Search found 603 matches

Tuesday, 25th April 2017, 17:06

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 12044

Re: Real-world references

As for perceived cultural insensitivity... Seriously cultural divides are a thing, they go both ways. If you think that's fucked up you may be right. Personally I call our progress as a species from "mongrel heathen scum in the next village die tonight" to "Wow those dudes on another...

Monday, 24th April 2017, 18:09

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 12044

Re: Real-world references

NhorianScum wrote:Arabic culture, by western standards, is angry as fuck, so for a sword that sends you berserk all the time the Arabic word just works better.

this sentence is, to put it lightly, "fucked up"

Friday, 7th April 2017, 04:43

Forum: Game Design Discussion

Topic: Change rank 3 of demonspawn mana shield facet

Replies: 12

Views: 1087

Re: Change rank 3 of demonspawn mana shield facet

yes, the amount of HP+MP you lose will always be equal to the damage you take. if you don't have enough MP the game will be forced to remove HP, although that only happens at very low values of MP because spirit shield balances the damage so that your HP% loss and MP% loss are as equal as possible. ...

Friday, 7th April 2017, 01:39

Forum: Game Design Discussion

Topic: Change rank 3 of demonspawn mana shield facet

Replies: 12

Views: 1087

Re: Change rank 3 of demonspawn mana shield facet

if your HP is significantly lower than your MP then spirit shield effectively diverts all damage to MP, that's what proportional sharing means

Friday, 7th April 2017, 01:30

Forum: Game Design Discussion

Topic: Reassess the sacrifice value of Sacrifice Artifice

Replies: 4

Views: 677

Re: Reassess the sacrifice value of Sacrifice Artifice

Do sacrifice values affect each other? Sacrificing magic and artifice makes both sacrifices have a stronger impact Sac Love is worth effectively nothing if you've already sacrificed Artifice and Summonings and worth less if you've sacrificed one of the two, and similarly Artifice is worth less if y...

Wednesday, 29th March 2017, 20:24

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 12934

Re: Don't make ogre a fat human

but trolls are already large mummies, except they can actually punch???

Wednesday, 29th March 2017, 19:27

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 12934

Re: Don't make ogre a fat human

I should add that I think Ghouls are an apt comparison here. They have claws to start the game, *and* clearly better apts for UC. Does this remove meaningful choice? If so, by virtue of starting with claws, they should get -2 or lower UC to compensate. If we think Ghouls are at a good place, I thin...

Tuesday, 28th March 2017, 21:46

Forum: Crazy Yiuf's Corner

Topic: Ring of Flight temporary?

Replies: 4

Views: 365

Re: Ring of Flight temporary?

it's always been temporary flight since at least 0.15, you may be thinking of boots of flight which is indeed permanent

Thursday, 23rd March 2017, 02:20

Forum: Game Design Discussion

Topic: Remove scroll of amnesia

Replies: 12

Views: 1266

Re: Remove scroll of amnesia

Remove scroll of amnesia. Give all characters the (a)bility to forget spells, at the cost of min(3,spell_level) temporary int loss. The ability would always come with a confirmation prompt: "Are you sure? This will cause X points of temporary intelligence damage!" Suppress that ability fo...

Wednesday, 22nd March 2017, 20:01

Forum: Dungeon Crawling Advice

Topic: How to Use Gold Distraction?

Replies: 3

Views: 419

Re: How to Use Gold Distraction?

the gold distraction effect kicks in when you kill the monster, not when you pick up gold (your gold turns blue when this is happening)

Saturday, 11th March 2017, 04:23

Forum: Game Design Discussion

Topic: Skill locked chests (a more palatable Archaeologist)

Replies: 31

Views: 3438

Re: Skill locked chests (a more palatable Archaeologist)

there are a few problems with this setup: ⋅ unless the item is guaranteed to be usable right out of the proverbial box, a player should just treat it like a trove (i.e. don't use it unless you're so overpowered the cost is meaningless) ⋅ i don't really see what kind of cost makes...

