Search found 246 matches

Thursday, 22nd February 2018, 20:26

Forum: Game Design Discussion

Topic: Race suggestion: Goblin

Replies: 11

Views: 1809

Re: Race suggestion: Goblin

FWIW i've won this game hundreds of times... I wouldn't even bother to bring that up in a conversation about game mechanics, normally. I dont think the argument holds any water, that goblins need to be welcoming to all playstyle types, and certainly the idea that "picking an archer" is som...

Sunday, 18th February 2018, 14:32

Forum: Game Design Discussion

Topic: Race suggestion: Goblin

Replies: 11

Views: 1809

Re: Race suggestion: Goblin

You don't roll anything, starting stats are fixed. Backgrounds are a starting kit, they don't strictly define or restrict your eventual character development. There is no restriction on melee vs magic in this game: a "blaster mage" can easily and effectively wield a two-handed longsword, a...

Sunday, 18th February 2018, 13:08

Forum: Game Design Discussion

Topic: Race suggestion: Goblin

Replies: 11

Views: 1809

Re: Race suggestion: Goblin

Implojin wrote:when you take the melee combat stuff away, say because you happened to roll a Goblin Conjurer, or a Goblin Evoker, or a Goblin Invoker, or a Goblin Summoner, or a Goblin Archer..


No offense but do you even play Crawl?

Thursday, 18th January 2018, 10:44

Forum: Game Design Discussion

Topic: Change levelup stat choice interface

Replies: 8

Views: 929

Re: Change levelup stat choice interface

My control scheme happens to be : (s)trife left, (l)unge right, (i)nto the frozen north, (x)-files went to antarctica which is south, (d)own to the next level, (D)on't go down go up you are gonna die dude. So maybe get a popup screen that pauses the game, and makes the player type "str" or...

Monday, 8th January 2018, 06:03

Forum: Crazy Yiuf's Corner

Topic: Remove Labyrinths

Replies: 49

Views: 4438

Re: Remove Labyrinths

Duvessa, the risk is that you starve to death, which could feasibly happen if you are really, really bad at solving mazes. Or that the minotaur kills you at the end, which can easily happen now that he picks up and uses your loot. Or that, perhaps most commonly, you rush to find the portal (not havi...

Saturday, 30th December 2017, 19:19

Forum: Crazy Yiuf's Corner

Topic: Rename Hep

Replies: 10

Views: 1343

Re: Rename Hep

I nominate "Hepes".

Wednesday, 27th December 2017, 09:37

Forum: Crazy Yiuf's Corner

Topic: Slow character in robe is OP

Replies: 14

Views: 1627

Re: Slow character in robe is OP

Hahaha i read it as 71 somehow. But still, he is killing things with ranged attacks and using a non-skilled greatsword to finish it off/remove popcorn. Your presentation was less than honest.

Wednesday, 27th December 2017, 09:03

Forum: Crazy Yiuf's Corner

Topic: Slow character in robe is OP

Replies: 14

Views: 1627

Re: Slow character in robe is OP

He also used a ton of poison in the early game, a ton of lightning bolt and blink in the middle game, and a ton of tornado and blink in the late game. So killing things at range and keeping distance between himself and monsters were priority for this character. Go figure.

Thursday, 21st December 2017, 01:05

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: ToFi^Makhleb

Replies: 13

Views: 1072

Re: CIP: ToFi^Makhleb

You should train more fighting and especially more UC

Tuesday, 19th December 2017, 02:54

Forum: Crazy Yiuf's Corner

Topic: No food rework approval thread? Food rework approval thread!

Replies: 20

Views: 1770

Re: No food rework approval thread? Food rework approval thr

Digger is one of the best webcomics written, was a shame it ended but all good things... Definitely worth the read.

Monday, 18th December 2017, 19:09

Forum: Crazy Yiuf's Corner

Topic: No food rework approval thread? Food rework approval thread!

Replies: 20

Views: 1770

Re: No food rework approval thread? Food rework approval thr

Make one of the other stairs, unknown to the player which, guaranteed to collapse with a LOT of noise when you walk down. Interesting decisions. Do I take structurally sound stairs dripping with mutagenic slime, or stairs of suspicious construction A or B? Hmmmm..

Monday, 18th December 2017, 17:22

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: ToFi^Makhleb

Replies: 13

Views: 1072

Re: CIP: ToFi^Makhleb

Str is awesome, I have no idea why he told you not to push it.

Monday, 18th December 2017, 13:44

Forum: Crazy Yiuf's Corner

Topic: No food rework approval thread? Food rework approval thread!

Replies: 20

Views: 1770

Re: No food rework approval thread? Food rework approval thr

So the Spriggan baker cooks meat now? Xom is amused.

