Search found 332 matches

Friday, 15th July 2011, 18:31

Forum: Game Design Discussion

Topic: Improving poison magic

Replies: 63

Views: 21359

Re: Improving poison magic

mumra wrote:I don't see where that suddenly leaps to gold being a source of magic!


Concerning Gold -> Magic, it seems reasonable to me. E=mc^2. Sure, you could use any matter at all, but perhaps gold is easy to work with magically.

Thursday, 14th July 2011, 21:49

Forum: Game Design Discussion

Topic: Bye bye victory dancing

Replies: 274

Views: 32373

Re: Bye bye victory dancing

I dunno if this should go on Mantis: I was playing a Naga (+5 Stealth apt) Skald of Nemelex with Stealth, Spellcasting, and Charms turned on in Manual mode. An Experience card gave me +18 Stealth, +5 Spellcasting, +5 Charms, Evocations and T&D. A huge gain like this seems like it could be scumma...

Wednesday, 13th July 2011, 22:50

Forum: Dungeon Crawling Advice

Topic: Remove Naga 'skald' from recommended build list

Replies: 5

Views: 1457

Re: Remove Naga 'skald' from recommended build list

Naga Skalds should stay recommended. They play differently than other skalds, since they are all naga-y and weird, but they are very good and have a lot of survivability once you get used to them.

Wednesday, 13th July 2011, 15:18

Forum: Game Design Discussion

Topic: Evaporate->Steam-Type Cloud

Replies: 3

Views: 494

Re: Evaporate->Steam-Type Cloud

Well, early on, sure. But when you have to keep the monsters in the clouds for a non-minor effect, then it would make it more difficult. (Steam Clouds spread out and last 2-3 turns, other clouds last much longer (3-6?) and have a reliable area of effect) However, Fulsome Distillation would have to c...

Wednesday, 13th July 2011, 14:54

Forum: Game Design Discussion

Topic: Evaporate->Steam-Type Cloud

Replies: 3

Views: 494

Evaporate->Steam-Type Cloud

As it stand, Evaporate seems really powerful to me, at least compared to Meph. It is lower level, longer range, and has a wider, more powerful variety of effects. The only drawback to the spell is that it requires carrying reagents (but those are plentiful). What if all clouds from Evap were treated...

Wednesday, 13th July 2011, 10:59

Forum: Game Design Discussion

Topic: Bye bye victory dancing

Replies: 274

Views: 32373

Re: Bye bye victory dancing

+1 for Tab - Mode Switch

Sunday, 10th July 2011, 22:54

Forum: Contributions

Topic: DCSS Text Improvement Taskforce

Replies: 382

Views: 60750

Re: DCSS Text Improvement Taskforce

What is Phase 3, though?

Sunday, 10th July 2011, 20:09

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 325434

Re: The 'Questions too small to need their own thread' threa

My problem wasn't that there were draconians as a monster type on D:27. I was wondering if 238 of them (+ more I couldn't see) were intentionally designed to be on D:27, or whether less than 238 were intended to be there, and a bug caused 238+.

Sunday, 10th July 2011, 19:57

Forum: Dungeon Crawling Advice

Topic: The swamp is gone?!

Replies: 16

Views: 1708

Re: The swamp is gone?!

He's right. Slime is guaranteed. 2 of 3 for Shoals, Swamp, or Snake.

Sunday, 10th July 2011, 18:50

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 325434

Re: The 'Questions too small to need their own thread' threa

The Relevant Bit Vanquished Creatures the royal jelly (Slime:6) Saint Roka (D:23) the Lernaean hydra (Swamp:5) Mara (D:18) Margery (Vault:1) Nikola (Elf:1) 2 deep elf blademasters (Elf:5) A quicksilver dragon (D:24) A lich (D:22) 19 acid blobs Rupert (Elf:1) Agnes (D:14) 2 draconian knights*********...

Sunday, 10th July 2011, 15:43

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 325434

Re: The 'Questions too small to need their own thread' threa

Just ran into a D:27 castle vault with ~250 draconians, with more on the way. Is that vault supposed to have so many, or was there a monster generation error? (Even though it killed me, it was REALLY boring. Lure Dracs out to corridor near stairs, spam bolts and clouds until dead. Rinse and repeat. ...

Thursday, 7th July 2011, 11:23

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 325434

Re: The 'Questions too small to need their own thread' threa

It's part of the design of the spell. OOD is for open spaces, since the orbs will sometimes follow parabolic paths. Also, the damage from an orb will be reduced if you are in close proximity to your target. The orb requires a few tiles of space to reach full destructive potential. If you have to hit...

