Search found 592 matches

Thursday, 16th April 2015, 19:44

Forum: Game Design Discussion

Topic: Bring back poisonous chunks

Replies: 88

Views: 6830

Re: Bring back poisonous chunks

But you claim that removing poison chunks hurts no one because everyone has plenty of food. Who claimed that? Basil did, by denying that there are characters who need to eat poison chunks. That's not a reasonable conclusion to draw. If you say "This meal tastes like shit wrapped in fertilizer ...

Thursday, 16th April 2015, 19:23

Forum: Game Design Discussion

Topic: Bring back poisonous chunks

Replies: 88

Views: 6830

Re: Bring back poisonous chunks

Berder wrote:But you claim that removing poison chunks hurts no one because everyone has plenty of food.

Who claimed that?

Thursday, 16th April 2015, 19:12

Forum: Game Design Discussion

Topic: Bring back poisonous chunks

Replies: 88

Views: 6830

Re: Bring back poisonous chunks

This one is the inedible (both metaphorically and literally) commit.

Thursday, 16th April 2015, 19:07

Forum: Game Design Discussion

Topic: Bring back poisonous chunks

Replies: 88

Views: 6830

Re: Bring back poisonous chunks

From the perspective of hunger, any build that relies on chunks aren't severely affected, although I might agree that Lair is a bit imbalanced on edible/inedible chunks (Maybe death yaks could become edible or something.) For the poison branch though, those builds aren't affected outside of creating...

Thursday, 16th April 2015, 18:52

Forum: Game Design Discussion

Topic: Bring back poisonous chunks

Replies: 88

Views: 6830

Re: Bring back poisonous chunks

I think it's neat that the no poison chunk change makes the poison branch rune an actual decision for certain builds.

Thursday, 16th April 2015, 18:45

Forum: Crazy Yiuf's Corner

Topic: Ing Song the Conqueror, the ally god

Replies: 9

Views: 763

Re: Ing Song the Conqueror, the ally god

It seems strange that an ally focused god doesn't give players a means to gather allies.

Saturday, 11th April 2015, 23:52

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: To Dark Maul or not to Dark Maul?

Replies: 5

Views: 560

Re: CiP: To Dark Maul or not to Dark Maul?

The real question you should be asking yourself is if you'll regret not using the Dark Maul when you're done... Your spellset suggests you have access to Spectral Weapon too so you have the oppurtunity to wield not one, but two Dark Mauls!!!

Sunday, 5th April 2015, 20:54

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: [Purple] DrWz - 1st rune aquired!

Replies: 7

Views: 511

Re: CiP: [Purple] DrWz - Furthest Ever!

I would be wary of rF- as you're at the point of the game where Mara can spawn (Mara shoots bolts of fire...) While Elf is safer with 3 pips of MR, it's not a guaranteed lifesaver. The reason you want 3 pips of MR is to avoid banishment, but the high-tier threats are still threats without banishment...

Friday, 20th March 2015, 02:55

Forum: Dungeon Crawling Advice

Topic: SpEn: dealing with the Lair of Beasts

Replies: 9

Views: 710

Re: SpEn: dealing with the Lair of Beasts

Invisibility is available straight out of the box in wand and potion form, potions being common enough that most characters I have will quaff one to handle oklobs (regardless of whether they can get the spell/evocable ability online soon enough.) If you don't have invisibility, a last ditch resort y...

Monday, 2nd March 2015, 06:57

Forum: Contributions

Topic: Tiles that could use improvement

Replies: 131

Views: 13069

Re: Tiles that could use improvement

rip dongon
Image
Iron and Golden dragons are monochrome and look a but too much like statues, I'll mess around with them more later.

Friday, 27th February 2015, 19:22

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OgSk^Dith (15 runes)

Replies: 2

Views: 497

Re: YAVP: OgSk^Dith (15 runes)

I feel like someone should have taken a screenshot of all the death scarabs encountered at the entrance. (It was a lot.)

