Search found 332 matches

Sunday, 10th April 2011, 20:00

Forum: Game Design Discussion

Topic: Casting Success Scale

Replies: 24

Views: 2510

Re: Casting Success Scale

Oh, I didn't realize that miscasts were coding monstrosities. I wasn't trying to lay a heavy load on your back or anything.

FYI: If you'd told me that reason first, I (most likely) would have shut up sooner.

Sunday, 10th April 2011, 11:47

Forum: Game Design Discussion

Topic: Off-hand unarmed.

Replies: 1

Views: 484

Re: Off-hand unarmed.

I think unarmed effects are slated to go in when weapons get abilities.

Sunday, 10th April 2011, 11:43

Forum: Game Design Discussion

Topic: Casting Success Scale

Replies: 24

Views: 2510

Re: Casting Success Scale

I don't think describing spell failure instead of success would change anything. Also, most spell failure are harmless, so it wouldn't describe the risk of a bad miscast effect. And even if you're never going to want cast anything below 50%, it's still useful to have some detail to know how much yo...

Saturday, 9th April 2011, 17:10

Forum: Game Design Discussion

Topic: Casting Success Scale

Replies: 24

Views: 2510

Re: Casting Success Scale

I like explicitly naming the casting success scale in terms of miscast chance. While 'chance of miscast' isn't exactly immersive use of language, it has the huge benefit of being clear and objective about the 'casting success' while still allowing the player to decide if a 'large' miscast chance is ...

Saturday, 9th April 2011, 14:29

Forum: Suggestions & Criticism

Topic: Helpful Posting Guidelines

Replies: 10

Views: 1715

Re: Helpful Posting Guidelines

I would call them rules, and then explicitly state that 'they're more like guidelines, anyway'. New rules 5 and 6 are good, I think, though I agree with minmay about the good/bad examples. I would probably add another rule: Rule N. Respect the other people on here. Even if they make a remarkably bas...

Friday, 8th April 2011, 17:31

Forum: Game Design Discussion

Topic: Remove Berserk Spell; Replacement

Replies: 17

Views: 2774

Re: Remove Berserk Spell; Replacement

Could we split this thread into "Crusader Berserk replacement spell" (see options at top, possibly new spells) and "Frenzy Spell"?

Thursday, 7th April 2011, 19:47

Forum: Game Design Discussion

Topic: Blindness

Replies: 16

Views: 1103

Re: Blindness

Do monsters even have LOS? I feel like they don't, because stuff like Lantern of Shadows and Nightstalker works. Monsters only can see you if they are in your LOS.

Thursday, 7th April 2011, 02:28

Forum: Dungeon Crawling Advice

Topic: Dam+4

Replies: 10

Views: 1379

Re: Dam+4

Does anyone know if Slaying or Might affects DS-spikes? It seemed like it was, but I'm no code-reader, so I don't know for sure. Henzell didn't appear to know, either.

Thursday, 7th April 2011, 02:04

Forum: Suggestions & Criticism

Topic: Helpful Posting Guidelines

Replies: 10

Views: 1715

Helpful Posting Guidelines

I just read this sticky at the Wesnoth forum, and thought it was really helpful, (I will post different titles now than I would have before). I realize that it probably doesn't have much relevance to YASD or Crazy Yuif, but it seems pretty. applicable to Game Design. If it is helpful to you, I'm glad.

Wednesday, 6th April 2011, 20:08

Forum: Game Design Discussion

Topic: New Transmuter spells?

Replies: 34

Views: 4453

Re: New Transmuter spells?

Ice/Poison/Tmut L5 - Octopus ⋅ Slow movement out of water ⋅ Innate Stealth like halfing or spriggan ⋅ Ability-Invisibility ⋅ Ability-Ink Cloud (water only) ⋅ Poison attack ⋅ Spell duration increased if in water? ⋅ normal HP?

