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Thursday, 23rd July 2015, 03:09

Forum: Dungeon Crawling Advice

Topic: Enchanter and Conjurer are way too luck dependent. And more.

Replies: 74

Views: 2426

Re: Enchanter and Conjurer are way too luck dependent. And m

Does accuracy affect auxiliary attacks?

Thursday, 23rd July 2015, 02:11

Forum: Dungeon Crawling Advice

Topic: Enchanter and Conjurer are way too luck dependent. And more.

Replies: 74

Views: 2426

Re: Enchanter and Conjurer are way too luck dependent. And m

Fists have base damage 3 with no UC training, daggers have base damage 4. Tengus can try meleeing jackals, Talon 3 is 9 extra damage per attack, Pecks are 3 extra damage and offhand punches are 5 extra damage (jackals have max 8 HP.)

Thursday, 23rd July 2015, 00:58

Forum: Dungeon Crawling Advice

Topic: Enchanter and Conjurer are way too luck dependent. And more.

Replies: 74

Views: 2426

Re: Enchanter and Conjurer are way too luck dependent. And m

They can't run away and conjurers don't start with a melee weapon, so they can't fight them off until they pick up a dagger. Every race begins the game capable of casting "Fist", which has only 1 less base damage than a dagger (not counting mutations.) Tengus also have auxiliary attacks t...

Monday, 20th July 2015, 19:03

Forum: Game Design Discussion

Topic: zin food

Replies: 14

Views: 597

Re: zin food

Vitalization is good for mummy curses.

Monday, 20th July 2015, 06:21

Forum: Dungeon Crawling Advice

Topic: Enchanter and Conjurer are way too luck dependent. And more.

Replies: 74

Views: 2426

Re: Enchanter and Conjurer are way too luck dependent. And m

It is a magical sleeping spell, I should be able to rely on it to safely get me out of a jam if it connects. Unless you lucked into an early IE starting book and can pump Ice exclusively, Confuse will always have higher spellpower than EH and land more often. If you're trying to escape it's definit...

Thursday, 16th July 2015, 22:51

Forum: Crazy Yiuf's Corner

Topic: cast Hollywood actors as Crawl gods, for DCSS movie

Replies: 30

Views: 782

Re: cast Hollywood actors as Crawl gods, for DCSS movie

I think PG's choice of Brian Blessed for Qaz is good.

Thursday, 16th July 2015, 22:27

Forum: Crazy Yiuf's Corner

Topic: Mutations from some sources should be more targeted

Replies: 4

Views: 238

Re: Mutations from some sources should be more targeted

From the Won't do page: Beneficial effects from chunks. ◾ Would encourage tedious behaviour like stashing monsters. Disregarding that, having sources of mutations that give smaller subsets of mutations (that aren't purely bad) only makes it easier to rig the mutation roulette. (Also, I'm not sure ho...

Tuesday, 14th July 2015, 04:39

Forum: Game Design Discussion

Topic: Gozag Tweaks

Replies: 15

Views: 1422

Re: Gozag Tweaks

After doing a test to confirm a suspicion, I am now inclined to believe letting weapons not turn into gold might be a better option because weapons under Tukima's Dance will drop gold if they're defeated(!)

Edit: Submitted a mantis report about this particular behavior.

Sunday, 12th July 2015, 21:39

Forum: Game Design Discussion

Topic: Gozag Tweaks

Replies: 15

Views: 1422

Re: Gozag Tweaks

Dancing Weapons leave gold and the weapon. From a mechanics perspective this is negligible, from a flavour one "what turned into gold?" ⋅ Either no change; or remove the gold drop. the weapon is more valuable. Gozag doesn't leave corpses for hides so it's probably more thematic ...

Saturday, 27th June 2015, 10:53

Forum: Crazy Yiuf's Corner

Topic: Top 10 (at least 10) terrible race-god combos

Replies: 41

Views: 2028

Re: Top 10 (at least 10) terrible race-god combos

radinms wrote:felid of qazlal, chei
spriggan of qazlal,chei

I did SpEn^Q once, made it to Zot:5 before dying to a poor decision (berserked Killer Klown.) It was definitely more fun than the VpNe^S I ran for the 0.16 tourney (got bored and suicide-tabbed myself in Snake.) I might try to ascend a FeEn^Q sometime :P

Tuesday, 2nd June 2015, 22:02

Forum: Crazy Yiuf's Corner

Topic: tier lists

Replies: 47

Views: 2268

Re: tier lists

duvessa wrote:antaeus is a fat ass. if he went to the gym sometimes instead of eating 5 tubs of ice cream every day he would make it to A- tier at least

Please don't fatshame.