Monday, 18th December 2017, 13:18

Forum: Game Design Discussion

Topic: Twisted Resurrection encourages tedious play

Replies: 14

Views: 1591

Re: Twisted Resurrection encourages tedious play

The _vast_ majority of times I have had this spell used against me, has been while I was engaged with multiple enemies. Stopping to butcher a corpse during a firefight isn't exactly a realistic option... If its otherwise an instance of killing a single monster, the mage walks into LoS and raises the...

Sunday, 17th December 2017, 16:22

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: MuCk, Xom firestorm at lv2

Replies: 4

Views: 561

Re: YASD: MuCk, Xom firestorm at lv2

That's hillarious.

Sunday, 17th December 2017, 13:23

Forum: Game Design Discussion

Topic: Mummy Adjustments

Replies: 48

Views: 3762

Re: Mummy Adjustments

New Race: Goblins -3 to all apts. -20% hp. cannot cast 5th lvl spells or higher. 50% chance when using a wand, that nothing happens and a charge is wasted. starting stats of 5 str 5 int 5 dex. no stat gains except 1 bonus stat chosen by the player at 7th, 14th, 21st, and 27th lvl, player cannot choo...

Thursday, 14th December 2017, 14:13

Forum: Dungeon Crawling Advice

Topic: I keep boring you guys.

Replies: 28

Views: 2268

Re: I keep boring you guys.

Probably has something to do with the fact that you are guaranteed to one-shot an ancient lich, or even a gold dragon. I got it once on an OgBe, it was pretty obscene. Granted, using it in a crowd was a bad idea (except for annhilating a must-kill adjacent target), but I tended to avoid crowds as Og...

Thursday, 14th December 2017, 09:05

Forum: Dungeon Crawling Advice

Topic: Any way of playing Mummy Transmuter?

Replies: 13

Views: 1415

Re: Any way of playing Mummy Transmuter?

No seriously, why can't mummies transmute?

Wednesday, 13th December 2017, 21:44

Forum: Game Design Discussion

Topic: Deck Merging

Replies: 19

Views: 1499

Re: Deck Merging

Yeah I figured it would have to be limited to things like in-battle rolls for precisely those reasons, but didnt feel like fleshing it out entirely as its just an opening suggestion. Not sure I think the opacity of it is such a bad thing. Nobody f-ing knows how the RNG works anyhow with crawl, even ...

Wednesday, 13th December 2017, 21:12

Forum: Dungeon Crawling Advice

Topic: Any way of playing Mummy Transmuter?

Replies: 13

Views: 1415

Re: Any way of playing Mummy Transmuter?

Why cant mummies transmute? Have the devs really not grown up with Thundercats? I call shenanigans, we're being robbed.

Wednesday, 13th December 2017, 21:06

Forum: Crazy Yiuf's Corner

Topic: Spell School Themes

Replies: 10

Views: 1088

Re: Spell School Themes

Translocation: translocating

Charms: buffs

Hexes: debuffs

Fire: fire

Ice: ice

Earth: physical

Air: electrical + physical

Venom: poison

Conjurations: "pure magical energy"

Summoning: allies

Necromancy: OP

Transmutation: transformation

Wednesday, 13th December 2017, 20:51

Forum: Game Design Discussion

Topic: Deck Merging

Replies: 19

Views: 1499

Re: Deck Merging

Mahkleb's minor destruction gives you a guaranteed ranged magical attack, other than the flavor it's not that random is it. But it's not even the randomness that is at issue here, I mean summon whatever X is the same kind of randomness and that works fine. Minor destruction doesn't require its own i...

Wednesday, 13th December 2017, 17:03

Forum: Dungeon Crawling Advice

Topic: Owerpowered Gear

Replies: 37

Views: 2956

Re: Owerpowered Gear

Getting a monster out of LOS is 100% MR rF rC rPois rElec rN torment immunity AC EV and whatever else I missed. Damn straight I would prefer applying that to the majority of all monsters and taking a small risk that an OOF manages to one-shot me, than shoring up my ability to not die in that rare on...

Wednesday, 13th December 2017, 15:12

Forum: Dungeon Crawling Advice

Topic: Owerpowered Gear

Replies: 37

Views: 2956

Re: Owerpowered Gear

If you have speed 10 and a monster has speed 10, you cannot keep it out of LOS simply by walking as it catches right back up, especially if you have to take any action other than walking directly away from it. This is compounded when there are more monsters, and when monsters first come into view if...

Wednesday, 13th December 2017, 13:25

Forum: Dungeon Crawling Advice

Topic: Owerpowered Gear

Replies: 37

Views: 2956

Re: Owerpowered Gear

And you can be killed by ANY NUMBER of unfortunate chain of events which are all severely reduced in chance by being able to move quickly. You do your best to mitigate them, just like I do my best to mitigate mine, for example by not stepping around corners blindly and by destroying doors from a dis...