Wednesday, 6th April 2011, 19:45

Forum: Game Design Discussion

Topic: New Transmuter spells?

Replies: 34

Views: 4453

Re: New Transmuter spells?

Mimic seems like it might go nicely with the Tmut stalker, but it also might encourage tedious play (Mimic, mash 5 until monster is gone| Mimic, '5' until monster is close, stab). How about some more forms? Currently, Fire, Ice, Earth, Poison, and Necro all have forms. What about Air and Translocati...

Wednesday, 6th April 2011, 19:34

Forum: Game Design Discussion

Topic: Casting Success Scale

Replies: 24

Views: 2510

Re: Casting Success Scale

@minmay: The thing about the bars would be that distinguishing them would be difficult visually (do you really want to count hashes?). Range (you can see that easily) or Power (obscure anyways, but generally more is better) is somewhat less important than Miscast Chance. The reason the devs don't gi...

Wednesday, 6th April 2011, 19:06

Forum: Game Design Discussion

Topic: Casting Success Scale

Replies: 24

Views: 2510

Casting Success Scale

Right now, everyone who has played casters for a while knows that Great = Not Great in terms of casting success, and has complained about it, even if only muttering under their breath. I think that there are currently too many descriptions of the "uncastable" end of the spectrum (Terrible ...

Wednesday, 6th April 2011, 16:00

Forum: Game Design Discussion

Topic: [Orc Priest Smiting] Beogh is a P-word

Replies: 16

Views: 2330

Re: [Orc Priest Smiting] Beogh is a P-word

Agreed. I don't like this proposal. This proposal would turn priests into mini-Tormentors on D:4 that potentially spawn in groups, and rarely without orc wizards (ranged attacks) nearby. Also, unless Smite is changed universally to hit for 15% HP, they will need to be special-cased. If Smite univers...

Wednesday, 6th April 2011, 15:14

Forum: Suggestions & Criticism

Topic: Edit Post Time Limit

Replies: 12

Views: 2309

Re: Edit Post Time Limit

Just noticed that editing is open! Thank you danr and mageykun! :D

Testing editing. Where is the "reason-for-editing doohickey?"

Wednesday, 6th April 2011, 03:07

Forum: Game Design Discussion

Topic: Remove Berserk Spell; Replacement

Replies: 17

Views: 2774

Re: Remove Berserk Spell; Replacement

A targeted Hex/Charm Berserk would be awesome, especially in conjunction with Enslave or Confuse, and even more especially when MR moves from a binary Success/Fail to a gradient. Summon Hydra would be massively powerful with such a spell, considering that each attack would be Might/Hasted. Of course...

Tuesday, 5th April 2011, 20:23

Forum: Contributions

Topic: Jumping Spider and Shark Tiles:Feedback

Replies: 15

Views: 2357

Re: My Tiles:Feedback

I'm going ahead with the 'submerged tail' version of the shark. If this won't work let me know. Again, critiques are welcome.

Tuesday, 5th April 2011, 18:20

Forum: Contributions

Topic: Jumping Spider and Shark Tiles:Feedback

Replies: 15

Views: 2357

Re: My Tiles:Feedback

Here is the edited version of the first, with thanks to co. (I kept the legs more or less the same) Submitting again to mantis.

Tuesday, 5th April 2011, 14:01

Forum: Contributions

Topic: Jumping Spider and Shark Tiles:Feedback

Replies: 15

Views: 2357

Re: My Tiles:Feedback

Thanks for the demo, that's really helpful. Shading to the back of the legs, and between the head and abdomen, cleaner contrastier colors. You're not stepping on my toes at all. However, I will probably make the forelegs thicker again (Jumpers, on average, tend to have thick, fuzzy forelegs) and add...

Tuesday, 5th April 2011, 13:53

Forum: YASD! YAVP! and characters in progress too

Topic: YASD Instant death while eating.

Replies: 10

Views: 1191

Re: YASD Instant death while eating.

The whole 'Trog isn't really evil' thing baffles me.

