Search found 592 matches

Saturday, 11th March 2017, 04:23

Forum: Game Design Discussion

Topic: Skill locked chests (a more palatable Archaeologist)

Replies: 31

Views: 3268

Re: Skill locked chests (a more palatable Archaeologist)

there are a few problems with this setup: ⋅ unless the item is guaranteed to be usable right out of the proverbial box, a player should just treat it like a trove (i.e. don't use it unless you're so overpowered the cost is meaningless) ⋅ i don't really see what kind of cost makes...

Wednesday, 8th March 2017, 21:45

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 11453

Re: Don't make ogre a fat human

draconians are not "lightly armoured" casters considering they naturally get +4-13 ac over the course of the game (without even counting gloves/boots or the extra ac from gray dracs)

Saturday, 4th March 2017, 23:44

Forum: Game Design Discussion

Topic: Balancing the Council God

Replies: 133

Views: 11656

Re: Balancing the Council God

You only need to hold tab (1 press) to clear an entire room of monsters*

*may result in character death

Wednesday, 22nd February 2017, 20:51

Forum: Game Design Discussion

Topic: Aut scoring

Replies: 55

Views: 5291

Re: Aut scoring

bel wrote:The three criteria are necessary but not sufficient. For instance, a score which is constantly zero would satisfy all three

actually such a scoring method encourages hypothetical optimal play, which currently violates clause c

Thursday, 16th February 2017, 20:57

Forum: Crazy Yiuf's Corner

Topic: playing optimally: definition

Replies: 23

Views: 2472

Re: playing optimally: definition

what if there's a branch with 2 OKs but 10^100 non-OKs and another branch that has no sub-branches and is OK, is it still optimal to take the branch with 2 OKs (e.g. if you have the orb of zot and you're on the exit, is it more optimal to do random things since it can generate more OK branches inste...

Thursday, 16th February 2017, 19:06

Forum: Crazy Yiuf's Corner

Topic: Remove ignition or rework Vehumet gift

Replies: 2

Views: 480

Re: Remove ignition or rework Vehumet gift

personally i like vehumet's superwizardry passive, which is relevant on more characters than the level 9 spells

Sunday, 12th February 2017, 02:01

Forum: Crazy Yiuf's Corner

Topic: Lightning bolt

Replies: 9

Views: 712

Re: Remove summons from Wz/Cj/IE/AE starting books

lethediver wrote:
CanOfWorms wrote:yeah, so you use lightning bolt on monsters that have bad EV


It is extremely unintuitive that a lightning bolt, which hits the earth in milliseconds, can be "evaded"


well, the earth has a -infinity EV penalty due to its size

Tuesday, 7th February 2017, 21:45

Forum: Game Design Discussion

Topic: Remove summons from Wz/Cj/IE/AE starting books

Replies: 26

Views: 3586

Re: Remove summons from Wz/Cj/IE/AE starting books

yeah, so you use lightning bolt on monsters that have bad EV

Thursday, 2nd February 2017, 19:42

Forum: Dungeon Crawling Advice

Topic: What would you do in this situation?

Replies: 29

Views: 3042

Re: What would you do in this situation?

I have just checked in wizmode to be sure. I created a killing hole with 3 tiles and blink always landed me at the furthest tile (tried about 10 times). Though when there was just a single available tile and it was adjacent, I did land at it sometimes (but more often I got "You feel jittery fo...

Wednesday, 1st February 2017, 00:30

Forum: Crazy Yiuf's Corner

Topic: Can YOU beat the highest int score?

Replies: 9

Views: 853

Re: Can YOU beat the highest int score?

Octopodes have 11 slots, so that's theoretically +110, Chei gives you +15, brilliance gives +5, add that to base Octopode int and possibly sprinkle some Jiyva stat shuffling/Focus card in older versions.

Sunday, 29th January 2017, 07:02

Forum: Crazy Yiuf's Corner

Topic: Remove Auxiliary Armor, Weapons, and Enchantments

Replies: 13

Views: 1237

Re: Remove Auxiliary Armor, Weapons, and Enchantments

We should also considering removing weapons from the game. Having different weapon types is pointless because you're never going to use weapons from a different skill pool instead of the one all your XP is invested into actually i have a character using both a dire flail of pain and a lajatang of s...