Wednesday, 8th March 2017, 21:45

Forum: Game Design Discussion

Topic: Don't make ogre a fat human

Replies: 101

Views: 12934

Re: Don't make ogre a fat human

draconians are not "lightly armoured" casters considering they naturally get +4-13 ac over the course of the game (without even counting gloves/boots or the extra ac from gray dracs)

Saturday, 4th March 2017, 23:44

Forum: Game Design Discussion

Topic: Balancing the Council God

Replies: 133

Views: 12210

Re: Balancing the Council God

You only need to hold tab (1 press) to clear an entire room of monsters*

*may result in character death

Wednesday, 22nd February 2017, 20:51

Forum: Game Design Discussion

Topic: Aut scoring

Replies: 55

Views: 5742

Re: Aut scoring

bel wrote:The three criteria are necessary but not sufficient. For instance, a score which is constantly zero would satisfy all three

actually such a scoring method encourages hypothetical optimal play, which currently violates clause c

Thursday, 16th February 2017, 20:57

Forum: Crazy Yiuf's Corner

Topic: playing optimally: definition

Replies: 23

Views: 2723

Re: playing optimally: definition

what if there's a branch with 2 OKs but 10^100 non-OKs and another branch that has no sub-branches and is OK, is it still optimal to take the branch with 2 OKs (e.g. if you have the orb of zot and you're on the exit, is it more optimal to do random things since it can generate more OK branches inste...

Thursday, 16th February 2017, 19:06

Forum: Crazy Yiuf's Corner

Topic: Remove ignition or rework Vehumet gift

Replies: 2

Views: 515

Re: Remove ignition or rework Vehumet gift

personally i like vehumet's superwizardry passive, which is relevant on more characters than the level 9 spells

Sunday, 12th February 2017, 02:01

Forum: Crazy Yiuf's Corner

Topic: Lightning bolt

Replies: 9

Views: 738

Re: Remove summons from Wz/Cj/IE/AE starting books

lethediver wrote:
CanOfWorms wrote:yeah, so you use lightning bolt on monsters that have bad EV


It is extremely unintuitive that a lightning bolt, which hits the earth in milliseconds, can be "evaded"


well, the earth has a -infinity EV penalty due to its size

Tuesday, 7th February 2017, 21:45

Forum: Game Design Discussion

Topic: Remove summons from Wz/Cj/IE/AE starting books

Replies: 26

Views: 3830

Re: Remove summons from Wz/Cj/IE/AE starting books

yeah, so you use lightning bolt on monsters that have bad EV

Thursday, 2nd February 2017, 19:42

Forum: Dungeon Crawling Advice

Topic: What would you do in this situation?

Replies: 29

Views: 3304

Re: What would you do in this situation?

I have just checked in wizmode to be sure. I created a killing hole with 3 tiles and blink always landed me at the furthest tile (tried about 10 times). Though when there was just a single available tile and it was adjacent, I did land at it sometimes (but more often I got "You feel jittery fo...

Wednesday, 1st February 2017, 00:30

Forum: Crazy Yiuf's Corner

Topic: Can YOU beat the highest int score?

Replies: 9

Views: 890

Re: Can YOU beat the highest int score?

Octopodes have 11 slots, so that's theoretically +110, Chei gives you +15, brilliance gives +5, add that to base Octopode int and possibly sprinkle some Jiyva stat shuffling/Focus card in older versions.

Sunday, 29th January 2017, 07:02

Forum: Crazy Yiuf's Corner

Topic: Remove Auxiliary Armor, Weapons, and Enchantments

Replies: 13

Views: 1287

Re: Remove Auxiliary Armor, Weapons, and Enchantments

We should also considering removing weapons from the game. Having different weapon types is pointless because you're never going to use weapons from a different skill pool instead of the one all your XP is invested into actually i have a character using both a dire flail of pain and a lajatang of s...

Friday, 27th January 2017, 20:34

Forum: Crazy Yiuf's Corner

Topic: Is Chei OP now?

Replies: 17

Views: 1645

Re: Is Chei OP now?

non-AK players are usually presented with the decision to choose between chei and ely more often than the decision to choose between chei and lugonu

Thursday, 26th January 2017, 03:16

Forum: Dungeon Crawling Advice

Topic: FE of Qazlal

Replies: 2

Views: 454

Re: FE of Qazlal

Thursday, 26th January 2017, 03:03

Forum: Game Design Discussion

Topic: Equalize OpAs starting equipment

Replies: 5

Views: 577

Re: Equalize OpAs starting equipment

we don't give op/dr/fe-- starts replacement rings for missing ac, there's no reason to handle --as any differently

Monday, 23rd January 2017, 22:38

Forum: Crazy Yiuf's Corner

Topic: Make Beogh gifts race-dependent

Replies: 9

Views: 682

Re: Make Beogh gifts race-dependent

anyway *even* if we hypothetically added enough monsters in the game so that every species had monster counterparts this would still be a bad idea, see "if you take a moment to think about how many species actually have monster counterparts in the game, and what abilities those monsters can ha...