Wednesday, 27th May 2015, 19:08

Forum: Crazy Yiuf's Corner

Topic: New god: Anti-Trog

Replies: 25

Views: 2074

Re: New god: Anti-Trog

Gort should clearly be ⊥.
Image

Sunday, 24th May 2015, 18:48

Forum: Crazy Yiuf's Corner

Topic: new cmombat move: poop

Replies: 11

Views: 785

Re: new cmombat move: poop

Do carnivorous races take longer to poop due to a lack of fiber in their diet?

Saturday, 23rd May 2015, 01:24

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: First 15-rune win with generic MiBe

Replies: 7

Views: 566

Re: YAVP: First 15-rune win with generic MiBe

Magic schools look absurdly high there for having 0 spellcasting. FTFY For reference, instead of training Translocations from 20 to 20.4 you could have got more than 4 levels in Spellcasting. Instead of training Translocations from 19 to 20.4 you could have got more than 8 levels in Spellcasting. B...

Thursday, 21st May 2015, 01:49

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: First 15-rune win with generic MiBe

Replies: 7

Views: 566

YAVP: First 15-rune win with generic MiBe

I started up a MiBe for an easymode 3-rune romp and ended up finding a lot of good loot, so I decided to go for my first 15-rune win! I switched to TSO for everything except Tomb, where I switched to Zin to avoid dealing with stat loss mummy curses. I found a lot of good loot (like rods of inacc/sha...

Tuesday, 19th May 2015, 18:14

Forum: Crazy Yiuf's Corner

Topic: Non-UC Transmutation Start

Replies: 35

Views: 2571

Re: Non-UC Transmutation Start

dowan wrote:It's kind of like how there is a charms spell called sure blade

http://git.develz.org/?p=crawl.git;a=co ... dec81fce34

Tuesday, 19th May 2015, 00:16

Forum: Crazy Yiuf's Corner

Topic: Why double swords and triple swords?

Replies: 63

Views: 4782

Re: Why double swords and triple swords?

Claymost.

Tuesday, 12th May 2015, 18:09

Forum: Crazy Yiuf's Corner

Topic: God of Exploration

Replies: 16

Views: 1591

Re: God of Exploration

1. http://git.develz.org/?p=crawl.git;a=shortlog;h=refs/heads/no_backtracking_god 2. I think the bonuses are very milquetoast (most are duplicated by items), not unified and too obvious. (nearly every bonus is catered to its branch, giving too many bonuses to track.) Plus, if the bonuses are awarded...

Tuesday, 12th May 2015, 01:30

Forum: Crazy Yiuf's Corner

Topic: FR: Speed 11+ branch

Replies: 25

Views: 1339

Re: FR: Speed 11+ branch

The new wizlab, Golubria's Singularity Collider!

Monday, 27th April 2015, 23:56

Forum: Dungeon Crawling Advice

Topic: Confirm or deny these skills and aptitude mechanics +I.D. Qs

Replies: 37

Views: 4519

Re: Confirm or deny these skills and aptitude mechanics

This isn't my experience. I've seen skills I have no XP in get small boosts (less than a skill level), and then once trained larger boosts - the most I've seen at max piety and fully bound is around 4 or 5 skill levels. It seems to vary non-linearly depending on how much skill you have in it. For e...

Sunday, 26th April 2015, 21:00

Forum: Dungeon Crawling Advice

Topic: Confirm or deny these skills and aptitude mechanics +I.D. Qs

Replies: 37

Views: 4519

Re: Confirm or deny these skills and aptitude mechanics

Ash gives up to +9 to the relevant skills (the amount is determined by piety/cursed equipment), which is mitigated by the amount you've already invested (the more you invest the weaker the boost is, in 0.14 the penalty was skill/4.) You only get the bonus if the skill is trained to at least 1.

Sunday, 26th April 2015, 00:42

Forum: Crazy Yiuf's Corner

Topic: Alarm traps

Replies: 5

Views: 554

Re: Alarm traps

What happened to your potions of cancellation? Did you burn all of them on each mark?

Saturday, 18th April 2015, 06:35

Forum: Crazy Yiuf's Corner

Topic: Various ideas

Replies: 10

Views: 592

Re: Various ideas

Rast wrote:5) After the returning brand is removed, it will probably come back (heh) on a fixedart throwing weapon.

It came back so quickly it broke the space-time continuum...

Thursday, 16th April 2015, 19:44

Forum: Game Design Discussion

Topic: Bring back poisonous chunks

Replies: 88

Views: 8889

Re: Bring back poisonous chunks

But you claim that removing poison chunks hurts no one because everyone has plenty of food. Who claimed that? Basil did, by denying that there are characters who need to eat poison chunks. That's not a reasonable conclusion to draw. If you say "This meal tastes like shit wrapped in fertilizer ...

