Search found 332 matches

Tuesday, 18th October 2011, 03:04

Forum: Game Design Discussion

Topic: Rain effect items

Replies: 2

Views: 392

Re: Rain effect items

Or the pools created by the rain could be temporary . . .

I do like the evocation idea - Perhaps with some thunder and lightning and permanent pool generation (and electricity frying the stuff in the water)

Saturday, 15th October 2011, 12:11

Forum: Game Design Discussion

Topic: Food reform

Replies: 164

Views: 23746

Re: Food reform

I, too, am for the reduction of chunk and food types. Originally, food was just rule (more like a guideline) to keep from scumming D:1 eternally. It was just there to make you keep going and keep from boring yourself. I don't think that the food "mini-game" is or should try to be fun, that...

Tuesday, 11th October 2011, 23:03

Forum: Game Design Discussion

Topic: Troll Leather Armor drops

Replies: 28

Views: 5954

Re: Troll Leather Armor drops

I imagine the reason is similar to why there aren't similar options for shadow dragons, iron dragons, or quicksilver dragons. Why not Shadow Dragon Armour, 5 AC -1EV {Stlth} or {Inv}, and give Shadow Dragons themselves an appropriately stabby stealthy ability, like perfect invisibility until radius...

Sunday, 2nd October 2011, 11:20

Forum: Game Design Discussion

Topic: Subsequent Trog gifts strictly worse than previous ones

Replies: 54

Views: 6931

Re: Subsequent Trog gifts strictly worse than previous ones

I'm just brainstorming here, but I thought that a good compromise between permanent and temporary gifts would be, I dunno, let's call them "conditional" gifts, which would only be revoked when the player offends the god in some way. This would probably require Oka/Trog's conducts being ma...

Tuesday, 20th September 2011, 18:36

Forum: Dungeon Crawling Advice

Topic: Reaching tricks

Replies: 24

Views: 3400

Re: Reaching tricks

minstrel wrote:Edit - just noticed, you can also reach to hit hidden monsters in water. It's like fishing!

OT: Now we need someone code a fishing mini-game. :P

Monday, 19th September 2011, 13:10

Forum: Game Design Discussion

Topic: Improve the early game

Replies: 112

Views: 9558

Re: Improve the early game

Having backgrounds of varying difficulty is a design choice, we're fine with that. However, fighter being one of them is not good in my opinion. This is the default background, and the one most beginners will try first. Fighter should be a simple AND strong background, especially in the early game....

Wednesday, 14th September 2011, 22:00

Forum: Game Design Discussion

Topic: Mephitic Cloud and Evaporate

Replies: 23

Views: 2367

Re: Mephitic Cloud and Evaporate

Perhaps the overpoweredness of Meph/Evap isn't the spells themselves, but rather the Confusion effect. Perhaps Confusion should more like Poison for players and monsters, so yellow levels give occasional mis-movements, but dark red levels result in self-damage, friendly-fire, drowning, etc.

Wednesday, 14th September 2011, 21:55

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 495655

Re: I think we learned an important lesson today.

Bloodlusted orcs are resistant/immune to Alastair's Intoxication.

Edit:
galehar wrote: Alistair's is no longer irresistible. However, the chance to affect a monster depends only on spell power. It completely ignores monster's HD, MR and bloodlusting.

Wednesday, 14th September 2011, 20:33

Forum: Game Design Discussion

Topic: Mephitic Cloud and Evaporate

Replies: 23

Views: 2367

Re: Mephitic Cloud and Evaporate

Early game: I have to aim for the wizard or priest instead of next to him if I want to be absolutely sure of hitting him. Against groups it is less reliable, but not really less usable, you just have to cast it more, and perhaps use some S2S. Later in the early game: Use as normal. It works mostly l...

Tuesday, 6th September 2011, 16:34

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 249

Views: 102209

Re: Thank you!

Ontoclasm is the author of those tiles, and the new Labyrinth tiles, and tiles of the missing runes. Hip Hip Hurray!

Tuesday, 30th August 2011, 17:36

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2853

Views: 499541

Re: Best/Worst Artifacts

argonaut wrote:in a shop on D:24
the +6 gold dragon armour "Siramni" {rElec rPois rF+ rC+ SInv} (15405 gp)

It's going to take a while to find all that gold.


Do keep in mind, though, that that is a standard +6 GDA with rElec and SInv, and not necessarily worth grinding out 15,000 gp for.

