Search found 2166 matches

bel

Wednesday, 18th September 2019, 11:41

Forum: Game Design Discussion

Topic: Fedhas rework

Replies: 32

Views: 4941

Re: Fedhas rework

No time to playtest this right now (hopefully soon). But for now, thanks for the Fedhas rework.

bel

Tuesday, 17th September 2019, 20:01

Forum: Game Design Discussion

Topic: Making D:1 more interesting for newer players

Replies: 14

Views: 1954

Re: Making D:1 more interesting for newer players

Generate adders on D:1 and simultaneously give everyone a potion of curing and a scroll of teleport to start the game.

bel

Tuesday, 3rd September 2019, 17:24

Forum: Dungeon Crawling Advice

Topic: highLevel question: Naga in the zigs

Replies: 22

Views: 3080

Re: highLevel question: Naga in the zigs

Nice run.

I would probably have ditched the Harm amulet.

You had potions of cancellation: you could have cancelled petrify, maybe?

bel

Monday, 2nd September 2019, 17:19

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: FoAr of Nemelex (3 runes)

Replies: 5

Views: 702

Re: YAVP: FoAr of Nemelex (3 runes)

Nemelex no longer uses Evo instead of Invo, so there's no special synergy with Ar.

Still, Nem is pretty good anyway.

bel

Monday, 2nd September 2019, 06:52

Forum: Dungeon Crawling Advice

Topic: MiBe - Weapon decisions

Replies: 5

Views: 909

Re: MiBe - Weapon decisions

You don't need rF+++ for Zot, definitely not for a MiBe. rF+ is enough. rF++ if you want to over-prepare. AC is more important in most cases.

Large shield penalty isn't too significant at the shields skill level you have. I would switch to a large shield as soon as I can.

bel

Wednesday, 28th August 2019, 12:23

Forum: Crazy Yiuf's Corner

Topic: Revamp Scarves

Replies: 18

Views: 1932

Re: Revamp Scarves

I never really understood why scarves exist at all.

Are they supposed to be a gateway for charms being turned into items in the future? If so, how are they supposed to be balanced? Spell level is a mechanism to balance charms, but you don't need any training to wear scarves.

bel

Monday, 26th August 2019, 14:36

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: I knew it was a bad idea

Replies: 14

Views: 1290

Re: YASD: I knew it was a bad idea

I basically never learn Dazzling Spray on Cj, or if I learn it, I never bother to use it. Maybe I'm missing out, but the damage sucks IIRC. I would much prefer to use Fulminant Prism for AoE on Cj.

Anyway, in this case, OP had a lot of other ways to handle Sonja.

bel

Monday, 26th August 2019, 09:14

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: I knew it was a bad idea

Replies: 14

Views: 1290

Re: YASD: I knew it was a bad idea

Not sure why you tried Dazzling Spray. Just fireball her from afar. Also, you can use the various things Siegurt listed above.

Dazzling Spray is an enchanter spell. It has conjuration school tacked on, but conjurer types have very little use for it.

bel

Sunday, 18th August 2019, 05:27

Forum: YASD! YAVP! and characters in progress too

Topic: CIP ( now YASD): DrFE planning skills

Replies: 10

Views: 923

Re: CIP: DrFE planning skills

Train Fighting/Dodging and a bit of spellcasting. Rest you can do whatever you want. Stealth is ok, not particularly great. I wouldn't train weapon skill or shields any time soon.

bel

Friday, 16th August 2019, 10:08

Forum: Game Design Discussion

Topic: Remove confusing touch

Replies: 76

Views: 8920

Re: Remove confusing touch

Confusing touch duration is roughly 100 / (HD + 5) auts on average. The value is very concentrated around the mean. Keep in mind that the monster is immediately confused when you succeed, so if you swing your weapon with 7 aut delay, those 7 auts can't be used to damage the monster. So the "rea...

bel

Friday, 16th August 2019, 09:21

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:OpTm Chei-Advice Needed

Replies: 27

Views: 2415

Re: CIP:OpTm Chei-Advice Needed

Secret tech against Vampires is to quaff lignification. They cannot vampiric drain you in tree form (they will still waste turns trying, though). Wands also work, of course. Btw, don't go by red "threat level": it's very misleading. Spiny frogs are easy for transmuters because Ice Form giv...

