Search found 592 matches

Tuesday, 16th January 2018, 02:43

Forum: Dungeon Crawling Advice

Topic: Pure caster advice

Replies: 61

Views: 11736

Re: Pure caster advice

you were following sif muna, so the answer is channel, and then hit them with more fire storms

Sunday, 14th January 2018, 00:26

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 849

Views: 87392

Re: [proclick] new fork, hellcrawl

yes, all experimental branches are disabled for the duration of the tournament

Sunday, 14th January 2018, 00:25

Forum: Dungeon Crawling Advice

Topic: Pure caster advice

Replies: 61

Views: 11736

Re: Pure caster advice

you can just blast the monster with flame tongue if they're not entering the conjured flame

Sunday, 14th January 2018, 00:23

Forum: Dungeon Crawling Advice

Topic: confuse + invisibility error?

Replies: 3

Views: 1677

Re: confuse + invisibility error?

you were visible because you were standing in shallow water, which nullifies invisibility unless you're flying (which is also what the very slow status is)

Friday, 12th January 2018, 07:43

Forum: Dungeon Crawling Advice

Topic: Pure caster advice

Replies: 61

Views: 11736

Re: Pure caster advice

note that Cj hasn't had battlesphere in the starting book since 0.20

Thursday, 11th January 2018, 22:25

Forum: Dungeon Crawling Advice

Topic: Pure caster advice

Replies: 61

Views: 11736

Re: Pure caster advice

Second problem, power of spells is low. Any sub-5 level spell is considerably weaker than any decent weapon trained to corresponding skill. first you need to understand this statement is completely false. saying that a skill 8-10 weapon is significantly better than freeze, conjure flame or the star...

Wednesday, 10th January 2018, 19:54

Forum: Game Design Discussion

Topic: Don't let otr affect allies

Replies: 17

Views: 925

Re: Don't let otr affect allies

Stonar wrote:Is it inconsistent? Isn't it just "When you deal damage to your allies?"

slouch doesn't anger allies

Thursday, 21st December 2017, 04:00

Forum: Dungeon Crawling Advice

Topic: Corpse Rot: Knowing where corpses are

Replies: 14

Views: 867

Re: Corpse Rot: Knowing where corpses are

even if you could examine the stack you still wouldn't be able to tell if there was a corpse there, you have to step on the square to see any newly generated items under whatever is at the top of the pile. you can check what items are visible in LOS by pressing ctrl-X (and then selecting the item wi...

Thursday, 14th December 2017, 02:22

Forum: Crazy Yiuf's Corner

Topic: Spell School Themes

Replies: 10

Views: 723

Re: Spell School Themes

tasonir wrote:I'll take spell damage that can't be resisted for 1000, Alex.

Ouch! That really hurt.
You die...

Wednesday, 6th December 2017, 02:27

Forum: YASD! YAVP! and characters in progress too

Topic: please help me

Replies: 1

Views: 277

Re: please help me

Tuesday, 7th November 2017, 20:22

Forum: Dungeon Crawling Advice

Topic: Ru piety gain question

Replies: 3

Views: 458

Re: Ru piety gain question

If you're a gnoll, you don't get any bonus piety from your trained skills, otherwise you get 1 piety for every 500 skill points invested. You can check the costs of skill levels here (remember to scale the amount based on aptitude.) In general the amount of piety gained from sacrificing skill is low...

Tuesday, 7th November 2017, 19:36

Forum: Crazy Yiuf's Corner

Topic: You Can Berserk While Starving

Replies: 5

Views: 534

Re: You Can Berserk While Starving

you can use berserk at any hunger state above near starving just like other abilities with similar hunger costs

Friday, 3rd November 2017, 06:48

Forum: Crazy Yiuf's Corner

Topic: fr: "you're welcome" button

Replies: 3

Views: 503

Re: fr: "you're welcome" button

that's when you thank someone and say "oops, pressed thanks by accident"

Saturday, 21st October 2017, 05:24

Forum: Dungeon Crawling Advice

Topic: Scarf of Repulsion vs +2 Generic Cloak

Replies: 21

Views: 2202

Re: Scarf of Repulsion vs +2 Generic Cloak

base to-hit is in zap-data.h stored as <a,b,c> (the second one is used for monsters). the value is derived using the formula a + 12*HD*b/c for the purposes of beam spells. here are some example values (for reference, if your EV = to-hit you have slightly less than 50% chance of dodging the attack). ...

