Search found 700 matches

Wednesday, 30th November 2016, 23:43

Forum: Dungeon Crawling Advice

Topic: Spellcasters are weak?

Replies: 55

Views: 7129

Re: Spellcasters are weak?

The only situations that really matter in dcss are the ones where you are about to die. ive found spellcasters to have more options in those situations. I also find killing things from range a lot safer in this game. Your mileage may vary tho.

Tuesday, 29th November 2016, 06:42

Forum: Dungeon Crawling Advice

Topic: Tricks to stop being bloody stupid?

Replies: 16

Views: 2766

Re: Tricks to stop being bloody stupid?

Play a Deep Dwarf. It teaches you that all health loss is bad not just the one that kills you.

Tuesday, 29th November 2016, 06:38

Forum: Dungeon Crawling Advice

Topic: How reliably can an experienced player win?

Replies: 38

Views: 4258

Re: How reliably can an experienced player win?

High winrate is more indicative of personality/priorities than experience imo. Winning dcss reliably is boring to a large percentage of the gaming population, because the safest strategies tend to be the most tedious and the game is already too long as is. Overcoming this requires either extreme ded...

Tuesday, 29th November 2016, 06:32

Forum: Dungeon Crawling Advice

Topic: Ziggurat within a Ziggurat

Replies: 3

Views: 1133

Re: Ziggurat within a Ziggurat

This should really take you to a secret level.

Tuesday, 29th November 2016, 06:31

Forum: Dungeon Crawling Advice

Topic: Dealing With Shining Eyes

Replies: 28

Views: 4748

Re: Dealing With Shining Eyes

Have !cmut or 1 shot them with chain lightning / iron rod

Tuesday, 29th November 2016, 06:26

Forum: Game Design Discussion

Topic: FR: Y/N prompt before reading magic mapping on explored lvls

Replies: 4

Views: 645

Re: FR: Y/N prompt before reading magic mapping on explored

How can you implement this in a way that prevents the prompt from leaking information about the level? The only way I can think of is a message like "It doesn't seem like auto-explore can find anywhere else go visit on this level, are you sure you want to read your scroll of magic mapping?&quo...

Monday, 28th November 2016, 23:45

Forum: Game Design Discussion

Topic: FR: Y/N prompt before reading magic mapping on explored lvls

Replies: 4

Views: 645

FR: Y/N prompt before reading magic mapping on explored lvls

No brainer FR here.

Edit: to clarify, 'explored' = hitting o does nothing.

Monday, 28th November 2016, 21:07

Forum: Game Design Discussion

Topic: Remove food inventory slots

Replies: 4

Views: 1309

Re: Remove food inventory slots

You can do a more polished one in .20. I believe in you.

Monday, 28th November 2016, 07:55

Forum: Game Design Discussion

Topic: Remove food inventory slots

Replies: 4

Views: 1309

Re: Remove food inventory slots

Daily reminder that food removal patch exists in the form of hellcrawl and has gotten unanimously positive reviews.

Sunday, 27th November 2016, 19:44

Forum: Game Design Discussion

Topic: Are you sure you want to wield this scroll?

Replies: 5

Views: 1230

Re: Are you sure you want to wield this scroll?

I tried proposing this and nothing happened. May you fare better than I.

Sunday, 27th November 2016, 04:51

Forum: Crazy Yiuf's Corner

Topic: Remove Poison Magic School and Venom Mage

Replies: 99

Views: 13962

Re: Remove Poison Magic School and Venom Mage

Well I'm sold. Dunno bout the rest of you.

Saturday, 26th November 2016, 13:30

Forum: Game Design Discussion

Topic: Don't generate player ghosts in portals

Replies: 12

Views: 2412

Re: Don't generate player ghosts in portals

tabstorm wrote:just play on a server few people play on.


Already on this. But thanks for screwing it up by encouraging more people to pollute.... uhh.... berotato... yeah thats it.