bel

Friday, 16th August 2019, 05:57

Forum: Game Design Discussion

Topic: Balance Kiku's Corpse Delivery

Replies: 6

Views: 1478

Re: Balance Kiku's Corpse Delivery

To OP: Shapeshifters should just not leave corpses. It's not like we're playing nethack where your pet dragon eats a chameleon corpse and turns into a sewer rat. The issue you outline with corpse delivery in Dungeon is due to the fact that Dungeon spawns have a hilariously wide range. Did you know t...

bel

Friday, 9th August 2019, 23:16

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP HOFi First Win Late Game Advice

Replies: 4

Views: 590

Re: YAVP HOFi First Win Late Game Advice

Xernon wrote:I never used Smite.

Use Smite.

You might want to read this guide by Ultraviolent4 about playing HO of Beogh.

bel

Friday, 9th August 2019, 22:40

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:OpTm Chei-Advice Needed

Replies: 27

Views: 2415

Re: CIP:OpTm Chei-Advice Needed

Sticks to snakes is good, and spider form makes it very hard to die to orcs. You have infinite EV and venom branded attacks. Keep in mind that you can poison a monster two or three times, then use temporal distortion to warp time so that monster dies from poison.

bel

Friday, 9th August 2019, 06:56

Forum: Game Design Discussion

Topic: Remove 1 MP Spells

Replies: 15

Views: 2607

Re: Remove 1 MP Spells

Indeed, this situation creates an interesting decision: to kill the monster as fast as possible, or to kill it in the most MP-efficient way possible. If you don't want to manage MP optimally: well, don't. Crawl is generous enough that you can play sub-optimally in one aspect and still end up comple...

bel

Friday, 9th August 2019, 02:04

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:OpTm Chei-Advice Needed

Replies: 27

Views: 2415

Re: CIP:OpTm Chei-Advice Needed

As mentioned above, Bend Time slows monsters next to you. It has a very high success rate even with very little invo training. IIRC, with 5 invo, you will slow two-headed ogres about 90% of the time. With 10 invo you can slow Death Yaks > 80% of the time.

bel

Thursday, 8th August 2019, 23:07

Forum: Game Design Discussion

Topic: Remove 1 MP Spells

Replies: 15

Views: 2607

Re: Remove 1 MP Spells

That comparison doesn't make sense. Melee is free. Spellcasting isn't. MP management is fundamental to how spells work.

If you don't want to manage MP optimally: well, don't. Crawl is generous enough that you can play sub-optimally in one aspect and still end up completely fine.

bel

Thursday, 8th August 2019, 22:17

Forum: Game Design Discussion

Topic: Remove confusing touch

Replies: 76

Views: 8920

Re: Remove confusing touch

Assertions that it is overpowered in this thread have repeatedly ignored refutations of that. We're still at a stage where the standards being used to assert something is "overpowered" logically imply removing basic species and spells like stone arrow, searing ray, or similar "becaus...

bel

Thursday, 8th August 2019, 21:57

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:OpTm Chei-Advice Needed

Replies: 27

Views: 2415

Re: CIP:OpTm Chei-Advice Needed

I would not pick Chei for OpTm, but what's done is done. As for the training so far, you should generally prioritize UC/Fighting/Dodging first. You don't really need to rush higher level transmutations because Spider Form is really cheap and really good for a very long time. As played, you should tr...

bel

Thursday, 8th August 2019, 04:42

Forum: Dungeon Crawling Advice

Topic: DsBe^Trog --> Jiyva Viable?

Replies: 13

Views: 1563

Re: DsBe^Trog --> Jiyva Viable?

Yeah, someone did about 120 Zigs with Gozag. They actually nerfed gold distraction in Mega-Zigs because of that run.

