Search found 194 matches

Wednesday, 11th April 2012, 06:35

Forum: Dungeon Crawling Advice

Topic: When is it too late to change your main weapon?

Replies: 26

Views: 2262

Re: When is it too late to change your main weapon?

absolutego wrote:it's literally burned somewhere in my brain.

Ouch

Wednesday, 4th April 2012, 21:57

Forum: Game Design Discussion

Topic: Reading scrolls while brainless -- multiturn?

Replies: 24

Views: 2129

Re: Reading scrolls while brainless -- multiturn?

I think adding "this could take a few tries" to whatever message is sufficient.

Wednesday, 4th April 2012, 07:11

Forum: Dungeon Crawling Advice

Topic: Ogre and early flail of distortion

Replies: 10

Views: 1989

Re: Ogre and early flail of distortion

Tangentially related: I've been trying to get an OgAK off the ground recently. Is the eventual GSC of distortion as great as it sounds?

Monday, 2nd April 2012, 07:12

Forum: Game Design Discussion

Topic: CHANGE THE TEXT IN TRUNK BACK TO WHAT IT WAS BEFORE!!!! NOW!

Replies: 19

Views: 1919

Re: CHANGE THE TEXT IN TRUNK BACK TO WHAT IT WAS BEFORE!!!!

I found the text change hilarious at first, but quickly had to change it back to maintain readability. It was the Germanic filter that I finally couldn't handle. I think the idea even as it is has a couple of issues: Even interface-related text was being changed, making things extremely confusing. E...

Sunday, 1st April 2012, 08:23

Forum: Game Design Discussion

Topic: CHANGE THE TEXT IN TRUNK BACK TO WHAT IT WAS BEFORE!!!! NOW!

Replies: 19

Views: 1919

Re: CHANGE THE TEXT IN TRUNK BACK TO WHAT IT WAS BEFORE!!!!

TehDruid wrote:To be honest I first started an Ogre and I thought the text was like that because of my low INT score.

Funny, that's exactly what happened to me too!

Wednesday, 28th March 2012, 17:21

Forum: Dungeon Crawling Advice

Topic: Complete NaMo of Chei character guide

Replies: 34

Views: 4704

Re: Complete NaMo of Chei character guide

Maybe I'll add a stealth optional notice, but I've found it to just be bothersome - you can't sneak up on mobs because you're terribly slow Fortunately, this isn't true: your stealth check only happens each time the player makes a move, so your ability to sneak up on an npc is independent of your m...

Sunday, 25th March 2012, 09:42

Forum: Dungeon Crawling Advice

Topic: POLL: How do YOU usually kill red Jellies?

Replies: 40

Views: 3810

Re: POLL: How do YOU usually kill red Jellies?

Spider Form + tab. No weapon corrosion, no armor corrosion.

Friday, 23rd March 2012, 02:53

Forum: Game Design Discussion

Topic: Ravenous God

Replies: 33

Views: 5578

Re: Ravenous God

So what stops players from mashing 5 until beastform whenever they find a tough monster?

Tuesday, 20th March 2012, 02:21

Forum: Game Design Discussion

Topic: Ranged Weapon Melee Penalties

Replies: 30

Views: 3528

Re: Ranged Weapon Melee Penalties

Re: point-blank shooting: My proposal is that for ranged weapons, the attack delay happens before the shot instead of after, and that any interruption-like event (primarily getting hit or taking damage, but there are probably other kinds) cancels the ranged attack. So it'd look like this: [you press...

Friday, 16th March 2012, 18:55

Forum: Technical Support

Topic: Option to make unexplored tiles transparent

Replies: 10

Views: 1180

Re: Option to make unexplored tiles transparent

For the record, I also Crawl and watch TV at the same time. I guess the reason I have no screen problems is because I play Console :P

Friday, 16th March 2012, 18:51

Forum: Technical Support

Topic: Option to make unexplored tiles transparent

Replies: 10

Views: 1180

Re: Option to make unexplored tiles transparent

Ask Google/Mozilla/Apple/whomever makes your browser.

Tuesday, 28th February 2012, 03:52

Forum: Game Design Discussion

Topic: alternatives to permabuff

Replies: 117

Views: 9720

Re: alternatives to permabuff

KoboldLord wrote:Flight -- air/tmut form, meld cloak slot for permaflight


I really like this idea.

Wednesday, 1st February 2012, 05:28

Forum: Dungeon Crawling Advice

Topic: Im not judging your lack of tail... The great Felid thread

Replies: 23

Views: 2086

Re: Im not judging your lack of tail... The great Felid thre

palin wrote:
XuaXua wrote:
Markizxd wrote: (except for hydras)


For that you need Summoning, Ice and Summon Ice Beast.


Or a Potion of Berseker Rage. A Berserking Felid eats hydras for breakfast.