Thursday, 24th November 2016, 08:43

Forum: Crazy Yiuf's Corner

Topic: Remove shafts

Replies: 15

Views: 2053

Re: Remove shafts

Anyone ever try reverse psychology on the devs? They seem to really enjoy taking the best/most popular proposals in this forum and either not doing them, or doing the opposite... so maybe if we all just pretend to want food, traps and early game in general to be more difficult/convoluted/tedium indu...

Wednesday, 23rd November 2016, 23:06

Forum: Dungeon Crawling Advice

Topic: What Tactical advice revolutionised your playstyle?

Replies: 25

Views: 3927

Re: What Tactical advice revolutionised your playstyle?

Forget who said it but: Think of your character as 007. You're not a tank mowing down all the baddies in the dungeon, you're a slick assassin plotting 10 moves in advance, using different tools for different situations, and continually asking "how can this go south?" New DCSS players are c...

Wednesday, 23rd November 2016, 22:52

Forum: Dungeon Crawling Advice

Topic: Easiest Spellcasting race/bg?

Replies: 15

Views: 2392

Re: Easiest Spellcasting race/bg?

DeFE imo. Flame tongue gets you through the early levels, sticky flame + kite beats almost anything all the way through lair, and fireball has irresistible dmg, aoe and decent dps. You can also use steam clouds to break los and kill things with maximum safety. De's aptitudes let you branch into any ...

Thursday, 17th November 2016, 05:34

Forum: Crazy Yiuf's Corner

Topic: If you could have two gods...

Replies: 32

Views: 4512

Re: If you could have two gods...

Actual strategic choice incoming:

Fedhas + Gozag. With Gozag you can use call merchant -> food shoppe to get potentially unlimited fruits, thus circumventing a crucial limitation on Fedhas abilities.

Lots of Oklob plants...

Tuesday, 15th November 2016, 23:58

Forum: Crazy Yiuf's Corner

Topic: PSA: Some guy just spent 18 hours avoiding trap tiles

Replies: 66

Views: 6938

Re: PSA: Some guy just spent 18 hours avoiding trap tiles

FR: Increase the number of traps by 10000% (maybe less, I dunno), so that literally only one narrow path is free on every level. Rename "dungeon" to "labyrinth". Also rename the minotaur's labyrinth to "small labyrinth within the large labyrinth", but this is obvious. ...

Tuesday, 15th November 2016, 23:54

Forum: Game Design Discussion

Topic: Generate ghosts sleeping.

Replies: 9

Views: 2167

Re: Generate ghosts sleeping.

So does anyone actually have a reason OP's proposal shouldn't be implemented?

This seems like a complete no-brainer.

Monday, 14th November 2016, 19:47

Forum: Crazy Yiuf's Corner

Topic: PSA: Some guy just spent 18 hours avoiding trap tiles

Replies: 66

Views: 6938

Re: PSA: Some guy just spent 18 hours avoiding trap tiles

Mfw thread got bumped and I realize devs still did nothing about the problem

Tuesday, 8th November 2016, 19:48

Forum: Crazy Yiuf's Corner

Topic: Who'd you vote for

Replies: 15

Views: 1783

Re: Who'd you vote for

I dunno, but i did just vote trump for US prez.

Tuesday, 8th November 2016, 12:43

Forum: Game Design Discussion

Topic: cut the "beware its halloween tonight" message

Replies: 3

Views: 696

Re: cut the "beware its halloween tonight" message

Arrhythmia wrote:counter proposal: on halloween monsters get fun names like "jackogoblin" or "pumpkin fiend" and their tile gets changed and stuff.


And make every tile a bloody tile. DAY OF ALL THE BLOOD.

Thursday, 3rd November 2016, 14:16

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 889

Views: 135867

Re: [proclick] new fork, hellcrawl

Nothing much to add at this point except I want to back up what others are saying about certain combos being really, really difficult. It's not so much the lack of XP (XP balance feels much better than vanilla now) as it is the lack of consumables and gear. I often reach depths with no blink scroll,...

Thursday, 3rd November 2016, 14:11

Forum: Game Design Discussion

Topic: Phase Shift

Replies: 7

Views: 1400

Re: Phase Shift

Did they hire you to do anything other than troll the community?