By the way, this is what happens when people do too many Megazigs. Everything on the map is "written" with potions of experience.

bel

Wednesday, 7th August 2019, 20:51

Forum: Game Design Discussion

Topic: Remove confusing touch

Replies: 76

Views: 8920

Re: Remove confusing touch

So you think that I should "git gud" and was simply wrong to use confusing touch? As it happens, your calculations are wrong. It is easy to find situations where confusing touch isn't "strictly dominated". An average swing (taking into account chance to miss etc.) with a blade ha...

bel

Wednesday, 7th August 2019, 20:00

Forum: Game Design Discussion

Topic: Remove confusing touch

Replies: 76

Views: 8920

Re: Remove confusing touch

I used confusing touch on my transmuters back when it was unarmed only. So, it is not true that "only stabbers benefit". Anyone can benefit from it. It was just much more annoying to use back then, so few people used it consistently. Just as Beastly Appendage is very powerful (especially w...

bel

Wednesday, 7th August 2019, 19:41

Forum: Game Design Discussion

Topic: Remove confusing touch

Replies: 76

Views: 8920

Re: Remove confusing touch

Bolt of Magma sucks. I can't remember the last time I learnt it, so I wouldn't even notice if it was removed. If you had compared it to Fire Storm, it would make sense. Fine, let's make confusing touch lvl 9! Anyway, joking aside, about the stabber stuff, it seems to me that you consider stabbers we...

bel

Wednesday, 7th August 2019, 19:23

Forum: Game Design Discussion

Topic: Remove 1 MP Spells

Replies: 15

Views: 2607

Re: Remove 1 MP Spells

1 MP spells are such a smaller percentage that it's hard to balance the difference in power between them and the other spell levels. For example, 1MP spells are half the cost of 2MP spells, this means you can cast twice as many, but they are rarely half as effective, in order for that to be true, y...

bel

Wednesday, 7th August 2019, 18:54

Forum: Game Design Discussion

Topic: Remove confusing touch

Replies: 76

Views: 8920

Re: Remove confusing touch

[This was written prior to Siegurt's post] By "broken", I mean "too powerful". It seems to me that you agree that it's too powerful, because you don't have any problems with tripling its spell level. As for whether it should exist, I generally work on the basis that the burden o...

bel

Wednesday, 7th August 2019, 18:19

Forum: Game Design Discussion

Topic: Remove confusing touch

Replies: 76

Views: 8920

Re: Remove confusing touch

This is again backwards reasoning. The spell is called "confusing touch". If it was meant for short-blade specialists, why wasn't it called "confusing hit" and why did it only trigger on unarmed attacks (prior to 0.23)? I highly doubt that whoever introduced this spell was thinki...

bel

Wednesday, 7th August 2019, 16:57

Forum: Game Design Discussion

Topic: Remove confusing touch

Replies: 76

Views: 8920

Re: Remove confusing touch

It seems to me that many of the posts here are arguing backwards. They are giving me reasons why confusing touch is useful, but not why it should exist in the first place. Here's a clarifying thought experiment: Suppose it didn't exist, and someone proposed a lvl 1 Hex which ignored MR, almost doesn...

bel

Tuesday, 6th August 2019, 21:10

Forum: Game Design Discussion

Topic: Remove confusing touch

Replies: 76

Views: 8920

Re: Remove confusing touch

God forbid any hex do anything past lair What kind of hooligan would run up and slap a panlord anyway? No decent self respecting off screen fire storming theoretically optimal player that's for sure. Slapping a pan lord to make them dizzy, who thinks of this stuff? I cannot really parse this post b...

bel

Tuesday, 6th August 2019, 17:06

Forum: Game Design Discussion

Topic: Remove confusing touch

Replies: 76

Views: 8920

Remove confusing touch

Confusing touch is an extremely weird spell. It's not in any of the starting books and it's not clear why it even exists and why it works the way it does. It is melee range which limits its usage (this is good). But also keep in mind that a melee attack is faster than a spell cast. For instance, if ...

bel

Tuesday, 6th August 2019, 14:55

Forum: Dungeon Crawling Advice

Topic: DsBe^Trog --> Jiyva Viable?

Replies: 13

Views: 1563

Re: DsBe^Trog --> Jiyva Viable?