Friday, 27th February 2015, 19:02

Forum: Contributions

Topic: Tiles that could use improvement

Replies: 131

Views: 13069

Re: Tiles that could use improvement

Alright, ontoclasm took a shot at it and the edits look pretty good, most of roctavian's issues were also fixed. Here's the current version after some minor tweaks:
Image

Friday, 27th February 2015, 04:28

Forum: Contributions

Topic: Tiles that could use improvement

Replies: 131

Views: 13069

Re: Tiles that could use improvement

And now a WIP bone dragon:
Image
Pretty satisfied with it myself, waiting for some more feedback at the moment. This is how it looks in-game:
Image

Thursday, 26th February 2015, 18:39

Forum: Game Design Discussion

Topic: New randart negative properties

Replies: 69

Views: 5648

Re: New randart negative properties

Old versions of Crawl had permanently cursed items where you would have to burn a ?rc every time you wanted to unequip it. This was annoying, but it did make for some interesting complications. That still exists, it's the {Curse} property (chance of recursing on equipping.) See the Scythe of Curses...

Wednesday, 25th February 2015, 21:47

Forum: Contributions

Topic: Tiles that could use improvement

Replies: 131

Views: 13069

Re: Tiles that could use improvement

Hmm, what about different colors for the core-thing? Changing the shape would help too but I don't have any ideas for that.
Image

Wednesday, 25th February 2015, 21:17

Forum: Contributions

Topic: Tiles that could use improvement

Replies: 131

Views: 13069

Re: Tiles that could use improvement

http://i.imgur.com/68KGB63.png http://i.imgur.com/yPsLBMb.png Some ideas for a new azure jelly tile, although it still needs to look "frosty". (A few people have already commented on how the first one looks like a metroid so you don't need to bring that up :p)

Wednesday, 25th February 2015, 01:56

Forum: Contributions

Topic: Tiles that could use improvement

Replies: 131

Views: 13069

Re: Tiles that could use improvement

Attempt at improving the reaper tile:
Image

Friday, 20th February 2015, 01:01

Forum: Game Design Discussion

Topic: Major Background Trimming

Replies: 90

Views: 5841

Re: Major Background Trimming

Actually I would love it if curare would stop anything that had a breath timer and was in progress, and would add (or increase the duration of) a breath timer (like you'd just breathed flames or what not) to the player and any creatures that it hit, and if any vocal multi-turn spells and abilities ...

Tuesday, 17th February 2015, 03:58

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: FoAK with trifecta of weapons

Replies: 1

Views: 371

YAVP: FoAK with trifecta of weapons

My third victory! And coincidentally enough, my third FoAK that made it past Lair. The first attempt died in Zot:5 because I forgot about AK's greatest weapons, Corrupt and Enter the Abyss and I got mauled by Orb Guardians. The second attempt fell for the same reason (and I wish it didn't, spectral ...

Monday, 16th February 2015, 01:49

Forum: Dungeon Crawling Advice

Topic: Why shield of the gong is bad

Replies: 22

Views: 2060

Re: Why shield of the gong is bad

I had acquirement give me the gong once, but I was running a VSSu with 0 shield skill at the time so I didn't use it. Later he died of unrelated reasons. That's my gong story.

Friday, 13th February 2015, 02:30

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: FoAK and spectral Dark Maul tag team

Replies: 2

Views: 364

Re: CIP: FoAK and spectral Dark Maul tag team

I'm already carrying a +2 great mace of flaming, but I don't have any enchant weapon scrolls to buff it up further :( Edit: Got cocky with Frederick and died. rip Dungeon Crawl Stone Soup version 0.16-a0-3992-g631dd12 (webtiles) character file. 336815 wormsofcan the Bludgeoner (level 22, -4/165 HPs)...

Friday, 13th February 2015, 01:59

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: FoAK and spectral Dark Maul tag team

Replies: 2

Views: 364

YASD: FoAK and spectral Dark Maul tag team

Currently running a FoAK, found some good Hexes and Charms so I took up Spectral Weapon along with some other goodies... then I find the Dark Maul in an Ice Cave. Now I'm running in Vaults one-shotting most things with a spectral Dark Maul by my side. I even took on a titanic slime (although it was ...