Thursday, 3rd November 2016, 14:10

Forum: Game Design Discussion

Topic: Remove spell hunger

Replies: 8

Views: 1550

Re: Remove spell hunger

So, anyone here play hellcrawl and feel that the lack of food/hunger made the game noticeably worse?

Anyone?

Anyone?

Thursday, 3rd November 2016, 14:08

Forum: Crazy Yiuf's Corner

Topic: Uskayaw encourages scumming?

Replies: 4

Views: 866

Re: Uskayaw encourages scumming?

I imagine dragging a large pack of mobs around carries its own risks, garbage or no. Blocking off your escape route for one thing.

Thursday, 3rd November 2016, 12:15

Forum: Game Design Discussion

Topic: Make charms into permanent buffs

Replies: 14

Views: 2182

Re: Make charms into permanent buffs

I don't like the idea of making charms permanent, personally. Feels like bad design, cramming a strategic advantage (such as that afforded by gear) into the spell system, which is specifically designed for tactical usage.

Wednesday, 2nd November 2016, 10:57

Forum: Game Design Discussion

Topic: Phase Shift

Replies: 7

Views: 1400

Re: Phase Shift

Cmon guys make up your minds

we can't keep allowing this spell to phase in and out of existence

Tuesday, 1st November 2016, 20:17

Forum: Crazy Yiuf's Corner

Topic: Is hell crawl already better then stone soup?

Replies: 29

Views: 4266

Re: Is hell crawl already better then stone soup?

Op can you change the rules of your post so you need to have played both games to respond at all, not just to make an initial comment

Should clear up some of the more ignorant responses Im seeing

Tuesday, 1st November 2016, 13:24

Forum: Crazy Yiuf's Corner

Topic: Is hell crawl already better then stone soup?

Replies: 29

Views: 4266

Re: Is hell crawl already better then stone soup?

No food alone makes it much, much better.

But yeah. Hellcrawl is crawl with 2x strategic/tactical interestingness, and 1/5th the amount of keypresses... what not to love?

Monday, 31st October 2016, 12:47

Forum: Crazy Yiuf's Corner

Topic: samurai enemy

Replies: 8

Views: 901

Re: samurai enemy

Dankest Dungeon: Meme Soup

Monday, 31st October 2016, 00:17

Forum: Crazy Yiuf's Corner

Topic: Making a "good" autoexplore

Replies: 16

Views: 1737

Re: Making a "good" autoexplore

Give me the lua implementation to add to my rc file pl0x

Monday, 31st October 2016, 00:16

Forum: Crazy Yiuf's Corner

Topic: samurai enemy

Replies: 8

Views: 901

Re: samurai enemy

I think it would be even kewler if it casts spectral weapon in its normal form

Monday, 31st October 2016, 00:13

Forum: Crazy Yiuf's Corner

Topic: I now admit stealth is good

Replies: 9

Views: 1238

Re: I now admit stealth is good

Time to take the enemy unawares!

Saturday, 29th October 2016, 08:39

Forum: Crazy Yiuf's Corner

Topic: lochte race (bad)

Replies: 7

Views: 961

Re: lochte race (bad)

this is a lot of dedication to a novelty account man

Saturday, 29th October 2016, 08:38

Forum: Crazy Yiuf's Corner

Topic: Making a "good" autoexplore

Replies: 16

Views: 1737

Re: Making a "good" autoexplore

Been wondering this for a while. An option to always auto explore the nearest unexplored tile from a known stair would be swell...

Friday, 28th October 2016, 22:31

Forum: Dungeon Crawling Advice

Topic: Formicid Shields Training?

Replies: 11

Views: 1051

Re: Formicid Shields Training?

VeryAngryFelid wrote:There is ~7 AC (13*12/22=7.09) difference for plate armour and cloak/gloves/boots between 15 skill and 27 skill . That's why it is better to train all 3 defensive skills (4 if you count Fighting too).


Armor training improves spell success rate much longer than shields training

Friday, 28th October 2016, 22:26

Forum: Dungeon Crawling Advice

Topic: Demigods

Replies: 86

Views: 14024

Re: Buff Demigod Apts (including Exp)

im of the opinion Dg could use an "interestingness buff" moreso than an actual stats buff. Playing without a god removes an entire dimension from the game.