Thursday, 7th July 2011, 10:45

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 325434

Re: The 'Questions too small to need their own thread' threa

Hey, Mods, is it possible to have a 'floating post' that stays at the bottom of the thread? The FAQ (thanks to Happy Corner) should probably be at the beginning of the first page and end of the last page of this thread, to maximize the probability of the FAQ being read.

Thursday, 7th July 2011, 01:07

Forum: Dungeon Crawling Advice

Topic: how to succeed with jiyva

Replies: 60

Views: 11602

Re: how to succeed with jiyva

I haven't ever played a Jivya character, but I've always assumed that some people do, right?

Is the fact that no one seems to talk about Jivya, or that when they do, the talk is dismissive or negative, indicative of a problem with Jivya? Or is it just a 'gimmick god' and that's OK?

Thursday, 7th July 2011, 00:51

Forum: Contributions

Topic: Octopodes tile?

Replies: 10

Views: 2311

Re: Octopodes tile?

Updated, but unfinished version. Still need to make the background shadow, I believe.

Looking for feedback (direction or correction).

See also Mantis.

Thursday, 7th July 2011, 00:22

Forum: Game Design Discussion

Topic: Bye bye victory dancing

Replies: 274

Views: 32373

Re: Bye bye victory dancing

galehar wrote: I'm also considering adding a focus skill feature.


+1

Thursday, 7th July 2011, 00:21

Forum: Game Design Discussion

Topic: Octopodes

Replies: 117

Views: 13372

Re: Octopodes

KoboldLord wrote:I think it needs a name, though. How does Mimic sound?
Lol.

You're right, of course. Bim, too.

:P Ah, well.

Wednesday, 6th July 2011, 19:31

Forum: Game Design Discussion

Topic: Octopodes

Replies: 117

Views: 13372

Re: Octopodes

When I initially suggested octopodes wearing armour but being immobile, I wasn't thinking that they could stand up or anything. The armour would just be something to be inside of temporarily; it didn't have to be standing or manipulated as armour normally would be. So, basically Armour = Small Cave ...

Tuesday, 5th July 2011, 19:02

Forum: Dungeon Crawling Advice

Topic: The 'Questions too small to need their own thread' thread

Replies: 3005

Views: 325434

Re: The 'Questions too small to need their own thread' threa

The Bots speak thusly: Enhancer staves (fire, cold, air, earth, death) have (Evoc + 1)/15 chance of doing 1d(1.25 * (Evoc + skill)) extra damage that ignores AC (except earth), but checks the appropriate resistance. Air also needs to pass a (damage dealt + air + 1)/20 chance, and death a (necro + 1)...

Saturday, 2nd July 2011, 11:06

Forum: YASD! YAVP! and characters in progress too

Topic: Kind of a BSy death

Replies: 13

Views: 818

Re: Kind of a BSy death

danr's back! How's your baby?


-back on topic-
Chain-sleeping is not much better than chain-paralysis. I'm for fixing it.

Thursday, 30th June 2011, 21:13

Forum: Contributions

Topic: Octopodes tile?

Replies: 10

Views: 2311

Re: Octopodes tile?

Is this the direction you'd like for the Octopodes? Realistic-y?

Thursday, 30th June 2011, 15:02

Forum: Game Design Discussion

Topic: Sandblast - what, no sling stones?

Replies: 12

Views: 1377

Re: Sandblast - what, no sling stones?

Do you really want to wield l - Crystal Golem? (Y/N)

Thursday, 30th June 2011, 15:00

Forum: Crazy Yiuf's Corner

Topic: Likes and Hates

Replies: 41

Views: 4001

Re: Likes and Hates

Like - ⋅ Meaningful Choices for the entire game ⋅ Antiscumming - (When I was young, I played Pokemon...) ⋅ The Crawl Philosophy ⋅ Training skills by using skills ⋅ Huge depth and breadth (I haven't even come close to playing all types of classes, or ...

Thursday, 30th June 2011, 02:46

Forum: Crazy Yiuf's Corner

Topic: Questions from a reviewer...

Replies: 17

Views: 1979

Re: Questions from a reviewer...

Here's the review, I believe.

Thursday, 23rd June 2011, 15:29

Forum: Game Design Discussion

Topic: New Spell: Sky Beast

Replies: 25

Views: 2719

New Spell: Sky Beast

There have been random mutterings about having an Air/Transmutation form for a while. What about using the existing Sky Beast monster? The flavour is there: it was horribly transmuted; it flies; it is electrically charged (Static Discharge); and it is rElec. That seems to me to fit the bill of being...