Monday, 23rd January 2017, 22:13

Forum: Crazy Yiuf's Corner

Topic: Make Beogh gifts race-dependent

Replies: 9

Views: 682

Re: Make Beogh gifts race-dependent

...you do realize the pan/hell rework is to reduce the number of branches that spawn in the game, not to add branches, right anyway *even* if we hypothetically added enough monsters in the game so that every species had monster counterparts this would still be a bad idea, see "if you take a mom...

Monday, 23rd January 2017, 21:53

Forum: Crazy Yiuf's Corner

Topic: Make Beogh gifts race-dependent

Replies: 9

Views: 682

Re: Make Beogh gifts race-dependent

if you take a moment to think about how many species actually have monster counterparts in the game, and where those monsters appear in the game/what abilities those monsters can have, you should realize this is a really bad idea and to cut off the discussion immediately, adding a nontrivial number ...

Sunday, 22nd January 2017, 05:31

Forum: Dungeon Crawling Advice

Topic: Demigods

Replies: 39

Views: 4958

Re: Demigod Suggestion

However, I don't like how while they have much better, health, stats, and mana, they pay by basically being humans that advance 5/6 as fast in skills and lose the ability to have a god. This is a trade-off that I find a little unfair, as the same humans, while lacking 13 attribute points, so having...

Wednesday, 18th January 2017, 20:50

Forum: Game Design Discussion

Topic: New Hybrid Species: Hulijing

Replies: 9

Views: 1263

Re: Proposal for a New Hybrid Species: Hulijing

there're so many words in the OP I can't actually find where the gimmick of the race is actually spelled out edit: okay for some reason the gimmick is described several paragraphs after the first mention that there is a gimmick; you should really make that the first thing mentioned since it's the th...

Sunday, 15th January 2017, 08:21

Forum: Game Design Discussion

Topic: Barachians' ability & characteristic idea

Replies: 4

Views: 600

Re: Barachians' ability & characteristic idea

2. Poison skin They have same skin color with poison arrow frog! I get this idea from lovely Barachians tile you made. Anyway, The opponent has a chance of being poisoned when using an attack, that requires physical contact. If Barachians get body mutations like horns or teeth, they can poison enem...

Saturday, 14th January 2017, 22:53

Forum: Game Design Discussion

Topic: Bioengineering God

Replies: 11

Views: 1068

Re: Bioengineering God

you can't gain movement/diet changing mutations through mutation though

and kiku is already is better than that set of mutations (ignoring movement since you can't actually get it)

Tuesday, 10th January 2017, 17:45

Forum: Game Design Discussion

Topic: Sword of Zonguldruk has bad interactions with multi hits

Replies: 2

Views: 406

Re: Sword of Zonguldruk has bad interactions with multi hits

this is a general interaction issue with the following:

death channel
lrd
fireball
dithmenos

for dith it would probably need to be changed so shadow mimics don't affect allies

Saturday, 7th January 2017, 03:06

Forum: Crazy Yiuf's Corner

Topic: "bararchians" could totally just be elves

Replies: 17

Views: 2001

Re: "bararchians" could totally just be elves

i hope a player starts an obama account and only plays barachians that get 27 short blades

Monday, 2nd January 2017, 21:15

Forum: Crazy Yiuf's Corner

Topic: Ice midgame.

Replies: 31

Views: 2863

Re: Ice midgame.

NhorianScum wrote:I'd like to see BoC become comperable to bolt of fire

isn't bolt of cold exactly the same as bolt of fire, except with 1 less range and checking a different resistance

Sunday, 1st January 2017, 13:52

Forum: Game Design Discussion

Topic: Ziggurat improvements

Replies: 21

Views: 1767

Re: Ziggurat improvements

well maybe I should suggest it... right now!!!!

stop playing crawl, PowerOfKaishin, save us all the misery of having to continue this topic. *you* have the power

Sunday, 1st January 2017, 13:50

Forum: Crazy Yiuf's Corner

Topic: Recolor corpses for vampires

Replies: 1

Views: 239

Re: Recolor corpses for vampires

...they're already correctly colored...