Friday, 28th October 2016, 22:22

Forum: Crazy Yiuf's Corner

Topic: Let's Brainstorm Slow Races

Replies: 14

Views: 1207

Re: Let's Brainstorm Slow Races

Golem race. Give it good ac/hp, unliving, large size, doesnt eat, rtorment and rmut.

Thursday, 27th October 2016, 13:35

Forum: Crazy Yiuf's Corner

Topic: Pakellas Situation

Replies: 48

Views: 6761

Re: Pakellas Situation

Thats sad. Rods are the best late game weapon imo. Powerful upgradeable ranged/aoe attacks with no MP cost that recharge automatically between fights? Sign me up.

Thursday, 27th October 2016, 00:09

Forum: Crazy Yiuf's Corner

Topic: weird shafts

Replies: 4

Views: 669

Re: weird shafts

I feel shafted enough by this game, thanks

Tuesday, 25th October 2016, 23:04

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 889

Views: 135867

Re: [proclick] new fork, hellcrawl

Yay! Clearing the cache fixed it =)

Tuesday, 25th October 2016, 22:59

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 889

Views: 135867

Re: [proclick] new fork, hellcrawl

Just tried on a new account with default rc file... same issue >.o

http://i.imgur.com/AnomBwa.png

Tuesday, 25th October 2016, 19:23

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 889

Views: 135867

Re: [proclick] new fork, hellcrawl

Just loaded my file on p357 and every monster has the wrong tile!

Monday, 24th October 2016, 04:01

Forum: Dungeon Crawling Advice

Topic: Hexes do not become useless late game.

Replies: 113

Views: 13722

Re: Hexes do not become useless late game.

In late game, "kill stuff from a safe distance" starts to become noticably better than "disable some enemies on screen then move in to kill the non immune ones at close range while avoiding all the others or trying to abuse discord and hope it doesn't backfire and kill me"

Saturday, 22nd October 2016, 12:14

Forum: Dungeon Crawling Advice

Topic: what is monster panel for

Replies: 53

Views: 7542

Re: what is monster panel for

Seeing red/yellow/white/black names is one of the best features for newbs. It's a, "if you died to this, don't say you weren't warned" type deal.

Of course, veteran players already know which monsters are dangerous and when. So maybe the names panel should be toggleable.

Saturday, 22nd October 2016, 10:00

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 889

Views: 135867

Re: [proclick] new fork, hellcrawl

Yay, finally scored a win! High score on project 357 currently.

Gozag might need to be looked at btw. Not having to spend any money on permafood shoppes/items is a slight buff to an already strong god.

Wednesday, 19th October 2016, 04:38

Forum: Crazy Yiuf's Corner

Topic: Ghosts are too weak. Please buff them.

Replies: 25

Views: 3196

Re: Ghosts are too weak. Please buff them.

One of my best crawl memories is trying to escape sewer, a playerghost tengu EE peppering me with stone arrows as I slogged through shallow water.

So fun. Such fairness.

Tuesday, 18th October 2016, 10:51

Forum: Crazy Yiuf's Corner

Topic: How to read 'Qazlal'?

Replies: 19

Views: 1257

Re: How to read 'Qazlal'?

I dunno, but the last syllable should always be pronounced LOL.

Monday, 17th October 2016, 17:34

Forum: Game Design Discussion

Topic: direct damage and crawl magic costs

Replies: 21

Views: 1970

Re: direct damage and crawl magic costs

Maybe its just me but i dont find conjurations based caster all that tedious. Hotkey a direct damage spell to tilde, cast battlesphere and spam until half mana, run to stair, repeat. Its a few more button presses but the concept is the same as pure melee: lure everything to stair, spam damage until ...

Monday, 17th October 2016, 16:59

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 889

Views: 135867

Re: [proclick] new fork, hellcrawl

Hellmonk, any way you could change dragons to drop hides on death instead of requiring butchering? Its easy to forget skinning for hides now that you never have to butcher for meat

Really enjoying the fork as usual, btw.
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