Tuesday, 5th April 2011, 13:40

Forum: Dungeon Crawling Advice

Topic: Sure blade

Replies: 6

Views: 1180

Re: Sure blade

mageykun is probably referring to Troglodytes, not those with the spell or amulet, especially since mageykun started the SpBe.

Tuesday, 5th April 2011, 13:34

Forum: Game Design Discussion

Topic: Remove Berserk Spell; Replacement

Replies: 17

Views: 2774

Remove Berserk Spell; Replacement

In another recent post , it was suggested that the spell be removed, which I fully support. It seems a little out of flavor that the magical fighter can go berserk, which precludes all casting. In terms of a replacement spell for War Chants, I would have liked to suggest Sure Blade, except that it o...

Tuesday, 5th April 2011, 12:34

Forum: Contributions

Topic: Jumping Spider and Shark Tiles:Feedback

Replies: 15

Views: 2357

Re: My Tiles:Feedback

I see that the shark is flat, but how would you shade the jumper? Posteriorally darker? Ventrally darker? Darker between the legs? If you have time, could you show me?

dpeg, would you say that I need to redraw the shark to include the lower half of the tail?

Monday, 4th April 2011, 21:18

Forum: Contributions

Topic: Jumping Spider and Shark Tiles:Feedback

Replies: 15

Views: 2357

Jumping Spider and Shark Tiles:Feedback

I just made 2 tiles today for the first time (woot!), but I would like feedback on them, if you don't mind. The reason for asking here is that a lot more people seem to read or reply to forum stuff than mantis stuff. That said, 'Contributions' gets a fairly low number of views/replies, which brings ...

Saturday, 2nd April 2011, 14:06

Forum: Dungeon Crawling Advice

Topic: "Sif Muna dislikes it when you destroy spellbooks"

Replies: 9

Views: 1818

Re: "Sif Muna dislikes it when you destroy spellbooks"

Reading a spell description of a spell you know already will give you an option to forget it. Forgetting spells this way destroys the book. However, as a Munite, you have Selective Amnesia and will never need to use book-forget. Seems a little silly as a conduct, but it's ok for flavour, I guess.

Saturday, 2nd April 2011, 13:31

Forum: Dungeon Crawling Advice

Topic: Air Elementalists

Replies: 13

Views: 2005

Re: Air Elementalists

See this topic and the links provided therein. Multizap is the strategy you are expected to use as a air elementalist.

Saturday, 2nd April 2011, 13:27

Forum: Dungeon Crawling Advice

Topic: Which whip to enchant?

Replies: 6

Views: 1200

Re: Which whip to enchant?

I like unbranded myself. Having a weapon that can flame, freeze, or distort when need be is pretty useful, even if it takes 9 spell slots.

Saturday, 2nd April 2011, 10:26

Forum: Game Design Discussion

Topic: Fighting Skill

Replies: 9

Views: 1162

Re: Fighting Skill

no prob.

I thought that we were going to increase racial HP and reduce HP gained from fighting so that the squishies don't have to train fighting to avoid one-shots. Will linearizing HP growth increase it enough?

P.S. I'm still hoping for Koboldlord's 7-tier HP intrinsic for racial HP.

Friday, 1st April 2011, 18:43

Forum: Dungeon Crawling Advice

Topic: Anti-magic brand

Replies: 16

Views: 1735

Re: Anti-magic brand

antimagic A weapon brand added in 0.8 trunk. Dealing damage with it sometimes makes monsters lose a turn when they try to cast spells. Wielding it reduces max mp by around 2/3, getting hit by it depletes mp. Works on everything that has spells, including demons, orbs of fire, electric golems, etc. ...