Sunday, 1st January 2017, 06:34

Forum: Game Design Discussion

Topic: Ziggurat improvements

Replies: 21

Views: 1767

Re: Ziggurat improvements

sure you can, you just stop when you leave or die

Sunday, 1st January 2017, 06:27

Forum: Game Design Discussion

Topic: Ziggurat improvements

Replies: 21

Views: 1767

Re: Ziggurat improvements

you can still do zigs with the change though

Sunday, 1st January 2017, 06:08

Forum: Game Design Discussion

Topic: Ziggurat improvements

Replies: 21

Views: 1767

Re: Ziggurat improvements

so what if zigs are impossible? my proposal solves the problem you outlined (makhleb is a no brainer) and is much, much less complicated to implement than the one you outlined

Sunday, 1st January 2017, 04:09

Forum: Game Design Discussion

Topic: Ziggurat improvements

Replies: 21

Views: 1767

Re: Ziggurat improvements

the easier and better solution is to just prevent makhleb followers from entering ziggurats (assuming it's actually a problem, as the OP claims)

Sunday, 1st January 2017, 04:05

Forum: Crazy Yiuf's Corner

Topic: Spellcasting/Fighting Buff

Replies: 10

Views: 725

Re: Spellcasting/Fighting Buff

ah, but spellcasting already gives 50% hp and 50% mp. it's called "training fighting/spellcasting at a 50/50 rate"

Friday, 30th December 2016, 05:14

Forum: Dungeon Crawling Advice

Topic: Dithmenos piety

Replies: 1

Views: 365

Re: Dithmenos piety

it costs slightly less than finesse (4-6 per use)

Thursday, 29th December 2016, 05:19

Forum: Game Design Discussion

Topic: Allow felids wield weapons in tree form

Replies: 6

Views: 565

Re: Allow felids wield weapons in tree form

There used to be a funny bug that let all races wield giant clubs because trees could do that (they were large, like ogres). Now trees can't do that. Now for your pleasure, a Felid in Tree Form:

Image

Sunday, 25th December 2016, 19:48

Forum: Dungeon Crawling Advice

Topic: Elyvilon stratactics?

Replies: 8

Views: 1142

Re: Elyvilon stratactics?

just pretend elyvilon is a wand of heal wounds that can also instakill monsters with invo training and a no-investment death's door

and I guess some other powers

Friday, 23rd December 2016, 23:07

Forum: Crazy Yiuf's Corner

Topic: Just my two copper on wand removal...

Replies: 85

Views: 7194

Re: Just my two copper on wand removal...

I think the point here is that there are cases where a non hasted naga would die and a non hasted race that was normal speed or faster could live because he could walk away. Whereas a hasted naga could also live in that situation. That means less availability of haste hits nagas *slightly* more str...

Thursday, 22nd December 2016, 06:03

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 242

Views: 61847

Re: Thank you!

What is the deal with that little vault in early D where there is a spriggan with two pieces of bread and then a spriggan baker corpse in a one square room with a door? Did that other spriggan like murder and rob him? And didn't there used to be just a spriggan baker mini thingy? Sometimes the bake...

Thursday, 22nd December 2016, 02:48

Forum: Game Design Discussion

Topic: FR: Give Og positive LB apt

Replies: 5

Views: 1092

Re: FR: Give Og positive LB apt

jwoodward48ss wrote:Can't you just imagine an OGRE holding a SPEAR? All glory to the glorious SPEAR-OGRE!

I don't need to imagine... ogre mages already hold polearms. in. the. game!!!

Wednesday, 21st December 2016, 23:37

Forum: Game Design Discussion

Topic: Remake wands and ring of tel

Replies: 10

Views: 1084

Re: Remake wands and ring of tel

read teleport at the precise moment mennas's silence aura engulfs him, but not the player (feel free to use additional consumables to take less damage)

Wednesday, 21st December 2016, 22:51

Forum: Game Design Discussion

Topic: Remake wands and ring of tel

Replies: 10

Views: 1084

Re: Remake wands and ring of tel

1. It makes mage too difficult actually, it doesn't 2.DD lost his/her personality Mu lost his/her recovery tool that's not actually a problem though 3.we need more inventory slot Since the weight system and item destruction is gone, inventory management skills are no longer important inventory mana...
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