Wednesday, 13th December 2017, 13:00

Forum: Dungeon Crawling Advice

Topic: Owerpowered Gear

Replies: 37

Views: 2956

Re: Owerpowered Gear

What exactly are you bragging about, again? I am bragging about being able to prepare to danger in advance, about being able to think about things which have never happened to me. If I know that I can die in 1 turn to extremely dangerous monster, I will use an item which guarantees my survival inst...

Wednesday, 13th December 2017, 12:50

Forum: Game Design Discussion

Topic: Deck Merging

Replies: 19

Views: 1499

Re: Deck Merging

Playing cards by now are around 600 years old, though: about the same as plate armour. Fair enough, though it still just feels off compared to finding a suit of plate armour. The issue with Nemelex being odd: requiring a considerable amount of inventory space for special items which exist pretty mu...

Wednesday, 13th December 2017, 10:52

Forum: Dungeon Crawling Advice

Topic: Owerpowered Gear

Replies: 37

Views: 2956

Re: Owerpowered Gear

Whatever man. I can't even remember a time I did NOT take boots of running, I've never been one shotted by an OOF, and I always explore ZOT manually no matter how strong my character is because ZOT can go south faster than many other areas. For the record, I've almost never died in Zot, either, and ...

Wednesday, 13th December 2017, 10:19

Forum: Game Design Discussion

Topic: Deck Merging

Replies: 19

Views: 1499

Re: Deck Merging

Yeah I was surprised that anybody thanked that post, given that stacking decks together breaks both the fundamental concepts of having different decks, and the basic mechanics that arise from having a deck in the first place. Might as well make Nemelex the god of dice, and you get a random effect or...

Wednesday, 13th December 2017, 01:35

Forum: Dungeon Crawling Advice

Topic: Owerpowered Gear

Replies: 37

Views: 2956

Re: Owerpowered Gear

I certainly dont autoexplore ZOT, and as said, running makes luring enemies out sooooo much easier. If I was worried about getting one-shotted I would just go hit up abyss or something first and find a source of rF, but honestly its a pretty damn rare game if you can make it to zot and you dont have...

Tuesday, 12th December 2017, 11:58

Forum: Dungeon Crawling Advice

Topic: Owerpowered Gear

Replies: 37

Views: 2956

Re: Owerpowered Gear

If I actually died while wearing boots of running, I would say that yes, I must have been extremely unlucky. Why would I fight an OOF if I didn't have any rF? I will of course not step around any blind corners without taking precautions, and if I found an OOF I will leave or deal with it with on...

Tuesday, 12th December 2017, 11:50

Forum: Dungeon Crawling Advice

Topic: Owerpowered Gear

Replies: 37

Views: 2956

Re: Owerpowered Gear

I would use boots of running in zot regardless of my resistances. As an experienced player, I know that they vastly simplify luring, and make running away a matter of quickly leaving most monsters out of LoS which makes a huge difference. Things are much less likely to go suddenly south, if you only...

Tuesday, 12th December 2017, 10:16

Forum: Dungeon Crawling Advice

Topic: Owerpowered Gear

Replies: 37

Views: 2956

Re: Owerpowered Gear

+2 boots of running are great on any character regardless of resistances.

Tuesday, 12th December 2017, 05:23

Forum: Game Design Discussion

Topic: Mummy Adjustments

Replies: 48

Views: 3762

Re: Mummy Adjustments

But there was like, fifteen different kinds of permafood at that time, too. My inventory looked like a mini-fridge.

Sunday, 10th December 2017, 20:31

Forum: Dungeon Crawling Advice

Topic: Desolation of Salt Sounds Very Dangerous

Replies: 16

Views: 1815

Re: Desolation of Salt Sounds Very Dangerous

I only ever entered Desolation twice, both times with super heavy armor Melee Dudes so for them it was just run to monster and tab tab tab. Nothing was able to damage my super armored Gargoyle and Minotaur and noting survived melee with them. From what the wiki tells you, you probably don't want to...

Sunday, 10th December 2017, 16:15

Forum: Dungeon Crawling Advice

Topic: Desolation of Salt Sounds Very Dangerous

Replies: 16

Views: 1815

Re: Desolation of Salt Sounds Very Dangerous

what is this -clouds thing?

Saturday, 9th December 2017, 18:26

Forum: Game Design Discussion

Topic: give Octopodes normal health

Replies: 4

Views: 666

Re: give Octopodes normal health

Exactly.