Tuesday, 17th October 2017, 01:29

Forum: Dungeon Crawling Advice

Topic: Armour Skill Break Points

Replies: 2

Views: 500

Re: Armour Skill Break Points

breakpoints happen whenever baseAC*(Armour skill) is a multiple of 22, so you get an extra point at 22/baseAC, 44/baseAC, and so forth

Friday, 13th October 2017, 02:40

Forum: Game Design Discussion

Topic: Is Ru poorly designed?

Replies: 25

Views: 2805

Re: Is Ru poorly designed?

the game specifically tries to pick sacrifices to avoid overflowing 6* too much.

Sunday, 17th September 2017, 02:50

Forum: Game Design Discussion

Topic: Remove Dexterity

Replies: 65

Views: 8103

Re: Remove Dexterity

half of the modifier from stats came from strength and the rest was split between strength and dex using the weights

Wednesday, 9th August 2017, 20:50

Forum: Crazy Yiuf's Corner

Topic: is there any monster that can beat 4 pips MR?

Replies: 16

Views: 1493

Re: is there any monster that can beat 4 pips MR?

the enchantress can, technically speaking

Wednesday, 9th August 2017, 19:49

Forum: Game Design Discussion

Topic: New background: Annihilator (Vehumet zealot)

Replies: 72

Views: 8724

Re: New background: Annihilator (Vehumet zealot)

I disagree. Popular features in games imply that an appreciable number of players enjoy the feature. Granted, this isn't universal, but probably largely holds true. Considering that games are ultimately about enjoyment, that makes it worthwhile to have popular features in games. Of course we can de...

Thursday, 3rd August 2017, 02:51

Forum: Crazy Yiuf's Corner

Topic: duvessa's unironic tier lists

Replies: 128

Views: 21563

Re: duvessa's unironic tier lists

counterpoint:

invocations skill required to make ru's actives useful: 0

invocations skill required to make qazlal's actives useful: something significantly larger than 1

Thursday, 20th July 2017, 21:32

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 849

Views: 87392

Re: [proclick] new fork, hellcrawl

i was reading the op again and realized you need to add a draining branded shrike called "antiskillrobin"

Monday, 17th July 2017, 19:00

Forum: Crazy Yiuf's Corner

Topic: Why do we need spell slots?

Replies: 16

Views: 1236

Re: Why do we need spell slots?

limited spell slots but infinite exchange is the same thing as infinite spell slots, you are just moving the spell slots to your inventory/the floor in the form of books and arguably making it more tedious to access specific spells

Saturday, 8th July 2017, 02:59

Forum: Crazy Yiuf's Corner

Topic: Dragon Armour with Archmagi?

Replies: 16

Views: 2083

Re: Dragon Armour with Archmagi?

okay I went and grabbed the number of acid dragons:

1.06 (0.70 scales) in D
0.12 (0.08 scales) in Lair
3.38 (1.58 scales) in a whole 3-rune game with Swamp/Snake

roughly quadrupling the amount of archmagi in D/Lair/Orc would be pretty strong, yeah

Saturday, 8th July 2017, 01:19

Forum: Dungeon Crawling Advice

Topic: Give all caster starts a (bad) weapon.

Replies: 55

Views: 5792

Re: Give all caster starts a (bad) weapon.

you start with your bare hands, more than sufficient to choke any D:1 gnoll to death*

*may not actually be sufficient

Saturday, 8th July 2017, 01:16

Forum: Crazy Yiuf's Corner

Topic: Dragon Armour with Archmagi?

Replies: 16

Views: 2083

Re: Dragon Armour with Archmagi?

Acid dragons are way more common than monsters wearing robe of Archimagi. from the 0.20 objstat sheet: 0.12 robes of archmagi in D 0.14 robes of archmagi in Orc 0.98 robes of archmagi in a whole 3-rune game with Swamp/Snake (note: this is counting optional branches like Elf, Crypt, and portals) 0.0...

Friday, 7th July 2017, 03:14

Forum: Crazy Yiuf's Corner

Topic: Dragon Armour with Archmagi?

