Search found 583 matches

Wednesday, 6th December 2017, 02:27

Forum: YASD! YAVP! and characters in progress too

Topic: please help me

Replies: 1

Views: 268

Re: please help me

Tuesday, 7th November 2017, 20:22

Forum: Dungeon Crawling Advice

Topic: Ru piety gain question

Replies: 3

Views: 442

Re: Ru piety gain question

If you're a gnoll, you don't get any bonus piety from your trained skills, otherwise you get 1 piety for every 500 skill points invested. You can check the costs of skill levels here (remember to scale the amount based on aptitude.) In general the amount of piety gained from sacrificing skill is low...

Tuesday, 7th November 2017, 19:36

Forum: Crazy Yiuf's Corner

Topic: You Can Berserk While Starving

Replies: 5

Views: 517

Re: You Can Berserk While Starving

you can use berserk at any hunger state above near starving just like other abilities with similar hunger costs

Friday, 3rd November 2017, 06:48

Forum: Crazy Yiuf's Corner

Topic: fr: "you're welcome" button

Replies: 3

Views: 487

Re: fr: "you're welcome" button

that's when you thank someone and say "oops, pressed thanks by accident"

Saturday, 21st October 2017, 05:24

Forum: Dungeon Crawling Advice

Topic: Scarf of Repulsion vs +2 Generic Cloak

Replies: 21

Views: 2039

Re: Scarf of Repulsion vs +2 Generic Cloak

base to-hit is in zap-data.h stored as <a,b,c> (the second one is used for monsters). the value is derived using the formula a + 12*HD*b/c for the purposes of beam spells. here are some example values (for reference, if your EV = to-hit you have slightly less than 50% chance of dodging the attack). ...

Tuesday, 17th October 2017, 01:29

Forum: Dungeon Crawling Advice

Topic: Armour Skill Break Points

Replies: 2

Views: 481

Re: Armour Skill Break Points

breakpoints happen whenever baseAC*(Armour skill) is a multiple of 22, so you get an extra point at 22/baseAC, 44/baseAC, and so forth

Friday, 13th October 2017, 02:40

Forum: Game Design Discussion

Topic: Is Ru poorly designed?

Replies: 25

Views: 2638

Re: Is Ru poorly designed?

the game specifically tries to pick sacrifices to avoid overflowing 6* too much.

Sunday, 17th September 2017, 02:50

Forum: Game Design Discussion

Topic: Remove Dexterity

Replies: 65

Views: 7427

Re: Remove Dexterity

half of the modifier from stats came from strength and the rest was split between strength and dex using the weights

Wednesday, 9th August 2017, 20:50

Forum: Crazy Yiuf's Corner

Topic: is there any monster that can beat 4 pips MR?

Replies: 16

Views: 1334

Re: is there any monster that can beat 4 pips MR?

the enchantress can, technically speaking

Wednesday, 9th August 2017, 19:49

Forum: Game Design Discussion

Topic: New background: Annihilator (Vehumet zealot)

Replies: 72

Views: 8199

Re: New background: Annihilator (Vehumet zealot)

I disagree. Popular features in games imply that an appreciable number of players enjoy the feature. Granted, this isn't universal, but probably largely holds true. Considering that games are ultimately about enjoyment, that makes it worthwhile to have popular features in games. Of course we can de...

Thursday, 3rd August 2017, 02:51

Forum: Crazy Yiuf's Corner

Topic: duvessa's unironic tier lists

Replies: 128

Views: 19938

Re: duvessa's unironic tier lists

counterpoint:

invocations skill required to make ru's actives useful: 0

invocations skill required to make qazlal's actives useful: something significantly larger than 1

Thursday, 20th July 2017, 21:32

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 838

Views: 78963

Re: [proclick] new fork, hellcrawl

i was reading the op again and realized you need to add a draining branded shrike called "antiskillrobin"

Monday, 17th July 2017, 19:00

Forum: Crazy Yiuf's Corner

Topic: Why do we need spell slots?

Replies: 16

Views: 1182

Re: Why do we need spell slots?

limited spell slots but infinite exchange is the same thing as infinite spell slots, you are just moving the spell slots to your inventory/the floor in the form of books and arguably making it more tedious to access specific spells

Saturday, 8th July 2017, 02:59

Forum: Crazy Yiuf's Corner

Topic: Dragon Armour with Archmagi?