Thursday, 16th April 2015, 19:23

Forum: Game Design Discussion

Topic: Bring back poisonous chunks

Replies: 88

Views: 8889

Re: Bring back poisonous chunks

Berder wrote:But you claim that removing poison chunks hurts no one because everyone has plenty of food.

Who claimed that?

Thursday, 16th April 2015, 19:12

Forum: Game Design Discussion

Topic: Bring back poisonous chunks

Replies: 88

Views: 8889

Re: Bring back poisonous chunks

This one is the inedible (both metaphorically and literally) commit.

Thursday, 16th April 2015, 19:07

Forum: Game Design Discussion

Topic: Bring back poisonous chunks

Replies: 88

Views: 8889

Re: Bring back poisonous chunks

From the perspective of hunger, any build that relies on chunks aren't severely affected, although I might agree that Lair is a bit imbalanced on edible/inedible chunks (Maybe death yaks could become edible or something.) For the poison branch though, those builds aren't affected outside of creating...

Thursday, 16th April 2015, 18:52

Forum: Game Design Discussion

Topic: Bring back poisonous chunks

Replies: 88

Views: 8889

Re: Bring back poisonous chunks

I think it's neat that the no poison chunk change makes the poison branch rune an actual decision for certain builds.

Thursday, 16th April 2015, 18:45

Forum: Crazy Yiuf's Corner

Topic: Ing Song the Conqueror, the ally god

Replies: 9

Views: 864

Re: Ing Song the Conqueror, the ally god

It seems strange that an ally focused god doesn't give players a means to gather allies.

Saturday, 11th April 2015, 23:52

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: To Dark Maul or not to Dark Maul?

Replies: 5

Views: 618

Re: CiP: To Dark Maul or not to Dark Maul?

The real question you should be asking yourself is if you'll regret not using the Dark Maul when you're done... Your spellset suggests you have access to Spectral Weapon too so you have the oppurtunity to wield not one, but two Dark Mauls!!!

Sunday, 5th April 2015, 20:54

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: [Purple] DrWz - 1st rune aquired!

Replies: 7

Views: 573

Re: CiP: [Purple] DrWz - Furthest Ever!

I would be wary of rF- as you're at the point of the game where Mara can spawn (Mara shoots bolts of fire...) While Elf is safer with 3 pips of MR, it's not a guaranteed lifesaver. The reason you want 3 pips of MR is to avoid banishment, but the high-tier threats are still threats without banishment...

Friday, 20th March 2015, 02:55

Forum: Dungeon Crawling Advice

Topic: SpEn: dealing with the Lair of Beasts

Replies: 9

Views: 743

Re: SpEn: dealing with the Lair of Beasts

Invisibility is available straight out of the box in wand and potion form, potions being common enough that most characters I have will quaff one to handle oklobs (regardless of whether they can get the spell/evocable ability online soon enough.) If you don't have invisibility, a last ditch resort y...

Monday, 2nd March 2015, 06:57

Forum: Contributions

Topic: Tiles that could use improvement

Replies: 131

Views: 16285

Re: Tiles that could use improvement

rip dongon
Image
Iron and Golden dragons are monochrome and look a but too much like statues, I'll mess around with them more later.

Friday, 27th February 2015, 19:22

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OgSk^Dith (15 runes)

Replies: 2

Views: 517

Re: YAVP: OgSk^Dith (15 runes)

I feel like someone should have taken a screenshot of all the death scarabs encountered at the entrance. (It was a lot.)

Friday, 27th February 2015, 19:02

Forum: Contributions

Topic: Tiles that could use improvement

Replies: 131

Views: 16285

Re: Tiles that could use improvement

Alright, ontoclasm took a shot at it and the edits look pretty good, most of roctavian's issues were also fixed. Here's the current version after some minor tweaks:
Image

Friday, 27th February 2015, 04:28

Forum: Contributions

Topic: Tiles that could use improvement

Replies: 131

Views: 16285

Re: Tiles that could use improvement

And now a WIP bone dragon:
Image
Pretty satisfied with it myself, waiting for some more feedback at the moment. This is how it looks in-game:
Image

Thursday, 26th February 2015, 18:39

Forum: Game Design Discussion

Topic: New randart negative properties

Replies: 69

Views: 7454

Re: New randart negative properties

Old versions of Crawl had permanently cursed items where you would have to burn a ?rc every time you wanted to unequip it. This was annoying, but it did make for some interesting complications. That still exists, it's the {Curse} property (chance of recursing on equipping.) See the Scythe of Curses...