Friday, 1st April 2011, 17:40

Forum: Dungeon Crawling Advice

Topic: The Hive is actually pretty tough

Replies: 44

Views: 5963

Re: The Hive is actually pretty tough

I like the bee mini-vaults that show up every so often in the dungeon or the lair, and would prefer to have these exclusively instead of the Hive. When I have encountered them, it's generally been an oh-shit-oh-shit-oh-shit moment, unless I had Meph or Evap. Perhaps Bees should Berserk and gain rPoi...

Thursday, 31st March 2011, 19:30

Forum: Game Design Discussion

Topic: Fedhas needs more plants

Replies: 2

Views: 426

Re: Fedhas needs more plants

If you have good ideas for plants, see New Plant Monsters. But yeah, I would like to see some more plants for Fedhas eventually, though I think other gods have more pressing problems.

Thursday, 31st March 2011, 03:20

Forum: Game Design Discussion

Topic: Chei stat boost

Replies: 28

Views: 3885

Re: Chei stat boost

You're right, there was another condition that I didn't state (but I was thinking it, not that that counts for much): your armour slots must be completely pondered. Those with 5 slots and 4 Pondies shouldn't get a boost. Those with only 3 slots and 3 Pondies should.

Wednesday, 30th March 2011, 19:47

Forum: Dungeon Crawling Advice

Topic: Draconian Max Scale AC - As of .8 trunk?

Replies: 4

Views: 839

Re: Draconian Max Scale AC - As of .8 trunk?

Grey draconians are now stealthy, stabby, and amphibious. See https://crawl.develz.org/mantis/view.php?id=2705

Edit: Oh, and draconians get 12 AC by XL 27.

Wednesday, 30th March 2011, 14:26

Forum: Game Design Discussion

Topic: Demigod abilities stolen from gods

Replies: 11

Views: 1404

Re: Demigod abilities stolen from gods

But gods add significant flavour and gameplay changes, and while a religious character may indeed be better (more likely to win) than a non-religious character, that isn't the only appeal of being religious: it's usually not a simple 'advantage/disadvantage' thing. I think it's fair to say that taki...

Wednesday, 30th March 2011, 14:02

Forum: Game Design Discussion

Topic: Fulsome Distillation and Evaporate

Replies: 53

Views: 7226

Re: Potions of decay and vampire mosquitoes

Was the spell power-potion type correlation removed just because of the rotting corpses hassle? Could this be re-implemented without the rotting mechanic? It seems like it could certainly fix the 80 potions of mutation you can get by the end, particularly if the power ceiling was relatively high and...

Tuesday, 29th March 2011, 16:07

Forum: Crazy Yiuf's Corner

Topic: It Made My Day

Replies: 1

Views: 682

It Made My Day

...when I found the Three Bears mini-vault with the bowls of porridge.

Tuesday, 29th March 2011, 14:42

Forum: YASD! YAVP! and characters in progress too

Topic: Ya gotta love it when...

Replies: 5

Views: 606

Re: Ya gotta love it when...

When a trove asks for a special item, like the Horn of Geryon or a Rune, it is asking for you to show the item, not give up the item. Normal unrandarts can be sacrificed to the trove, but not game-advancement items.

Tuesday, 29th March 2011, 12:33

Forum: Dungeon Crawling Advice

Topic: DSVM of Nemlex Beginner Help

Replies: 15

Views: 1836

Re: DSVM of Nemlex Beginner Help

Fulsome Distillation is THE spell for you, since potions weight the decks toward Wonders, especially once you are fighting Ugly Things. Potions of mutations cost much more than 1 g (9-10 potions of mutations will glow in weird colors when sacrificed) so you can actually get some piety from it, too. ...

Tuesday, 29th March 2011, 11:39

Forum: Game Design Discussion

Topic: New Ashenzari

Replies: 139

Views: 19780

Re: New Ashenzari

FWIW, I agree that piety for Ash and Chei is too slow at low levels, and too fast at high. However, that could just be that I tend to play conservatively, and don't use abilities enough...