Friday, 27th January 2017, 20:34

Forum: Crazy Yiuf's Corner

Topic: Is Chei OP now?

Replies: 17

Views: 1569

Re: Is Chei OP now?

non-AK players are usually presented with the decision to choose between chei and ely more often than the decision to choose between chei and lugonu

Thursday, 26th January 2017, 03:16

Forum: Dungeon Crawling Advice

Topic: FE of Qazlal

Replies: 2

Views: 435

Re: FE of Qazlal

Thursday, 26th January 2017, 03:03

Forum: Game Design Discussion

Topic: Equalize OpAs starting equipment

Replies: 5

Views: 559

Re: Equalize OpAs starting equipment

we don't give op/dr/fe-- starts replacement rings for missing ac, there's no reason to handle --as any differently

Monday, 23rd January 2017, 22:38

Forum: Crazy Yiuf's Corner

Topic: Make Beogh gifts race-dependent

Replies: 9

Views: 635

Re: Make Beogh gifts race-dependent

anyway *even* if we hypothetically added enough monsters in the game so that every species had monster counterparts this would still be a bad idea, see "if you take a moment to think about how many species actually have monster counterparts in the game, and what abilities those monsters can ha...

Monday, 23rd January 2017, 22:13

Forum: Crazy Yiuf's Corner

Topic: Make Beogh gifts race-dependent

Replies: 9

Views: 635

Re: Make Beogh gifts race-dependent

...you do realize the pan/hell rework is to reduce the number of branches that spawn in the game, not to add branches, right anyway *even* if we hypothetically added enough monsters in the game so that every species had monster counterparts this would still be a bad idea, see "if you take a mom...

Monday, 23rd January 2017, 21:53

Forum: Crazy Yiuf's Corner

Topic: Make Beogh gifts race-dependent

Replies: 9

Views: 635

Re: Make Beogh gifts race-dependent

if you take a moment to think about how many species actually have monster counterparts in the game, and where those monsters appear in the game/what abilities those monsters can have, you should realize this is a really bad idea and to cut off the discussion immediately, adding a nontrivial number ...

Sunday, 22nd January 2017, 05:31

Forum: Dungeon Crawling Advice

Topic: Demigods

Replies: 39

Views: 4237

Re: Demigod Suggestion

However, I don't like how while they have much better, health, stats, and mana, they pay by basically being humans that advance 5/6 as fast in skills and lose the ability to have a god. This is a trade-off that I find a little unfair, as the same humans, while lacking 13 attribute points, so having...

Wednesday, 18th January 2017, 20:50

Forum: Game Design Discussion

Topic: New Hybrid Species: Hulijing

Replies: 9

Views: 1144

Re: Proposal for a New Hybrid Species: Hulijing

there're so many words in the OP I can't actually find where the gimmick of the race is actually spelled out edit: okay for some reason the gimmick is described several paragraphs after the first mention that there is a gimmick; you should really make that the first thing mentioned since it's the th...

Sunday, 15th January 2017, 08:21

Forum: Game Design Discussion

Topic: Barachians' ability & characteristic idea

Replies: 4

Views: 568

Re: Barachians' ability & characteristic idea

2. Poison skin They have same skin color with poison arrow frog! I get this idea from lovely Barachians tile you made. Anyway, The opponent has a chance of being poisoned when using an attack, that requires physical contact. If Barachians get body mutations like horns or teeth, they can poison enem...

Saturday, 14th January 2017, 22:53

Forum: Game Design Discussion

Topic: Bioengineering God

Replies: 11

Views: 1023

Re: Bioengineering God

you can't gain movement/diet changing mutations through mutation though

and kiku is already is better than that set of mutations (ignoring movement since you can't actually get it)

Tuesday, 10th January 2017, 17:45

Forum: Game Design Discussion

Topic: Sword of Zonguldruk has bad interactions with multi hits

Replies: 2

Views: 395

Re: Sword of Zonguldruk has bad interactions with multi hits

this is a general interaction issue with the following:

death channel
lrd
fireball
dithmenos

for dith it would probably need to be changed so shadow mimics don't affect allies

Saturday, 7th January 2017, 03:06

Forum: Crazy Yiuf's Corner

Topic: "bararchians" could totally just be elves

Replies: 17

Views: 1920

Re: "bararchians" could totally just be elves

i hope a player starts an obama account and only plays barachians that get 27 short blades

Monday, 2nd January 2017, 21:15

Forum: Crazy Yiuf's Corner

Topic: Ice midgame.