Saturday, 9th December 2017, 14:35

Forum: Game Design Discussion

Topic: give Octopodes normal health

Replies: 4

Views: 666

Re: give Octopodes normal health

Crawl species are not meant to be balanced. As it is, constriction (+ stealth) is a major boost in the early game, and octopodes can be fairly powerful later on if you win the jewelry lottery. I think they should be able to wear cloaks, tho. Because the image in my head looks ridiculous and awesome.

Saturday, 9th December 2017, 10:34

Forum: Dungeon Crawling Advice

Topic: Desolation of Salt Sounds Very Dangerous

Replies: 16

Views: 1815

Re: Desolation of Salt Sounds Very Dangerous

Never realized it was _that_ dangerous. I've never died in there before.

Saturday, 9th December 2017, 02:46

Forum: Dungeon Crawling Advice

Topic: Desolation of Salt Sounds Very Dangerous

Replies: 16

Views: 1815

Re: Desolation of Salt Sounds Very Dangerous

There is an open square area surrounded by an infinite wasteland of salt (continual scrolling until you step back into the center). Scattered around the edges are ruined buildings and there are big dust storms or whatever (fog effect) that shrink and expand but tend to stay in place. The monsters ca...

Friday, 8th December 2017, 21:19

Forum: Crazy Yiuf's Corner

Topic: Simple Video Games, Optimal Language

Replies: 4

Views: 685

Re: Simple Video Games, Optimal Language

Hahah no, I know from the tavern that Crawl's code is a nightmare and figured it was probably not just a matter of architecture, but archaic programming languages as well. So didnt want to copy, necessarily, just wanted to see what it was that made crawl run and get the inevitable better suggestions...

Friday, 8th December 2017, 17:43

Forum: Crazy Yiuf's Corner

Topic: Simple Video Games, Optimal Language

Replies: 4

Views: 685

Simple Video Games, Optimal Language

So I perused the coding section of this board, and was surprised there were no stickies or anything. What language is Crawl programmed in? I am playing around with some board game designs, and one of them keeps poking its nose out of the box, wanting to be a video game instead. Im curious about what...

Friday, 8th December 2017, 15:58

Forum: Dungeon Crawling Advice

Topic: Early Modest Weapon Training for Mages?

Replies: 13

Views: 1338

Re: Early Modest Weapon Training for Mages?

duvessa wrote:Also, training armor doesn't make it very difficult to cast spells. It either has no effect or actually makes it easier.

Lol, i read past it and assumed he meant using heavy armour. Didnt even notice that..

Friday, 8th December 2017, 11:06

Forum: Dungeon Crawling Advice

Topic: Early Modest Weapon Training for Mages?

Replies: 13

Views: 1338

Re: Early Modest Weapon Training for Mages?

Good points, VAF. Tasonir, to be fair you can do melee without wearing heavy armour. OgFi for example, or KoAs if you wanna remain stealthy..

Thursday, 7th December 2017, 18:31

Forum: Dungeon Crawling Advice

Topic: OpBe advice

Replies: 26

Views: 2250

Re: OpBe advice

I started one and got to XL23 or something, got two eveningstars and a large shield. Working on OgBe now which I am curiously having a much harder time with, probably the lack of constriction or the fact that I am playing too fast in orc before doing lair. I wish Og still had +3 m&f :( Not like ...

Thursday, 7th December 2017, 06:44

Forum: Dungeon Crawling Advice

Topic: Early Modest Weapon Training for Mages?

Replies: 13

Views: 1338

Re: Early Modest Weapon Training for Mages?

The answer is "MiFi never run out of weapon swings" but the basic premise is still there. Don't train weapon skills if magic is your main kill-dudes, until you are kill-duding with impunity. You should probably worry about your direct defensive skills first, too.

Thursday, 7th December 2017, 05:31

Forum: Crazy Yiuf's Corner

Topic: Train Fighting

Replies: 15

Views: 1631

Re: Train Fighting

hahhaha holy crap. nice one.

Thursday, 7th December 2017, 04:57

Forum: Game Design Discussion

Topic: New God: Excalibur

Replies: 16

Views: 1692

Re: New God: Excalibur

I vote we name this god "Rod".

Thursday, 7th December 2017, 04:55

Forum: Dungeon Crawling Advice

Topic: Early Modest Weapon Training for Mages?

Replies: 13

Views: 1338

Re: Early Modest Weapon Training for Mages?

How come nobody ever asks "When is a good time to put a few points into conjurations for my MiFi?"

Wednesday, 6th December 2017, 17:19

Forum: Game Design Discussion

Topic: Why is bolt of cold shorter range than bolt of fire?

Replies: 3

Views: 675

Re: Why is bolt of cold shorter range than bolt of fire?

Probably because a mirror image elemental caster fire/ice is a pretty uninteresting decision, and because IE has freezing cloud.
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