Monday, 28th March 2011, 18:22

Forum: Game Design Discussion

Topic: Bows

Replies: 20

Views: 2902

Re: Bows

I think that for the average joe bow-shooter, the crossbow was more powerful and easier to use. However, I've come across the anecdote several times that a skilled (and very strong) longbowman could put an arrow through an old oak tree.

Monday, 28th March 2011, 16:07

Forum: YASD! YAVP! and characters in progress too

Topic: Giant Spiked Club Time-

Replies: 6

Views: 1214

Re: Giant Spiked Club Time-

Stormfox wrote:Just watch out for that deadliest of uniques, Teh Stoopid. (Who, like Boris, has the ability to come back multiple times in the same game to try to kill you.)


This is golden. (Also,Teh Stoopid also has a chance to appear on EVERY floor of the game.)

Monday, 28th March 2011, 14:38

Forum: Game Design Discussion

Topic: Chei stat boost

Replies: 28

Views: 3885

Re: Chei stat boost

New Thought: Chei will offer to further ponderify armour (Ponderous++) when armour slots are full, ponderousness is less than max, piety = X, and # turns ponderous = Y. Y should be a very long time, like L:1 - V:8 or so, but higher ponderousness should reduce the turn count. For example, using arbit...

Monday, 28th March 2011, 11:29

Forum: Game Design Discussion

Topic: Apportation Targeting

Replies: 4

Views: 718

Re: Apportation Targeting

+1 for targeting autopickup items.

Sunday, 27th March 2011, 17:29

Forum: Game Design Discussion

Topic: You fail to memorize the spell

Replies: 7

Views: 1222

Re: You fail to memorize the spell

Most subsections are also alphaindexed, though . . . Hmm, Vinterman knows, or whoever it is that posted vinterman's food reform. Should I just leave a little orphan page as it is, and wait for someone to fix it/add it to the alphaidex? This is kinda OT from the discussion, but knowing how to post st...

Sunday, 27th March 2011, 17:09

Forum: Game Design Discussion

Topic: You fail to memorize the spell

Replies: 7

Views: 1222

Re: You fail to memorize the spell

I have wondered about this for a while, especially with the Alphaindex. Still confused. So you go to the blue bar at the top and bottom of the wiki, and hit 'edit', which brings you to something with this : ======brainstorm: Discussion and Feedback about Features ====== This namespace contains broad...

Saturday, 26th March 2011, 17:06

Forum: Crazy Yiuf's Corner

Topic: Diseases Explained, Forum-wise

Replies: 14

Views: 1742

Re: Diseases Explained, Forum-wise

Richard Stallman. See also XKCD. Stallman is featured in parts 4 and 5, but it makes a bit more sense if you begin at the beginning.

Thursday, 24th March 2011, 20:21

Forum: Game Design Discussion

Topic: Scroll of detect curse / LOS

Replies: 4

Views: 456

Re: Scroll of detect curse / LOS

I like it. You'll need to reduce the generation of detect curse scrolls, though. However, does this overlap overmuch with Ash?

Thursday, 24th March 2011, 20:18

Forum: Game Design Discussion

Topic: Server play with tiles (in a browser, no less)

Replies: 1

Views: 482

Re: Server play with tiles (in a browser, no less)

Uh, yeah, Interface and Software is the right section for this. In fact, this very thing is being discussed.

Glad to meet you, though.

Thursday, 24th March 2011, 20:13

Forum: Game Design Discussion

Topic: Allow item swapping from inventory

Replies: 3

Views: 416

Re: Allow item swapping from inventory

Interface forum?

Thursday, 24th March 2011, 20:13

Forum: Game Design Discussion

Topic: New Spell: Ice Wall

Replies: 12

Views: 1592

Re: New Spell: Ice Wall

I thought about Ice/Earth, but I figured that since it was a high-level spell, it shouldn't try to tie together schools that don't currently, even if it fits thematically. (Glacier is a much better name, too) I do like the idea of the walls (Earth?) weakening the Ice. I had been wondering about how ...
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