do agree that there should be a way to see which gods are angry at you. Maybe on the Ctrl-O screen with recoloured god names?

That's already how it works! Gods that are currently angry at you are shown in red, fading to lightred when they're almost mollified.

Friday, 31st December 2010, 01:40

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - lvl 21 TrHe, died in a zig

Replies: 7

Views: 829

Re: YASD - lvl 21 TrHe, died in a zig

They're about absurd loot but even more absurd monsters, essentially. It can often be pretty lucrative to do a few floors if you find one in the dungeon (once you have some good panic buttons, and ideally a source self-banishment), although if you intend on clearing one you need to be very powerful ...

Thursday, 30th December 2010, 16:08

Forum: Game Design Discussion

Topic: History of significant buffs & nerfs

Replies: 10

Views: 735

Re: History of significant buffs & nerfs

galehar wrote:
MarvintheParanoidAndroid wrote:Poison Arrow was nerfed to be 60% irresistible instead of 30%.

Isn't it the other way around?

Oops yeah, that is what I meant.

Thursday, 30th December 2010, 15:41

Forum: Game Design Discussion

Topic: History of significant buffs & nerfs

Replies: 10

Views: 735

Re: History of significant buffs & nerfs

In 0.6, rSlow was removed, as was the Divinations magic school. Spammals was nerfed to no longer summon green or orange rats, and to summon at most 2 allies. Poison Arrow was nerfed to be 60% irresistible instead of 30%. Tukima's Dance was nerfed to only be useful with large, heavy weapons. The armo...

Thursday, 30th December 2010, 14:25

Forum: Dungeon Crawling Advice

Topic: Large Rocks

Replies: 11

Views: 549

Re: Large Rocks

Does reaping still even exist? I thought it was removed.

Thursday, 30th December 2010, 14:18

Forum: Dungeon Crawling Advice

Topic: Which weapon should I use?

Replies: 144

Views: 18057

Re: Which weapon should I use?

You can bless axes just fine, they just don't get their base stats enhanced like long blades or demon weapons. A blessed executioner's axe is a fantastic extended-endgame weapon, regardless.

Thursday, 30th December 2010, 01:19

Forum: Dungeon Crawling Advice

Topic: Is vehumet the best for Summoners?

Replies: 6

Views: 836

Re: Is vehumet the best for Summoners?

The wiki wrote:Piety level ***
Protection from summoned creatures - Hostile summoned monsters who attack you will flinch away 50% of the time. This is not cumulative with an amulet of warding. (Passive)

Vehumet's page was indeed only accurate for 0.5 or something. I updated it from the LearnDB, anyway.

Wednesday, 29th December 2010, 02:28

Forum: Dungeon Crawling Advice

Topic: Is vehumet the best for Summoners?

Replies: 6

Views: 836

Re: Is vehumet the best for Summoners?

Vehumet and Sif are both fine choices. I wouldn't recommend anyone else, as the summoning books are rare and using nothing but scorpions for ages is pretty boring. Kiku is another possibility if you want to use necromancy and prioritise Haunt (you have to kill things yourself or use undead allies fo...

Tuesday, 28th December 2010, 19:04

Forum: Game Design Discussion

Topic: Things that should be more transparent

Replies: 48

Views: 6621

Re: Things that should be more transparent

I was going to delve into fight.cc to figure it all out but then I remembered that it's a horrible mess and I don't understand most of it so I just resorted to the LearnDB which might not be as accurate: "weapon damage[1/3]: Approximately: 1d(base*strength_bonus + slaying)*skill_bonus + 1d(to_d...

Monday, 27th December 2010, 19:07

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - my second ever win :)

Replies: 6

Views: 1080

Re: YAVP - my second ever win :)

There was a bug which made all skill training very cheap if you started and then cancelled a reskill; it was fixed in this recent commit.

Perhaps the XP boost doesn't even need to be completely removed and it was just that bug causing people to get absurd skill levels.

Monday, 27th December 2010, 17:00

Forum: Game Design Discussion

Topic: What new race you would like to see?

Replies: 41

Views: 5712

Re: What new race you would like to see?

lucy_ferre wrote:I, for one, would love to play a duel-wielding (Blessed katana and eudemon blade), Ashenzari/TSO worshiper! Maybe a species that can wear 10 rings. I see nothing unbalanced about that! ;)

http://crawl.develz.org/info/index.php?q=octopus

:(

Monday, 27th December 2010, 15:50

Forum: Game Design Discussion

Topic: What new race you would like to see?