Saturday, 7th February 2015, 22:48

Forum: Game Design Discussion

Topic: Make Very Ugly Things more intersting

Replies: 9

Views: 796

Re: Make Very Ugly Things more intersting

Make Very Ugly Things proto-TRJs, taking enough damage spawns Ugly Things (of varying colors)

Saturday, 7th February 2015, 22:41

Forum: Game Design Discussion

Topic: Spell proposal: Stasis field

Replies: 21

Views: 2296

Re: Spell proposal: Stasis field

I think it would be more interesting if it punished effects that stasis blocks, e.g. any attempt at blinking deals damage to whatever tried to blink on top of blocking the blink; It would give Dispersal and Disjunction an offensive twist. Unfortunately it could easily become a tloc version of Ignite...

Monday, 19th January 2015, 00:45

Forum: YASD! YAVP! and characters in progress too

Topic: CiP -> YAVP: SpEn of Dithmenos (1st 3 runes win!)

Replies: 25

Views: 1339

Re: CiP: SpEn of Dithmenos

Shadow step is okay, although you don't get a free turn so you have to be careful you don't accidentally shadow step into a dangerous situation and the target wakes up. I never pumped invocations enough with my SpEn of Dith so I can't say much about how useful Shadow Form is, but the increased steal...

Wednesday, 10th December 2014, 21:13

Forum: Game Design Discussion

Topic: Improving Hexes

Replies: 35

Views: 2305

Re: Improving Hexes

You haven't mentioned anything about Dazzling Spray, the crowd control damage spell... that's found in the starting Enchanter book? Try using it next time, it has good damage output up to Vaults with a short term confuse effect on certain enemies. Besides, is there a problem with cross training scho...

Saturday, 22nd November 2014, 01:59

Forum: Game Design Discussion

Topic: Species Proposal: Ugly Thing (with prototype build)

Replies: 22

Views: 3048

Re: Species Proposal: Ugly Thing (with prototype build)

Those are some neat suggestions, but I think a few of them are more on the flavour side (like branded UC based on color.) The reduced color pool sounds interesting, but having more reliability also makes it easier to stay in a single color. For the rMut/rRot suggestion, I was thinking that any sourc...

Monday, 17th November 2014, 20:50

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: SpEn of Dithmenos

Replies: 5

Views: 611

Re: YAVP: SpEn of Dithmenos

I think I dropped it to make room for Haste or Invisibility, and I was under the impression that confusion from Mass Confusion doesn't last as long as a single target confuse (not sure where I heard that though, neither the wiki or the bots say anything about it.) My strategy for confuse was using i...

Monday, 17th November 2014, 16:47

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: SpEn of Dithmenos

Replies: 5

Views: 611

Re: YAVP: SpEn of Dithmenos

The previous golden dragon death was due to their poison breath combined with a lack of rPois and an unfavourable Depths layout (impossible to explore without running into various dangerous things making a 1-on-1 with the golden dragon difficult), plus accidentally quaffing cancellation instead of c...

Sunday, 16th November 2014, 22:28

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: SpEn of Dithmenos

Replies: 5

Views: 611

YAVP: SpEn of Dithmenos

My second victory with a combo I've been trying to ascend for a while. I switched from Ashenzari to Dithmenos to see if I'd play better... and I did! The furthest my previous attempts got was Depths, where I was killed because of a lack of branching from Hexes, so Airstrike helped a lot in handling ...

Sunday, 16th November 2014, 22:21

Forum: Game Design Discussion

Topic: New Mutation: Gills

Replies: 21

Views: 1902

Re: New Mutation: Gills

Turn the mutation temporary (like a wretched star's effect) instead?

Thursday, 13th November 2014, 02:39

Forum: Game Design Discussion

Topic: Species Proposal: Ugly Thing (with prototype build)

Replies: 22

Views: 3048

Re: Species Proposal: Ugly Thing (with prototype build)

Yeah, it's a straight skill boost and I realize it's ambiguously stated, but it doesn't go past 27; if you already have 27 in a particular skill the boost does nothing. I haven't checked exactly how much skill is needed to get level 9 spells online relative to different builds and how much spellpowe...

Sunday, 9th November 2014, 23:21

Forum: Game Design Discussion

Topic: no option (yet) available for Viable God & Random God

Replies: 30

Views: 2403

Re: no option (yet) available for Viable God & Random God

For random gods, you could add an altar at the temple specifically for it. "You see an altar shrouded in divine fog. Are you sure you want to join?"