Tuesday, 30th August 2011, 16:43

Forum: Contributions

Topic: Replace Generic Runes

Replies: 4

Views: 1170

Re: Replace Generic Runes

Ontoclasm submitted a bunch of (awesome) rune tiles on Mantis! Check them out!

Thursday, 25th August 2011, 02:27

Forum: Dungeon Crawling Advice

Topic: Need Advice: Attributes, Skills, Demons & The Abyss

Replies: 30

Views: 2678

Re: Need Advice: Attributes, Skills, Demons & The Abyss

In Crawl, "Strength" is what most games call "Constitution". The only reasons to have high Strength are: 1. To meet armour requirements (3x the evasion penalty); 2. To increase your carry capacity; 3. To do more damage with bows or crossbows or something (I haven't really used Hu...

Wednesday, 24th August 2011, 11:57

Forum: Game Design Discussion

Topic: Food stores

Replies: 19

Views: 2882

Re: Food stores

I'd definitely put a limit on the stores of consumables in branch ends. In most cases, it was permanent items that mostly populated the branch end rewards, with a few consumables. I don't know how common it is to get a bunch of wand/scroll/food/potion shops, though . . . I also like the idea of sell...

Monday, 22nd August 2011, 19:17

Forum: Game Design Discussion

Topic: Bye bye victory dancing

Replies: 274

Views: 32377

Re: Bye bye victory dancing

So, it's currently difficult to get to L1, but too easy to train thereafter, right?

Monday, 22nd August 2011, 17:50

Forum: Game Design Discussion

Topic: Bye bye victory dancing

Replies: 274

Views: 32377

Re: Bye bye victory dancing

agreed. I took a Naga Warper to XL 5|D:3 without wearing the leather armour until I got the first level of Stealth. After that, it builds nicely...

Saturday, 20th August 2011, 13:54

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 325531

Re: The 'Questions too small to need their own thread' threa

Does accuracy (of spells, ammo, breath, ...) decrease with distance? Should it?

Saturday, 20th August 2011, 02:25

Forum: Game Design Discussion

Topic: New Race: Golem

Replies: 153

Views: 20438

Re: New Race: Golem

Nagas can be a pretty effective late-game caster/tank, provided they find a near-mythical naga barding. (Innate AC) - (1/2 base armour AC) + (armour pluses) + (Armour skill bonuses) ~ 35-45 AC, and they can can do shields easily as a large species, so 40-50 SH as well for a large shield, all while m...

Wednesday, 17th August 2011, 17:27

Forum: Dungeon Crawling Advice

Topic: Hybrids for Beginners

Replies: 40

Views: 5347

Re: Hybrids for Beginners

Cowardice is closely correlated with continued existence in Crawl. Knowing when to run away and actually doing it (even when you want to stay and kill the foo) is the highest virtue within the game. Try a Spriggan Anything Recommended or a Draconian Air Elementalist. Spriggans are inherently fast in...

Wednesday, 17th August 2011, 17:05

Forum: Game Design Discussion

Topic: New Race: Golem

Replies: 153

Views: 20438

Re: New Race: Golem

Welcome to the Tavern!

Very nice intro post.

Wednesday, 17th August 2011, 17:03

Forum: Game Design Discussion

Topic: Suggestion: No distortion weapon gifts from Okawaru

Replies: 63

Views: 8221

Re: Suggestion: No distortion weapon gifts from Okawaru

What if the gifts from the troublesomely-gifting-gods were limited and less random? Say, for example, that Okawaru gave three choices of 3 guaranteed good items (with lower probabilities of stashed item-types and of already offered item types), and then somehow supported the use of them (yes, I know...

Wednesday, 17th August 2011, 16:24

Forum: Game Design Discussion

Topic: Eveningstars and double swords

Replies: 4

Views: 590

Re: Eveningstars and double swords

Since demon whips are powerful already, how would you make them better without making them OP? Nerf demonic weapons?

Tuesday, 9th August 2011, 18:31

Forum: Game Design Discussion

Topic: Strength allows monster displacement

Replies: 15

Views: 1711

Strength allows monster displacement

Currently Str has 2 functions. It meets armour requirements, and it increases carry capacity. Occasionally it keeps you from dying to stat loss. What if high Strength allowed you to wade through monsters (Shift-Direction) with a STR vs Size check? (Monster version would be Size*HD vs Size*HD) Sure, ...