Replies: 16

Views: 2083

Re: Dragon Armour with Archmagi?

how is it op? currently you can get a similar, if not stronger effect with robes of archmagi+ozocubu

Thursday, 6th July 2017, 19:44

Forum: Dungeon Crawling Advice

Topic: Vault (?) with crystal walls and no entrance?

Replies: 27

Views: 2364

Re: Vault (?) with crystal walls and no entrance?

fountains *are* useful, you can make steam clouds with them

Tuesday, 4th July 2017, 01:24

Forum: Dungeon Crawling Advice

Topic: Vault (?) with crystal walls and no entrance?

Replies: 27

Views: 2364

Re: Vault (?) with crystal walls and no entrance?

to be clear, the interior contains permanent teleport traps and the unknown portals are just empty shops/portals. there is nothing of value inside

Tuesday, 4th July 2017, 01:19

Forum: Crazy Yiuf's Corner

Topic: New God: Weedl0rd the Dank

Replies: 9

Views: 883

Re: New God: Weedl0rd the Dank

should grant immunity to mephitic clouds and have the ** ability make meph clouds instead of steam

Thursday, 22nd June 2017, 19:02

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 18242

Re: 0.20 is so hard that crawl is no fun any longer

laularukyrumo wrote:Ereshkigal says hi.

but she's silenced?

Thursday, 15th June 2017, 00:58

Forum: Dungeon Crawling Advice

Topic: duvessa's spell guide for cool people

Replies: 145

Views: 29501

Re: duvessa's spell guide for cool people

You're missing summon butterflies!!! For the MR-checking spellpower modifiers, they are as follows: ⋅ Corona gets a +10 bonus to spellpower. (see spl-zap.cc:spell_zap_power) ⋅ Corona, Slow, Tukima's Dance, Teleport Other and all forms of mass enchantments (i.e. Discord, Cause Fea...

Tuesday, 6th June 2017, 19:17

Forum: Crazy Yiuf's Corner

Topic: fighting/spellcasting only advance via crosstraining

Replies: 12

Views: 1244

Re: fighting/spellcasting only advance via crosstraining

it's a complicated way of saying "drop everyone's fighting/spellcasting aptitudes by 2 and call it a day", all it does is make it require more exp to achieve the same level of fighting/spellcasting, but now characters have a substantial power level boost because if they invest 12 polearms ...

Monday, 5th June 2017, 21:38

Forum: Dungeon Crawling Advice

Topic: Paralyze

Replies: 25

Views: 2975

Re: Paralyze

you're aware that non-chei/naga characters can just walk away from shambling mangroves right (because they're speed 8)

barachi might need to use hop to clear a gap but the speed difference should be very marginal

Monday, 5th June 2017, 20:42

Forum: Dungeon Crawling Advice

Topic: Paralyze

Replies: 25

Views: 2975

Re: Paralyze

that form of paralysis is resisted by not being in melee range of hornets (which also only appear in that situation if you decide to fight a speed 8 monster for some reason)

Friday, 26th May 2017, 00:42

Forum: Crazy Yiuf's Corner

Topic: Species pitch: Two-god-user

Replies: 18

Views: 1269

Re: Species pitch: Two-god-user

Shtopit wrote:It's in the "not do" list

actually, it is

Two-headed player species. In particular, no to two-headed playable ogres, double no to wearing two amulets at once and double double no to simultaneous religions.


Edit: completely misread that original sentence

Friday, 5th May 2017, 00:50

Forum: Game Design Discussion

Topic: Wanted: Scroll of Genocide

Replies: 27

Views: 1924

Re: Wanted: Scroll of Genocide

if I genocide centaurs, do I also genocide centaur warriors, nessos and centaur derived undead in fact just ask that question for any monster that is classed like orcs or elves. do you think it's more reasonable for players to expect genociding orcs to wipe out the orcish mines, or to only wipe out ...

Thursday, 4th May 2017, 23:53

Forum: Crazy Yiuf's Corner

Topic: Crawl's Manifiesto

Replies: 18

Views: 2007

Re: Crawl's Manifiesto

Sculpture, per se, is the simplest thing in the world. All you have to do is to take a big chunk of marble and a hammer and chisel, make up your mind what you are about to create and chip off all the marble you don’t want.