Is that despite the fact that Felid claws will cut hydra heads off?

Saturday, 28th January 2012, 03:16

Forum: Game Design Discussion

Topic: Scrolls of Recharging

Replies: 12

Views: 775

Re: Scrolls of Recharging

Seeing an un-IDed scroll in a wand shop would amount to identifying the recharge scroll. Um, there are no antique wand shops to my knowledge, so it would be listed as "a scroll of recharging (unknown)". It wouldn't tell you which of your scrolls are recharging until you bought it. oh oops

Saturday, 28th January 2012, 01:45

Forum: Game Design Discussion

Topic: Scrolls of Recharging

Replies: 12

Views: 775

Re: Scrolls of Recharging

Seeing an un-IDed scroll in a wand shop would amount to identifying the recharge scroll.

Saturday, 21st January 2012, 01:36

Forum: Game Design Discussion

Topic: Priests

Replies: 14

Views: 1095

Re: Priests

How about this - non Hill Orcs can worship Beogh. As you gain piety, he alters your aptitudes, hp/mp, and base stats to be more like a Hill Orc, until you end up as one at ******, but retaining equipment restrictions, species mutations, etc as your base character. This lets you transition into a mo...

Tuesday, 20th December 2011, 17:17

Forum: Game Design Discussion

Topic: Renaming Halflings as Goblins?

Replies: 43

Views: 3350

Re: Renaming Halflings as Goblins?

jejorda2 wrote:Halflings are from Tolkien

Our understanding of goblins is from D&D, no?

Saturday, 17th December 2011, 15:36

Forum: Game Design Discussion

Topic: Loading screen requests

Replies: 12

Views: 1940

Re: Loading screen requests

omndra wrote:On the other hand, Bladehands don't glow...


You can make blade hands glow. It would be okay!

Thursday, 15th December 2011, 20:30

Forum: Game Design Discussion

Topic: Loading screen requests

Replies: 12

Views: 1940

Re: Loading screen requests

I've always had all of these Crawl scenes in my head I'd want to draw if I could draw. A sludge elf contemplating his hand as it morphs into a blade. A NaSt emerging out of a rock wall behind an unsuspecting orc, dagger in hand. A KeAE flying towards the screen, readying a lightning bolt to throw. A...

Tuesday, 13th December 2011, 03:33

Forum: Game Design Discussion

Topic: Rename enchant weapon scrolls

Replies: 15

Views: 1523

Re: Rename enchant weapon scrolls

ekolis wrote:How about "enchant weapon (accuracy)" and "enchant weapon (damage)"?


This is best.

Sunday, 11th December 2011, 03:29

Forum: Dungeon Crawling Advice

Topic: What to do if there's no temple?

Replies: 9

Views: 879

Re: What to do if there's no temple?

sir_laser wrote:
mageykun wrote:Every floor should have exactly 3 downstairs and 3 upstairs (plus escape hatches).

I thought every floor should have at least 3 downstairs and 3 upstairs? There can't be more?

Exactly three stone up and down staircases each. There can be any number of hatches.

Saturday, 3rd December 2011, 02:02

Forum: Dungeon Crawling Advice

Topic: KoSt question

Replies: 4

Views: 468

Re: KoSt question

cerebovssquire wrote:Dig also works well, if I remember correctly, and can probably used to check for monsters (better check noise levels first).


I believe Dig is silent or near silent.

Friday, 2nd December 2011, 08:40

Forum: Game Design Discussion

Topic: Life, Unlife and Existence

Replies: 13

Views: 1400

Re: Life, Unlife and Existence

"You return to the world of the dead."

Friday, 25th November 2011, 00:49

Forum: Game Design Discussion

Topic: Divine Genders

Replies: 25

Views: 3656

Re: Divine Genders

Danei wrote:Xom - Male


Xom sounds like he would get a sex change once every couple of weeks just for the hell of it.

Tuesday, 22nd November 2011, 16:11

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 315866

Re: The 'Questions too small to need their own thread' threa

mageykun wrote:What do I have to put in init.txt so that new games start with skill focusing toggled on? I'm getting sick of having to press "|" every time I start setting up the skills on a new char.


That would be "skill_focus = true".

Wednesday, 16th November 2011, 21:20

Forum: Game Design Discussion

Topic: Please keep in mind when balancing

Replies: 19

Views: 1504

Re: Please keep in mind when balancing

I'm sure the calculation is simple enough if it's assumed that both the monster and the character swing at the other each turn. That might be a pretty big if, though I haven't played the game enough to know.

Tuesday, 15th November 2011, 20:41

Forum: Game Design Discussion

Topic: Please keep in mind when balancing

Replies: 19

Views: 1504

Re: Please keep in mind when balancing

I agree with your overall point, and would like to add that this— 95% of the people spend 95% of their time pre-rune is particularly a problem that should be tackled. The early game is the most boring part of the game (imo), so it's not good that a large majority of players have to spend most or all...