Replies: 41

Views: 5712

Re: What new race you would like to see?

Someone actually made a shapeshifter patch for some ancient version of Crawl, but I can't find the page. It looked horribly unbalanced.

Also they coded a cooking patch. Enough said.

Monday, 27th December 2010, 15:38

Forum: Dungeon Crawling Advice

Topic: Kiku: Pain Brand or Necronomicon?

Replies: 16

Views: 1647

Re: Kiku: Pain Brand or Necronomicon?

Unless you really want to dedicate yourself to casting Haunt (which is a fun tactic as well), definitely get the pain brand. It'll destroy essentially everything in a 3-rune game.

Monday, 27th December 2010, 15:33

Forum: Dungeon Crawling Advice

Topic: Earth Elementalists

Replies: 48

Views: 7275

Re: Earth Elementalists

EE has a few tweaks in trunk which will hopefully make it a bit more viable. Sandblast's range was increased to 2 (3 with wielded stones), which makes D:1 a bit less of a horrible pain. Stone Arrow also got a decent boost in damage, so although it's still rather inaccurate it now actually does some ...

Monday, 27th December 2010, 15:23

Forum: Dungeon Crawling Advice

Topic: Hierarchy of Brands?

Replies: 16

Views: 4620

Re: Hierarchy of Brands?

On a quick blade or other fast weapon (like whips, etc), you want an additive brand (like electrocution, pain, distortion) because you get a lot of attacks with it and so the effect will be applied more times. On a big, heavy weapon like an executioner's axe, you want a multiplicative brand (like fl...

Friday, 24th December 2010, 15:01

Forum: Game Design Discussion

Topic: Things that should be more transparent

Replies: 48

Views: 6621

Re: Things that should be more transparent

I don't see that factoring in brand damage is really necessary, it sounds a bit over-complicated and confusing (especially for the more complex brands). Considering that weapon skill and str/dex barely affect damage anyway, just showing the base damage is plenty, surely. Although the other thing I c...

Thursday, 23rd December 2010, 20:33

Forum: Dungeon Crawling Advice

Topic: You hear a grinding noise

Replies: 1

Views: 2133

Re: You hear a grinding noise

"runrest_ignore_message = grinding" in your options file should do the trick.

Thursday, 23rd December 2010, 20:24

Forum: Game Design Discussion

Topic: Things that should be more transparent

Replies: 48

Views: 6621

Re: Things that should be more transparent

You could probably do without a bar for accuracy entirely if the current adjectives for combat got tweaked a little. Right now, you do get feedback ("You closely miss Sigmund!", etc.) but it's pretty meaningless because it's just based off the RNG - you can completely miss something one ro...

Thursday, 23rd December 2010, 20:15

Forum: Game Design Discussion

Topic: Conjurers - are they redundant?

Replies: 8

Views: 1455

Re: Conjurers - are they redundant?

The Cj[ice] book is pretty nice but yeah, I almost never start as a conjurer when I could just go FE (sticky flame!) or IE (throw icicle!). There have been various ideas thrown around on the wiki to get rid of a lot of the redundancy, there's a super-long page here . Personally I like the idea of Re...

Thursday, 23rd December 2010, 14:25

Forum: Game Design Discussion

Topic: Things that should be more transparent

Replies: 48

Views: 6621

Re: Things that should be more transparent

Considering that weapon speed is already shown in @, it'd be very nice to have an indicator like that which would show you 1) weapon speeds relative to each other, and 2) how close your weapons are to reaching the speed cap. So to take that example, you'd have something more like: Wield which weapon...

Thursday, 23rd December 2010, 13:17

Forum: YASD! YAVP! and characters in progress too

Topic: DDCK <3 CPM

Replies: 4

Views: 1111

Re: DDCK <3 CPM

Sorry, what is CPM? Crystal plate mail: it's the biggest, heaviest (and absurdly rare) heavy armour. 14 AC, -8 EV, doesn't provide any resists although it's inherently resistant to corrosion. Luckily I found one in an ice cave on Lair:6 (which is how it got the rC+ ego, certain portal vaults can pu...