Wednesday, 22nd June 2011, 15:48

Forum: Game Design Discussion

Topic: Improve Condensation Shield

Replies: 12

Views: 1952

Re: Improve Condensation Shield

Elliptic improved the duration of Condensation Shield and replaced Freezing Cloud with CS in the Book of Frost (IE).

Wikied.

Tuesday, 21st June 2011, 03:14

Forum: Crazy Yiuf's Corner

Topic: A word about Chokos

Replies: 31

Views: 3468

Re: A word about Chokos

Would it be possible to stack fruits of identical nutrition into a single line? A small part of me likes the variety of lemon, orange, snozzcumber . . . but having each type take up another item slot is kind of annoying. (I tend to eat these things upon contact, simply because they take up space, un...

Monday, 20th June 2011, 12:36

Forum: Game Design Discussion

Topic: Octopode Stuff

Replies: 33

Views: 3677

Re: Octopode Stuff

Octopus are soft and squishy. VERY muscular and strong, but still squishy.

Monday, 20th June 2011, 12:32

Forum: Game Design Discussion

Topic: New crusader

Replies: 126

Views: 14932

Re: New crusader

*Like. (Except that I will miss the fling with Ozzy's Armour :P)

Sunday, 19th June 2011, 03:22

Forum: Game Design Discussion

Topic: Octopode Stuff

Replies: 33

Views: 3677

Re: Octopode Stuff

Perhaps they could be allowed to be allowed to 'inhabit' armour in a non-mobile fashion, eg. 'You set down the armour and climb in ... ... ... You finish climbing into the armour.' Once inside, you can't move, though you may cast or otherwise perform actions without the usual armour penalties. Howev...

Thursday, 16th June 2011, 21:22

Forum: Game Design Discussion

Topic: Mutations

Replies: 3

Views: 656

Re: Mutations

I'm apologize but I'm gonna practice some topic necromancy. Right now, non-intrinsic mutations seem to fall under two methods of dealing with them; 1. Avoid them completely OR 2. Scum them until you get a good set. If this is the case, then it seems non-optimal to me. A third viable option - Mutate ...

Wednesday, 15th June 2011, 16:27

Forum: Dungeon Crawling Advice

Topic: [PROTIPS] Secret Tricks

Replies: 264

Views: 58367

Re: [PROTIPS] Secret Tricks

Poison Clouds work too, right? If they do, rP is easier than rC++

Wednesday, 15th June 2011, 15:50

Forum: Dungeon Crawling Advice

Topic: [PROTIPS] Secret Tricks

Replies: 264

Views: 58367

Re: [PROTIPS] Secret Tricks

Hand axes are quiverable, throwable items, like daggers, or spears. If you have to throw it awkwardly, throwing doesn't appear to reveal pluses. But you do discover the pluses of ammo when you throw it.

(tested in WIZ with 27 Throwing and an enchanted longsword, with and without targets)

Tuesday, 14th June 2011, 15:25

Forum: Suggestions & Criticism

Topic: Forum Bug? - Unread Post

Replies: 4

Views: 1413

Forum Bug? - Unread Post

When I click any unread post within a forum, like Game Design, then instead of bringing me to the post, it brings me to the top of the page that has the unread post on it? Outside of a forum, at Board Index, "First Unread Post" brings me to that post without a problem. I've logged out and ...

Tuesday, 14th June 2011, 14:12

Forum: Contributions

Topic: Octopode tiles

Replies: 15

Views: 3030

Re: Octopode tiles

Why? It does have two humanoid arms. If humanoid is good enough, even if not totally desired, I'd say go with it. It looks pretty good, and people have a fairly strong mind-niche for what a humanoid ceph is supposed to look like, from 'The Little Mermaid' and 'Pirates 2' and '3'. One thing I was con...

Tuesday, 14th June 2011, 12:32

Forum: Contributions

Topic: Octopodes tile?

Replies: 10

Views: 2311

Re: Octopodes tile?

I was thinking about using a model something like this, including the stance, where you can see only one eye. I'm figuring this is OK, since Octopuses' 'faces' have little in common with most animal's faces. Also, I'm assuming that the Octopode is to be drawn as if it's underwater. (Octopuses are ve...

Tuesday, 14th June 2011, 11:32

Forum: Contributions

Topic: Octopode tiles

Replies: 15

Views: 3030

Re: Octopode tiles

Good job, DCstab. An excellent look for the Octopodes.

Is the coat thingy intrinsic to the tile, or one of the body armor tiles? Should Octopodes be drawn wearing body armor? Or having the appearance that they could?