Not sure why you want to do this god swap shenanigans with a Berserker. Why not just start with a character which you want? Berserkers aren't great for Zigs because you want to cast some spells. If you just want to do one Ziggurat, use a DE of Vehumet with Fire Storm and Necromutation. You can do on...

bel

Tuesday, 6th August 2019, 06:03

Forum: Game Design Discussion

Topic: Better DD

Replies: 18

Views: 3148

Re: Better DD

I have been trying various healing functions. I finally found a somewhat convoluted function which fits pretty well. Details under spoiler tag. Here's a sample run till the first rune. No worship. Did D15, Orc, skipped most of Lair, then did Spider. Dungeon Crawl Stone Soup version 0.24-a0-469-gb38e...

bel

Monday, 5th August 2019, 19:33

Forum: Game Design Discussion

Topic: Difficulty vs XL

Replies: 52

Views: 7846

Re: Difficulty vs XL

Shoals might be an outlier because it's often harder than Vaults: 1-4. The other three are of roughly similar difficulty imo. I wanted to develop some kind of quantitative measure for my general feeling that "there should be only one S-branch in the game because the first one is interesting whi...

bel

Sunday, 4th August 2019, 09:48

Forum: Game Design Discussion

Topic: Difficulty vs XL

Replies: 52

Views: 7846

Re: Difficulty vs XL

Yes, both of the points are true. As I said, I made some approximations in my calculations. In particular, I assumed that whenever a person enters an S-branch, they do it till the end (or till they die). This is sometimes not true because branch ends are much tougher than the rest of the branch. How...

bel

Saturday, 3rd August 2019, 18:52

Forum: Game Design Discussion

Topic: Difficulty vs XL

Replies: 52

Views: 7846

Re: Difficulty vs XL

Back to DCSS. How much harder is the second rune S-branch as compared to the first rune S-branch? By my rough calculation, the second rune branch is about twice as easy as the first one. I make some rough assumptions, but they shouldn't be too far from the truth. First, I check how many people e...

bel

Tuesday, 30th July 2019, 10:01

Forum: Dungeon Crawling Advice

Topic: Zot 4 approach advice

Replies: 8

Views: 2488

Re: Zot 4 approach advice

I think what petercordia meant was the following: In this case, there would be an indirect interaction between flying and trampling. Since the tile behind the stairs is lava, you'll not be trampled in that direction if you aren't flying (because you can't get trampled into lava). However, if you're ...

bel

Tuesday, 30th July 2019, 09:23

Forum: Dungeon Crawling Advice

Topic: Zot 4 approach advice

Replies: 8

Views: 2488

Re: Zot 4 approach advice

Keep in mind that many of the enemies you see on screen (dragons and moths of wraths, in particular) are flying and thus would take little damage from shatter.

bel

Tuesday, 30th July 2019, 08:24

Forum: Dungeon Crawling Advice

Topic: Zot 4 approach advice

Replies: 8

Views: 2488

Re: Zot 4 approach advice

You can: ⋅  Go back up and come down a hatch if one exists on Zot:3. ⋅  First read a scroll of fog to break LoS to moths of wrath, curse toe and quicksilver dragon, and then read teleport. You can use scroll of summoning and potions of agility and/or haste etc. to survive till te...

bel

Monday, 29th July 2019, 14:01

Forum: Dungeon Crawling Advice

Topic: High Level Necro Spells

Replies: 34

Views: 4514

Re: High Level Necro Spells

You have to consider opportunity cost: investing that much XP into a niche (some might say useless) spell is itself not "optimal". Also, by the time you learn Necromutation, there's no need to play in a meticulous "optimal" manner. And even if there was a need, at that point, foo...

bel

Thursday, 25th July 2019, 21:16

Forum: Game Design Discussion

Topic: Agnostic

Replies: 18

Views: 2409

Re: Agnostic

The purpose of Dg is to play a species without worshipping a god. It's so obvious that it takes effort not to see.