Friday, 11th November 2011, 21:28

Forum: Game Design Discussion

Topic: "Won't be done" -- Why?

Replies: 14

Views: 1214

Re: "Won't be done" -- Why?

The thing I hated most about FD/Evap is that they were in the Transmuter starting book. Now that that's been fixed, I don't have quite as much of a problem with them. They'd fit in nicely to an Alchemy school if that ever gets done.

Friday, 11th November 2011, 04:57

Forum: Game Design Discussion

Topic: "Won't be done" -- Why?

Replies: 14

Views: 1214

Re: "Won't be done" -- Why?

Ice bridges were already proved silly and annoying in ADOM. And potion throwing already exists - it's called Evaporate, L2 fire/tmut. Yeah, but why can't you, you know, just throw the potion? (Not actually in favour of the idea) Probably for the same reason a lot of people think Evaporate is overpo...

Friday, 11th November 2011, 01:40

Forum: Game Design Discussion

Topic: "Won't be done" -- Why?

Replies: 14

Views: 1214

Re: "Won't be done" -- Why?

ebarrett wrote:Ice bridges were already proved silly and annoying in ADOM. And potion throwing already exists - it's called Evaporate, L2 fire/tmut.

Yeah, but why can't you, you know, just throw the potion? (Not actually in favour of the idea)

Friday, 11th November 2011, 01:38

Forum: Crazy Yiuf's Corner

Topic: Why rename Kenku to Tengu?

Replies: 43

Views: 9457

Re: Why rename Kenku to Tengu?

Stormfox wrote:Tenku.

(You're welcome.)


"Tenku" just happens to be one of the Japanese words for the sky, by the way.

Thursday, 10th November 2011, 08:16

Forum: Dungeon Crawling Advice

Topic: Claws 3 v. Blade Hands

Replies: 8

Views: 1918

Re: Claws 3 v. Blade Hands

Yes to Ice Form (and Statue Form), no to Blade Hands. Claws do not stack with Ice Form. Your claws are replaced with "ice fists". This makes Ice Form essential to TrTm for killing hydras, because claws can slice off hydra heads and make them regenerate two more, like all non-flaming blade...

Thursday, 10th November 2011, 06:04

Forum: Game Design Discussion

Topic: moderation

Replies: 43

Views: 6564

Re: moderation

AtT wrote:Perhaps voting for moderators should be implemented?

Doesn't sound good. There are better ways to choose moderators than popularity contests.

Thursday, 10th November 2011, 05:51

Forum: Game Design Discussion

Topic: Remove destruction of strategic items

Replies: 76

Views: 7744

Re: Item destruction/burden ideas

Huh? Scroll of curing? Scroll of heal wounds?

Wednesday, 9th November 2011, 04:56

Forum: Dungeon Crawling Advice

Topic: Claws 3 v. Blade Hands

Replies: 8

Views: 1918

Re: Claws 3 v. Blade Hands

Base damage with claws is 8, To be exact, it's actually 9. The formula is 3 (unmutated base UC damage) + 2*3 (2 for each level of Claws). Point still stands: Blade Hands is worth it, although it does only marginally more damage than when used by a Sludge Elf. Still, though, TrTm is way more than ju...

Sunday, 6th November 2011, 21:56

Forum: Crazy Yiuf's Corner

Topic: Why rename Kenku to Tengu?

Replies: 43

Views: 9457

Re: Why rename Kenku to Tengu?

I get where the OP is coming from, but just… meh. Now we just have a ripoff of Japanese culture, instead of a ripoff of a ripoff of Japanese culture. Don't really care either way in this case, to be totally honest. I'm from Japan, which probably biases things a bit. Tengus having a separate leaderbo...

Thursday, 3rd November 2011, 19:38

Forum: Game Design Discussion

Topic: New God: Rothzul (summons and allies)

Replies: 26

Views: 2365

Re: New God: Rothzul (summons and allies)

On the whole, this sounds like a cool, well thought-out proposal (although I found it unfortunate and counterintuitive that Okawaru's "look after your allies" conduct instantly translated to a very roundabout "don't have allies ever"; he should either have become a commander-type...

Wednesday, 2nd November 2011, 03:17

Forum: Game Design Discussion

Topic: White and Red Draconians or Red headed step children?

Replies: 31

Views: 2122

Re: White and Red Draconians or Red headed step children?

It's not like they're packing their gear up under their hide, or emanating some sort of force field or something. Why not a force field, though? Demonspawn have mutations that give missile-deflecting repulsion fields and protects their things from burning - the laws of Crawl genetics clearly borrow...