Thursday, 23rd December 2010, 03:41

Forum: Game Design Discussion

Topic: Naga tail combat

Replies: 3

Views: 673

Re: Naga tail combat

I think they can mutate poisonous stingers to use as an aux attack (as can draconians, and green dracs get level 1 of it as they level up in trunk). But regular tail-slaps are just a drac thing as far as I know.

Thursday, 23rd December 2010, 03:32

Forum: YASD! YAVP! and characters in progress too

Topic: DDCK <3 CPM

Replies: 4

Views: 1111

DDCK <3 CPM

This was a fun game. Turns out heavy armour is pretty nice after all! http://crawl.develz.org/morgues/trunk/MarvinPA/morgue-MarvinPA-20101223-021816.txt Dungeon Crawl Stone Soup version 0.8.0-a0-3959-g16c39ca character file. 8635760 MarvinPA the Axe Maniac (level 27, 296/296 HPs) Began as a Deep Dwa...

Thursday, 23rd December 2010, 02:31

Forum: Dungeon Crawling Advice

Topic: Equipping allies?

Replies: 4

Views: 1275

Re: Equipping allies?

They probably are set to the default pickup behaviour, which is only to pick up equipment dropped by other allies. If you press ctrl+t, you can change it to allow them to pick up items dropped by you (then they'll swap to things you drop at their feet, if it's better than what they have), or anythin...

Wednesday, 22nd December 2010, 17:22

Forum: Dungeon Crawling Advice

Topic: Felid crusader god?

Replies: 16

Views: 2150

Re: Felid crusader god?

I'd choose Nemelex, or Ash for free XP and reskilling (it's easy to get bound slots on a Felid) Maybe I'm misunderstanding how Ashenzari works (haven't tried yet), but aren't you limited to a third of the slots on a Felid (i.e. only 2x piety and max 15% exp bonus)? Besides, with only 3 slots to jug...

Tuesday, 21st December 2010, 13:00

Forum: Dungeon Crawling Advice

Topic: Felid crusader god?

Replies: 16

Views: 2150

Re: Felid crusader god?

I'm pretty sure you're underestimating the usefulness of might (and regeneration). And rN+++ isn't really necessary on EV characters, I never go out of my way to get it even for V:8. Good EV and rMsl does the trick just fine. Although personally I wouldn't recommend Oka either since he's so boring, ...

Tuesday, 21st December 2010, 05:57

Forum: Dungeon Crawling Advice

Topic: DDCK advice?

Replies: 15

Views: 1203

Re: DDCK advice?

It's not at all unlikely to find a pain weapon from Pikel or Grinder early on, too. Generally you should only not go Makhleb if you have a *really* good reason.

Why are you wearing a -3, -5 ring of slaying?

(Also, go Jiyva and get all your healing from jelly slurps).

Monday, 20th December 2010, 17:32

Forum: Dungeon Crawling Advice

Topic: Spriggan Enchanter skills

Replies: 9

Views: 4149

Re: Spriggan Enchanter skills

1) Once you have Invisibility (and so also Haste, when you find it) reliably castable, you don't need any more Ench skill. EH and Confuse will probably have hit the power cap so you won't get any further benefit, the only reason to keep training it would be to use Metabolic Englaciation (probably no...

Monday, 20th December 2010, 01:10

Forum: Dungeon Crawling Advice

Topic: Ogres

Replies: 29

Views: 4401

Re: Ogres

It's not rare to find a demon whip on some hell knight somewhere before too long (or you can dip into Pan and get one from a balrug reasonably easily), and they have a lower min delay (and only require 10 M&F skill to GSC's 22 if I remember my attack delay formulae right). But if you're going pu...

Sunday, 19th December 2010, 23:49

Forum: Dungeon Crawling Advice

Topic: Ogres

Replies: 29

Views: 4401

Re: Ogres

My only good attempt at an Ogre was OgVM of Sif which I won and rather enjoyed. I liked it as a pure caster, I wasn't tempted by the lure of GSC (a demon whip and shield is probably better anyway) or throwing large rocks and didn't really ever try and train fighting. Considering their terrible defen...

Sunday, 19th December 2010, 22:05

Forum: Dungeon Crawling Advice

Topic: Am I ready to take the dive?

Replies: 10

Views: 1298

Re: Am I ready to take the dive?

Teleport control doesn't work in Zot:5, so going down there with teleportitis is pretty dangerous. I wouldn't recommend it, if at all possible I'd want to cure it.
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