Replies: 31

Views: 2709

Re: Ice midgame.

NhorianScum wrote:I'd like to see BoC become comperable to bolt of fire

isn't bolt of cold exactly the same as bolt of fire, except with 1 less range and checking a different resistance

Sunday, 1st January 2017, 13:52

Forum: Game Design Discussion

Topic: Ziggurat improvements

Replies: 21

Views: 1695

Re: Ziggurat improvements

well maybe I should suggest it... right now!!!!

stop playing crawl, PowerOfKaishin, save us all the misery of having to continue this topic. *you* have the power

Sunday, 1st January 2017, 13:50

Forum: Crazy Yiuf's Corner

Topic: Recolor corpses for vampires

Replies: 1

Views: 231

Re: Recolor corpses for vampires

...they're already correctly colored...

Sunday, 1st January 2017, 06:34

Forum: Game Design Discussion

Topic: Ziggurat improvements

Replies: 21

Views: 1695

Re: Ziggurat improvements

sure you can, you just stop when you leave or die

Sunday, 1st January 2017, 06:27

Forum: Game Design Discussion

Topic: Ziggurat improvements

Replies: 21

Views: 1695

Re: Ziggurat improvements

you can still do zigs with the change though

Sunday, 1st January 2017, 06:08

Forum: Game Design Discussion

Topic: Ziggurat improvements

Replies: 21

Views: 1695

Re: Ziggurat improvements

so what if zigs are impossible? my proposal solves the problem you outlined (makhleb is a no brainer) and is much, much less complicated to implement than the one you outlined

Sunday, 1st January 2017, 04:09

Forum: Game Design Discussion

Topic: Ziggurat improvements

Replies: 21

Views: 1695

Re: Ziggurat improvements

the easier and better solution is to just prevent makhleb followers from entering ziggurats (assuming it's actually a problem, as the OP claims)

Sunday, 1st January 2017, 04:05

Forum: Crazy Yiuf's Corner

Topic: Spellcasting/Fighting Buff

Replies: 10

Views: 707

Re: Spellcasting/Fighting Buff

ah, but spellcasting already gives 50% hp and 50% mp. it's called "training fighting/spellcasting at a 50/50 rate"

Friday, 30th December 2016, 05:14

Forum: Dungeon Crawling Advice

Topic: Dithmenos piety

Replies: 1

Views: 358

Re: Dithmenos piety

it costs slightly less than finesse (4-6 per use)

Thursday, 29th December 2016, 05:19

Forum: Game Design Discussion

Topic: Allow felids wield weapons in tree form

Replies: 6

Views: 546

Re: Allow felids wield weapons in tree form

There used to be a funny bug that let all races wield giant clubs because trees could do that (they were large, like ogres). Now trees can't do that. Now for your pleasure, a Felid in Tree Form:

Image

Sunday, 25th December 2016, 19:48

Forum: Dungeon Crawling Advice

Topic: Elyvilon stratactics?

Replies: 8

Views: 1123

Re: Elyvilon stratactics?

just pretend elyvilon is a wand of heal wounds that can also instakill monsters with invo training and a no-investment death's door

and I guess some other powers

Friday, 23rd December 2016, 23:07

Forum: Crazy Yiuf's Corner

Topic: Just my two copper on wand removal...

Replies: 85

Views: 6426

Re: Just my two copper on wand removal...

I think the point here is that there are cases where a non hasted naga would die and a non hasted race that was normal speed or faster could live because he could walk away. Whereas a hasted naga could also live in that situation. That means less availability of haste hits nagas *slightly* more str...

Thursday, 22nd December 2016, 06:03

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 242

Views: 57234

Re: Thank you!

What is the deal with that little vault in early D where there is a spriggan with two pieces of bread and then a spriggan baker corpse in a one square room with a door? Did that other spriggan like murder and rob him? And didn't there used to be just a spriggan baker mini thingy? Sometimes the bake...

Thursday, 22nd December 2016, 02:48

Forum: Game Design Discussion

Topic: FR: Give Og positive LB apt

Replies: 5

Views: 1067

Re: FR: Give Og positive LB apt

jwoodward48ss wrote:Can't you just imagine an OGRE holding a SPEAR? All glory to the glorious SPEAR-OGRE!