Replies: 16

Views: 2032

Re: Dragon Armour with Archmagi?

okay I went and grabbed the number of acid dragons:

1.06 (0.70 scales) in D
0.12 (0.08 scales) in Lair
3.38 (1.58 scales) in a whole 3-rune game with Swamp/Snake

roughly quadrupling the amount of archmagi in D/Lair/Orc would be pretty strong, yeah

Saturday, 8th July 2017, 01:19

Forum: Dungeon Crawling Advice

Topic: Give all caster starts a (bad) weapon.

Replies: 55

Views: 5088

Re: Give all caster starts a (bad) weapon.

you start with your bare hands, more than sufficient to choke any D:1 gnoll to death*

*may not actually be sufficient

Saturday, 8th July 2017, 01:16

Forum: Crazy Yiuf's Corner

Topic: Dragon Armour with Archmagi?

Replies: 16

Views: 2032

Re: Dragon Armour with Archmagi?

Acid dragons are way more common than monsters wearing robe of Archimagi. from the 0.20 objstat sheet: 0.12 robes of archmagi in D 0.14 robes of archmagi in Orc 0.98 robes of archmagi in a whole 3-rune game with Swamp/Snake (note: this is counting optional branches like Elf, Crypt, and portals) 0.0...

Friday, 7th July 2017, 03:14

Forum: Crazy Yiuf's Corner

Topic: Dragon Armour with Archmagi?

Replies: 16

Views: 2032

Re: Dragon Armour with Archmagi?

how is it op? currently you can get a similar, if not stronger effect with robes of archmagi+ozocubu

Thursday, 6th July 2017, 19:44

Forum: Dungeon Crawling Advice

Topic: Vault (?) with crystal walls and no entrance?

Replies: 27

Views: 2165

Re: Vault (?) with crystal walls and no entrance?

fountains *are* useful, you can make steam clouds with them

Tuesday, 4th July 2017, 01:24

Forum: Dungeon Crawling Advice

Topic: Vault (?) with crystal walls and no entrance?

Replies: 27

Views: 2165

Re: Vault (?) with crystal walls and no entrance?

to be clear, the interior contains permanent teleport traps and the unknown portals are just empty shops/portals. there is nothing of value inside

Tuesday, 4th July 2017, 01:19

Forum: Crazy Yiuf's Corner

Topic: New God: Weedl0rd the Dank

Replies: 9

Views: 862

Re: New God: Weedl0rd the Dank

should grant immunity to mephitic clouds and have the ** ability make meph clouds instead of steam

Thursday, 22nd June 2017, 19:02

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 17068

Re: 0.20 is so hard that crawl is no fun any longer

laularukyrumo wrote:Ereshkigal says hi.

but she's silenced?

Thursday, 15th June 2017, 00:58

Forum: Dungeon Crawling Advice

Topic: duvessa's spell guide for cool people

Replies: 145

Views: 27485

Re: duvessa's spell guide for cool people

You're missing summon butterflies!!! For the MR-checking spellpower modifiers, they are as follows: ⋅ Corona gets a +10 bonus to spellpower. (see spl-zap.cc:spell_zap_power) ⋅ Corona, Slow, Tukima's Dance, Teleport Other and all forms of mass enchantments (i.e. Discord, Cause Fea...

Tuesday, 6th June 2017, 19:17

Forum: Crazy Yiuf's Corner

Topic: fighting/spellcasting only advance via crosstraining

Replies: 12

Views: 1216

Re: fighting/spellcasting only advance via crosstraining

it's a complicated way of saying "drop everyone's fighting/spellcasting aptitudes by 2 and call it a day", all it does is make it require more exp to achieve the same level of fighting/spellcasting, but now characters have a substantial power level boost because if they invest 12 polearms ...

Monday, 5th June 2017, 21:38

Forum: Dungeon Crawling Advice

Topic: Paralyze

Replies: 25

Views: 2750

Re: Paralyze

you're aware that non-chei/naga characters can just walk away from shambling mangroves right (because they're speed 8)

barachi might need to use hop to clear a gap but the speed difference should be very marginal

Monday, 5th June 2017, 20:42

Forum: Dungeon Crawling Advice

Topic: Paralyze

Replies: 25

Views: 2750

Re: Paralyze

that form of paralysis is resisted by not being in melee range of hornets (which also only appear in that situation if you decide to fight a speed 8 monster for some reason)

Friday, 26th May 2017, 00:42

Forum: Crazy Yiuf's Corner

Topic: Species pitch: Two-god-user

Replies: 18

Views: 1214

Re: Species pitch: Two-god-user

Shtopit wrote:It's in the "not do" list

actually, it is

Two-headed player species. In particular, no to two-headed playable ogres, double no to wearing two amulets at once and double double no to simultaneous religions.