Friday, 7th November 2014, 23:04

Forum: Game Design Discussion

Topic: Species Proposal: Ugly Thing (with prototype build)

Replies: 22

Views: 3048

Re: Species Proposal: Ugly Thing (with prototype build)

reaver - Here's the patch: https://www.dropbox.com/s/fxvi47qugniyops/ugly_thing_species_2.patch?dl=0 I guess I'm unclear on how this would work. If I currently have +2 fire, and have been learning fire spells, and then you change my fire to -1 and ice to +2, my current 15 fire skill retroactively be...

Friday, 7th November 2014, 06:06

Forum: Game Design Discussion

Topic: Species Proposal: Ugly Thing (with prototype build)

Replies: 22

Views: 3048

Re: Species Proposal: Ugly Thing (with prototype build)

Hmm, this looks better than before, but I feel the colour mechanic is still a little unfocused? I'm not 100% sure what the intended gameplay is here - toggling between spells + choice of when to alter you colour seems reasonable, also possibly keeping track of several melee weapons? I'd like a clea...

Friday, 7th November 2014, 01:55

Forum: Game Design Discussion

Topic: Species Proposal: Ugly Thing (with prototype build)

Replies: 22

Views: 3048

Re: Species Proposal: Ugly Thing (with prototype build)

The main reason for using them is getting the color-related skill boost, which lets you use things you would normally have to invest XP for or boost your strengths in the early game, e.g. you can pick up LRD in the midgame as an option to use whenever you turn brown. Then again I haven't gotten a Ug...

Wednesday, 5th November 2014, 01:33

Forum: Game Design Discussion

Topic: Species Proposal: Ugly Thing (with prototype build)

Replies: 22

Views: 3048

Re: Species Proposal: Ugly Thing (with prototype build)

Alright, here's an update which should simplify the concept (details in the first post.) There are two defining concepts: A permanent bad mutation line (like a reverse-demonspawn) and the color/skill matching system. Each color only boosts three skills and there's a consistent pattern between them (...

Sunday, 2nd November 2014, 23:19

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: MiFi of Makhleb with ridiculous luck

Replies: 2

Views: 605

YAVP: MiFi of Makhleb with ridiculous luck

I managed to get my first win with a ridiculously lucky start: Dungeon Crawl Stone Soup version 0.15.1 (tiles) character file. 1553736 minnie the Axe Maniac (level 27, 269/269 (271) HPs) Began as a Minotaur Fighter on Nov 1, 2014. Was the Champion of Makhleb. Escaped with the Orb ... and 3 runes on ...

Friday, 24th October 2014, 04:12

Forum: Game Design Discussion

Topic: Species Proposal: Ugly Thing (with prototype build)

Replies: 22

Views: 3048

Re: Species Proposal: Ugly Thing (with prototype build)

A quick clarification on a poorly worded statement: When I say color isn't randomized depending on your starting class, I meant the color you begin with isn't randomized, the in-game color changes would still occur. Aside from that, thanks for the thorough feedback! I'll mull over it and hopefully h...

Friday, 24th October 2014, 02:02

Forum: Game Design Discussion

Topic: Species Proposal: Ugly Thing (with prototype build)

Replies: 22

Views: 3048

Re: Species Proposal: Ugly Thing (with prototype build)

Whoops, the stats level up on every level for testing purposes only, haha! They'll be more reasonable once the other aspects are refined. For the color changing, I agree that they should keep changing colors after XL 27, although this build probably doesn't do that yet. For the skill boosts, casters...

Thursday, 23rd October 2014, 04:44

Forum: Game Design Discussion

Topic: Species Proposal: Ugly Thing (with prototype build)

Replies: 22

Views: 3048

Species Proposal: Ugly Thing (with prototype build)

Updated windows build: https://www.dropbox.com/s/jc0w0ea00no3cg3/crawl-ugprotov2.rar?dl=0 Stats ⋅  Human stats (9 to everything) as placeholders for now. ⋅  +1 to a random stat on level up except on multiples of 3 (also placeholder :p) ⋅  No recommended backgrounds at t...
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