Tuesday, 9th August 2011, 18:24

Forum: Game Design Discussion

Topic: Octopodes

Replies: 117

Views: 13377

Re: Octopodes

Considering that octopuses don't do their breathing with their beak, but by generally expanding and contracting their open mantle. They also have a roll of mantle they can use as a jet or blowhole, so it seems to me that they have a reasonable excuse to use blow guns.

Wednesday, 3rd August 2011, 16:05

Forum: Dungeon Crawling Advice

Topic: Needlestab builds?

Replies: 9

Views: 1509

Re: Needlestab builds?

So needles are just hexes lite, now, but with limited ammo?

Sunday, 31st July 2011, 19:06

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 325531

Re: The 'Questions too small to need their own thread' threa

Perhaps some form of this choice (Limited number of chances to make a choice between ~3 good items) could be given to the currently badly gifting gods, Trog, Oka, and Sif?

Saturday, 30th July 2011, 17:49

Forum: Contributions

Topic: Replace Generic Runes

Replies: 4

Views: 1170

Re: Replace Generic Runes

Using the Great and Powerful Wikipedia, here are the Rune meanings (Old Futhark) Gloorx Vloq - Eiwaz - Yew tree (commonly associated with death) Lom Lobon - Laguz - Lake or Water Cerebov - Fehu - Wealth or Cattle Mnoleg - Wunjo - Bliss or Joy Cocytus - Isaz - Ice Gehenna - Pertho - Pear tree? or Woo...

Saturday, 30th July 2011, 01:16

Forum: Dungeon Crawling Advice

Topic: List your favourite builds

Replies: 212

Views: 66567

Re: List your favourite builds

DrAE is my current fav. Early Swift + Flight (via Levitation). They don't have negative air apts, and Steam and Storm have positive apts. It also hybridizes fairly easily, so if you find some nice weapon, you don't feel trapped. Really, what it comes down to is that AE is one of the easier Draconian...

Saturday, 30th July 2011, 00:51

Forum: Contributions

Topic: Replace Generic Runes

Replies: 4

Views: 1170

Replace Generic Runes

Currently, many runes use the generic "rune" tile, and one of the requests for 0.9 is to get unique tiles for all of these runes. I dunno if there is time, but it would be pretty cool to have good tiles for all the runes. Here's the Tiles Creation Guide and Paint.net to get you started. (E...

Friday, 29th July 2011, 17:40

Forum: Crazy Yiuf's Corner

Topic: I think I found something worth checking out today.

Replies: 571

Views: 74488

Re: I think I found something worth checking out today.

When Google Experiments first opened, these pixel paintings were among the few showcased. My favorite scenes are |Seascape - Sunset|,|Mirror Pond - Morning|, and |Deep Swamp - Day|.

Friday, 29th July 2011, 16:02

Forum: Crazy Yiuf's Corner

Topic: Anyone else think new octopode art looks like a butt turned

Replies: 7

Views: 1049

Re: Anyone else think new octopode art looks like a butt tur

Next time, I'll try to remember to post the tile to the forum, so I can get ya'll's feedback. :roll:

Friday, 29th July 2011, 14:30

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 60751

Re: DCSS Text Improvement Taskforce

Right now we have no clear way to mark what's been reviewed and what hasn't. There is some new content that we definitely don't want, or that definitely needs editing. Is there any reason why a separate column marking revision status can't be added? That would allow you to sort the articles easily,...

Thursday, 28th July 2011, 13:53

Forum: Dungeon Crawling Advice

Topic: Transmuter rookie

Replies: 3

Views: 720

Re: Transmuter rookie

Transmuters have arrows for the spell Sticks to Snakes (S2S), an excellent pseudo-summoning spell. You must wield the arrows first to use the spell. Most wooden weapons can also be turned into snakes, including magical staves, so be careful what you wield. Cursed weapons turn into hostile snakes. Us...

Friday, 22nd July 2011, 13:15

Forum: Game Design Discussion

Topic: skill level micro-management

Replies: 89

Views: 7910

Re: skill level micro-management

I guess I would say that there are two things to consider here. One is that specific, precise numbers are irrelevant, in that they don't help make decisions. The second is that a sense of progress is important, and numbers going up can provide that. In order to properly do away with decisionally irr...

Thursday, 21st July 2011, 11:33

Forum: YASD! YAVP! and characters in progress too

Topic: too many hydras

Replies: 51

Views: 3080

Re: too many hydras

you had another ring of +0,+7 slaying. This combination seems especially popular.