I don't need to imagine... ogre mages already hold polearms. in. the. game!!!

Wednesday, 21st December 2016, 23:37

Forum: Game Design Discussion

Topic: Remake wands and ring of tel

Replies: 10

Views: 1035

Re: Remake wands and ring of tel

read teleport at the precise moment mennas's silence aura engulfs him, but not the player (feel free to use additional consumables to take less damage)

Wednesday, 21st December 2016, 22:51

Forum: Game Design Discussion

Topic: Remake wands and ring of tel

Replies: 10

Views: 1035

Re: Remake wands and ring of tel

1. It makes mage too difficult actually, it doesn't 2.DD lost his/her personality Mu lost his/her recovery tool that's not actually a problem though 3.we need more inventory slot Since the weight system and item destruction is gone, inventory management skills are no longer important inventory mana...

Wednesday, 21st December 2016, 05:18

Forum: Crazy Yiuf's Corner

Topic: Make +Blink option on randatrs more common

Replies: 32

Views: 3172

Re: Make +Blink option on randatrs more common

well, silent spectres still can't actually kill casters, balancing for ziggurats is pointless and you shouldn't be engaging pan lords

Wednesday, 21st December 2016, 04:40

Forum: Crazy Yiuf's Corner

Topic: Make +Blink option on randatrs more common

Replies: 32

Views: 3172

Re: Make +Blink option on randatrs more common

papilio wrote:Mennas/Silence spectres are too unfair for casters without +Blink gears or blink mutation.

mennas can only spawn once and silence spectres can only spawn from vaults though

Tuesday, 20th December 2016, 03:47

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 702

Views: 80281

Re: I don't love it when...

ichbins wrote:Huh, is that meant to be an argument? Okay, let's place some acid blobs in lair (cause it's one floor away from slime)

acid blobs can spawn in lair though

Monday, 19th December 2016, 21:00

Forum: Dungeon Crawling Advice

Topic: weapons:?

Replies: 18

Views: 1603

Re: weapons:?

please, don't drink and dive (the dungeon)

Monday, 19th December 2016, 20:57

Forum: Dungeon Crawling Advice

Topic: Boots of the assassin UC

Replies: 9

Views: 940

Re: Boots of the assassin UC

just train throwing, get a decently enchanted blowgun and a bunch of needles from oka

Monday, 19th December 2016, 03:48

Forum: YASD! YAVP! and characters in progress too

Topic: Where food in extended?

Replies: 7

Views: 666

Re: Where food in extended?

Ziggurats have food.

Friday, 16th December 2016, 03:28

Forum: Crazy Yiuf's Corner

Topic: Remove minmay

Replies: 14

Views: 1533

Re: Remove minmay

Rast wrote:Gammafunk has even admitted that devs plan to do it.

no that's lightli

Thursday, 15th December 2016, 02:00

Forum: Game Design Discussion

Topic: Remove giant spiked clubs (keep giant clubs)

Replies: 13

Views: 1904

Re: Remove giant spiked clubs (keep giant clubs)

you know the game lets you use weapons even if you don't have the skill to swing at min delay right

Wednesday, 14th December 2016, 05:51

Forum: Game Design Discussion

Topic: Let Ogre inherit the will of the Basajaunak

Replies: 60

Views: 5180

Re: Let Ogre inherit the will of the Basajaunak

ogres don't have 0 short blades/long blades/axes you fool!!!

Monday, 12th December 2016, 21:32

Forum: Game Design Discussion

Topic: Tiles: Change demon tier icons to general threat level

Replies: 12

Views: 1493

Re: Tiles: Change demon tier icons to general threat level

the problem with C is that when I look at it I just see an ogre playing with a red ball, not some kind of indicator of threat level

Monday, 12th December 2016, 08:18

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP - Spriggan of Qazlal

Replies: 8

Views: 720

Re: YAVP - Spriggan of Qazlal

Reminds me of my stormkitty win. That game was awful. Congrats! Questions: How useful was lategame lightning spire? Summon Lightning | | | | | | | | 20 | 4 || 24 It was okay, it mostly works as a blocker and get some occasional damage if I have other summons up. Why so much upheaval and so little d...
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