Wednesday, 25th February 2015, 21:47

Forum: Contributions

Topic: Tiles that could use improvement

Replies: 131

Views: 16285

Re: Tiles that could use improvement

Hmm, what about different colors for the core-thing? Changing the shape would help too but I don't have any ideas for that.
Image

Wednesday, 25th February 2015, 21:17

Forum: Contributions

Topic: Tiles that could use improvement

Replies: 131

Views: 16285

Re: Tiles that could use improvement

http://i.imgur.com/68KGB63.png http://i.imgur.com/yPsLBMb.png Some ideas for a new azure jelly tile, although it still needs to look "frosty". (A few people have already commented on how the first one looks like a metroid so you don't need to bring that up :p)

Wednesday, 25th February 2015, 01:56

Forum: Contributions

Topic: Tiles that could use improvement

Replies: 131

Views: 16285

Re: Tiles that could use improvement

Attempt at improving the reaper tile:
Image

Friday, 20th February 2015, 01:01

Forum: Game Design Discussion

Topic: Major Background Trimming

Replies: 90

Views: 6732

Re: Major Background Trimming

Actually I would love it if curare would stop anything that had a breath timer and was in progress, and would add (or increase the duration of) a breath timer (like you'd just breathed flames or what not) to the player and any creatures that it hit, and if any vocal multi-turn spells and abilities ...

Tuesday, 17th February 2015, 03:58

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: FoAK with trifecta of weapons

Replies: 1

Views: 390

YAVP: FoAK with trifecta of weapons

My third victory! And coincidentally enough, my third FoAK that made it past Lair. The first attempt died in Zot:5 because I forgot about AK's greatest weapons, Corrupt and Enter the Abyss and I got mauled by Orb Guardians. The second attempt fell for the same reason (and I wish it didn't, spectral ...

Monday, 16th February 2015, 01:49

Forum: Dungeon Crawling Advice

Topic: Why shield of the gong is bad

Replies: 22

Views: 2179

Re: Why shield of the gong is bad

I had acquirement give me the gong once, but I was running a VSSu with 0 shield skill at the time so I didn't use it. Later he died of unrelated reasons. That's my gong story.

Friday, 13th February 2015, 02:30

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: FoAK and spectral Dark Maul tag team

Replies: 2

Views: 391

Re: CIP: FoAK and spectral Dark Maul tag team

I'm already carrying a +2 great mace of flaming, but I don't have any enchant weapon scrolls to buff it up further :( Edit: Got cocky with Frederick and died. rip Dungeon Crawl Stone Soup version 0.16-a0-3992-g631dd12 (webtiles) character file. 336815 wormsofcan the Bludgeoner (level 22, -4/165 HPs)...

Friday, 13th February 2015, 01:59

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: FoAK and spectral Dark Maul tag team

Replies: 2

Views: 391

YASD: FoAK and spectral Dark Maul tag team

Currently running a FoAK, found some good Hexes and Charms so I took up Spectral Weapon along with some other goodies... then I find the Dark Maul in an Ice Cave. Now I'm running in Vaults one-shotting most things with a spectral Dark Maul by my side. I even took on a titanic slime (although it was ...

Saturday, 7th February 2015, 22:48

Forum: Game Design Discussion

Topic: Make Very Ugly Things more intersting

Replies: 9

Views: 843

Re: Make Very Ugly Things more intersting

Make Very Ugly Things proto-TRJs, taking enough damage spawns Ugly Things (of varying colors)

Saturday, 7th February 2015, 22:41

Forum: Game Design Discussion

Topic: Spell proposal: Stasis field

Replies: 21

Views: 2828

Re: Spell proposal: Stasis field

I think it would be more interesting if it punished effects that stasis blocks, e.g. any attempt at blinking deals damage to whatever tried to blink on top of blocking the blink; It would give Dispersal and Disjunction an offensive twist. Unfortunately it could easily become a tloc version of Ignite...

Monday, 19th January 2015, 00:45

Forum: YASD! YAVP! and characters in progress too

Topic: CiP -> YAVP: SpEn of Dithmenos (1st 3 runes win!)

Replies: 25

Views: 1448

Re: CiP: SpEn of Dithmenos

Shadow step is okay, although you don't get a free turn so you have to be careful you don't accidentally shadow step into a dangerous situation and the target wakes up. I never pumped invocations enough with my SpEn of Dith so I can't say much about how useful Shadow Form is, but the increased steal...

Wednesday, 10th December 2014, 21:13

Forum: Game Design Discussion

Topic: Improving Hexes

Replies: 35

Views: 2501

Re: Improving Hexes

You haven't mentioned anything about Dazzling Spray, the crowd control damage spell... that's found in the starting Enchanter book? Try using it next time, it has good damage output up to Vaults with a short term confuse effect on certain enemies. Besides, is there a problem with cross training scho...
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