Thursday, 4th May 2017, 03:59

Forum: Dungeon Crawling Advice

Topic: The Royal Jelly (TRJ) v. Abjuration?

Replies: 8

Views: 705

Re: The Royal Jelly (TRJ) v. Abjuration?

Those jellies are not summons at all, I wonder where you got that idea from. Probably because they have the same little dot by them as summoned creatures in tiles? Or else I need more magnification, but it wouldn't be the first time if so. they don't have the summon dot http://i.imgur.com/7jIMYDX.p...

Thursday, 4th May 2017, 00:41

Forum: Dungeon Crawling Advice

Topic: What now?

Replies: 8

Views: 709

Re: What now?

how can you not have a plan against lerny, you're a mibe. airdrop your bros and use your battleaxe of flaming

Tuesday, 25th April 2017, 17:06

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 10809

Re: Real-world references

As for perceived cultural insensitivity... Seriously cultural divides are a thing, they go both ways. If you think that's fucked up you may be right. Personally I call our progress as a species from "mongrel heathen scum in the next village die tonight" to "Wow those dudes on another...

Monday, 24th April 2017, 18:09

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 10809

Re: Real-world references

NhorianScum wrote:Arabic culture, by western standards, is angry as fuck, so for a sword that sends you berserk all the time the Arabic word just works better.

this sentence is, to put it lightly, "fucked up"

Friday, 7th April 2017, 04:43

Forum: Game Design Discussion

Topic: Change rank 3 of demonspawn mana shield facet

Replies: 12

Views: 1044

Re: Change rank 3 of demonspawn mana shield facet

yes, the amount of HP+MP you lose will always be equal to the damage you take. if you don't have enough MP the game will be forced to remove HP, although that only happens at very low values of MP because spirit shield balances the damage so that your HP% loss and MP% loss are as equal as possible. ...

Friday, 7th April 2017, 01:39

Forum: Game Design Discussion

Topic: Change rank 3 of demonspawn mana shield facet

Replies: 12

Views: 1044

Re: Change rank 3 of demonspawn mana shield facet

if your HP is significantly lower than your MP then spirit shield effectively diverts all damage to MP, that's what proportional sharing means

Friday, 7th April 2017, 01:30

Forum: Game Design Discussion

Topic: Reassess the sacrifice value of Sacrifice Artifice

Replies: 4

Views: 658

Re: Reassess the sacrifice value of Sacrifice Artifice

Do sacrifice values affect each other? Sacrificing magic and artifice makes both sacrifices have a stronger impact Sac Love is worth effectively nothing if you've already sacrificed Artifice and Summonings and worth less if you've sacrificed one of the two, and similarly Artifice is worth less if y...

Wednesday, 29th March 2017, 20:24

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 11453

Re: Don't make ogre a fat human

but trolls are already large mummies, except they can actually punch???

Wednesday, 29th March 2017, 19:27

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 11453

Re: Don't make ogre a fat human

I should add that I think Ghouls are an apt comparison here. They have claws to start the game, *and* clearly better apts for UC. Does this remove meaningful choice? If so, by virtue of starting with claws, they should get -2 or lower UC to compensate. If we think Ghouls are at a good place, I thin...

Tuesday, 28th March 2017, 21:46

Forum: Crazy Yiuf's Corner

Topic: Ring of Flight temporary?

Replies: 4

Views: 347

Re: Ring of Flight temporary?

it's always been temporary flight since at least 0.15, you may be thinking of boots of flight which is indeed permanent

Thursday, 23rd March 2017, 02:20

Forum: Game Design Discussion

Topic: Remove scroll of amnesia

Replies: 12

Views: 1206

Re: Remove scroll of amnesia

Remove scroll of amnesia. Give all characters the (a)bility to forget spells, at the cost of min(3,spell_level) temporary int loss. The ability would always come with a confirmation prompt: "Are you sure? This will cause X points of temporary intelligence damage!" Suppress that ability fo...

Wednesday, 22nd March 2017, 20:01

Forum: Dungeon Crawling Advice

Topic: How to Use Gold Distraction?

Replies: 3

Views: 408

Re: How to Use Gold Distraction?

the gold distraction effect kicks in when you kill the monster, not when you pick up gold (your gold turns blue when this is happening)
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