Edit: completely misread that original sentence

Friday, 5th May 2017, 00:50

Forum: Game Design Discussion

Topic: Wanted: Scroll of Genocide

Replies: 27

Views: 1774

Re: Wanted: Scroll of Genocide

if I genocide centaurs, do I also genocide centaur warriors, nessos and centaur derived undead in fact just ask that question for any monster that is classed like orcs or elves. do you think it's more reasonable for players to expect genociding orcs to wipe out the orcish mines, or to only wipe out ...

Thursday, 4th May 2017, 23:53

Forum: Crazy Yiuf's Corner

Topic: Crawl's Manifiesto

Replies: 18

Views: 1935

Re: Crawl's Manifiesto

Sculpture, per se, is the simplest thing in the world. All you have to do is to take a big chunk of marble and a hammer and chisel, make up your mind what you are about to create and chip off all the marble you don’t want.

Thursday, 4th May 2017, 03:59

Forum: Dungeon Crawling Advice

Topic: The Royal Jelly (TRJ) v. Abjuration?

Replies: 8

Views: 684

Re: The Royal Jelly (TRJ) v. Abjuration?

Those jellies are not summons at all, I wonder where you got that idea from. Probably because they have the same little dot by them as summoned creatures in tiles? Or else I need more magnification, but it wouldn't be the first time if so. they don't have the summon dot http://i.imgur.com/7jIMYDX.p...

Thursday, 4th May 2017, 00:41

Forum: Dungeon Crawling Advice

Topic: What now?

Replies: 8

Views: 689

Re: What now?

how can you not have a plan against lerny, you're a mibe. airdrop your bros and use your battleaxe of flaming

Tuesday, 25th April 2017, 17:06

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 10324

Re: Real-world references

As for perceived cultural insensitivity... Seriously cultural divides are a thing, they go both ways. If you think that's fucked up you may be right. Personally I call our progress as a species from "mongrel heathen scum in the next village die tonight" to "Wow those dudes on another...

Monday, 24th April 2017, 18:09

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 10324

Re: Real-world references

NhorianScum wrote:Arabic culture, by western standards, is angry as fuck, so for a sword that sends you berserk all the time the Arabic word just works better.

this sentence is, to put it lightly, "fucked up"

Friday, 7th April 2017, 04:43

Forum: Game Design Discussion

Topic: Change rank 3 of demonspawn mana shield facet

Replies: 12

Views: 1011

Re: Change rank 3 of demonspawn mana shield facet

yes, the amount of HP+MP you lose will always be equal to the damage you take. if you don't have enough MP the game will be forced to remove HP, although that only happens at very low values of MP because spirit shield balances the damage so that your HP% loss and MP% loss are as equal as possible. ...

Friday, 7th April 2017, 01:39

Forum: Game Design Discussion

Topic: Change rank 3 of demonspawn mana shield facet

Replies: 12

Views: 1011

Re: Change rank 3 of demonspawn mana shield facet

if your HP is significantly lower than your MP then spirit shield effectively diverts all damage to MP, that's what proportional sharing means

Friday, 7th April 2017, 01:30

Forum: Game Design Discussion

Topic: Reassess the sacrifice value of Sacrifice Artifice

Replies: 4

Views: 646

Re: Reassess the sacrifice value of Sacrifice Artifice

Do sacrifice values affect each other? Sacrificing magic and artifice makes both sacrifices have a stronger impact Sac Love is worth effectively nothing if you've already sacrificed Artifice and Summonings and worth less if you've sacrificed one of the two, and similarly Artifice is worth less if y...

Wednesday, 29th March 2017, 20:24

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 10351

Re: Don't make ogre a fat human

but trolls are already large mummies, except they can actually punch???

Wednesday, 29th March 2017, 19:27

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 10351

Re: Don't make ogre a fat human

I should add that I think Ghouls are an apt comparison here. They have claws to start the game, *and* clearly better apts for UC. Does this remove meaningful choice? If so, by virtue of starting with claws, they should get -2 or lower UC to compensate. If we think Ghouls are at a good place, I thin...