(Should this thread be moved to Contributions?)

Monday, 13th June 2011, 17:26

Forum: Contributions

Topic: Octopodes tile?

Replies: 10

Views: 2311

Octopodes tile?

I'm thinking about making a tile for this. Is the Octopode supposed to be an straight-up octopus? Does it have any magical modifications? Should it be slightly non-realistic? Are there any other requirements or preferences I should be aware of? (I've been a husbandry volunteer for a while, and have ...

Monday, 13th June 2011, 17:09

Forum: Game Design Discussion

Topic: Unannounced Portals

Replies: 43

Views: 3531

Re: Unannounced Portals

You are right, having to choose between one or the other is fine, and indeed good. However, in the case I was thinking of, I didn't choose the Labyrinth over the Ice Cave. I did the Labyrinth, and later discovered the empty arch of Ice portal. Had I known of both beforehand, I would have made a choi...

Monday, 13th June 2011, 15:54

Forum: Game Design Discussion

Topic: Unannounced Portals

Replies: 43

Views: 3531

Re: Unannounced Portals

XuaXua makes a valid point, I think. I certainly don't stairdip early levels unless I have to, since the potential reward for a Sewer or Ossuary in XP is pretty high (and relatively safe, particularly Sewers). IIRC, I have missed an Ice Cave for another a Labyrinth, and that was kind of a bummer, an...

Monday, 13th June 2011, 15:35

Forum: Game Design Discussion

Topic: Nerf the no-brainer spells

Replies: 26

Views: 3233

Re: Nerf the no-brainer spells

Mods, should the topic be split off into "Nerf the No-brainers" and "TC Discussion and Revision?" I realize that general posts do tend to filter down into one specific item, but I think that the OP is useful and serves as good jumping off place for smaller discussions.

Friday, 10th June 2011, 12:30

Forum: Dungeon Crawling Advice

Topic: DCSS Spell Lab

Replies: 28

Views: 14174

Re: DCSS Spell Lab

Can a mod sticky this before it gets too lost?

Friday, 10th June 2011, 12:28

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2853

Views: 499486

Re: Best/Worst Artifacts

Teh Stoopid and his brother, Overconfidence are the deadliest monsters in the game, and spawn on D:1.

Friday, 10th June 2011, 12:20

Forum: Dungeon Crawling Advice

Topic: DsWz Rings?

Replies: 6

Views: 684

Re: DsWz Rings?

On a related note, does Slaying affect Spines or auxiliary unarmed attacks?

Thursday, 9th June 2011, 15:15

Forum: Game Design Discussion

Topic: Clarity spell

Replies: 14

Views: 1724

Re: Clarity spell

There are at least two others: Insulation and Ring of Fire. If you consider Transmutations, then there are also the Form Spells.

Thursday, 9th June 2011, 15:08

Forum: Game Design Discussion

Topic: Improve Condensation Shield

Replies: 12

Views: 1952

Re: Improve Condensation Shield

I guess my concern with your last point, galehar, is the dominance of the Shield skill in the SH of the spell. Either you train Shields or the spell isn't very good for a L4 spell. (Compare it to Control Tele, Passage of G, Ice Form, Throw Icicle, Sticky Flame, Petrify, Dispel Undead, Animate Dead, ...

Thursday, 9th June 2011, 13:24

Forum: Game Design Discussion

Topic: Improve Condensation Shield

Replies: 12

Views: 1952

Improve Condensation Shield

In its current form, CS is kinda bad. It has a short duration, requires normal Shield skill to be effective (making it a 3-school spell), cannot be used in conjunction with a real shield, and is dissipated with a single puff of flame (but this last item is a whole 'nuther ball of wax). The first thr...

Thursday, 9th June 2011, 12:18

Forum: Dungeon Crawling Advice

Topic: Tips on Sludge Elf Transmuter

Replies: 14

Views: 1861

Re: Tips on Sludge Elf Transmuter

Ice Form also lets you cut up corpses, which is handy if you are wielding a cursed blunt weapon. Ice Form is an awesome Tm.

Thursday, 9th June 2011, 01:20

Forum: Game Design Discussion

Topic: The Abyss

Replies: 24

Views: 3792

Re: The Abyss

Is this gonna go in trunk soon?

Wednesday, 8th June 2011, 01:19

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 495611

Re: I think we learned an important lesson today.

When you are an SB-crusader fighting two ancient liches on Z:5, remember that they are CASTERS you have a dandy little anti-magic dagger and a +3,+6 ring of slaying.
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