Thursday, 21st July 2011, 03:30

Forum: Game Design Discussion

Topic: skill level micro-management

Replies: 89

Views: 7910

Re: skill level micro-management

Whoa. Galehar proposes to make skills continuous, instead of stepped. I like the idea, but I'm not sure of some implementation (like for Spellcasting and spells slots and MP, or the proposed summoning cap; both of these appear to be dependent on stepwise functions). Apart from some possibly tricky i...

Wednesday, 20th July 2011, 11:17

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 325531

Re: The 'Questions too small to need their own thread' threa

I have seen a lot of +0,+7 rings of slaying recently. About half of the ones I've ran into myself or that I've heard about from others have +0,+7. Maybe the RNG is just messing with me.

Tuesday, 19th July 2011, 15:46

Forum: Game Design Discussion

Topic: Show XP instead of XL?

Replies: 9

Views: 1033

Re: Show XP instead of XL?

I like it, XuaXua.

Tuesday, 19th July 2011, 10:48

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 495655

Re: I think we learned an important lesson today.

Do not join up with Okawaru until ALL your Demonspawn mutations are known. Just because you figure it will be unlikely that you will Demonic Guardian does NOT mean the RNG will consider it unlikely.

Monday, 18th July 2011, 21:47

Forum: Dungeon Crawling Advice

Topic: Oz Refrig vs Freezing Cloud

Replies: 12

Views: 1401

Re: Oz Refrig vs Freezing Cloud

+1.

Monday, 18th July 2011, 21:24

Forum: Game Design Discussion

Topic: Should Talons 3 be able to butcher?

Replies: 9

Views: 1050

Re: Should Talons 3 be able to butcher?

Talons are on your feet though. Shouldn't be a problem, unless you are an octopode, and then things just get complicated.

Monday, 18th July 2011, 20:57

Forum: Game Design Discussion

Topic: Should Talons 3 be able to butcher?

Replies: 9

Views: 1050

Re: Should Talons 3 be able to butcher?

Demonspawn with talons 3 can't butcher. I found out when I figured they could, and went ahead and cursed my mace, assuming I could still get chunks . . .

Monday, 18th July 2011, 18:42

Forum: Game Design Discussion

Topic: Should Talons 3 be able to butcher?

Replies: 9

Views: 1050

Should Talons 3 be able to butcher?

Currently it doesn't. Just looking for feedback to know if I should post it to Mantis or the wiki or not.

Monday, 18th July 2011, 17:55

Forum: Game Design Discussion

Topic: Buffs

Replies: 65

Views: 7109

Re: Buffs

you might soft cap the number of buffs through glow perhaps adding INT [k *Spell level * (n-skill level)] glow every T turns (play with k , n and t until reasionable.) I don't like the idea of using glow as a soft cap. Glow amounts aren't measured like HP or MP, so I can't see if X spell will tip m...

Monday, 18th July 2011, 02:36

Forum: Contributions

Topic: Zombies

Replies: 4

Views: 1037

Re: Zombies

Those look pretty good. Are they straight greyscale with a bit of purple blood? If they are, I would use some desaturated almost-grey purples and greens in place of the grey. The troll zombie looks chopped to me, was the original tile chopped as well? Also, post this to Mantis (log in, 'Report Issue...

Sunday, 17th July 2011, 10:49

Forum: Game Design Discussion

Topic: Let's Talk About Hex: A Compilation Thread

Replies: 53

Views: 4653

Re: Let's Talk About Hex: A Compilation Thread

You could make MC a target-required spell, like Haunt, though not smite-targeted, and say that you are merely inducing extreme flatulence, BO, mind-fryingly stinky pustules, (. . .) in the victim.

Sunday, 17th July 2011, 00:25

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 325531

Re: The 'Questions too small to need their own thread' threa

Having just finished clearing one for the first time, I can say that 250 is a conservative figure. I had to kill 281 :lol: Here was the mantis discussion . Mumra did some code-diving and found a vault where a castle moat could be filled either with "water" or with "draconians" (...

Saturday, 16th July 2011, 12:31

Forum: Game Design Discussion

Topic: Improving poison magic

Replies: 63

Views: 21359

Re: Improving poison magic

or a 2/3 chance of water? I love me them water potions.

Friday, 15th July 2011, 18:46

Forum: Game Design Discussion

Topic: Buffs

Replies: 65

Views: 7109

Re: Buffs

Perhaps instead of capping buffs by glowing, buffs should have a hard cap instead, much like what has been suggested for summons. I think Charms skill should increase the cap, while casting buffs from different secondary schools should decrease the cap [e.g. a moderately skilled Charmer could have F...
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