Tuesday, 28th March 2017, 21:46

Forum: Crazy Yiuf's Corner

Topic: Ring of Flight temporary?

Replies: 4

Views: 335

Re: Ring of Flight temporary?

it's always been temporary flight since at least 0.15, you may be thinking of boots of flight which is indeed permanent

Thursday, 23rd March 2017, 02:20

Forum: Game Design Discussion

Topic: Remove scroll of amnesia

Replies: 12

Views: 1176

Re: Remove scroll of amnesia

Remove scroll of amnesia. Give all characters the (a)bility to forget spells, at the cost of min(3,spell_level) temporary int loss. The ability would always come with a confirmation prompt: "Are you sure? This will cause X points of temporary intelligence damage!" Suppress that ability fo...

Wednesday, 22nd March 2017, 20:01

Forum: Dungeon Crawling Advice

Topic: How to Use Gold Distraction?

Replies: 3

Views: 397

Re: How to Use Gold Distraction?

the gold distraction effect kicks in when you kill the monster, not when you pick up gold (your gold turns blue when this is happening)

Saturday, 11th March 2017, 04:23

Forum: Game Design Discussion

Topic: Skill locked chests (a more palatable Archaeologist)

Replies: 31

Views: 3130

Re: Skill locked chests (a more palatable Archaeologist)

there are a few problems with this setup: ⋅ unless the item is guaranteed to be usable right out of the proverbial box, a player should just treat it like a trove (i.e. don't use it unless you're so overpowered the cost is meaningless) ⋅ i don't really see what kind of cost makes...

Wednesday, 8th March 2017, 21:45

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 10351

Re: Don't make ogre a fat human

draconians are not "lightly armoured" casters considering they naturally get +4-13 ac over the course of the game (without even counting gloves/boots or the extra ac from gray dracs)

Saturday, 4th March 2017, 23:44

Forum: Game Design Discussion

Topic: Balancing the Council God

Replies: 133

Views: 11314

Re: Balancing the Council God

You only need to hold tab (1 press) to clear an entire room of monsters*

*may result in character death

Wednesday, 22nd February 2017, 20:51

Forum: Game Design Discussion

Topic: Aut scoring

Replies: 55

Views: 5138

Re: Aut scoring

bel wrote:The three criteria are necessary but not sufficient. For instance, a score which is constantly zero would satisfy all three

actually such a scoring method encourages hypothetical optimal play, which currently violates clause c

Thursday, 16th February 2017, 20:57

Forum: Crazy Yiuf's Corner

Topic: playing optimally: definition

Replies: 23

Views: 2316

Re: playing optimally: definition

what if there's a branch with 2 OKs but 10^100 non-OKs and another branch that has no sub-branches and is OK, is it still optimal to take the branch with 2 OKs (e.g. if you have the orb of zot and you're on the exit, is it more optimal to do random things since it can generate more OK branches inste...

Thursday, 16th February 2017, 19:06

Forum: Crazy Yiuf's Corner

Topic: Remove ignition or rework Vehumet gift

Replies: 2

Views: 470

Re: Remove ignition or rework Vehumet gift

personally i like vehumet's superwizardry passive, which is relevant on more characters than the level 9 spells

Sunday, 12th February 2017, 02:01

Forum: Crazy Yiuf's Corner

Topic: Lightning bolt

Replies: 9

Views: 690

Re: Remove summons from Wz/Cj/IE/AE starting books

lethediver wrote:
CanOfWorms wrote:yeah, so you use lightning bolt on monsters that have bad EV


It is extremely unintuitive that a lightning bolt, which hits the earth in milliseconds, can be "evaded"


well, the earth has a -infinity EV penalty due to its size

Tuesday, 7th February 2017, 21:45

Forum: Game Design Discussion

Topic: Remove summons from Wz/Cj/IE/AE starting books

Replies: 26

Views: 3438

Re: Remove summons from Wz/Cj/IE/AE starting books

yeah, so you use lightning bolt on monsters that have bad EV

Thursday, 2nd February 2017, 19:42

Forum: Dungeon Crawling Advice

Topic: What would you do in this situation?

Replies: 29

Views: 2834

Re: What would you do in this situation?

I have just checked in wizmode to be sure. I created a killing hole with 3 tiles and blink always landed me at the furthest tile (tried about 10 times). Though when there was just a single available tile and it was adjacent, I did land at it sometimes (but more often I got "You feel jittery fo...
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