Wednesday, 2nd November 2011, 03:15

Forum: Game Design Discussion

Topic: What is the logic for ammo pickup sorting?

Replies: 8

Views: 1121

Re: What is the logic for ammo pickup sorting?

plusses only on launchers (to prevent twenty different stacks of ammo) What about thrown missiles? Do you plan to make them a special case? frost/flame only on missiles (to make launchers more useful) What about casting branding spells while wielding launchers? There's already a precedent with thin...

Tuesday, 1st November 2011, 21:35

Forum: Game Design Discussion

Topic: White and Red Draconians or Red headed step children?

Replies: 31

Views: 2122

Re: White and Red Draconians or Red headed step children?

On the contrary, I think we should ramp up to 27 colours.

Tuesday, 1st November 2011, 04:51

Forum: Game Design Discussion

Topic: Proposed L1/2 transformation: Aspect of Demon

Replies: 58

Views: 6006

Re: Proposed L1/2 transformation: Aspect of Demon

cjo wrote:Cool, is there a more appropriate place I can suggest this spell?

https://crawl.develz.org/wiki/doku.php? ... ic:alchemy seems to be the place.

Monday, 31st October 2011, 20:30

Forum: Game Design Discussion

Topic: Too many killer bee vault around

Replies: 7

Views: 786

Re: Too many killer bee vault around

I agree that "square room with bees in" has got to be one of the most boring vaults I've ever seen. Even just a hexagon would be more exciting. Being contained by a closed door is also problematic; most likely you will just end up autoexploring straight into it. The checker-pattern beehive...

Monday, 31st October 2011, 16:47

Forum: Game Design Discussion

Topic: Proposed L1/2 transformation: Aspect of Demon

Replies: 58

Views: 6006

Re: Proposed L1/2 transformation: Aspect of Demon

* Transmuters used to have a "mad scientist" flavor about them. With the loss of FD/E, they primarily transmute their own bodies. The exception is "sticks to snakes," but that's only one spell. I now feel much more like a shapeshifter than like a transmuter. I would really like ...

Saturday, 29th October 2011, 20:45

Forum: Game Design Discussion

Topic: Merfolk berserker - I want my spear at start !!

Replies: 24

Views: 2738

Re: Merfolk berserker - I want my spear at start !!

Just like weapon choice was removed for Fi, Gl, AK, CK, DK, Sk, and Wr, and not added for Hu and AM several versions ago? While that was increased, Conjurers lost their secondary choice screen, ditto Wizards and Priests, Chaos Knights lost their tertiary choice screen. I know that. Almost all melee...

Saturday, 29th October 2011, 10:21

Forum: Game Design Discussion

Topic: Merfolk berserker - I want my spear at start !!

Replies: 24

Views: 2738

Re: Merfolk berserker - I want my spear at start !!

In general, the devteam is trying to reduce the number of secondary choice screens, so yes, if Berserkers had "always" had a choice of weapon, that would have been removed several versions ago (maybe it was, I don't remember), especially as they certainly don't need a "buff" to ...

Saturday, 29th October 2011, 02:50

Forum: Game Design Discussion

Topic: Merfolk berserker - I want my spear at start !!

Replies: 24

Views: 2738

Re: Merfolk berserker - I want my spear at start !!

why not just start them with a weapon of the players choice and let them choose a short sword at start, and let me choose my spear :D Picking a weapon also gives you some levels in that weapon skill to start with, though. Getting to choose your weapon is a buff (though not a huge one), and the Bers...

Thursday, 27th October 2011, 09:15

Forum: Game Design Discussion

Topic: "Give Mountain Dwarves the axe"

Replies: 200

Views: 32530

Re: "Give Mountain Dwarves the axe"

Right, especially since our dwarves are all the same , the overwhelming expectation will be that a race called Dwarf, given without qualification, will be something like the standard Tolkien dwarf—that is, our former Mountain Dwarf. An adjective is needed to deflect that expectation. Also, no need t...

Wednesday, 26th October 2011, 03:55

Forum: Game Design Discussion

Topic: Javelineer?

Replies: 3

Views: 448

Re: Javelineer?

It seems weird to have a background that exists as an excuse to start with a certain item. In any case, that weapon of returning is going to be left in the dust once the player finds a stack of javelins or large rocks—i.e. real throwing weapons—at which point he will be functionally equivalent to a ...

Sunday, 23rd October 2011, 18:29

Forum: Game Design Discussion

Topic: Make base/enchantment/slaying the same

Replies: 49

Views: 7152

Re: Make base/enchantment/slaying the same

I've actually seen a lot of people thinking that (for example) a -1, +5 whip is the same as a +0, +0 demon whip. I thought this for months until embarrassingly recently. Every Crawl newbie I personally know thinks this. What else are we supposed to expect? When you associate additive numbers with t...
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