I'm pretty sure that you're trolling, so I won't be commenting any further.

bel

Thursday, 25th July 2019, 17:16

Forum: Game Design Discussion

Topic: Agnostic

Replies: 18

Views: 2409

Re: Agnostic

I like Dg. And I don't understand the complaints against Dg. There are 20+ species which are allowed to follow gods, one species that isn't. And some people hate on the latter? It makes no sense. "Fun" is subjective. If you don't like Dg, don't play them. I don't play Mummies, yet there ar...

bel

Thursday, 25th July 2019, 04:53

Forum: Game Design Discussion

Topic: Agnostic

Replies: 18

Views: 2409

Re: Agnostic

Why not just play a Demigod from the start?

bel

Wednesday, 24th July 2019, 18:03

Forum: Game Design Discussion

Topic: Difficulty vs XL

Replies: 52

Views: 7846

Re: Difficulty vs XL

Zerothly, I should say that I primarily made these plots for fun. If they lead to some useful insights, that's a bonus. That said, we should keep in mind the adage that "all models are false, some are useful". So, what is that I'm trying to do here? I'm trying to look at places where Crawl...

bel

Wednesday, 24th July 2019, 04:31

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: TeWz - So an ant walks into a Dispersal trap..

Replies: 7

Views: 872

Re: CiP: TeWz - So an ant walks into a Dispersal trap..

Imps are good against Menkaure because they are immune to negative energy. They're also good against ants, because they're poison resistant. They're pretty good all around. It's true that you get crimson imps often at low spellpower, but other imps are also reasonably common. Tengu have +2 summoning...

bel

Tuesday, 23rd July 2019, 18:19

Forum: Dungeon Crawling Advice

Topic: Stab:Dagger Vs Short Sword

Replies: 10

Views: 1301

Re: Stab:Dagger Vs Short Sword

Dagger is better. For many short blade specialists, any short blade can usually kill a sleeping/paralyzed monster in one hit. Petrified monsters usually go down in one or two hits. For confused monsters, you might want to use a dagger, because it deals more stabbing damage; and it has shorter delay,...

bel

Tuesday, 23rd July 2019, 09:12

Forum: Crazy Yiuf's Corner

Topic: Wtf

Replies: 4

Views: 953

Wtf

Ambiguity in the Crawl notion of 'Evil' Although the good gods in Crawl are portrayed as adhering invariably to moral absolutes, to the extent that even the unwitting use by the player's character of items tagged 'evil' is cause for divine punishment, there is a certain degree of ambiguity in the n...

bel

Tuesday, 23rd July 2019, 07:04

Forum: Game Design Discussion

Topic: Giving Stories to Uniques through Multiple Encounters

Replies: 11

Views: 2176

Re: Giving Stories to Uniques through Multiple Encounters

Looks fine. In general, I don't really care too much about flavour. But, as long as it's mostly cosmetic and doesn't affect gameplay too much, I'm fine with it. I would prefer option 1 over option 2. I think comparison to the Souls games is a bit misleading. In Soulsborne game, the whole game is wri...

bel

Saturday, 20th July 2019, 19:36

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: VpEn of Ru speedrun

Replies: 1

Views: 373

Re: CiP: VpEn of Ru speedrun

Dead. Felt that I was really behind the power curve in Depths. I had trained a bit a Necro at that point for Agony and Dispel Undead. But was done in by a war gargoyle and then a dancing weapon. Both of these monsters are almost impossible to hex and are also immune to negative energy. Looking back,...

bel

Saturday, 20th July 2019, 18:23

Forum: Game Design Discussion

Topic: Destroy consumables in monsters' inventories when they die

Replies: 10

Views: 2484

Re: Destroy consumables in monsters' inventories when they d

The idea of monsters not using consumables off the floor seems good. If they are supposed to use a consumable, they can generate with it (and it gets destroyed when they die).

bel

Saturday, 20th July 2019, 17:59

Forum: Game Design Discussion

Topic: Contamination to replace spell hunger

Replies: 7

Views: 1300

Re: Contamination to replace spell hunger

It already has a strategic cost: you need to train spell schools to be able to cast spells (by contrast, anybody can use a weapon even at 0 skill). Many spells also have spellpower dependence, so you train schools beyond the minimum to actually cast them. It is true that spells don't technically hav...

bel

Saturday, 20th July 2019, 15:09

Forum: Game Design Discussion

Topic: Restrict auto-travel to avoid exploration

Replies: 2

Views: 682

Re: Restrict auto-travel to avoid exploration

Auto-travel is just an interface feature. I imagine there wouldn't be any problems in creating your proposed feature in-game, which can be toggled via an rcfile setting. Like there's an rcfile setting for making autoexplore explore near walls. As for the proposal itself, it's not clear to me that au...
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